glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl15/functions.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 #include <glbinding/gl/functions.h>
7 
8 
9 namespace gl15
10 {
11 
12 
13 using gl::glAccum;
14 using gl::glActiveTexture;
15 using gl::glAlphaFunc;
16 using gl::glAreTexturesResident;
17 using gl::glArrayElement;
18 using gl::glBegin;
19 using gl::glBeginQuery;
20 using gl::glBindBuffer;
21 using gl::glBindTexture;
22 using gl::glBitmap;
23 using gl::glBlendColor;
24 using gl::glBlendEquation;
25 using gl::glBlendFunc;
26 using gl::glBlendFuncSeparate;
27 using gl::glBufferData;
28 using gl::glBufferSubData;
29 using gl::glCallList;
30 using gl::glCallLists;
31 using gl::glClear;
32 using gl::glClearAccum;
33 using gl::glClearColor;
34 using gl::glClearDepth;
35 using gl::glClearIndex;
36 using gl::glClearStencil;
37 using gl::glClientActiveTexture;
38 using gl::glClipPlane;
39 using gl::glColor3b;
40 using gl::glColor3bv;
41 using gl::glColor3d;
42 using gl::glColor3dv;
43 using gl::glColor3f;
44 using gl::glColor3fv;
45 using gl::glColor3i;
46 using gl::glColor3iv;
47 using gl::glColor3s;
48 using gl::glColor3sv;
49 using gl::glColor3ub;
50 using gl::glColor3ubv;
51 using gl::glColor3ui;
52 using gl::glColor3uiv;
53 using gl::glColor3us;
54 using gl::glColor3usv;
55 using gl::glColor4b;
56 using gl::glColor4bv;
57 using gl::glColor4d;
58 using gl::glColor4dv;
59 using gl::glColor4f;
60 using gl::glColor4fv;
61 using gl::glColor4i;
62 using gl::glColor4iv;
63 using gl::glColor4s;
64 using gl::glColor4sv;
65 using gl::glColor4ub;
66 using gl::glColor4ubv;
67 using gl::glColor4ui;
68 using gl::glColor4uiv;
69 using gl::glColor4us;
70 using gl::glColor4usv;
71 using gl::glColorMask;
72 using gl::glColorMaterial;
73 using gl::glColorPointer;
74 using gl::glCompressedTexImage1D;
75 using gl::glCompressedTexImage2D;
76 using gl::glCompressedTexImage3D;
77 using gl::glCompressedTexSubImage1D;
78 using gl::glCompressedTexSubImage2D;
79 using gl::glCompressedTexSubImage3D;
80 using gl::glCopyPixels;
81 using gl::glCopyTexImage1D;
82 using gl::glCopyTexImage2D;
83 using gl::glCopyTexSubImage1D;
84 using gl::glCopyTexSubImage2D;
85 using gl::glCopyTexSubImage3D;
86 using gl::glCullFace;
87 using gl::glDeleteBuffers;
88 using gl::glDeleteLists;
89 using gl::glDeleteQueries;
90 using gl::glDeleteTextures;
91 using gl::glDepthFunc;
92 using gl::glDepthMask;
93 using gl::glDepthRange;
94 using gl::glDisable;
95 using gl::glDisableClientState;
96 using gl::glDrawArrays;
97 using gl::glDrawBuffer;
98 using gl::glDrawElements;
99 using gl::glDrawPixels;
100 using gl::glDrawRangeElements;
101 using gl::glEdgeFlag;
102 using gl::glEdgeFlagPointer;
103 using gl::glEdgeFlagv;
104 using gl::glEnable;
105 using gl::glEnableClientState;
106 using gl::glEnd;
107 using gl::glEndList;
108 using gl::glEndQuery;
109 using gl::glEvalCoord1d;
110 using gl::glEvalCoord1dv;
111 using gl::glEvalCoord1f;
112 using gl::glEvalCoord1fv;
113 using gl::glEvalCoord2d;
114 using gl::glEvalCoord2dv;
115 using gl::glEvalCoord2f;
116 using gl::glEvalCoord2fv;
117 using gl::glEvalMesh1;
118 using gl::glEvalMesh2;
119 using gl::glEvalPoint1;
120 using gl::glEvalPoint2;
121 using gl::glFeedbackBuffer;
122 using gl::glFinish;
123 using gl::glFlush;
124 using gl::glFogCoordPointer;
125 using gl::glFogCoordd;
126 using gl::glFogCoorddv;
127 using gl::glFogCoordf;
128 using gl::glFogCoordfv;
129 using gl::glFogf;
130 using gl::glFogfv;
131 using gl::glFogi;
132 using gl::glFogiv;
133 using gl::glFrontFace;
134 using gl::glFrustum;
135 using gl::glGenBuffers;
136 using gl::glGenLists;
137 using gl::glGenQueries;
138 using gl::glGenTextures;
139 using gl::glGetBooleanv;
140 using gl::glGetBufferParameteriv;
141 using gl::glGetBufferPointerv;
142 using gl::glGetBufferSubData;
143 using gl::glGetClipPlane;
144 using gl::glGetCompressedTexImage;
145 using gl::glGetDoublev;
146 using gl::glGetError;
147 using gl::glGetFloatv;
148 using gl::glGetIntegerv;
149 using gl::glGetLightfv;
150 using gl::glGetLightiv;
151 using gl::glGetMapdv;
152 using gl::glGetMapfv;
153 using gl::glGetMapiv;
154 using gl::glGetMaterialfv;
155 using gl::glGetMaterialiv;
156 using gl::glGetPixelMapfv;
157 using gl::glGetPixelMapuiv;
158 using gl::glGetPixelMapusv;
159 using gl::glGetPointerv;
160 using gl::glGetPolygonStipple;
161 using gl::glGetQueryObjectiv;
162 using gl::glGetQueryObjectuiv;
163 using gl::glGetQueryiv;
164 using gl::glGetString;
165 using gl::glGetTexEnvfv;
166 using gl::glGetTexEnviv;
167 using gl::glGetTexGendv;
168 using gl::glGetTexGenfv;
169 using gl::glGetTexGeniv;
170 using gl::glGetTexImage;
171 using gl::glGetTexLevelParameterfv;
172 using gl::glGetTexLevelParameteriv;
173 using gl::glGetTexParameterfv;
174 using gl::glGetTexParameteriv;
175 using gl::glHint;
176 using gl::glIndexMask;
177 using gl::glIndexPointer;
178 using gl::glIndexd;
179 using gl::glIndexdv;
180 using gl::glIndexf;
181 using gl::glIndexfv;
182 using gl::glIndexi;
183 using gl::glIndexiv;
184 using gl::glIndexs;
185 using gl::glIndexsv;
186 using gl::glIndexub;
187 using gl::glIndexubv;
188 using gl::glInitNames;
189 using gl::glInterleavedArrays;
190 using gl::glIsBuffer;
191 using gl::glIsEnabled;
192 using gl::glIsList;
193 using gl::glIsQuery;
194 using gl::glIsTexture;
195 using gl::glLightModelf;
196 using gl::glLightModelfv;
197 using gl::glLightModeli;
198 using gl::glLightModeliv;
199 using gl::glLightf;
200 using gl::glLightfv;
201 using gl::glLighti;
202 using gl::glLightiv;
203 using gl::glLineStipple;
204 using gl::glLineWidth;
205 using gl::glListBase;
206 using gl::glLoadIdentity;
207 using gl::glLoadMatrixd;
208 using gl::glLoadMatrixf;
209 using gl::glLoadName;
210 using gl::glLoadTransposeMatrixd;
211 using gl::glLoadTransposeMatrixf;
212 using gl::glLogicOp;
213 using gl::glMap1d;
214 using gl::glMap1f;
215 using gl::glMap2d;
216 using gl::glMap2f;
217 using gl::glMapBuffer;
218 using gl::glMapGrid1d;
219 using gl::glMapGrid1f;
220 using gl::glMapGrid2d;
221 using gl::glMapGrid2f;
222 using gl::glMaterialf;
223 using gl::glMaterialfv;
224 using gl::glMateriali;
225 using gl::glMaterialiv;
226 using gl::glMatrixMode;
227 using gl::glMultMatrixd;
228 using gl::glMultMatrixf;
229 using gl::glMultTransposeMatrixd;
230 using gl::glMultTransposeMatrixf;
231 using gl::glMultiDrawArrays;
232 using gl::glMultiDrawElements;
233 using gl::glMultiTexCoord1d;
234 using gl::glMultiTexCoord1dv;
235 using gl::glMultiTexCoord1f;
236 using gl::glMultiTexCoord1fv;
237 using gl::glMultiTexCoord1i;
238 using gl::glMultiTexCoord1iv;
239 using gl::glMultiTexCoord1s;
240 using gl::glMultiTexCoord1sv;
241 using gl::glMultiTexCoord2d;
242 using gl::glMultiTexCoord2dv;
243 using gl::glMultiTexCoord2f;
244 using gl::glMultiTexCoord2fv;
245 using gl::glMultiTexCoord2i;
246 using gl::glMultiTexCoord2iv;
247 using gl::glMultiTexCoord2s;
248 using gl::glMultiTexCoord2sv;
249 using gl::glMultiTexCoord3d;
250 using gl::glMultiTexCoord3dv;
251 using gl::glMultiTexCoord3f;
252 using gl::glMultiTexCoord3fv;
253 using gl::glMultiTexCoord3i;
254 using gl::glMultiTexCoord3iv;
255 using gl::glMultiTexCoord3s;
256 using gl::glMultiTexCoord3sv;
257 using gl::glMultiTexCoord4d;
258 using gl::glMultiTexCoord4dv;
259 using gl::glMultiTexCoord4f;
260 using gl::glMultiTexCoord4fv;
261 using gl::glMultiTexCoord4i;
262 using gl::glMultiTexCoord4iv;
263 using gl::glMultiTexCoord4s;
264 using gl::glMultiTexCoord4sv;
265 using gl::glNewList;
266 using gl::glNormal3b;
267 using gl::glNormal3bv;
268 using gl::glNormal3d;
269 using gl::glNormal3dv;
270 using gl::glNormal3f;
271 using gl::glNormal3fv;
272 using gl::glNormal3i;
273 using gl::glNormal3iv;
274 using gl::glNormal3s;
275 using gl::glNormal3sv;
276 using gl::glNormalPointer;
277 using gl::glOrtho;
278 using gl::glPassThrough;
279 using gl::glPixelMapfv;
280 using gl::glPixelMapuiv;
281 using gl::glPixelMapusv;
282 using gl::glPixelStoref;
283 using gl::glPixelStorei;
284 using gl::glPixelTransferf;
285 using gl::glPixelTransferi;
286 using gl::glPixelZoom;
287 using gl::glPointParameterf;
288 using gl::glPointParameterfv;
289 using gl::glPointParameteri;
290 using gl::glPointParameteriv;
291 using gl::glPointSize;
292 using gl::glPolygonMode;
293 using gl::glPolygonOffset;
294 using gl::glPolygonStipple;
295 using gl::glPopAttrib;
296 using gl::glPopClientAttrib;
297 using gl::glPopMatrix;
298 using gl::glPopName;
299 using gl::glPrioritizeTextures;
300 using gl::glPushAttrib;
301 using gl::glPushClientAttrib;
302 using gl::glPushMatrix;
303 using gl::glPushName;
304 using gl::glRasterPos2d;
305 using gl::glRasterPos2dv;
306 using gl::glRasterPos2f;
307 using gl::glRasterPos2fv;
308 using gl::glRasterPos2i;
309 using gl::glRasterPos2iv;
310 using gl::glRasterPos2s;
311 using gl::glRasterPos2sv;
312 using gl::glRasterPos3d;
313 using gl::glRasterPos3dv;
314 using gl::glRasterPos3f;
315 using gl::glRasterPos3fv;
316 using gl::glRasterPos3i;
317 using gl::glRasterPos3iv;
318 using gl::glRasterPos3s;
319 using gl::glRasterPos3sv;
320 using gl::glRasterPos4d;
321 using gl::glRasterPos4dv;
322 using gl::glRasterPos4f;
323 using gl::glRasterPos4fv;
324 using gl::glRasterPos4i;
325 using gl::glRasterPos4iv;
326 using gl::glRasterPos4s;
327 using gl::glRasterPos4sv;
328 using gl::glReadBuffer;
329 using gl::glReadPixels;
330 using gl::glRectd;
331 using gl::glRectdv;
332 using gl::glRectf;
333 using gl::glRectfv;
334 using gl::glRecti;
335 using gl::glRectiv;
336 using gl::glRects;
337 using gl::glRectsv;
338 using gl::glRenderMode;
339 using gl::glRotated;
340 using gl::glRotatef;
341 using gl::glSampleCoverage;
342 using gl::glScaled;
343 using gl::glScalef;
344 using gl::glScissor;
345 using gl::glSecondaryColor3b;
346 using gl::glSecondaryColor3bv;
347 using gl::glSecondaryColor3d;
348 using gl::glSecondaryColor3dv;
349 using gl::glSecondaryColor3f;
350 using gl::glSecondaryColor3fv;
351 using gl::glSecondaryColor3i;
352 using gl::glSecondaryColor3iv;
353 using gl::glSecondaryColor3s;
354 using gl::glSecondaryColor3sv;
355 using gl::glSecondaryColor3ub;
356 using gl::glSecondaryColor3ubv;
357 using gl::glSecondaryColor3ui;
358 using gl::glSecondaryColor3uiv;
359 using gl::glSecondaryColor3us;
360 using gl::glSecondaryColor3usv;
361 using gl::glSecondaryColorPointer;
362 using gl::glSelectBuffer;
363 using gl::glShadeModel;
364 using gl::glStencilFunc;
365 using gl::glStencilMask;
366 using gl::glStencilOp;
367 using gl::glTexCoord1d;
368 using gl::glTexCoord1dv;
369 using gl::glTexCoord1f;
370 using gl::glTexCoord1fv;
371 using gl::glTexCoord1i;
372 using gl::glTexCoord1iv;
373 using gl::glTexCoord1s;
374 using gl::glTexCoord1sv;
375 using gl::glTexCoord2d;
376 using gl::glTexCoord2dv;
377 using gl::glTexCoord2f;
378 using gl::glTexCoord2fv;
379 using gl::glTexCoord2i;
380 using gl::glTexCoord2iv;
381 using gl::glTexCoord2s;
382 using gl::glTexCoord2sv;
383 using gl::glTexCoord3d;
384 using gl::glTexCoord3dv;
385 using gl::glTexCoord3f;
386 using gl::glTexCoord3fv;
387 using gl::glTexCoord3i;
388 using gl::glTexCoord3iv;
389 using gl::glTexCoord3s;
390 using gl::glTexCoord3sv;
391 using gl::glTexCoord4d;
392 using gl::glTexCoord4dv;
393 using gl::glTexCoord4f;
394 using gl::glTexCoord4fv;
395 using gl::glTexCoord4i;
396 using gl::glTexCoord4iv;
397 using gl::glTexCoord4s;
398 using gl::glTexCoord4sv;
399 using gl::glTexCoordPointer;
400 using gl::glTexEnvf;
401 using gl::glTexEnvfv;
402 using gl::glTexEnvi;
403 using gl::glTexEnviv;
404 using gl::glTexGend;
405 using gl::glTexGendv;
406 using gl::glTexGenf;
407 using gl::glTexGenfv;
408 using gl::glTexGeni;
409 using gl::glTexGeniv;
410 using gl::glTexImage1D;
411 using gl::glTexImage2D;
412 using gl::glTexImage3D;
413 using gl::glTexParameterf;
414 using gl::glTexParameterfv;
415 using gl::glTexParameteri;
416 using gl::glTexParameteriv;
417 using gl::glTexSubImage1D;
418 using gl::glTexSubImage2D;
419 using gl::glTexSubImage3D;
420 using gl::glTranslated;
421 using gl::glTranslatef;
422 using gl::glUnmapBuffer;
423 using gl::glVertex2d;
424 using gl::glVertex2dv;
425 using gl::glVertex2f;
426 using gl::glVertex2fv;
427 using gl::glVertex2i;
428 using gl::glVertex2iv;
429 using gl::glVertex2s;
430 using gl::glVertex2sv;
431 using gl::glVertex3d;
432 using gl::glVertex3dv;
433 using gl::glVertex3f;
434 using gl::glVertex3fv;
435 using gl::glVertex3i;
436 using gl::glVertex3iv;
437 using gl::glVertex3s;
438 using gl::glVertex3sv;
439 using gl::glVertex4d;
440 using gl::glVertex4dv;
441 using gl::glVertex4f;
442 using gl::glVertex4fv;
443 using gl::glVertex4i;
444 using gl::glVertex4iv;
445 using gl::glVertex4s;
446 using gl::glVertex4sv;
447 using gl::glVertexPointer;
448 using gl::glViewport;
449 using gl::glWindowPos2d;
450 using gl::glWindowPos2dv;
451 using gl::glWindowPos2f;
452 using gl::glWindowPos2fv;
453 using gl::glWindowPos2i;
454 using gl::glWindowPos2iv;
455 using gl::glWindowPos2s;
456 using gl::glWindowPos2sv;
457 using gl::glWindowPos3d;
458 using gl::glWindowPos3dv;
459 using gl::glWindowPos3f;
460 using gl::glWindowPos3fv;
461 using gl::glWindowPos3i;
462 using gl::glWindowPos3iv;
463 using gl::glWindowPos3s;
464 using gl::glWindowPos3sv;
465 
466 
467 } // namespace gl15
Definition: gl15/bitfield.h:10