7 #include <glbinding/gl/enum.h> 32 using gl::GL_NOTEQUAL;
38 using gl::GL_LOGIC_OP;
43 using gl::GL_SRC_COLOR;
44 using gl::GL_ONE_MINUS_SRC_COLOR;
45 using gl::GL_SRC_ALPHA;
46 using gl::GL_ONE_MINUS_SRC_ALPHA;
47 using gl::GL_DST_ALPHA;
48 using gl::GL_ONE_MINUS_DST_ALPHA;
49 using gl::GL_DST_COLOR;
50 using gl::GL_ONE_MINUS_DST_COLOR;
51 using gl::GL_SRC_ALPHA_SATURATE;
67 using gl::GL_CLIP_DISTANCE0;
68 using gl::GL_CLIP_PLANE0;
69 using gl::GL_CLIP_DISTANCE1;
70 using gl::GL_CLIP_PLANE1;
71 using gl::GL_CLIP_DISTANCE2;
72 using gl::GL_CLIP_PLANE2;
73 using gl::GL_CLIP_DISTANCE3;
74 using gl::GL_CLIP_PLANE3;
75 using gl::GL_CLIP_DISTANCE4;
76 using gl::GL_CLIP_PLANE4;
77 using gl::GL_CLIP_DISTANCE5;
78 using gl::GL_CLIP_PLANE5;
83 using gl::GL_FRONT_LEFT;
84 using gl::GL_FRONT_RIGHT;
85 using gl::GL_BACK_LEFT;
86 using gl::GL_BACK_RIGHT;
91 using gl::GL_FRONT_AND_BACK;
101 using gl::GL_AMBIENT;
102 using gl::GL_DIFFUSE;
103 using gl::GL_SPECULAR;
104 using gl::GL_EMISSION;
105 using gl::GL_AMBIENT_AND_DIFFUSE;
110 using gl::GL_UNSIGNED_BYTE;
112 using gl::GL_UNSIGNED_SHORT;
114 using gl::GL_UNSIGNED_INT;
125 using gl::GL_DONT_CARE;
171 using gl::GL_POINT_SMOOTH;
172 using gl::GL_LINE_SMOOTH;
173 using gl::GL_LINE_STIPPLE;
174 using gl::GL_POLYGON_SMOOTH;
175 using gl::GL_POLYGON_STIPPLE;
176 using gl::GL_CULL_FACE;
177 using gl::GL_LIGHTING;
178 using gl::GL_COLOR_MATERIAL;
180 using gl::GL_DEPTH_TEST;
181 using gl::GL_STENCIL_TEST;
182 using gl::GL_NORMALIZE;
183 using gl::GL_ALPHA_TEST;
186 using gl::GL_SCISSOR_TEST;
187 using gl::GL_TEXTURE_GEN_S;
188 using gl::GL_TEXTURE_GEN_T;
189 using gl::GL_TEXTURE_GEN_R;
190 using gl::GL_TEXTURE_GEN_Q;
191 using gl::GL_AUTO_NORMAL;
192 using gl::GL_MAP1_COLOR_4;
193 using gl::GL_MAP1_INDEX;
194 using gl::GL_MAP1_NORMAL;
195 using gl::GL_MAP1_TEXTURE_COORD_1;
196 using gl::GL_MAP1_TEXTURE_COORD_2;
197 using gl::GL_MAP1_TEXTURE_COORD_3;
198 using gl::GL_MAP1_TEXTURE_COORD_4;
199 using gl::GL_MAP1_VERTEX_3;
200 using gl::GL_MAP1_VERTEX_4;
201 using gl::GL_MAP2_COLOR_4;
202 using gl::GL_MAP2_INDEX;
203 using gl::GL_MAP2_NORMAL;
204 using gl::GL_MAP2_TEXTURE_COORD_1;
205 using gl::GL_MAP2_TEXTURE_COORD_2;
206 using gl::GL_MAP2_TEXTURE_COORD_3;
207 using gl::GL_MAP2_TEXTURE_COORD_4;
208 using gl::GL_MAP2_VERTEX_3;
209 using gl::GL_MAP2_VERTEX_4;
210 using gl::GL_TEXTURE_1D;
211 using gl::GL_TEXTURE_2D;
229 using gl::GL_NO_ERROR;
230 using gl::GL_INVALID_ENUM;
231 using gl::GL_INVALID_VALUE;
232 using gl::GL_INVALID_OPERATION;
233 using gl::GL_STACK_OVERFLOW;
234 using gl::GL_STACK_UNDERFLOW;
235 using gl::GL_OUT_OF_MEMORY;
239 using gl::GL_PASS_THROUGH_TOKEN;
240 using gl::GL_POINT_TOKEN;
241 using gl::GL_LINE_TOKEN;
242 using gl::GL_POLYGON_TOKEN;
243 using gl::GL_BITMAP_TOKEN;
244 using gl::GL_DRAW_PIXEL_TOKEN;
245 using gl::GL_COPY_PIXEL_TOKEN;
246 using gl::GL_LINE_RESET_TOKEN;
252 using gl::GL_3D_COLOR;
253 using gl::GL_3D_COLOR_TEXTURE;
254 using gl::GL_4D_COLOR_TEXTURE;
268 using gl::GL_FOG_INDEX;
269 using gl::GL_FOG_DENSITY;
270 using gl::GL_FOG_START;
271 using gl::GL_FOG_END;
272 using gl::GL_FOG_MODE;
281 using gl::GL_FOG_COLOR;
298 using gl::GL_DOUBLEBUFFER;
309 using gl::GL_CURRENT_COLOR;
310 using gl::GL_CURRENT_INDEX;
311 using gl::GL_CURRENT_NORMAL;
312 using gl::GL_CURRENT_TEXTURE_COORDS;
313 using gl::GL_CURRENT_RASTER_COLOR;
314 using gl::GL_CURRENT_RASTER_INDEX;
315 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
316 using gl::GL_CURRENT_RASTER_POSITION;
317 using gl::GL_CURRENT_RASTER_POSITION_VALID;
318 using gl::GL_CURRENT_RASTER_DISTANCE;
320 using gl::GL_POINT_SIZE;
321 using gl::GL_POINT_SIZE_RANGE;
322 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
323 using gl::GL_POINT_SIZE_GRANULARITY;
324 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
326 using gl::GL_LINE_WIDTH;
327 using gl::GL_LINE_WIDTH_RANGE;
328 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
329 using gl::GL_LINE_WIDTH_GRANULARITY;
330 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
332 using gl::GL_LINE_STIPPLE_PATTERN;
333 using gl::GL_LINE_STIPPLE_REPEAT;
334 using gl::GL_LIST_MODE;
335 using gl::GL_MAX_LIST_NESTING;
336 using gl::GL_LIST_BASE;
337 using gl::GL_LIST_INDEX;
338 using gl::GL_POLYGON_MODE;
341 using gl::GL_EDGE_FLAG;
343 using gl::GL_CULL_FACE_MODE;
344 using gl::GL_FRONT_FACE;
346 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
347 using gl::GL_LIGHT_MODEL_TWO_SIDE;
348 using gl::GL_LIGHT_MODEL_AMBIENT;
349 using gl::GL_SHADE_MODEL;
350 using gl::GL_COLOR_MATERIAL_FACE;
351 using gl::GL_COLOR_MATERIAL_PARAMETER;
360 using gl::GL_DEPTH_RANGE;
362 using gl::GL_DEPTH_WRITEMASK;
363 using gl::GL_DEPTH_CLEAR_VALUE;
364 using gl::GL_DEPTH_FUNC;
365 using gl::GL_ACCUM_CLEAR_VALUE;
367 using gl::GL_STENCIL_CLEAR_VALUE;
368 using gl::GL_STENCIL_FUNC;
369 using gl::GL_STENCIL_VALUE_MASK;
370 using gl::GL_STENCIL_FAIL;
371 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
372 using gl::GL_STENCIL_PASS_DEPTH_PASS;
373 using gl::GL_STENCIL_REF;
374 using gl::GL_STENCIL_WRITEMASK;
375 using gl::GL_MATRIX_MODE;
377 using gl::GL_VIEWPORT;
378 using gl::GL_MODELVIEW_STACK_DEPTH;
379 using gl::GL_PROJECTION_STACK_DEPTH;
380 using gl::GL_TEXTURE_STACK_DEPTH;
381 using gl::GL_MODELVIEW_MATRIX;
382 using gl::GL_PROJECTION_MATRIX;
383 using gl::GL_TEXTURE_MATRIX;
384 using gl::GL_ATTRIB_STACK_DEPTH;
386 using gl::GL_ALPHA_TEST_FUNC;
387 using gl::GL_ALPHA_TEST_REF;
389 using gl::GL_BLEND_DST;
390 using gl::GL_BLEND_SRC;
392 using gl::GL_LOGIC_OP_MODE;
394 using gl::GL_AUX_BUFFERS;
395 using gl::GL_DRAW_BUFFER;
396 using gl::GL_READ_BUFFER;
397 using gl::GL_SCISSOR_BOX;
399 using gl::GL_INDEX_CLEAR_VALUE;
400 using gl::GL_INDEX_WRITEMASK;
401 using gl::GL_COLOR_CLEAR_VALUE;
402 using gl::GL_COLOR_WRITEMASK;
403 using gl::GL_INDEX_MODE;
404 using gl::GL_RGBA_MODE;
407 using gl::GL_RENDER_MODE;
408 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
409 using gl::GL_POINT_SMOOTH_HINT;
410 using gl::GL_LINE_SMOOTH_HINT;
411 using gl::GL_POLYGON_SMOOTH_HINT;
412 using gl::GL_FOG_HINT;
417 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
418 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
419 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
420 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
421 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
422 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
423 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
424 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
425 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
426 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
427 using gl::GL_UNPACK_SWAP_BYTES;
428 using gl::GL_UNPACK_LSB_FIRST;
429 using gl::GL_UNPACK_ROW_LENGTH;
430 using gl::GL_UNPACK_SKIP_ROWS;
431 using gl::GL_UNPACK_SKIP_PIXELS;
432 using gl::GL_UNPACK_ALIGNMENT;
433 using gl::GL_PACK_SWAP_BYTES;
434 using gl::GL_PACK_LSB_FIRST;
435 using gl::GL_PACK_ROW_LENGTH;
436 using gl::GL_PACK_SKIP_ROWS;
437 using gl::GL_PACK_SKIP_PIXELS;
438 using gl::GL_PACK_ALIGNMENT;
439 using gl::GL_MAP_COLOR;
440 using gl::GL_MAP_STENCIL;
441 using gl::GL_INDEX_SHIFT;
442 using gl::GL_INDEX_OFFSET;
443 using gl::GL_RED_SCALE;
444 using gl::GL_RED_BIAS;
447 using gl::GL_GREEN_SCALE;
448 using gl::GL_GREEN_BIAS;
449 using gl::GL_BLUE_SCALE;
450 using gl::GL_BLUE_BIAS;
451 using gl::GL_ALPHA_SCALE;
452 using gl::GL_ALPHA_BIAS;
453 using gl::GL_DEPTH_SCALE;
454 using gl::GL_DEPTH_BIAS;
455 using gl::GL_MAX_EVAL_ORDER;
456 using gl::GL_MAX_LIGHTS;
457 using gl::GL_MAX_CLIP_DISTANCES;
458 using gl::GL_MAX_CLIP_PLANES;
459 using gl::GL_MAX_TEXTURE_SIZE;
460 using gl::GL_MAX_PIXEL_MAP_TABLE;
461 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
462 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
463 using gl::GL_MAX_NAME_STACK_DEPTH;
464 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
465 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
466 using gl::GL_MAX_VIEWPORT_DIMS;
467 using gl::GL_SUBPIXEL_BITS;
468 using gl::GL_INDEX_BITS;
469 using gl::GL_RED_BITS;
470 using gl::GL_GREEN_BITS;
471 using gl::GL_BLUE_BITS;
472 using gl::GL_ALPHA_BITS;
473 using gl::GL_DEPTH_BITS;
474 using gl::GL_STENCIL_BITS;
475 using gl::GL_ACCUM_RED_BITS;
476 using gl::GL_ACCUM_GREEN_BITS;
477 using gl::GL_ACCUM_BLUE_BITS;
478 using gl::GL_ACCUM_ALPHA_BITS;
479 using gl::GL_NAME_STACK_DEPTH;
499 using gl::GL_MAP1_GRID_DOMAIN;
500 using gl::GL_MAP1_GRID_SEGMENTS;
501 using gl::GL_MAP2_GRID_DOMAIN;
502 using gl::GL_MAP2_GRID_SEGMENTS;
522 using gl::GL_PIXEL_MAP_I_TO_I;
523 using gl::GL_PIXEL_MAP_S_TO_S;
524 using gl::GL_PIXEL_MAP_I_TO_R;
525 using gl::GL_PIXEL_MAP_I_TO_G;
526 using gl::GL_PIXEL_MAP_I_TO_B;
527 using gl::GL_PIXEL_MAP_I_TO_A;
528 using gl::GL_PIXEL_MAP_R_TO_R;
529 using gl::GL_PIXEL_MAP_G_TO_G;
530 using gl::GL_PIXEL_MAP_B_TO_B;
531 using gl::GL_PIXEL_MAP_A_TO_A;
535 using gl::GL_TEXTURE_WIDTH;
536 using gl::GL_TEXTURE_HEIGHT;
537 using gl::GL_TEXTURE_COMPONENTS;
538 using gl::GL_TEXTURE_BORDER_COLOR;
539 using gl::GL_TEXTURE_BORDER;
540 using gl::GL_TEXTURE_MAG_FILTER;
541 using gl::GL_TEXTURE_MIN_FILTER;
542 using gl::GL_TEXTURE_WRAP_S;
543 using gl::GL_TEXTURE_WRAP_T;
552 using gl::GL_FASTEST;
571 using gl::GL_DEPTH_COMPONENT;
579 using gl::GL_REPLACE;
580 using gl::GL_MODULATE;
604 using gl::GL_POSITION;
605 using gl::GL_SPOT_DIRECTION;
606 using gl::GL_SPOT_EXPONENT;
607 using gl::GL_SPOT_CUTOFF;
608 using gl::GL_CONSTANT_ATTENUATION;
609 using gl::GL_LINEAR_ATTENUATION;
610 using gl::GL_QUADRATIC_ATTENUATION;
614 using gl::GL_COMPILE;
615 using gl::GL_COMPILE_AND_EXECUTE;
626 using gl::GL_2_BYTES;
627 using gl::GL_3_BYTES;
628 using gl::GL_4_BYTES;
634 using gl::GL_AND_REVERSE;
636 using gl::GL_AND_INVERTED;
643 using gl::GL_OR_REVERSE;
644 using gl::GL_COPY_INVERTED;
645 using gl::GL_OR_INVERTED;
688 using gl::GL_SHININESS;
690 using gl::GL_COLOR_INDEXES;
694 using gl::GL_MODELVIEW;
695 using gl::GL_PROJECTION;
696 using gl::GL_TEXTURE;
731 using gl::GL_EYE_LINEAR;
732 using gl::GL_OBJECT_LINEAR;
748 using gl::GL_COLOR_INDEX;
749 using gl::GL_STENCIL_INDEX;
757 using gl::GL_LUMINANCE;
758 using gl::GL_LUMINANCE_ALPHA;
834 using gl::GL_LINE_LOOP;
835 using gl::GL_LINE_STRIP;
836 using gl::GL_TRIANGLES;
837 using gl::GL_TRIANGLE_STRIP;
838 using gl::GL_TRIANGLE_FAN;
840 using gl::GL_QUAD_STRIP;
841 using gl::GL_POLYGON;
861 using gl::GL_FEEDBACK;
906 using gl::GL_RENDERER;
907 using gl::GL_VERSION;
908 using gl::GL_EXTENSIONS;
932 using gl::GL_TEXTURE_ENV_MODE;
933 using gl::GL_TEXTURE_ENV_COLOR;
937 using gl::GL_TEXTURE_ENV;
943 using gl::GL_SPHERE_MAP;
947 using gl::GL_TEXTURE_GEN_MODE;
948 using gl::GL_OBJECT_PLANE;
949 using gl::GL_EYE_PLANE;
960 using gl::GL_NEAREST_MIPMAP_NEAREST;
961 using gl::GL_LINEAR_MIPMAP_NEAREST;
962 using gl::GL_NEAREST_MIPMAP_LINEAR;
963 using gl::GL_LINEAR_MIPMAP_LINEAR;
Definition: gl10/bitfield.h:10