7 #include <glbinding/gl/enum.h> 32 using gl::GL_NOTEQUAL;
38 using gl::GL_LOGIC_OP;
39 using gl::GL_FUNC_ADD;
40 using gl::GL_FUNC_SUBTRACT;
41 using gl::GL_FUNC_REVERSE_SUBTRACT;
46 using gl::GL_SRC_COLOR;
47 using gl::GL_ONE_MINUS_SRC_COLOR;
48 using gl::GL_SRC_ALPHA;
49 using gl::GL_ONE_MINUS_SRC_ALPHA;
50 using gl::GL_DST_ALPHA;
51 using gl::GL_ONE_MINUS_DST_ALPHA;
52 using gl::GL_DST_COLOR;
53 using gl::GL_ONE_MINUS_DST_COLOR;
54 using gl::GL_SRC_ALPHA_SATURATE;
55 using gl::GL_CONSTANT_COLOR;
56 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
57 using gl::GL_CONSTANT_ALPHA;
58 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
59 using gl::GL_SRC1_ALPHA;
75 using gl::GL_CLIP_DISTANCE0;
76 using gl::GL_CLIP_PLANE0;
77 using gl::GL_CLIP_DISTANCE1;
78 using gl::GL_CLIP_PLANE1;
79 using gl::GL_CLIP_DISTANCE2;
80 using gl::GL_CLIP_PLANE2;
81 using gl::GL_CLIP_DISTANCE3;
82 using gl::GL_CLIP_PLANE3;
83 using gl::GL_CLIP_DISTANCE4;
84 using gl::GL_CLIP_PLANE4;
85 using gl::GL_CLIP_DISTANCE5;
86 using gl::GL_CLIP_PLANE5;
91 using gl::GL_FRONT_LEFT;
92 using gl::GL_FRONT_RIGHT;
93 using gl::GL_BACK_LEFT;
94 using gl::GL_BACK_RIGHT;
99 using gl::GL_FRONT_AND_BACK;
109 using gl::GL_AMBIENT;
110 using gl::GL_DIFFUSE;
111 using gl::GL_SPECULAR;
112 using gl::GL_EMISSION;
113 using gl::GL_AMBIENT_AND_DIFFUSE;
118 using gl::GL_UNSIGNED_BYTE;
120 using gl::GL_UNSIGNED_SHORT;
122 using gl::GL_UNSIGNED_INT;
134 using gl::GL_DONT_CARE;
180 using gl::GL_POINT_SMOOTH;
181 using gl::GL_LINE_SMOOTH;
182 using gl::GL_LINE_STIPPLE;
183 using gl::GL_POLYGON_SMOOTH;
184 using gl::GL_POLYGON_STIPPLE;
185 using gl::GL_CULL_FACE;
186 using gl::GL_LIGHTING;
187 using gl::GL_COLOR_MATERIAL;
189 using gl::GL_DEPTH_TEST;
190 using gl::GL_STENCIL_TEST;
191 using gl::GL_NORMALIZE;
192 using gl::GL_ALPHA_TEST;
195 using gl::GL_INDEX_LOGIC_OP;
196 using gl::GL_COLOR_LOGIC_OP;
197 using gl::GL_SCISSOR_TEST;
198 using gl::GL_TEXTURE_GEN_S;
199 using gl::GL_TEXTURE_GEN_T;
200 using gl::GL_TEXTURE_GEN_R;
201 using gl::GL_TEXTURE_GEN_Q;
202 using gl::GL_AUTO_NORMAL;
203 using gl::GL_MAP1_COLOR_4;
204 using gl::GL_MAP1_INDEX;
205 using gl::GL_MAP1_NORMAL;
206 using gl::GL_MAP1_TEXTURE_COORD_1;
207 using gl::GL_MAP1_TEXTURE_COORD_2;
208 using gl::GL_MAP1_TEXTURE_COORD_3;
209 using gl::GL_MAP1_TEXTURE_COORD_4;
210 using gl::GL_MAP1_VERTEX_3;
211 using gl::GL_MAP1_VERTEX_4;
212 using gl::GL_MAP2_COLOR_4;
213 using gl::GL_MAP2_INDEX;
214 using gl::GL_MAP2_NORMAL;
215 using gl::GL_MAP2_TEXTURE_COORD_1;
216 using gl::GL_MAP2_TEXTURE_COORD_2;
217 using gl::GL_MAP2_TEXTURE_COORD_3;
218 using gl::GL_MAP2_TEXTURE_COORD_4;
219 using gl::GL_MAP2_VERTEX_3;
220 using gl::GL_MAP2_VERTEX_4;
221 using gl::GL_TEXTURE_1D;
222 using gl::GL_TEXTURE_2D;
223 using gl::GL_POLYGON_OFFSET_POINT;
224 using gl::GL_POLYGON_OFFSET_LINE;
239 using gl::GL_POLYGON_OFFSET_FILL;
240 using gl::GL_VERTEX_ARRAY;
241 using gl::GL_NORMAL_ARRAY;
242 using gl::GL_COLOR_ARRAY;
243 using gl::GL_INDEX_ARRAY;
244 using gl::GL_TEXTURE_COORD_ARRAY;
245 using gl::GL_EDGE_FLAG_ARRAY;
249 using gl::GL_NO_ERROR;
250 using gl::GL_INVALID_ENUM;
251 using gl::GL_INVALID_VALUE;
252 using gl::GL_INVALID_OPERATION;
253 using gl::GL_STACK_OVERFLOW;
254 using gl::GL_STACK_UNDERFLOW;
255 using gl::GL_OUT_OF_MEMORY;
259 using gl::GL_PASS_THROUGH_TOKEN;
260 using gl::GL_POINT_TOKEN;
261 using gl::GL_LINE_TOKEN;
262 using gl::GL_POLYGON_TOKEN;
263 using gl::GL_BITMAP_TOKEN;
264 using gl::GL_DRAW_PIXEL_TOKEN;
265 using gl::GL_COPY_PIXEL_TOKEN;
266 using gl::GL_LINE_RESET_TOKEN;
272 using gl::GL_3D_COLOR;
273 using gl::GL_3D_COLOR_TEXTURE;
274 using gl::GL_4D_COLOR_TEXTURE;
289 using gl::GL_FOG_INDEX;
290 using gl::GL_FOG_DENSITY;
291 using gl::GL_FOG_START;
292 using gl::GL_FOG_END;
293 using gl::GL_FOG_MODE;
294 using gl::GL_FOG_COORD_SRC;
303 using gl::GL_FOG_COLOR;
322 using gl::GL_DOUBLEBUFFER;
324 using gl::GL_SAMPLE_BUFFERS;
325 using gl::GL_SAMPLES;
335 using gl::GL_CURRENT_COLOR;
336 using gl::GL_CURRENT_INDEX;
337 using gl::GL_CURRENT_NORMAL;
338 using gl::GL_CURRENT_TEXTURE_COORDS;
339 using gl::GL_CURRENT_RASTER_COLOR;
340 using gl::GL_CURRENT_RASTER_INDEX;
341 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
342 using gl::GL_CURRENT_RASTER_POSITION;
343 using gl::GL_CURRENT_RASTER_POSITION_VALID;
344 using gl::GL_CURRENT_RASTER_DISTANCE;
346 using gl::GL_POINT_SIZE;
347 using gl::GL_POINT_SIZE_RANGE;
348 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
349 using gl::GL_POINT_SIZE_GRANULARITY;
350 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
352 using gl::GL_LINE_WIDTH;
353 using gl::GL_LINE_WIDTH_RANGE;
354 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
355 using gl::GL_LINE_WIDTH_GRANULARITY;
356 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
358 using gl::GL_LINE_STIPPLE_PATTERN;
359 using gl::GL_LINE_STIPPLE_REPEAT;
360 using gl::GL_LIST_MODE;
361 using gl::GL_MAX_LIST_NESTING;
362 using gl::GL_LIST_BASE;
363 using gl::GL_LIST_INDEX;
364 using gl::GL_POLYGON_MODE;
367 using gl::GL_EDGE_FLAG;
369 using gl::GL_CULL_FACE_MODE;
370 using gl::GL_FRONT_FACE;
372 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
373 using gl::GL_LIGHT_MODEL_TWO_SIDE;
374 using gl::GL_LIGHT_MODEL_AMBIENT;
375 using gl::GL_SHADE_MODEL;
376 using gl::GL_COLOR_MATERIAL_FACE;
377 using gl::GL_COLOR_MATERIAL_PARAMETER;
386 using gl::GL_DEPTH_RANGE;
388 using gl::GL_DEPTH_WRITEMASK;
389 using gl::GL_DEPTH_CLEAR_VALUE;
390 using gl::GL_DEPTH_FUNC;
391 using gl::GL_ACCUM_CLEAR_VALUE;
393 using gl::GL_STENCIL_CLEAR_VALUE;
394 using gl::GL_STENCIL_FUNC;
395 using gl::GL_STENCIL_VALUE_MASK;
396 using gl::GL_STENCIL_FAIL;
397 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
398 using gl::GL_STENCIL_PASS_DEPTH_PASS;
399 using gl::GL_STENCIL_REF;
400 using gl::GL_STENCIL_WRITEMASK;
401 using gl::GL_MATRIX_MODE;
403 using gl::GL_VIEWPORT;
404 using gl::GL_MODELVIEW_STACK_DEPTH;
405 using gl::GL_PROJECTION_STACK_DEPTH;
406 using gl::GL_TEXTURE_STACK_DEPTH;
407 using gl::GL_MODELVIEW_MATRIX;
408 using gl::GL_PROJECTION_MATRIX;
409 using gl::GL_TEXTURE_MATRIX;
410 using gl::GL_ATTRIB_STACK_DEPTH;
411 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
413 using gl::GL_ALPHA_TEST_FUNC;
414 using gl::GL_ALPHA_TEST_REF;
416 using gl::GL_BLEND_DST;
417 using gl::GL_BLEND_SRC;
419 using gl::GL_LOGIC_OP_MODE;
423 using gl::GL_AUX_BUFFERS;
424 using gl::GL_DRAW_BUFFER;
425 using gl::GL_READ_BUFFER;
426 using gl::GL_SCISSOR_BOX;
428 using gl::GL_INDEX_CLEAR_VALUE;
429 using gl::GL_INDEX_WRITEMASK;
430 using gl::GL_COLOR_CLEAR_VALUE;
431 using gl::GL_COLOR_WRITEMASK;
432 using gl::GL_INDEX_MODE;
433 using gl::GL_RGBA_MODE;
436 using gl::GL_RENDER_MODE;
437 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
438 using gl::GL_POINT_SMOOTH_HINT;
439 using gl::GL_LINE_SMOOTH_HINT;
440 using gl::GL_POLYGON_SMOOTH_HINT;
441 using gl::GL_FOG_HINT;
446 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
447 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
448 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
449 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
450 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
451 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
452 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
453 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
454 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
455 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
456 using gl::GL_UNPACK_SWAP_BYTES;
457 using gl::GL_UNPACK_LSB_FIRST;
458 using gl::GL_UNPACK_ROW_LENGTH;
459 using gl::GL_UNPACK_SKIP_ROWS;
460 using gl::GL_UNPACK_SKIP_PIXELS;
461 using gl::GL_UNPACK_ALIGNMENT;
462 using gl::GL_PACK_SWAP_BYTES;
463 using gl::GL_PACK_LSB_FIRST;
464 using gl::GL_PACK_ROW_LENGTH;
465 using gl::GL_PACK_SKIP_ROWS;
466 using gl::GL_PACK_SKIP_PIXELS;
467 using gl::GL_PACK_ALIGNMENT;
468 using gl::GL_MAP_COLOR;
469 using gl::GL_MAP_STENCIL;
470 using gl::GL_INDEX_SHIFT;
471 using gl::GL_INDEX_OFFSET;
472 using gl::GL_RED_SCALE;
473 using gl::GL_RED_BIAS;
476 using gl::GL_GREEN_SCALE;
477 using gl::GL_GREEN_BIAS;
478 using gl::GL_BLUE_SCALE;
479 using gl::GL_BLUE_BIAS;
480 using gl::GL_ALPHA_SCALE;
481 using gl::GL_ALPHA_BIAS;
482 using gl::GL_DEPTH_SCALE;
483 using gl::GL_DEPTH_BIAS;
484 using gl::GL_MAX_EVAL_ORDER;
485 using gl::GL_MAX_LIGHTS;
486 using gl::GL_MAX_CLIP_DISTANCES;
487 using gl::GL_MAX_CLIP_PLANES;
488 using gl::GL_MAX_TEXTURE_SIZE;
489 using gl::GL_MAX_PIXEL_MAP_TABLE;
490 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
491 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
492 using gl::GL_MAX_NAME_STACK_DEPTH;
493 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
494 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
495 using gl::GL_MAX_VIEWPORT_DIMS;
496 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
497 using gl::GL_SUBPIXEL_BITS;
498 using gl::GL_INDEX_BITS;
499 using gl::GL_RED_BITS;
500 using gl::GL_GREEN_BITS;
501 using gl::GL_BLUE_BITS;
502 using gl::GL_ALPHA_BITS;
503 using gl::GL_DEPTH_BITS;
504 using gl::GL_STENCIL_BITS;
505 using gl::GL_ACCUM_RED_BITS;
506 using gl::GL_ACCUM_GREEN_BITS;
507 using gl::GL_ACCUM_BLUE_BITS;
508 using gl::GL_ACCUM_ALPHA_BITS;
509 using gl::GL_NAME_STACK_DEPTH;
529 using gl::GL_MAP1_GRID_DOMAIN;
530 using gl::GL_MAP1_GRID_SEGMENTS;
531 using gl::GL_MAP2_GRID_DOMAIN;
532 using gl::GL_MAP2_GRID_SEGMENTS;
535 using gl::GL_FEEDBACK_BUFFER_SIZE;
536 using gl::GL_FEEDBACK_BUFFER_TYPE;
537 using gl::GL_SELECTION_BUFFER_SIZE;
538 using gl::GL_POLYGON_OFFSET_UNITS;
556 using gl::GL_POLYGON_OFFSET_FACTOR;
557 using gl::GL_TEXTURE_BINDING_1D;
558 using gl::GL_TEXTURE_BINDING_2D;
559 using gl::GL_TEXTURE_BINDING_3D;
566 using gl::GL_VERTEX_ARRAY_SIZE;
567 using gl::GL_VERTEX_ARRAY_TYPE;
568 using gl::GL_VERTEX_ARRAY_STRIDE;
569 using gl::GL_NORMAL_ARRAY_TYPE;
570 using gl::GL_NORMAL_ARRAY_STRIDE;
571 using gl::GL_COLOR_ARRAY_SIZE;
572 using gl::GL_COLOR_ARRAY_TYPE;
573 using gl::GL_COLOR_ARRAY_STRIDE;
574 using gl::GL_INDEX_ARRAY_TYPE;
575 using gl::GL_INDEX_ARRAY_STRIDE;
576 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
577 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
578 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
579 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
580 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
581 using gl::GL_ALIASED_POINT_SIZE_RANGE;
582 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
586 using gl::GL_PIXEL_MAP_I_TO_I;
587 using gl::GL_PIXEL_MAP_S_TO_S;
588 using gl::GL_PIXEL_MAP_I_TO_R;
589 using gl::GL_PIXEL_MAP_I_TO_G;
590 using gl::GL_PIXEL_MAP_I_TO_B;
591 using gl::GL_PIXEL_MAP_I_TO_A;
592 using gl::GL_PIXEL_MAP_R_TO_R;
593 using gl::GL_PIXEL_MAP_G_TO_G;
594 using gl::GL_PIXEL_MAP_B_TO_B;
595 using gl::GL_PIXEL_MAP_A_TO_A;
599 using gl::GL_FEEDBACK_BUFFER_POINTER;
600 using gl::GL_SELECTION_BUFFER_POINTER;
601 using gl::GL_VERTEX_ARRAY_POINTER;
602 using gl::GL_NORMAL_ARRAY_POINTER;
603 using gl::GL_COLOR_ARRAY_POINTER;
604 using gl::GL_INDEX_ARRAY_POINTER;
605 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
606 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
610 using gl::GL_TEXTURE_WIDTH;
611 using gl::GL_TEXTURE_HEIGHT;
612 using gl::GL_TEXTURE_COMPONENTS;
613 using gl::GL_TEXTURE_INTERNAL_FORMAT;
614 using gl::GL_TEXTURE_BORDER_COLOR;
615 using gl::GL_TEXTURE_BORDER;
616 using gl::GL_TEXTURE_MAG_FILTER;
617 using gl::GL_TEXTURE_MIN_FILTER;
618 using gl::GL_TEXTURE_WRAP_S;
619 using gl::GL_TEXTURE_WRAP_T;
620 using gl::GL_TEXTURE_RED_SIZE;
621 using gl::GL_TEXTURE_GREEN_SIZE;
622 using gl::GL_TEXTURE_BLUE_SIZE;
623 using gl::GL_TEXTURE_ALPHA_SIZE;
624 using gl::GL_TEXTURE_LUMINANCE_SIZE;
625 using gl::GL_TEXTURE_INTENSITY_SIZE;
626 using gl::GL_TEXTURE_PRIORITY;
627 using gl::GL_TEXTURE_RESIDENT;
636 using gl::GL_FASTEST;
646 using gl::GL_GENERATE_MIPMAP_HINT;
647 using gl::GL_TEXTURE_COMPRESSION_HINT;
660 using gl::GL_C4UB_V2F;
661 using gl::GL_C4UB_V3F;
662 using gl::GL_C3F_V3F;
663 using gl::GL_N3F_V3F;
664 using gl::GL_C4F_N3F_V3F;
665 using gl::GL_T2F_V3F;
666 using gl::GL_T4F_V4F;
667 using gl::GL_T2F_C4UB_V3F;
668 using gl::GL_T2F_C3F_V3F;
669 using gl::GL_T2F_N3F_V3F;
670 using gl::GL_T2F_C4F_N3F_V3F;
671 using gl::GL_T4F_C4F_N3F_V4F;
675 using gl::GL_DEPTH_COMPONENT;
679 using gl::GL_R3_G3_B2;
682 using gl::GL_ALPHA12;
683 using gl::GL_ALPHA16;
684 using gl::GL_LUMINANCE4;
685 using gl::GL_LUMINANCE8;
686 using gl::GL_LUMINANCE12;
687 using gl::GL_LUMINANCE16;
688 using gl::GL_LUMINANCE4_ALPHA4;
689 using gl::GL_LUMINANCE6_ALPHA2;
690 using gl::GL_LUMINANCE8_ALPHA8;
691 using gl::GL_LUMINANCE12_ALPHA4;
692 using gl::GL_LUMINANCE12_ALPHA12;
693 using gl::GL_LUMINANCE16_ALPHA16;
694 using gl::GL_INTENSITY;
695 using gl::GL_INTENSITY4;
696 using gl::GL_INTENSITY8;
697 using gl::GL_INTENSITY12;
698 using gl::GL_INTENSITY16;
706 using gl::GL_RGB5_A1;
708 using gl::GL_RGB10_A2;
711 using gl::GL_DEPTH_COMPONENT16;
712 using gl::GL_COMPRESSED_RGB;
713 using gl::GL_COMPRESSED_RGBA;
718 using gl::GL_GENERATE_MIPMAP;
719 using gl::GL_TEXTURE_COMPRESSED;
724 using gl::GL_REPLACE;
725 using gl::GL_MODULATE;
729 using gl::GL_SINGLE_COLOR;
730 using gl::GL_SEPARATE_SPECULAR_COLOR;
755 using gl::GL_POSITION;
756 using gl::GL_SPOT_DIRECTION;
757 using gl::GL_SPOT_EXPONENT;
758 using gl::GL_SPOT_CUTOFF;
759 using gl::GL_CONSTANT_ATTENUATION;
760 using gl::GL_LINEAR_ATTENUATION;
761 using gl::GL_QUADRATIC_ATTENUATION;
765 using gl::GL_COMPILE;
766 using gl::GL_COMPILE_AND_EXECUTE;
777 using gl::GL_2_BYTES;
778 using gl::GL_3_BYTES;
779 using gl::GL_4_BYTES;
785 using gl::GL_AND_REVERSE;
787 using gl::GL_AND_INVERTED;
794 using gl::GL_OR_REVERSE;
795 using gl::GL_COPY_INVERTED;
796 using gl::GL_OR_INVERTED;
839 using gl::GL_SHININESS;
841 using gl::GL_COLOR_INDEXES;
845 using gl::GL_MODELVIEW;
846 using gl::GL_PROJECTION;
847 using gl::GL_TEXTURE;
875 using gl::GL_PRIMARY_COLOR;
888 using gl::GL_EYE_LINEAR;
889 using gl::GL_OBJECT_LINEAR;
890 using gl::GL_CONSTANT;
906 using gl::GL_COLOR_INDEX;
907 using gl::GL_STENCIL_INDEX;
915 using gl::GL_LUMINANCE;
916 using gl::GL_LUMINANCE_ALPHA;
945 using gl::GL_PACK_SKIP_IMAGES;
946 using gl::GL_PACK_IMAGE_HEIGHT;
947 using gl::GL_UNPACK_SKIP_IMAGES;
948 using gl::GL_UNPACK_IMAGE_HEIGHT;
985 using gl::GL_UNSIGNED_BYTE_3_3_2;
986 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
987 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
988 using gl::GL_UNSIGNED_INT_8_8_8_8;
989 using gl::GL_UNSIGNED_INT_10_10_10_2;
993 using gl::GL_POINT_SIZE_MIN;
994 using gl::GL_POINT_SIZE_MAX;
995 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
996 using gl::GL_POINT_DISTANCE_ATTENUATION;
1006 using gl::GL_POINTS;
1008 using gl::GL_LINE_LOOP;
1009 using gl::GL_LINE_STRIP;
1010 using gl::GL_TRIANGLES;
1011 using gl::GL_TRIANGLE_STRIP;
1012 using gl::GL_TRIANGLE_FAN;
1014 using gl::GL_QUAD_STRIP;
1015 using gl::GL_POLYGON;
1034 using gl::GL_RENDER;
1035 using gl::GL_FEEDBACK;
1036 using gl::GL_SELECT;
1045 using gl::GL_TEXTURE_WRAP_R;
1046 using gl::GL_TEXTURE_MIN_LOD;
1047 using gl::GL_TEXTURE_MAX_LOD;
1048 using gl::GL_TEXTURE_COMPARE_MODE;
1049 using gl::GL_TEXTURE_COMPARE_FUNC;
1054 using gl::GL_SMOOTH;
1084 using gl::GL_VENDOR;
1085 using gl::GL_RENDERER;
1086 using gl::GL_VERSION;
1087 using gl::GL_EXTENSIONS;
1112 using gl::GL_TEXTURE_ENV_MODE;
1113 using gl::GL_TEXTURE_ENV_COLOR;
1117 using gl::GL_TEXTURE_ENV;
1123 using gl::GL_SPHERE_MAP;
1127 using gl::GL_TEXTURE_GEN_MODE;
1128 using gl::GL_OBJECT_PLANE;
1129 using gl::GL_EYE_PLANE;
1140 using gl::GL_NEAREST_MIPMAP_NEAREST;
1141 using gl::GL_LINEAR_MIPMAP_NEAREST;
1142 using gl::GL_NEAREST_MIPMAP_LINEAR;
1143 using gl::GL_LINEAR_MIPMAP_LINEAR;
1168 using gl::GL_TEXTURE_BASE_LEVEL;
1169 using gl::GL_TEXTURE_MAX_LEVEL;
1171 using gl::GL_TEXTURE_LOD_BIAS;
1179 using gl::GL_PROXY_TEXTURE_1D;
1180 using gl::GL_PROXY_TEXTURE_2D;
1181 using gl::GL_TEXTURE_3D;
1182 using gl::GL_PROXY_TEXTURE_3D;
1183 using gl::GL_TEXTURE_CUBE_MAP;
1184 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1185 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1186 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1187 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1188 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1189 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1190 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1194 using gl::GL_TEXTURE0;
1195 using gl::GL_TEXTURE1;
1196 using gl::GL_TEXTURE2;
1197 using gl::GL_TEXTURE3;
1198 using gl::GL_TEXTURE4;
1199 using gl::GL_TEXTURE5;
1200 using gl::GL_TEXTURE6;
1201 using gl::GL_TEXTURE7;
1202 using gl::GL_TEXTURE8;
1203 using gl::GL_TEXTURE9;
1204 using gl::GL_TEXTURE10;
1205 using gl::GL_TEXTURE11;
1206 using gl::GL_TEXTURE12;
1207 using gl::GL_TEXTURE13;
1208 using gl::GL_TEXTURE14;
1209 using gl::GL_TEXTURE15;
1210 using gl::GL_TEXTURE16;
1211 using gl::GL_TEXTURE17;
1212 using gl::GL_TEXTURE18;
1213 using gl::GL_TEXTURE19;
1214 using gl::GL_TEXTURE20;
1215 using gl::GL_TEXTURE21;
1216 using gl::GL_TEXTURE22;
1217 using gl::GL_TEXTURE23;
1218 using gl::GL_TEXTURE24;
1219 using gl::GL_TEXTURE25;
1220 using gl::GL_TEXTURE26;
1221 using gl::GL_TEXTURE27;
1222 using gl::GL_TEXTURE28;
1223 using gl::GL_TEXTURE29;
1224 using gl::GL_TEXTURE30;
1225 using gl::GL_TEXTURE31;
1230 using gl::GL_REPEAT;
1231 using gl::GL_CLAMP_TO_BORDER;
1232 using gl::GL_CLAMP_TO_EDGE;
1244 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1267 using gl::GL_BLEND_COLOR;
1270 using gl::GL_BLEND_EQUATION;
1271 using gl::GL_RESCALE_NORMAL;
1273 using gl::GL_TEXTURE_DEPTH;
1274 using gl::GL_MAX_3D_TEXTURE_SIZE;
1275 using gl::GL_MULTISAMPLE;
1276 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1277 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1278 using gl::GL_SAMPLE_COVERAGE;
1279 using gl::GL_SAMPLE_COVERAGE_VALUE;
1280 using gl::GL_SAMPLE_COVERAGE_INVERT;
1281 using gl::GL_BLEND_DST_RGB;
1282 using gl::GL_BLEND_SRC_RGB;
1283 using gl::GL_BLEND_DST_ALPHA;
1284 using gl::GL_BLEND_SRC_ALPHA;
1287 using gl::GL_MAX_ELEMENTS_VERTICES;
1288 using gl::GL_MAX_ELEMENTS_INDICES;
1289 using gl::GL_DEPTH_COMPONENT24;
1290 using gl::GL_DEPTH_COMPONENT32;
1291 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1292 using gl::GL_UNSIGNED_SHORT_5_6_5;
1293 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1294 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1295 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1296 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1297 using gl::GL_MIRRORED_REPEAT;
1298 using gl::GL_FOG_COORDINATE_SOURCE;
1299 using gl::GL_FOG_COORD;
1300 using gl::GL_FOG_COORDINATE;
1301 using gl::GL_FRAGMENT_DEPTH;
1302 using gl::GL_CURRENT_FOG_COORD;
1303 using gl::GL_CURRENT_FOG_COORDINATE;
1304 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1305 using gl::GL_FOG_COORD_ARRAY_TYPE;
1306 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1307 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1308 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1309 using gl::GL_FOG_COORD_ARRAY_POINTER;
1310 using gl::GL_FOG_COORDINATE_ARRAY;
1311 using gl::GL_FOG_COORD_ARRAY;
1312 using gl::GL_COLOR_SUM;
1313 using gl::GL_CURRENT_SECONDARY_COLOR;
1314 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1315 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1316 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1317 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1318 using gl::GL_SECONDARY_COLOR_ARRAY;
1319 using gl::GL_ACTIVE_TEXTURE;
1320 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1321 using gl::GL_MAX_TEXTURE_UNITS;
1322 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1323 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1324 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1325 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1326 using gl::GL_SUBTRACT;
1327 using gl::GL_COMPRESSED_ALPHA;
1328 using gl::GL_COMPRESSED_LUMINANCE;
1329 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1330 using gl::GL_COMPRESSED_INTENSITY;
1331 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1332 using gl::GL_TEXTURE_FILTER_CONTROL;
1333 using gl::GL_INCR_WRAP;
1334 using gl::GL_DECR_WRAP;
1335 using gl::GL_NORMAL_MAP;
1336 using gl::GL_REFLECTION_MAP;
1337 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1338 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1339 using gl::GL_COMBINE;
1340 using gl::GL_COMBINE_RGB;
1341 using gl::GL_COMBINE_ALPHA;
1342 using gl::GL_RGB_SCALE;
1343 using gl::GL_ADD_SIGNED;
1344 using gl::GL_INTERPOLATE;
1345 using gl::GL_PREVIOUS;
1346 using gl::GL_SOURCE0_RGB;
1347 using gl::GL_SRC0_RGB;
1348 using gl::GL_SOURCE1_RGB;
1349 using gl::GL_SRC1_RGB;
1350 using gl::GL_SOURCE2_RGB;
1351 using gl::GL_SRC2_RGB;
1352 using gl::GL_SOURCE0_ALPHA;
1353 using gl::GL_SRC0_ALPHA;
1354 using gl::GL_SOURCE1_ALPHA;
1355 using gl::GL_SOURCE2_ALPHA;
1356 using gl::GL_SRC2_ALPHA;
1357 using gl::GL_OPERAND0_RGB;
1358 using gl::GL_OPERAND1_RGB;
1359 using gl::GL_OPERAND2_RGB;
1360 using gl::GL_OPERAND0_ALPHA;
1361 using gl::GL_OPERAND1_ALPHA;
1362 using gl::GL_OPERAND2_ALPHA;
1363 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1364 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1365 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1366 using gl::GL_DOT3_RGB;
1367 using gl::GL_DOT3_RGBA;
1368 using gl::GL_TEXTURE_DEPTH_SIZE;
1369 using gl::GL_DEPTH_TEXTURE_MODE;
1370 using gl::GL_COMPARE_REF_TO_TEXTURE;
1371 using gl::GL_COMPARE_R_TO_TEXTURE;
Definition: gl14/bitfield.h:10