7 #include <glbinding/gl/bitfield.h>    15 using gl::GL_NONE_BIT;
    16 using gl::GL_CLIENT_PIXEL_STORE_BIT;
    17 using gl::GL_CURRENT_BIT;
    18 using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
    19 using gl::GL_POINT_BIT;
    20 using gl::GL_LINE_BIT;
    21 using gl::GL_POLYGON_BIT;
    22 using gl::GL_POLYGON_STIPPLE_BIT;
    23 using gl::GL_PIXEL_MODE_BIT;
    24 using gl::GL_LIGHTING_BIT;
    26 using gl::GL_DEPTH_BUFFER_BIT;
    27 using gl::GL_ACCUM_BUFFER_BIT;
    28 using gl::GL_STENCIL_BUFFER_BIT;
    29 using gl::GL_VIEWPORT_BIT;
    30 using gl::GL_TRANSFORM_BIT;
    31 using gl::GL_ENABLE_BIT;
    32 using gl::GL_COLOR_BUFFER_BIT;
    33 using gl::GL_HINT_BIT;
    34 using gl::GL_EVAL_BIT;
    35 using gl::GL_LIST_BIT;
    36 using gl::GL_TEXTURE_BIT;
    37 using gl::GL_SCISSOR_BIT;
    38 using gl::GL_MULTISAMPLE_BIT;
    39 using gl::GL_ALL_ATTRIB_BITS;
    40 using gl::GL_CLIENT_ALL_ATTRIB_BITS;
 
Definition: gl14/bitfield.h:10