7 #include <glbinding/gl/enum.h> 32 using gl::GL_NOTEQUAL;
38 using gl::GL_LOGIC_OP;
43 using gl::GL_SRC_COLOR;
44 using gl::GL_ONE_MINUS_SRC_COLOR;
45 using gl::GL_SRC_ALPHA;
46 using gl::GL_ONE_MINUS_SRC_ALPHA;
47 using gl::GL_DST_ALPHA;
48 using gl::GL_ONE_MINUS_DST_ALPHA;
49 using gl::GL_DST_COLOR;
50 using gl::GL_ONE_MINUS_DST_COLOR;
51 using gl::GL_SRC_ALPHA_SATURATE;
67 using gl::GL_CLIP_DISTANCE0;
68 using gl::GL_CLIP_PLANE0;
69 using gl::GL_CLIP_DISTANCE1;
70 using gl::GL_CLIP_PLANE1;
71 using gl::GL_CLIP_DISTANCE2;
72 using gl::GL_CLIP_PLANE2;
73 using gl::GL_CLIP_DISTANCE3;
74 using gl::GL_CLIP_PLANE3;
75 using gl::GL_CLIP_DISTANCE4;
76 using gl::GL_CLIP_PLANE4;
77 using gl::GL_CLIP_DISTANCE5;
78 using gl::GL_CLIP_PLANE5;
83 using gl::GL_FRONT_LEFT;
84 using gl::GL_FRONT_RIGHT;
85 using gl::GL_BACK_LEFT;
86 using gl::GL_BACK_RIGHT;
91 using gl::GL_FRONT_AND_BACK;
101 using gl::GL_AMBIENT;
102 using gl::GL_DIFFUSE;
103 using gl::GL_SPECULAR;
104 using gl::GL_EMISSION;
105 using gl::GL_AMBIENT_AND_DIFFUSE;
110 using gl::GL_UNSIGNED_BYTE;
112 using gl::GL_UNSIGNED_SHORT;
114 using gl::GL_UNSIGNED_INT;
126 using gl::GL_DONT_CARE;
172 using gl::GL_POINT_SMOOTH;
173 using gl::GL_LINE_SMOOTH;
174 using gl::GL_LINE_STIPPLE;
175 using gl::GL_POLYGON_SMOOTH;
176 using gl::GL_POLYGON_STIPPLE;
177 using gl::GL_CULL_FACE;
178 using gl::GL_LIGHTING;
179 using gl::GL_COLOR_MATERIAL;
181 using gl::GL_DEPTH_TEST;
182 using gl::GL_STENCIL_TEST;
183 using gl::GL_NORMALIZE;
184 using gl::GL_ALPHA_TEST;
187 using gl::GL_INDEX_LOGIC_OP;
188 using gl::GL_COLOR_LOGIC_OP;
189 using gl::GL_SCISSOR_TEST;
190 using gl::GL_TEXTURE_GEN_S;
191 using gl::GL_TEXTURE_GEN_T;
192 using gl::GL_TEXTURE_GEN_R;
193 using gl::GL_TEXTURE_GEN_Q;
194 using gl::GL_AUTO_NORMAL;
195 using gl::GL_MAP1_COLOR_4;
196 using gl::GL_MAP1_INDEX;
197 using gl::GL_MAP1_NORMAL;
198 using gl::GL_MAP1_TEXTURE_COORD_1;
199 using gl::GL_MAP1_TEXTURE_COORD_2;
200 using gl::GL_MAP1_TEXTURE_COORD_3;
201 using gl::GL_MAP1_TEXTURE_COORD_4;
202 using gl::GL_MAP1_VERTEX_3;
203 using gl::GL_MAP1_VERTEX_4;
204 using gl::GL_MAP2_COLOR_4;
205 using gl::GL_MAP2_INDEX;
206 using gl::GL_MAP2_NORMAL;
207 using gl::GL_MAP2_TEXTURE_COORD_1;
208 using gl::GL_MAP2_TEXTURE_COORD_2;
209 using gl::GL_MAP2_TEXTURE_COORD_3;
210 using gl::GL_MAP2_TEXTURE_COORD_4;
211 using gl::GL_MAP2_VERTEX_3;
212 using gl::GL_MAP2_VERTEX_4;
213 using gl::GL_TEXTURE_1D;
214 using gl::GL_TEXTURE_2D;
215 using gl::GL_POLYGON_OFFSET_POINT;
216 using gl::GL_POLYGON_OFFSET_LINE;
231 using gl::GL_POLYGON_OFFSET_FILL;
232 using gl::GL_VERTEX_ARRAY;
233 using gl::GL_NORMAL_ARRAY;
234 using gl::GL_COLOR_ARRAY;
235 using gl::GL_INDEX_ARRAY;
236 using gl::GL_TEXTURE_COORD_ARRAY;
237 using gl::GL_EDGE_FLAG_ARRAY;
241 using gl::GL_NO_ERROR;
242 using gl::GL_INVALID_ENUM;
243 using gl::GL_INVALID_VALUE;
244 using gl::GL_INVALID_OPERATION;
245 using gl::GL_STACK_OVERFLOW;
246 using gl::GL_STACK_UNDERFLOW;
247 using gl::GL_OUT_OF_MEMORY;
251 using gl::GL_PASS_THROUGH_TOKEN;
252 using gl::GL_POINT_TOKEN;
253 using gl::GL_LINE_TOKEN;
254 using gl::GL_POLYGON_TOKEN;
255 using gl::GL_BITMAP_TOKEN;
256 using gl::GL_DRAW_PIXEL_TOKEN;
257 using gl::GL_COPY_PIXEL_TOKEN;
258 using gl::GL_LINE_RESET_TOKEN;
264 using gl::GL_3D_COLOR;
265 using gl::GL_3D_COLOR_TEXTURE;
266 using gl::GL_4D_COLOR_TEXTURE;
281 using gl::GL_FOG_INDEX;
282 using gl::GL_FOG_DENSITY;
283 using gl::GL_FOG_START;
284 using gl::GL_FOG_END;
285 using gl::GL_FOG_MODE;
294 using gl::GL_FOG_COLOR;
313 using gl::GL_DOUBLEBUFFER;
324 using gl::GL_CURRENT_COLOR;
325 using gl::GL_CURRENT_INDEX;
326 using gl::GL_CURRENT_NORMAL;
327 using gl::GL_CURRENT_TEXTURE_COORDS;
328 using gl::GL_CURRENT_RASTER_COLOR;
329 using gl::GL_CURRENT_RASTER_INDEX;
330 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
331 using gl::GL_CURRENT_RASTER_POSITION;
332 using gl::GL_CURRENT_RASTER_POSITION_VALID;
333 using gl::GL_CURRENT_RASTER_DISTANCE;
335 using gl::GL_POINT_SIZE;
336 using gl::GL_POINT_SIZE_RANGE;
337 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
338 using gl::GL_POINT_SIZE_GRANULARITY;
339 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
341 using gl::GL_LINE_WIDTH;
342 using gl::GL_LINE_WIDTH_RANGE;
343 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
344 using gl::GL_LINE_WIDTH_GRANULARITY;
345 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
347 using gl::GL_LINE_STIPPLE_PATTERN;
348 using gl::GL_LINE_STIPPLE_REPEAT;
349 using gl::GL_LIST_MODE;
350 using gl::GL_MAX_LIST_NESTING;
351 using gl::GL_LIST_BASE;
352 using gl::GL_LIST_INDEX;
353 using gl::GL_POLYGON_MODE;
356 using gl::GL_EDGE_FLAG;
358 using gl::GL_CULL_FACE_MODE;
359 using gl::GL_FRONT_FACE;
361 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
362 using gl::GL_LIGHT_MODEL_TWO_SIDE;
363 using gl::GL_LIGHT_MODEL_AMBIENT;
364 using gl::GL_SHADE_MODEL;
365 using gl::GL_COLOR_MATERIAL_FACE;
366 using gl::GL_COLOR_MATERIAL_PARAMETER;
375 using gl::GL_DEPTH_RANGE;
377 using gl::GL_DEPTH_WRITEMASK;
378 using gl::GL_DEPTH_CLEAR_VALUE;
379 using gl::GL_DEPTH_FUNC;
380 using gl::GL_ACCUM_CLEAR_VALUE;
382 using gl::GL_STENCIL_CLEAR_VALUE;
383 using gl::GL_STENCIL_FUNC;
384 using gl::GL_STENCIL_VALUE_MASK;
385 using gl::GL_STENCIL_FAIL;
386 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
387 using gl::GL_STENCIL_PASS_DEPTH_PASS;
388 using gl::GL_STENCIL_REF;
389 using gl::GL_STENCIL_WRITEMASK;
390 using gl::GL_MATRIX_MODE;
392 using gl::GL_VIEWPORT;
393 using gl::GL_MODELVIEW_STACK_DEPTH;
394 using gl::GL_PROJECTION_STACK_DEPTH;
395 using gl::GL_TEXTURE_STACK_DEPTH;
396 using gl::GL_MODELVIEW_MATRIX;
397 using gl::GL_PROJECTION_MATRIX;
398 using gl::GL_TEXTURE_MATRIX;
399 using gl::GL_ATTRIB_STACK_DEPTH;
400 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
402 using gl::GL_ALPHA_TEST_FUNC;
403 using gl::GL_ALPHA_TEST_REF;
405 using gl::GL_BLEND_DST;
406 using gl::GL_BLEND_SRC;
408 using gl::GL_LOGIC_OP_MODE;
412 using gl::GL_AUX_BUFFERS;
413 using gl::GL_DRAW_BUFFER;
414 using gl::GL_READ_BUFFER;
415 using gl::GL_SCISSOR_BOX;
417 using gl::GL_INDEX_CLEAR_VALUE;
418 using gl::GL_INDEX_WRITEMASK;
419 using gl::GL_COLOR_CLEAR_VALUE;
420 using gl::GL_COLOR_WRITEMASK;
421 using gl::GL_INDEX_MODE;
422 using gl::GL_RGBA_MODE;
425 using gl::GL_RENDER_MODE;
426 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
427 using gl::GL_POINT_SMOOTH_HINT;
428 using gl::GL_LINE_SMOOTH_HINT;
429 using gl::GL_POLYGON_SMOOTH_HINT;
430 using gl::GL_FOG_HINT;
435 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
436 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
437 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
438 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
439 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
440 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
441 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
442 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
443 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
444 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
445 using gl::GL_UNPACK_SWAP_BYTES;
446 using gl::GL_UNPACK_LSB_FIRST;
447 using gl::GL_UNPACK_ROW_LENGTH;
448 using gl::GL_UNPACK_SKIP_ROWS;
449 using gl::GL_UNPACK_SKIP_PIXELS;
450 using gl::GL_UNPACK_ALIGNMENT;
451 using gl::GL_PACK_SWAP_BYTES;
452 using gl::GL_PACK_LSB_FIRST;
453 using gl::GL_PACK_ROW_LENGTH;
454 using gl::GL_PACK_SKIP_ROWS;
455 using gl::GL_PACK_SKIP_PIXELS;
456 using gl::GL_PACK_ALIGNMENT;
457 using gl::GL_MAP_COLOR;
458 using gl::GL_MAP_STENCIL;
459 using gl::GL_INDEX_SHIFT;
460 using gl::GL_INDEX_OFFSET;
461 using gl::GL_RED_SCALE;
462 using gl::GL_RED_BIAS;
465 using gl::GL_GREEN_SCALE;
466 using gl::GL_GREEN_BIAS;
467 using gl::GL_BLUE_SCALE;
468 using gl::GL_BLUE_BIAS;
469 using gl::GL_ALPHA_SCALE;
470 using gl::GL_ALPHA_BIAS;
471 using gl::GL_DEPTH_SCALE;
472 using gl::GL_DEPTH_BIAS;
473 using gl::GL_MAX_EVAL_ORDER;
474 using gl::GL_MAX_LIGHTS;
475 using gl::GL_MAX_CLIP_DISTANCES;
476 using gl::GL_MAX_CLIP_PLANES;
477 using gl::GL_MAX_TEXTURE_SIZE;
478 using gl::GL_MAX_PIXEL_MAP_TABLE;
479 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
480 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
481 using gl::GL_MAX_NAME_STACK_DEPTH;
482 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
483 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
484 using gl::GL_MAX_VIEWPORT_DIMS;
485 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
486 using gl::GL_SUBPIXEL_BITS;
487 using gl::GL_INDEX_BITS;
488 using gl::GL_RED_BITS;
489 using gl::GL_GREEN_BITS;
490 using gl::GL_BLUE_BITS;
491 using gl::GL_ALPHA_BITS;
492 using gl::GL_DEPTH_BITS;
493 using gl::GL_STENCIL_BITS;
494 using gl::GL_ACCUM_RED_BITS;
495 using gl::GL_ACCUM_GREEN_BITS;
496 using gl::GL_ACCUM_BLUE_BITS;
497 using gl::GL_ACCUM_ALPHA_BITS;
498 using gl::GL_NAME_STACK_DEPTH;
518 using gl::GL_MAP1_GRID_DOMAIN;
519 using gl::GL_MAP1_GRID_SEGMENTS;
520 using gl::GL_MAP2_GRID_DOMAIN;
521 using gl::GL_MAP2_GRID_SEGMENTS;
524 using gl::GL_FEEDBACK_BUFFER_SIZE;
525 using gl::GL_FEEDBACK_BUFFER_TYPE;
526 using gl::GL_SELECTION_BUFFER_SIZE;
527 using gl::GL_POLYGON_OFFSET_UNITS;
545 using gl::GL_POLYGON_OFFSET_FACTOR;
546 using gl::GL_TEXTURE_BINDING_1D;
547 using gl::GL_TEXTURE_BINDING_2D;
548 using gl::GL_TEXTURE_BINDING_3D;
555 using gl::GL_VERTEX_ARRAY_SIZE;
556 using gl::GL_VERTEX_ARRAY_TYPE;
557 using gl::GL_VERTEX_ARRAY_STRIDE;
558 using gl::GL_NORMAL_ARRAY_TYPE;
559 using gl::GL_NORMAL_ARRAY_STRIDE;
560 using gl::GL_COLOR_ARRAY_SIZE;
561 using gl::GL_COLOR_ARRAY_TYPE;
562 using gl::GL_COLOR_ARRAY_STRIDE;
563 using gl::GL_INDEX_ARRAY_TYPE;
564 using gl::GL_INDEX_ARRAY_STRIDE;
565 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
566 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
567 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
568 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
569 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
570 using gl::GL_ALIASED_POINT_SIZE_RANGE;
571 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
575 using gl::GL_PIXEL_MAP_I_TO_I;
576 using gl::GL_PIXEL_MAP_S_TO_S;
577 using gl::GL_PIXEL_MAP_I_TO_R;
578 using gl::GL_PIXEL_MAP_I_TO_G;
579 using gl::GL_PIXEL_MAP_I_TO_B;
580 using gl::GL_PIXEL_MAP_I_TO_A;
581 using gl::GL_PIXEL_MAP_R_TO_R;
582 using gl::GL_PIXEL_MAP_G_TO_G;
583 using gl::GL_PIXEL_MAP_B_TO_B;
584 using gl::GL_PIXEL_MAP_A_TO_A;
588 using gl::GL_FEEDBACK_BUFFER_POINTER;
589 using gl::GL_SELECTION_BUFFER_POINTER;
590 using gl::GL_VERTEX_ARRAY_POINTER;
591 using gl::GL_NORMAL_ARRAY_POINTER;
592 using gl::GL_COLOR_ARRAY_POINTER;
593 using gl::GL_INDEX_ARRAY_POINTER;
594 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
595 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
599 using gl::GL_TEXTURE_WIDTH;
600 using gl::GL_TEXTURE_HEIGHT;
601 using gl::GL_TEXTURE_COMPONENTS;
602 using gl::GL_TEXTURE_INTERNAL_FORMAT;
603 using gl::GL_TEXTURE_BORDER_COLOR;
604 using gl::GL_TEXTURE_BORDER;
605 using gl::GL_TEXTURE_MAG_FILTER;
606 using gl::GL_TEXTURE_MIN_FILTER;
607 using gl::GL_TEXTURE_WRAP_S;
608 using gl::GL_TEXTURE_WRAP_T;
609 using gl::GL_TEXTURE_RED_SIZE;
610 using gl::GL_TEXTURE_GREEN_SIZE;
611 using gl::GL_TEXTURE_BLUE_SIZE;
612 using gl::GL_TEXTURE_ALPHA_SIZE;
613 using gl::GL_TEXTURE_LUMINANCE_SIZE;
614 using gl::GL_TEXTURE_INTENSITY_SIZE;
615 using gl::GL_TEXTURE_PRIORITY;
616 using gl::GL_TEXTURE_RESIDENT;
625 using gl::GL_FASTEST;
647 using gl::GL_C4UB_V2F;
648 using gl::GL_C4UB_V3F;
649 using gl::GL_C3F_V3F;
650 using gl::GL_N3F_V3F;
651 using gl::GL_C4F_N3F_V3F;
652 using gl::GL_T2F_V3F;
653 using gl::GL_T4F_V4F;
654 using gl::GL_T2F_C4UB_V3F;
655 using gl::GL_T2F_C3F_V3F;
656 using gl::GL_T2F_N3F_V3F;
657 using gl::GL_T2F_C4F_N3F_V3F;
658 using gl::GL_T4F_C4F_N3F_V4F;
662 using gl::GL_DEPTH_COMPONENT;
666 using gl::GL_R3_G3_B2;
669 using gl::GL_ALPHA12;
670 using gl::GL_ALPHA16;
671 using gl::GL_LUMINANCE4;
672 using gl::GL_LUMINANCE8;
673 using gl::GL_LUMINANCE12;
674 using gl::GL_LUMINANCE16;
675 using gl::GL_LUMINANCE4_ALPHA4;
676 using gl::GL_LUMINANCE6_ALPHA2;
677 using gl::GL_LUMINANCE8_ALPHA8;
678 using gl::GL_LUMINANCE12_ALPHA4;
679 using gl::GL_LUMINANCE12_ALPHA12;
680 using gl::GL_LUMINANCE16_ALPHA16;
681 using gl::GL_INTENSITY;
682 using gl::GL_INTENSITY4;
683 using gl::GL_INTENSITY8;
684 using gl::GL_INTENSITY12;
685 using gl::GL_INTENSITY16;
693 using gl::GL_RGB5_A1;
695 using gl::GL_RGB10_A2;
702 using gl::GL_REPLACE;
703 using gl::GL_MODULATE;
707 using gl::GL_SINGLE_COLOR;
708 using gl::GL_SEPARATE_SPECULAR_COLOR;
733 using gl::GL_POSITION;
734 using gl::GL_SPOT_DIRECTION;
735 using gl::GL_SPOT_EXPONENT;
736 using gl::GL_SPOT_CUTOFF;
737 using gl::GL_CONSTANT_ATTENUATION;
738 using gl::GL_LINEAR_ATTENUATION;
739 using gl::GL_QUADRATIC_ATTENUATION;
743 using gl::GL_COMPILE;
744 using gl::GL_COMPILE_AND_EXECUTE;
755 using gl::GL_2_BYTES;
756 using gl::GL_3_BYTES;
757 using gl::GL_4_BYTES;
763 using gl::GL_AND_REVERSE;
765 using gl::GL_AND_INVERTED;
772 using gl::GL_OR_REVERSE;
773 using gl::GL_COPY_INVERTED;
774 using gl::GL_OR_INVERTED;
817 using gl::GL_SHININESS;
819 using gl::GL_COLOR_INDEXES;
823 using gl::GL_MODELVIEW;
824 using gl::GL_PROJECTION;
825 using gl::GL_TEXTURE;
862 using gl::GL_EYE_LINEAR;
863 using gl::GL_OBJECT_LINEAR;
879 using gl::GL_COLOR_INDEX;
880 using gl::GL_STENCIL_INDEX;
888 using gl::GL_LUMINANCE;
889 using gl::GL_LUMINANCE_ALPHA;
918 using gl::GL_PACK_SKIP_IMAGES;
919 using gl::GL_PACK_IMAGE_HEIGHT;
920 using gl::GL_UNPACK_SKIP_IMAGES;
921 using gl::GL_UNPACK_IMAGE_HEIGHT;
958 using gl::GL_UNSIGNED_BYTE_3_3_2;
959 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
960 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
961 using gl::GL_UNSIGNED_INT_8_8_8_8;
962 using gl::GL_UNSIGNED_INT_10_10_10_2;
974 using gl::GL_LINE_LOOP;
975 using gl::GL_LINE_STRIP;
976 using gl::GL_TRIANGLES;
977 using gl::GL_TRIANGLE_STRIP;
978 using gl::GL_TRIANGLE_FAN;
980 using gl::GL_QUAD_STRIP;
981 using gl::GL_POLYGON;
1000 using gl::GL_RENDER;
1001 using gl::GL_FEEDBACK;
1002 using gl::GL_SELECT;
1011 using gl::GL_TEXTURE_WRAP_R;
1012 using gl::GL_TEXTURE_MIN_LOD;
1013 using gl::GL_TEXTURE_MAX_LOD;
1018 using gl::GL_SMOOTH;
1048 using gl::GL_VENDOR;
1049 using gl::GL_RENDERER;
1050 using gl::GL_VERSION;
1051 using gl::GL_EXTENSIONS;
1076 using gl::GL_TEXTURE_ENV_MODE;
1077 using gl::GL_TEXTURE_ENV_COLOR;
1081 using gl::GL_TEXTURE_ENV;
1087 using gl::GL_SPHERE_MAP;
1091 using gl::GL_TEXTURE_GEN_MODE;
1092 using gl::GL_OBJECT_PLANE;
1093 using gl::GL_EYE_PLANE;
1104 using gl::GL_NEAREST_MIPMAP_NEAREST;
1105 using gl::GL_LINEAR_MIPMAP_NEAREST;
1106 using gl::GL_NEAREST_MIPMAP_LINEAR;
1107 using gl::GL_LINEAR_MIPMAP_LINEAR;
1132 using gl::GL_TEXTURE_BASE_LEVEL;
1133 using gl::GL_TEXTURE_MAX_LEVEL;
1139 using gl::GL_PROXY_TEXTURE_1D;
1140 using gl::GL_PROXY_TEXTURE_2D;
1141 using gl::GL_TEXTURE_3D;
1142 using gl::GL_PROXY_TEXTURE_3D;
1147 using gl::GL_REPEAT;
1148 using gl::GL_CLAMP_TO_EDGE;
1160 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1183 using gl::GL_RESCALE_NORMAL;
1185 using gl::GL_TEXTURE_DEPTH;
1186 using gl::GL_MAX_3D_TEXTURE_SIZE;
1189 using gl::GL_MAX_ELEMENTS_VERTICES;
1190 using gl::GL_MAX_ELEMENTS_INDICES;
1191 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1192 using gl::GL_UNSIGNED_SHORT_5_6_5;
1193 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1194 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1195 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1196 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
Definition: gl12/bitfield.h:10