7 #include <glbinding/gl/enum.h>    32 using gl::GL_NOTEQUAL;
    38 using gl::GL_LOGIC_OP;
    43 using gl::GL_SRC_COLOR;
    44 using gl::GL_ONE_MINUS_SRC_COLOR;
    45 using gl::GL_SRC_ALPHA;
    46 using gl::GL_ONE_MINUS_SRC_ALPHA;
    47 using gl::GL_DST_ALPHA;
    48 using gl::GL_ONE_MINUS_DST_ALPHA;
    49 using gl::GL_DST_COLOR;
    50 using gl::GL_ONE_MINUS_DST_COLOR;
    51 using gl::GL_SRC_ALPHA_SATURATE;
    67 using gl::GL_CLIP_DISTANCE0;
    68 using gl::GL_CLIP_PLANE0;
    69 using gl::GL_CLIP_DISTANCE1;
    70 using gl::GL_CLIP_PLANE1;
    71 using gl::GL_CLIP_DISTANCE2;
    72 using gl::GL_CLIP_PLANE2;
    73 using gl::GL_CLIP_DISTANCE3;
    74 using gl::GL_CLIP_PLANE3;
    75 using gl::GL_CLIP_DISTANCE4;
    76 using gl::GL_CLIP_PLANE4;
    77 using gl::GL_CLIP_DISTANCE5;
    78 using gl::GL_CLIP_PLANE5;
    83 using gl::GL_FRONT_LEFT;
    84 using gl::GL_FRONT_RIGHT;
    85 using gl::GL_BACK_LEFT;
    86 using gl::GL_BACK_RIGHT;
    91 using gl::GL_FRONT_AND_BACK;
   101 using gl::GL_AMBIENT;
   102 using gl::GL_DIFFUSE;
   103 using gl::GL_SPECULAR;
   104 using gl::GL_EMISSION;
   105 using gl::GL_AMBIENT_AND_DIFFUSE;
   110 using gl::GL_UNSIGNED_BYTE;
   112 using gl::GL_UNSIGNED_SHORT;
   114 using gl::GL_UNSIGNED_INT;
   126 using gl::GL_DONT_CARE;
   172 using gl::GL_POINT_SMOOTH;
   173 using gl::GL_LINE_SMOOTH;
   174 using gl::GL_LINE_STIPPLE;
   175 using gl::GL_POLYGON_SMOOTH;
   176 using gl::GL_POLYGON_STIPPLE;
   177 using gl::GL_CULL_FACE;
   178 using gl::GL_LIGHTING;
   179 using gl::GL_COLOR_MATERIAL;
   181 using gl::GL_DEPTH_TEST;
   182 using gl::GL_STENCIL_TEST;
   183 using gl::GL_NORMALIZE;
   184 using gl::GL_ALPHA_TEST;
   187 using gl::GL_INDEX_LOGIC_OP;
   188 using gl::GL_COLOR_LOGIC_OP;
   189 using gl::GL_SCISSOR_TEST;
   190 using gl::GL_TEXTURE_GEN_S;
   191 using gl::GL_TEXTURE_GEN_T;
   192 using gl::GL_TEXTURE_GEN_R;
   193 using gl::GL_TEXTURE_GEN_Q;
   194 using gl::GL_AUTO_NORMAL;
   195 using gl::GL_MAP1_COLOR_4;
   196 using gl::GL_MAP1_INDEX;
   197 using gl::GL_MAP1_NORMAL;
   198 using gl::GL_MAP1_TEXTURE_COORD_1;
   199 using gl::GL_MAP1_TEXTURE_COORD_2;
   200 using gl::GL_MAP1_TEXTURE_COORD_3;
   201 using gl::GL_MAP1_TEXTURE_COORD_4;
   202 using gl::GL_MAP1_VERTEX_3;
   203 using gl::GL_MAP1_VERTEX_4;
   204 using gl::GL_MAP2_COLOR_4;
   205 using gl::GL_MAP2_INDEX;
   206 using gl::GL_MAP2_NORMAL;
   207 using gl::GL_MAP2_TEXTURE_COORD_1;
   208 using gl::GL_MAP2_TEXTURE_COORD_2;
   209 using gl::GL_MAP2_TEXTURE_COORD_3;
   210 using gl::GL_MAP2_TEXTURE_COORD_4;
   211 using gl::GL_MAP2_VERTEX_3;
   212 using gl::GL_MAP2_VERTEX_4;
   213 using gl::GL_TEXTURE_1D;
   214 using gl::GL_TEXTURE_2D;
   215 using gl::GL_POLYGON_OFFSET_POINT;
   216 using gl::GL_POLYGON_OFFSET_LINE;
   231 using gl::GL_POLYGON_OFFSET_FILL;
   232 using gl::GL_VERTEX_ARRAY;
   233 using gl::GL_NORMAL_ARRAY;
   234 using gl::GL_COLOR_ARRAY;
   235 using gl::GL_INDEX_ARRAY;
   236 using gl::GL_TEXTURE_COORD_ARRAY;
   237 using gl::GL_EDGE_FLAG_ARRAY;
   241 using gl::GL_NO_ERROR;
   242 using gl::GL_INVALID_ENUM;
   243 using gl::GL_INVALID_VALUE;
   244 using gl::GL_INVALID_OPERATION;
   245 using gl::GL_STACK_OVERFLOW;
   246 using gl::GL_STACK_UNDERFLOW;
   247 using gl::GL_OUT_OF_MEMORY;
   251 using gl::GL_PASS_THROUGH_TOKEN;
   252 using gl::GL_POINT_TOKEN;
   253 using gl::GL_LINE_TOKEN;
   254 using gl::GL_POLYGON_TOKEN;
   255 using gl::GL_BITMAP_TOKEN;
   256 using gl::GL_DRAW_PIXEL_TOKEN;
   257 using gl::GL_COPY_PIXEL_TOKEN;
   258 using gl::GL_LINE_RESET_TOKEN;
   264 using gl::GL_3D_COLOR;
   265 using gl::GL_3D_COLOR_TEXTURE;
   266 using gl::GL_4D_COLOR_TEXTURE;
   281 using gl::GL_FOG_INDEX;
   282 using gl::GL_FOG_DENSITY;
   283 using gl::GL_FOG_START;
   284 using gl::GL_FOG_END;
   285 using gl::GL_FOG_MODE;
   294 using gl::GL_FOG_COLOR;
   313 using gl::GL_DOUBLEBUFFER;
   324 using gl::GL_CURRENT_COLOR;
   325 using gl::GL_CURRENT_INDEX;
   326 using gl::GL_CURRENT_NORMAL;
   327 using gl::GL_CURRENT_TEXTURE_COORDS;
   328 using gl::GL_CURRENT_RASTER_COLOR;
   329 using gl::GL_CURRENT_RASTER_INDEX;
   330 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
   331 using gl::GL_CURRENT_RASTER_POSITION;
   332 using gl::GL_CURRENT_RASTER_POSITION_VALID;
   333 using gl::GL_CURRENT_RASTER_DISTANCE;
   335 using gl::GL_POINT_SIZE;
   336 using gl::GL_POINT_SIZE_RANGE;
   337 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
   338 using gl::GL_POINT_SIZE_GRANULARITY;
   339 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
   341 using gl::GL_LINE_WIDTH;
   342 using gl::GL_LINE_WIDTH_RANGE;
   343 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
   344 using gl::GL_LINE_WIDTH_GRANULARITY;
   345 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
   347 using gl::GL_LINE_STIPPLE_PATTERN;
   348 using gl::GL_LINE_STIPPLE_REPEAT;
   349 using gl::GL_LIST_MODE;
   350 using gl::GL_MAX_LIST_NESTING;
   351 using gl::GL_LIST_BASE;
   352 using gl::GL_LIST_INDEX;
   353 using gl::GL_POLYGON_MODE;
   356 using gl::GL_EDGE_FLAG;
   358 using gl::GL_CULL_FACE_MODE;
   359 using gl::GL_FRONT_FACE;
   361 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
   362 using gl::GL_LIGHT_MODEL_TWO_SIDE;
   363 using gl::GL_LIGHT_MODEL_AMBIENT;
   364 using gl::GL_SHADE_MODEL;
   365 using gl::GL_COLOR_MATERIAL_FACE;
   366 using gl::GL_COLOR_MATERIAL_PARAMETER;
   375 using gl::GL_DEPTH_RANGE;
   377 using gl::GL_DEPTH_WRITEMASK;
   378 using gl::GL_DEPTH_CLEAR_VALUE;
   379 using gl::GL_DEPTH_FUNC;
   380 using gl::GL_ACCUM_CLEAR_VALUE;
   382 using gl::GL_STENCIL_CLEAR_VALUE;
   383 using gl::GL_STENCIL_FUNC;
   384 using gl::GL_STENCIL_VALUE_MASK;
   385 using gl::GL_STENCIL_FAIL;
   386 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
   387 using gl::GL_STENCIL_PASS_DEPTH_PASS;
   388 using gl::GL_STENCIL_REF;
   389 using gl::GL_STENCIL_WRITEMASK;
   390 using gl::GL_MATRIX_MODE;
   392 using gl::GL_VIEWPORT;
   393 using gl::GL_MODELVIEW_STACK_DEPTH;
   394 using gl::GL_PROJECTION_STACK_DEPTH;
   395 using gl::GL_TEXTURE_STACK_DEPTH;
   396 using gl::GL_MODELVIEW_MATRIX;
   397 using gl::GL_PROJECTION_MATRIX;
   398 using gl::GL_TEXTURE_MATRIX;
   399 using gl::GL_ATTRIB_STACK_DEPTH;
   400 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
   402 using gl::GL_ALPHA_TEST_FUNC;
   403 using gl::GL_ALPHA_TEST_REF;
   405 using gl::GL_BLEND_DST;
   406 using gl::GL_BLEND_SRC;
   408 using gl::GL_LOGIC_OP_MODE;
   412 using gl::GL_AUX_BUFFERS;
   413 using gl::GL_DRAW_BUFFER;
   414 using gl::GL_READ_BUFFER;
   415 using gl::GL_SCISSOR_BOX;
   417 using gl::GL_INDEX_CLEAR_VALUE;
   418 using gl::GL_INDEX_WRITEMASK;
   419 using gl::GL_COLOR_CLEAR_VALUE;
   420 using gl::GL_COLOR_WRITEMASK;
   421 using gl::GL_INDEX_MODE;
   422 using gl::GL_RGBA_MODE;
   425 using gl::GL_RENDER_MODE;
   426 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
   427 using gl::GL_POINT_SMOOTH_HINT;
   428 using gl::GL_LINE_SMOOTH_HINT;
   429 using gl::GL_POLYGON_SMOOTH_HINT;
   430 using gl::GL_FOG_HINT;
   435 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
   436 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
   437 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
   438 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
   439 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
   440 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
   441 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
   442 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
   443 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
   444 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
   445 using gl::GL_UNPACK_SWAP_BYTES;
   446 using gl::GL_UNPACK_LSB_FIRST;
   447 using gl::GL_UNPACK_ROW_LENGTH;
   448 using gl::GL_UNPACK_SKIP_ROWS;
   449 using gl::GL_UNPACK_SKIP_PIXELS;
   450 using gl::GL_UNPACK_ALIGNMENT;
   451 using gl::GL_PACK_SWAP_BYTES;
   452 using gl::GL_PACK_LSB_FIRST;
   453 using gl::GL_PACK_ROW_LENGTH;
   454 using gl::GL_PACK_SKIP_ROWS;
   455 using gl::GL_PACK_SKIP_PIXELS;
   456 using gl::GL_PACK_ALIGNMENT;
   457 using gl::GL_MAP_COLOR;
   458 using gl::GL_MAP_STENCIL;
   459 using gl::GL_INDEX_SHIFT;
   460 using gl::GL_INDEX_OFFSET;
   461 using gl::GL_RED_SCALE;
   462 using gl::GL_RED_BIAS;
   465 using gl::GL_GREEN_SCALE;
   466 using gl::GL_GREEN_BIAS;
   467 using gl::GL_BLUE_SCALE;
   468 using gl::GL_BLUE_BIAS;
   469 using gl::GL_ALPHA_SCALE;
   470 using gl::GL_ALPHA_BIAS;
   471 using gl::GL_DEPTH_SCALE;
   472 using gl::GL_DEPTH_BIAS;
   473 using gl::GL_MAX_EVAL_ORDER;
   474 using gl::GL_MAX_LIGHTS;
   475 using gl::GL_MAX_CLIP_DISTANCES;
   476 using gl::GL_MAX_CLIP_PLANES;
   477 using gl::GL_MAX_TEXTURE_SIZE;
   478 using gl::GL_MAX_PIXEL_MAP_TABLE;
   479 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
   480 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
   481 using gl::GL_MAX_NAME_STACK_DEPTH;
   482 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
   483 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
   484 using gl::GL_MAX_VIEWPORT_DIMS;
   485 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
   486 using gl::GL_SUBPIXEL_BITS;
   487 using gl::GL_INDEX_BITS;
   488 using gl::GL_RED_BITS;
   489 using gl::GL_GREEN_BITS;
   490 using gl::GL_BLUE_BITS;
   491 using gl::GL_ALPHA_BITS;
   492 using gl::GL_DEPTH_BITS;
   493 using gl::GL_STENCIL_BITS;
   494 using gl::GL_ACCUM_RED_BITS;
   495 using gl::GL_ACCUM_GREEN_BITS;
   496 using gl::GL_ACCUM_BLUE_BITS;
   497 using gl::GL_ACCUM_ALPHA_BITS;
   498 using gl::GL_NAME_STACK_DEPTH;
   518 using gl::GL_MAP1_GRID_DOMAIN;
   519 using gl::GL_MAP1_GRID_SEGMENTS;
   520 using gl::GL_MAP2_GRID_DOMAIN;
   521 using gl::GL_MAP2_GRID_SEGMENTS;
   524 using gl::GL_FEEDBACK_BUFFER_SIZE;
   525 using gl::GL_FEEDBACK_BUFFER_TYPE;
   526 using gl::GL_SELECTION_BUFFER_SIZE;
   527 using gl::GL_POLYGON_OFFSET_UNITS;
   545 using gl::GL_POLYGON_OFFSET_FACTOR;
   546 using gl::GL_TEXTURE_BINDING_1D;
   547 using gl::GL_TEXTURE_BINDING_2D;
   554 using gl::GL_VERTEX_ARRAY_SIZE;
   555 using gl::GL_VERTEX_ARRAY_TYPE;
   556 using gl::GL_VERTEX_ARRAY_STRIDE;
   557 using gl::GL_NORMAL_ARRAY_TYPE;
   558 using gl::GL_NORMAL_ARRAY_STRIDE;
   559 using gl::GL_COLOR_ARRAY_SIZE;
   560 using gl::GL_COLOR_ARRAY_TYPE;
   561 using gl::GL_COLOR_ARRAY_STRIDE;
   562 using gl::GL_INDEX_ARRAY_TYPE;
   563 using gl::GL_INDEX_ARRAY_STRIDE;
   564 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
   565 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
   566 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
   567 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
   571 using gl::GL_PIXEL_MAP_I_TO_I;
   572 using gl::GL_PIXEL_MAP_S_TO_S;
   573 using gl::GL_PIXEL_MAP_I_TO_R;
   574 using gl::GL_PIXEL_MAP_I_TO_G;
   575 using gl::GL_PIXEL_MAP_I_TO_B;
   576 using gl::GL_PIXEL_MAP_I_TO_A;
   577 using gl::GL_PIXEL_MAP_R_TO_R;
   578 using gl::GL_PIXEL_MAP_G_TO_G;
   579 using gl::GL_PIXEL_MAP_B_TO_B;
   580 using gl::GL_PIXEL_MAP_A_TO_A;
   584 using gl::GL_FEEDBACK_BUFFER_POINTER;
   585 using gl::GL_SELECTION_BUFFER_POINTER;
   586 using gl::GL_VERTEX_ARRAY_POINTER;
   587 using gl::GL_NORMAL_ARRAY_POINTER;
   588 using gl::GL_COLOR_ARRAY_POINTER;
   589 using gl::GL_INDEX_ARRAY_POINTER;
   590 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
   591 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
   595 using gl::GL_TEXTURE_WIDTH;
   596 using gl::GL_TEXTURE_HEIGHT;
   597 using gl::GL_TEXTURE_COMPONENTS;
   598 using gl::GL_TEXTURE_INTERNAL_FORMAT;
   599 using gl::GL_TEXTURE_BORDER_COLOR;
   600 using gl::GL_TEXTURE_BORDER;
   601 using gl::GL_TEXTURE_MAG_FILTER;
   602 using gl::GL_TEXTURE_MIN_FILTER;
   603 using gl::GL_TEXTURE_WRAP_S;
   604 using gl::GL_TEXTURE_WRAP_T;
   605 using gl::GL_TEXTURE_RED_SIZE;
   606 using gl::GL_TEXTURE_GREEN_SIZE;
   607 using gl::GL_TEXTURE_BLUE_SIZE;
   608 using gl::GL_TEXTURE_ALPHA_SIZE;
   609 using gl::GL_TEXTURE_LUMINANCE_SIZE;
   610 using gl::GL_TEXTURE_INTENSITY_SIZE;
   611 using gl::GL_TEXTURE_PRIORITY;
   612 using gl::GL_TEXTURE_RESIDENT;
   621 using gl::GL_FASTEST;
   643 using gl::GL_C4UB_V2F;
   644 using gl::GL_C4UB_V3F;
   645 using gl::GL_C3F_V3F;
   646 using gl::GL_N3F_V3F;
   647 using gl::GL_C4F_N3F_V3F;
   648 using gl::GL_T2F_V3F;
   649 using gl::GL_T4F_V4F;
   650 using gl::GL_T2F_C4UB_V3F;
   651 using gl::GL_T2F_C3F_V3F;
   652 using gl::GL_T2F_N3F_V3F;
   653 using gl::GL_T2F_C4F_N3F_V3F;
   654 using gl::GL_T4F_C4F_N3F_V4F;
   658 using gl::GL_DEPTH_COMPONENT;
   662 using gl::GL_R3_G3_B2;
   665 using gl::GL_ALPHA12;
   666 using gl::GL_ALPHA16;
   667 using gl::GL_LUMINANCE4;
   668 using gl::GL_LUMINANCE8;
   669 using gl::GL_LUMINANCE12;
   670 using gl::GL_LUMINANCE16;
   671 using gl::GL_LUMINANCE4_ALPHA4;
   672 using gl::GL_LUMINANCE6_ALPHA2;
   673 using gl::GL_LUMINANCE8_ALPHA8;
   674 using gl::GL_LUMINANCE12_ALPHA4;
   675 using gl::GL_LUMINANCE12_ALPHA12;
   676 using gl::GL_LUMINANCE16_ALPHA16;
   677 using gl::GL_INTENSITY;
   678 using gl::GL_INTENSITY4;
   679 using gl::GL_INTENSITY8;
   680 using gl::GL_INTENSITY12;
   681 using gl::GL_INTENSITY16;
   689 using gl::GL_RGB5_A1;
   691 using gl::GL_RGB10_A2;
   698 using gl::GL_REPLACE;
   699 using gl::GL_MODULATE;
   723 using gl::GL_POSITION;
   724 using gl::GL_SPOT_DIRECTION;
   725 using gl::GL_SPOT_EXPONENT;
   726 using gl::GL_SPOT_CUTOFF;
   727 using gl::GL_CONSTANT_ATTENUATION;
   728 using gl::GL_LINEAR_ATTENUATION;
   729 using gl::GL_QUADRATIC_ATTENUATION;
   733 using gl::GL_COMPILE;
   734 using gl::GL_COMPILE_AND_EXECUTE;
   745 using gl::GL_2_BYTES;
   746 using gl::GL_3_BYTES;
   747 using gl::GL_4_BYTES;
   753 using gl::GL_AND_REVERSE;
   755 using gl::GL_AND_INVERTED;
   762 using gl::GL_OR_REVERSE;
   763 using gl::GL_COPY_INVERTED;
   764 using gl::GL_OR_INVERTED;
   807 using gl::GL_SHININESS;
   809 using gl::GL_COLOR_INDEXES;
   813 using gl::GL_MODELVIEW;
   814 using gl::GL_PROJECTION;
   815 using gl::GL_TEXTURE;
   852 using gl::GL_EYE_LINEAR;
   853 using gl::GL_OBJECT_LINEAR;
   869 using gl::GL_COLOR_INDEX;
   870 using gl::GL_STENCIL_INDEX;
   878 using gl::GL_LUMINANCE;
   879 using gl::GL_LUMINANCE_ALPHA;
   955 using gl::GL_LINE_LOOP;
   956 using gl::GL_LINE_STRIP;
   957 using gl::GL_TRIANGLES;
   958 using gl::GL_TRIANGLE_STRIP;
   959 using gl::GL_TRIANGLE_FAN;
   961 using gl::GL_QUAD_STRIP;
   962 using gl::GL_POLYGON;
   982 using gl::GL_FEEDBACK;
  1026 using gl::GL_VENDOR;
  1027 using gl::GL_RENDERER;
  1028 using gl::GL_VERSION;
  1029 using gl::GL_EXTENSIONS;
  1054 using gl::GL_TEXTURE_ENV_MODE;
  1055 using gl::GL_TEXTURE_ENV_COLOR;
  1059 using gl::GL_TEXTURE_ENV;
  1065 using gl::GL_SPHERE_MAP;
  1069 using gl::GL_TEXTURE_GEN_MODE;
  1070 using gl::GL_OBJECT_PLANE;
  1071 using gl::GL_EYE_PLANE;
  1082 using gl::GL_NEAREST_MIPMAP_NEAREST;
  1083 using gl::GL_LINEAR_MIPMAP_NEAREST;
  1084 using gl::GL_NEAREST_MIPMAP_LINEAR;
  1085 using gl::GL_LINEAR_MIPMAP_LINEAR;
  1112 using gl::GL_PROXY_TEXTURE_1D;
  1113 using gl::GL_PROXY_TEXTURE_2D;
  1118 using gl::GL_REPEAT;
 
Definition: gl11/bitfield.h:10