7 #include <glbinding/gl/enum.h> 32 using gl::GL_NOTEQUAL;
38 using gl::GL_FLOAT_VEC2;
39 using gl::GL_FLOAT_VEC3;
40 using gl::GL_FLOAT_VEC4;
41 using gl::GL_INT_VEC2;
42 using gl::GL_INT_VEC3;
43 using gl::GL_INT_VEC4;
45 using gl::GL_BOOL_VEC2;
46 using gl::GL_BOOL_VEC3;
47 using gl::GL_BOOL_VEC4;
48 using gl::GL_FLOAT_MAT2;
49 using gl::GL_FLOAT_MAT3;
50 using gl::GL_FLOAT_MAT4;
51 using gl::GL_SAMPLER_1D;
52 using gl::GL_SAMPLER_2D;
53 using gl::GL_SAMPLER_3D;
54 using gl::GL_SAMPLER_CUBE;
55 using gl::GL_SAMPLER_1D_SHADOW;
56 using gl::GL_SAMPLER_2D_SHADOW;
60 using gl::GL_LOGIC_OP;
61 using gl::GL_FUNC_ADD;
62 using gl::GL_FUNC_SUBTRACT;
63 using gl::GL_FUNC_REVERSE_SUBTRACT;
68 using gl::GL_SRC_COLOR;
69 using gl::GL_ONE_MINUS_SRC_COLOR;
70 using gl::GL_SRC_ALPHA;
71 using gl::GL_ONE_MINUS_SRC_ALPHA;
72 using gl::GL_DST_ALPHA;
73 using gl::GL_ONE_MINUS_DST_ALPHA;
74 using gl::GL_DST_COLOR;
75 using gl::GL_ONE_MINUS_DST_COLOR;
76 using gl::GL_SRC_ALPHA_SATURATE;
77 using gl::GL_CONSTANT_COLOR;
78 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
79 using gl::GL_CONSTANT_ALPHA;
80 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
81 using gl::GL_SRC1_ALPHA;
97 using gl::GL_READ_ONLY;
98 using gl::GL_WRITE_ONLY;
99 using gl::GL_READ_WRITE;
103 using gl::GL_ARRAY_BUFFER;
104 using gl::GL_ELEMENT_ARRAY_BUFFER;
113 using gl::GL_STREAM_DRAW;
114 using gl::GL_STREAM_READ;
115 using gl::GL_STREAM_COPY;
116 using gl::GL_STATIC_DRAW;
117 using gl::GL_STATIC_READ;
118 using gl::GL_STATIC_COPY;
119 using gl::GL_DYNAMIC_DRAW;
120 using gl::GL_DYNAMIC_READ;
121 using gl::GL_DYNAMIC_COPY;
125 using gl::GL_LOWER_LEFT;
126 using gl::GL_UPPER_LEFT;
130 using gl::GL_CLIP_DISTANCE0;
131 using gl::GL_CLIP_PLANE0;
132 using gl::GL_CLIP_DISTANCE1;
133 using gl::GL_CLIP_PLANE1;
134 using gl::GL_CLIP_DISTANCE2;
135 using gl::GL_CLIP_PLANE2;
136 using gl::GL_CLIP_DISTANCE3;
137 using gl::GL_CLIP_PLANE3;
138 using gl::GL_CLIP_DISTANCE4;
139 using gl::GL_CLIP_PLANE4;
140 using gl::GL_CLIP_DISTANCE5;
141 using gl::GL_CLIP_PLANE5;
146 using gl::GL_FRONT_LEFT;
147 using gl::GL_FRONT_RIGHT;
148 using gl::GL_BACK_LEFT;
149 using gl::GL_BACK_RIGHT;
154 using gl::GL_FRONT_AND_BACK;
164 using gl::GL_AMBIENT;
165 using gl::GL_DIFFUSE;
166 using gl::GL_SPECULAR;
167 using gl::GL_EMISSION;
168 using gl::GL_AMBIENT_AND_DIFFUSE;
173 using gl::GL_UNSIGNED_BYTE;
175 using gl::GL_UNSIGNED_SHORT;
177 using gl::GL_UNSIGNED_INT;
194 using gl::GL_DONT_CARE;
240 using gl::GL_POINT_SMOOTH;
241 using gl::GL_LINE_SMOOTH;
242 using gl::GL_LINE_STIPPLE;
243 using gl::GL_POLYGON_SMOOTH;
244 using gl::GL_POLYGON_STIPPLE;
245 using gl::GL_CULL_FACE;
246 using gl::GL_LIGHTING;
247 using gl::GL_COLOR_MATERIAL;
249 using gl::GL_DEPTH_TEST;
250 using gl::GL_STENCIL_TEST;
251 using gl::GL_NORMALIZE;
252 using gl::GL_ALPHA_TEST;
255 using gl::GL_INDEX_LOGIC_OP;
256 using gl::GL_COLOR_LOGIC_OP;
257 using gl::GL_SCISSOR_TEST;
258 using gl::GL_TEXTURE_GEN_S;
259 using gl::GL_TEXTURE_GEN_T;
260 using gl::GL_TEXTURE_GEN_R;
261 using gl::GL_TEXTURE_GEN_Q;
262 using gl::GL_AUTO_NORMAL;
263 using gl::GL_MAP1_COLOR_4;
264 using gl::GL_MAP1_INDEX;
265 using gl::GL_MAP1_NORMAL;
266 using gl::GL_MAP1_TEXTURE_COORD_1;
267 using gl::GL_MAP1_TEXTURE_COORD_2;
268 using gl::GL_MAP1_TEXTURE_COORD_3;
269 using gl::GL_MAP1_TEXTURE_COORD_4;
270 using gl::GL_MAP1_VERTEX_3;
271 using gl::GL_MAP1_VERTEX_4;
272 using gl::GL_MAP2_COLOR_4;
273 using gl::GL_MAP2_INDEX;
274 using gl::GL_MAP2_NORMAL;
275 using gl::GL_MAP2_TEXTURE_COORD_1;
276 using gl::GL_MAP2_TEXTURE_COORD_2;
277 using gl::GL_MAP2_TEXTURE_COORD_3;
278 using gl::GL_MAP2_TEXTURE_COORD_4;
279 using gl::GL_MAP2_VERTEX_3;
280 using gl::GL_MAP2_VERTEX_4;
281 using gl::GL_TEXTURE_1D;
282 using gl::GL_TEXTURE_2D;
283 using gl::GL_POLYGON_OFFSET_POINT;
284 using gl::GL_POLYGON_OFFSET_LINE;
299 using gl::GL_POLYGON_OFFSET_FILL;
300 using gl::GL_VERTEX_ARRAY;
301 using gl::GL_NORMAL_ARRAY;
302 using gl::GL_COLOR_ARRAY;
303 using gl::GL_INDEX_ARRAY;
304 using gl::GL_TEXTURE_COORD_ARRAY;
305 using gl::GL_EDGE_FLAG_ARRAY;
309 using gl::GL_NO_ERROR;
310 using gl::GL_INVALID_ENUM;
311 using gl::GL_INVALID_VALUE;
312 using gl::GL_INVALID_OPERATION;
313 using gl::GL_STACK_OVERFLOW;
314 using gl::GL_STACK_UNDERFLOW;
315 using gl::GL_OUT_OF_MEMORY;
319 using gl::GL_PASS_THROUGH_TOKEN;
320 using gl::GL_POINT_TOKEN;
321 using gl::GL_LINE_TOKEN;
322 using gl::GL_POLYGON_TOKEN;
323 using gl::GL_BITMAP_TOKEN;
324 using gl::GL_DRAW_PIXEL_TOKEN;
325 using gl::GL_COPY_PIXEL_TOKEN;
326 using gl::GL_LINE_RESET_TOKEN;
332 using gl::GL_3D_COLOR;
333 using gl::GL_3D_COLOR_TEXTURE;
334 using gl::GL_4D_COLOR_TEXTURE;
349 using gl::GL_FOG_INDEX;
350 using gl::GL_FOG_DENSITY;
351 using gl::GL_FOG_START;
352 using gl::GL_FOG_END;
353 using gl::GL_FOG_MODE;
354 using gl::GL_FOG_COORD_SRC;
363 using gl::GL_FOG_COLOR;
382 using gl::GL_DOUBLEBUFFER;
384 using gl::GL_SAMPLE_BUFFERS;
385 using gl::GL_SAMPLES;
395 using gl::GL_CURRENT_COLOR;
396 using gl::GL_CURRENT_INDEX;
397 using gl::GL_CURRENT_NORMAL;
398 using gl::GL_CURRENT_TEXTURE_COORDS;
399 using gl::GL_CURRENT_RASTER_COLOR;
400 using gl::GL_CURRENT_RASTER_INDEX;
401 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
402 using gl::GL_CURRENT_RASTER_POSITION;
403 using gl::GL_CURRENT_RASTER_POSITION_VALID;
404 using gl::GL_CURRENT_RASTER_DISTANCE;
406 using gl::GL_POINT_SIZE;
407 using gl::GL_POINT_SIZE_RANGE;
408 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
409 using gl::GL_POINT_SIZE_GRANULARITY;
410 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
412 using gl::GL_LINE_WIDTH;
413 using gl::GL_LINE_WIDTH_RANGE;
414 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
415 using gl::GL_LINE_WIDTH_GRANULARITY;
416 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
418 using gl::GL_LINE_STIPPLE_PATTERN;
419 using gl::GL_LINE_STIPPLE_REPEAT;
420 using gl::GL_LIST_MODE;
421 using gl::GL_MAX_LIST_NESTING;
422 using gl::GL_LIST_BASE;
423 using gl::GL_LIST_INDEX;
424 using gl::GL_POLYGON_MODE;
427 using gl::GL_EDGE_FLAG;
429 using gl::GL_CULL_FACE_MODE;
430 using gl::GL_FRONT_FACE;
432 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
433 using gl::GL_LIGHT_MODEL_TWO_SIDE;
434 using gl::GL_LIGHT_MODEL_AMBIENT;
435 using gl::GL_SHADE_MODEL;
436 using gl::GL_COLOR_MATERIAL_FACE;
437 using gl::GL_COLOR_MATERIAL_PARAMETER;
446 using gl::GL_DEPTH_RANGE;
448 using gl::GL_DEPTH_WRITEMASK;
449 using gl::GL_DEPTH_CLEAR_VALUE;
450 using gl::GL_DEPTH_FUNC;
451 using gl::GL_ACCUM_CLEAR_VALUE;
453 using gl::GL_STENCIL_CLEAR_VALUE;
454 using gl::GL_STENCIL_FUNC;
455 using gl::GL_STENCIL_VALUE_MASK;
456 using gl::GL_STENCIL_FAIL;
457 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
458 using gl::GL_STENCIL_PASS_DEPTH_PASS;
459 using gl::GL_STENCIL_REF;
460 using gl::GL_STENCIL_WRITEMASK;
461 using gl::GL_MATRIX_MODE;
463 using gl::GL_VIEWPORT;
464 using gl::GL_MODELVIEW_STACK_DEPTH;
465 using gl::GL_PROJECTION_STACK_DEPTH;
466 using gl::GL_TEXTURE_STACK_DEPTH;
467 using gl::GL_MODELVIEW_MATRIX;
468 using gl::GL_PROJECTION_MATRIX;
469 using gl::GL_TEXTURE_MATRIX;
470 using gl::GL_ATTRIB_STACK_DEPTH;
471 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
473 using gl::GL_ALPHA_TEST_FUNC;
474 using gl::GL_ALPHA_TEST_REF;
476 using gl::GL_BLEND_DST;
477 using gl::GL_BLEND_SRC;
479 using gl::GL_LOGIC_OP_MODE;
483 using gl::GL_AUX_BUFFERS;
484 using gl::GL_DRAW_BUFFER;
485 using gl::GL_READ_BUFFER;
486 using gl::GL_SCISSOR_BOX;
488 using gl::GL_INDEX_CLEAR_VALUE;
489 using gl::GL_INDEX_WRITEMASK;
490 using gl::GL_COLOR_CLEAR_VALUE;
491 using gl::GL_COLOR_WRITEMASK;
492 using gl::GL_INDEX_MODE;
493 using gl::GL_RGBA_MODE;
496 using gl::GL_RENDER_MODE;
497 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
498 using gl::GL_POINT_SMOOTH_HINT;
499 using gl::GL_LINE_SMOOTH_HINT;
500 using gl::GL_POLYGON_SMOOTH_HINT;
501 using gl::GL_FOG_HINT;
506 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
507 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
508 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
509 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
510 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
511 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
512 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
513 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
514 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
515 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
516 using gl::GL_UNPACK_SWAP_BYTES;
517 using gl::GL_UNPACK_LSB_FIRST;
518 using gl::GL_UNPACK_ROW_LENGTH;
519 using gl::GL_UNPACK_SKIP_ROWS;
520 using gl::GL_UNPACK_SKIP_PIXELS;
521 using gl::GL_UNPACK_ALIGNMENT;
522 using gl::GL_PACK_SWAP_BYTES;
523 using gl::GL_PACK_LSB_FIRST;
524 using gl::GL_PACK_ROW_LENGTH;
525 using gl::GL_PACK_SKIP_ROWS;
526 using gl::GL_PACK_SKIP_PIXELS;
527 using gl::GL_PACK_ALIGNMENT;
528 using gl::GL_MAP_COLOR;
529 using gl::GL_MAP_STENCIL;
530 using gl::GL_INDEX_SHIFT;
531 using gl::GL_INDEX_OFFSET;
532 using gl::GL_RED_SCALE;
533 using gl::GL_RED_BIAS;
536 using gl::GL_GREEN_SCALE;
537 using gl::GL_GREEN_BIAS;
538 using gl::GL_BLUE_SCALE;
539 using gl::GL_BLUE_BIAS;
540 using gl::GL_ALPHA_SCALE;
541 using gl::GL_ALPHA_BIAS;
542 using gl::GL_DEPTH_SCALE;
543 using gl::GL_DEPTH_BIAS;
544 using gl::GL_MAX_EVAL_ORDER;
545 using gl::GL_MAX_LIGHTS;
546 using gl::GL_MAX_CLIP_DISTANCES;
547 using gl::GL_MAX_CLIP_PLANES;
548 using gl::GL_MAX_TEXTURE_SIZE;
549 using gl::GL_MAX_PIXEL_MAP_TABLE;
550 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
551 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
552 using gl::GL_MAX_NAME_STACK_DEPTH;
553 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
554 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
555 using gl::GL_MAX_VIEWPORT_DIMS;
556 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
557 using gl::GL_SUBPIXEL_BITS;
558 using gl::GL_INDEX_BITS;
559 using gl::GL_RED_BITS;
560 using gl::GL_GREEN_BITS;
561 using gl::GL_BLUE_BITS;
562 using gl::GL_ALPHA_BITS;
563 using gl::GL_DEPTH_BITS;
564 using gl::GL_STENCIL_BITS;
565 using gl::GL_ACCUM_RED_BITS;
566 using gl::GL_ACCUM_GREEN_BITS;
567 using gl::GL_ACCUM_BLUE_BITS;
568 using gl::GL_ACCUM_ALPHA_BITS;
569 using gl::GL_NAME_STACK_DEPTH;
589 using gl::GL_MAP1_GRID_DOMAIN;
590 using gl::GL_MAP1_GRID_SEGMENTS;
591 using gl::GL_MAP2_GRID_DOMAIN;
592 using gl::GL_MAP2_GRID_SEGMENTS;
595 using gl::GL_FEEDBACK_BUFFER_SIZE;
596 using gl::GL_FEEDBACK_BUFFER_TYPE;
597 using gl::GL_SELECTION_BUFFER_SIZE;
598 using gl::GL_POLYGON_OFFSET_UNITS;
616 using gl::GL_POLYGON_OFFSET_FACTOR;
617 using gl::GL_TEXTURE_BINDING_1D;
618 using gl::GL_TEXTURE_BINDING_2D;
619 using gl::GL_TEXTURE_BINDING_3D;
626 using gl::GL_VERTEX_ARRAY_SIZE;
627 using gl::GL_VERTEX_ARRAY_TYPE;
628 using gl::GL_VERTEX_ARRAY_STRIDE;
629 using gl::GL_NORMAL_ARRAY_TYPE;
630 using gl::GL_NORMAL_ARRAY_STRIDE;
631 using gl::GL_COLOR_ARRAY_SIZE;
632 using gl::GL_COLOR_ARRAY_TYPE;
633 using gl::GL_COLOR_ARRAY_STRIDE;
634 using gl::GL_INDEX_ARRAY_TYPE;
635 using gl::GL_INDEX_ARRAY_STRIDE;
636 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
637 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
638 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
639 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
640 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
641 using gl::GL_ALIASED_POINT_SIZE_RANGE;
642 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
646 using gl::GL_PIXEL_MAP_I_TO_I;
647 using gl::GL_PIXEL_MAP_S_TO_S;
648 using gl::GL_PIXEL_MAP_I_TO_R;
649 using gl::GL_PIXEL_MAP_I_TO_G;
650 using gl::GL_PIXEL_MAP_I_TO_B;
651 using gl::GL_PIXEL_MAP_I_TO_A;
652 using gl::GL_PIXEL_MAP_R_TO_R;
653 using gl::GL_PIXEL_MAP_G_TO_G;
654 using gl::GL_PIXEL_MAP_B_TO_B;
655 using gl::GL_PIXEL_MAP_A_TO_A;
659 using gl::GL_FEEDBACK_BUFFER_POINTER;
660 using gl::GL_SELECTION_BUFFER_POINTER;
661 using gl::GL_VERTEX_ARRAY_POINTER;
662 using gl::GL_NORMAL_ARRAY_POINTER;
663 using gl::GL_COLOR_ARRAY_POINTER;
664 using gl::GL_INDEX_ARRAY_POINTER;
665 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
666 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
670 using gl::GL_TEXTURE_WIDTH;
671 using gl::GL_TEXTURE_HEIGHT;
672 using gl::GL_TEXTURE_COMPONENTS;
673 using gl::GL_TEXTURE_INTERNAL_FORMAT;
674 using gl::GL_TEXTURE_BORDER_COLOR;
675 using gl::GL_TEXTURE_BORDER;
676 using gl::GL_TEXTURE_MAG_FILTER;
677 using gl::GL_TEXTURE_MIN_FILTER;
678 using gl::GL_TEXTURE_WRAP_S;
679 using gl::GL_TEXTURE_WRAP_T;
680 using gl::GL_TEXTURE_RED_SIZE;
681 using gl::GL_TEXTURE_GREEN_SIZE;
682 using gl::GL_TEXTURE_BLUE_SIZE;
683 using gl::GL_TEXTURE_ALPHA_SIZE;
684 using gl::GL_TEXTURE_LUMINANCE_SIZE;
685 using gl::GL_TEXTURE_INTENSITY_SIZE;
686 using gl::GL_TEXTURE_PRIORITY;
687 using gl::GL_TEXTURE_RESIDENT;
696 using gl::GL_FASTEST;
706 using gl::GL_GENERATE_MIPMAP_HINT;
707 using gl::GL_TEXTURE_COMPRESSION_HINT;
708 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
721 using gl::GL_C4UB_V2F;
722 using gl::GL_C4UB_V3F;
723 using gl::GL_C3F_V3F;
724 using gl::GL_N3F_V3F;
725 using gl::GL_C4F_N3F_V3F;
726 using gl::GL_T2F_V3F;
727 using gl::GL_T4F_V4F;
728 using gl::GL_T2F_C4UB_V3F;
729 using gl::GL_T2F_C3F_V3F;
730 using gl::GL_T2F_N3F_V3F;
731 using gl::GL_T2F_C4F_N3F_V3F;
732 using gl::GL_T4F_C4F_N3F_V4F;
736 using gl::GL_DEPTH_COMPONENT;
740 using gl::GL_R3_G3_B2;
743 using gl::GL_ALPHA12;
744 using gl::GL_ALPHA16;
745 using gl::GL_LUMINANCE4;
746 using gl::GL_LUMINANCE8;
747 using gl::GL_LUMINANCE12;
748 using gl::GL_LUMINANCE16;
749 using gl::GL_LUMINANCE4_ALPHA4;
750 using gl::GL_LUMINANCE6_ALPHA2;
751 using gl::GL_LUMINANCE8_ALPHA8;
752 using gl::GL_LUMINANCE12_ALPHA4;
753 using gl::GL_LUMINANCE12_ALPHA12;
754 using gl::GL_LUMINANCE16_ALPHA16;
755 using gl::GL_INTENSITY;
756 using gl::GL_INTENSITY4;
757 using gl::GL_INTENSITY8;
758 using gl::GL_INTENSITY12;
759 using gl::GL_INTENSITY16;
767 using gl::GL_RGB5_A1;
769 using gl::GL_RGB10_A2;
772 using gl::GL_DEPTH_COMPONENT16;
773 using gl::GL_COMPRESSED_RGB;
774 using gl::GL_COMPRESSED_RGBA;
779 using gl::GL_GENERATE_MIPMAP;
780 using gl::GL_TEXTURE_COMPRESSED;
785 using gl::GL_REPLACE;
786 using gl::GL_MODULATE;
790 using gl::GL_SINGLE_COLOR;
791 using gl::GL_SEPARATE_SPECULAR_COLOR;
816 using gl::GL_POSITION;
817 using gl::GL_SPOT_DIRECTION;
818 using gl::GL_SPOT_EXPONENT;
819 using gl::GL_SPOT_CUTOFF;
820 using gl::GL_CONSTANT_ATTENUATION;
821 using gl::GL_LINEAR_ATTENUATION;
822 using gl::GL_QUADRATIC_ATTENUATION;
826 using gl::GL_COMPILE;
827 using gl::GL_COMPILE_AND_EXECUTE;
838 using gl::GL_2_BYTES;
839 using gl::GL_3_BYTES;
840 using gl::GL_4_BYTES;
846 using gl::GL_AND_REVERSE;
848 using gl::GL_AND_INVERTED;
855 using gl::GL_OR_REVERSE;
856 using gl::GL_COPY_INVERTED;
857 using gl::GL_OR_INVERTED;
900 using gl::GL_SHININESS;
902 using gl::GL_COLOR_INDEXES;
906 using gl::GL_MODELVIEW;
907 using gl::GL_PROJECTION;
908 using gl::GL_TEXTURE;
936 using gl::GL_PRIMARY_COLOR;
949 using gl::GL_EYE_LINEAR;
950 using gl::GL_OBJECT_LINEAR;
951 using gl::GL_CONSTANT;
959 using gl::GL_FRAGMENT_SHADER;
960 using gl::GL_VERTEX_SHADER;
961 using gl::GL_INFO_LOG_LENGTH;
973 using gl::GL_COLOR_INDEX;
974 using gl::GL_STENCIL_INDEX;
982 using gl::GL_LUMINANCE;
983 using gl::GL_LUMINANCE_ALPHA;
1012 using gl::GL_PACK_SKIP_IMAGES;
1013 using gl::GL_PACK_IMAGE_HEIGHT;
1014 using gl::GL_UNPACK_SKIP_IMAGES;
1015 using gl::GL_UNPACK_IMAGE_HEIGHT;
1051 using gl::GL_BITMAP;
1052 using gl::GL_UNSIGNED_BYTE_3_3_2;
1053 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1054 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1055 using gl::GL_UNSIGNED_INT_8_8_8_8;
1056 using gl::GL_UNSIGNED_INT_10_10_10_2;
1060 using gl::GL_POINT_SIZE_MIN;
1061 using gl::GL_POINT_SIZE_MAX;
1062 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
1063 using gl::GL_POINT_DISTANCE_ATTENUATION;
1073 using gl::GL_POINTS;
1075 using gl::GL_LINE_LOOP;
1076 using gl::GL_LINE_STRIP;
1077 using gl::GL_TRIANGLES;
1078 using gl::GL_TRIANGLE_STRIP;
1079 using gl::GL_TRIANGLE_FAN;
1081 using gl::GL_QUAD_STRIP;
1082 using gl::GL_POLYGON;
1086 using gl::GL_DELETE_STATUS;
1087 using gl::GL_LINK_STATUS;
1088 using gl::GL_VALIDATE_STATUS;
1090 using gl::GL_ATTACHED_SHADERS;
1091 using gl::GL_ACTIVE_UNIFORMS;
1092 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1093 using gl::GL_ACTIVE_ATTRIBUTES;
1094 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1098 using gl::GL_QUERY_RESULT;
1099 using gl::GL_QUERY_RESULT_AVAILABLE;
1103 using gl::GL_QUERY_COUNTER_BITS;
1104 using gl::GL_CURRENT_QUERY;
1108 using gl::GL_SAMPLES_PASSED;
1127 using gl::GL_RENDER;
1128 using gl::GL_FEEDBACK;
1129 using gl::GL_SELECT;
1138 using gl::GL_TEXTURE_WRAP_R;
1139 using gl::GL_TEXTURE_MIN_LOD;
1140 using gl::GL_TEXTURE_MAX_LOD;
1141 using gl::GL_TEXTURE_COMPARE_MODE;
1142 using gl::GL_TEXTURE_COMPARE_FUNC;
1146 using gl::GL_SHADER_TYPE;
1148 using gl::GL_COMPILE_STATUS;
1150 using gl::GL_SHADER_SOURCE_LENGTH;
1160 using gl::GL_SMOOTH;
1190 using gl::GL_VENDOR;
1191 using gl::GL_RENDERER;
1192 using gl::GL_VERSION;
1193 using gl::GL_EXTENSIONS;
1194 using gl::GL_SHADING_LANGUAGE_VERSION;
1219 using gl::GL_TEXTURE_ENV_MODE;
1220 using gl::GL_TEXTURE_ENV_COLOR;
1224 using gl::GL_TEXTURE_ENV;
1230 using gl::GL_SPHERE_MAP;
1234 using gl::GL_TEXTURE_GEN_MODE;
1235 using gl::GL_OBJECT_PLANE;
1236 using gl::GL_EYE_PLANE;
1247 using gl::GL_NEAREST_MIPMAP_NEAREST;
1248 using gl::GL_LINEAR_MIPMAP_NEAREST;
1249 using gl::GL_NEAREST_MIPMAP_LINEAR;
1250 using gl::GL_LINEAR_MIPMAP_LINEAR;
1275 using gl::GL_TEXTURE_BASE_LEVEL;
1276 using gl::GL_TEXTURE_MAX_LEVEL;
1278 using gl::GL_TEXTURE_LOD_BIAS;
1286 using gl::GL_PROXY_TEXTURE_1D;
1287 using gl::GL_PROXY_TEXTURE_2D;
1288 using gl::GL_TEXTURE_3D;
1289 using gl::GL_PROXY_TEXTURE_3D;
1290 using gl::GL_TEXTURE_CUBE_MAP;
1291 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1292 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1293 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1294 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1295 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1296 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1297 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1301 using gl::GL_TEXTURE0;
1302 using gl::GL_TEXTURE1;
1303 using gl::GL_TEXTURE2;
1304 using gl::GL_TEXTURE3;
1305 using gl::GL_TEXTURE4;
1306 using gl::GL_TEXTURE5;
1307 using gl::GL_TEXTURE6;
1308 using gl::GL_TEXTURE7;
1309 using gl::GL_TEXTURE8;
1310 using gl::GL_TEXTURE9;
1311 using gl::GL_TEXTURE10;
1312 using gl::GL_TEXTURE11;
1313 using gl::GL_TEXTURE12;
1314 using gl::GL_TEXTURE13;
1315 using gl::GL_TEXTURE14;
1316 using gl::GL_TEXTURE15;
1317 using gl::GL_TEXTURE16;
1318 using gl::GL_TEXTURE17;
1319 using gl::GL_TEXTURE18;
1320 using gl::GL_TEXTURE19;
1321 using gl::GL_TEXTURE20;
1322 using gl::GL_TEXTURE21;
1323 using gl::GL_TEXTURE22;
1324 using gl::GL_TEXTURE23;
1325 using gl::GL_TEXTURE24;
1326 using gl::GL_TEXTURE25;
1327 using gl::GL_TEXTURE26;
1328 using gl::GL_TEXTURE27;
1329 using gl::GL_TEXTURE28;
1330 using gl::GL_TEXTURE29;
1331 using gl::GL_TEXTURE30;
1332 using gl::GL_TEXTURE31;
1337 using gl::GL_REPEAT;
1338 using gl::GL_CLAMP_TO_BORDER;
1339 using gl::GL_CLAMP_TO_EDGE;
1343 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1344 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1345 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1346 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1347 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1355 using gl::GL_CURRENT_VERTEX_ATTRIB;
1357 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1369 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1385 using gl::GL_BUFFER_SIZE;
1386 using gl::GL_BUFFER_USAGE;
1387 using gl::GL_BUFFER_ACCESS;
1388 using gl::GL_BUFFER_MAPPED;
1411 using gl::GL_BLEND_COLOR;
1414 using gl::GL_BLEND_EQUATION;
1415 using gl::GL_BLEND_EQUATION_RGB;
1416 using gl::GL_RESCALE_NORMAL;
1418 using gl::GL_TEXTURE_DEPTH;
1419 using gl::GL_MAX_3D_TEXTURE_SIZE;
1420 using gl::GL_MULTISAMPLE;
1421 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1422 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1423 using gl::GL_SAMPLE_COVERAGE;
1424 using gl::GL_SAMPLE_COVERAGE_VALUE;
1425 using gl::GL_SAMPLE_COVERAGE_INVERT;
1426 using gl::GL_BLEND_DST_RGB;
1427 using gl::GL_BLEND_SRC_RGB;
1428 using gl::GL_BLEND_DST_ALPHA;
1429 using gl::GL_BLEND_SRC_ALPHA;
1432 using gl::GL_MAX_ELEMENTS_VERTICES;
1433 using gl::GL_MAX_ELEMENTS_INDICES;
1434 using gl::GL_DEPTH_COMPONENT24;
1435 using gl::GL_DEPTH_COMPONENT32;
1436 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1437 using gl::GL_UNSIGNED_SHORT_5_6_5;
1438 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1439 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1440 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1441 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1442 using gl::GL_MIRRORED_REPEAT;
1443 using gl::GL_FOG_COORDINATE_SOURCE;
1444 using gl::GL_FOG_COORD;
1445 using gl::GL_FOG_COORDINATE;
1446 using gl::GL_FRAGMENT_DEPTH;
1447 using gl::GL_CURRENT_FOG_COORD;
1448 using gl::GL_CURRENT_FOG_COORDINATE;
1449 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1450 using gl::GL_FOG_COORD_ARRAY_TYPE;
1451 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1452 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1453 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1454 using gl::GL_FOG_COORD_ARRAY_POINTER;
1455 using gl::GL_FOG_COORDINATE_ARRAY;
1456 using gl::GL_FOG_COORD_ARRAY;
1457 using gl::GL_COLOR_SUM;
1458 using gl::GL_CURRENT_SECONDARY_COLOR;
1459 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1460 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1461 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1462 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1463 using gl::GL_SECONDARY_COLOR_ARRAY;
1464 using gl::GL_ACTIVE_TEXTURE;
1465 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1466 using gl::GL_MAX_TEXTURE_UNITS;
1467 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1468 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1469 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1470 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1471 using gl::GL_SUBTRACT;
1472 using gl::GL_COMPRESSED_ALPHA;
1473 using gl::GL_COMPRESSED_LUMINANCE;
1474 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1475 using gl::GL_COMPRESSED_INTENSITY;
1476 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1477 using gl::GL_TEXTURE_FILTER_CONTROL;
1478 using gl::GL_INCR_WRAP;
1479 using gl::GL_DECR_WRAP;
1480 using gl::GL_NORMAL_MAP;
1481 using gl::GL_REFLECTION_MAP;
1482 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1483 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1484 using gl::GL_COMBINE;
1485 using gl::GL_COMBINE_RGB;
1486 using gl::GL_COMBINE_ALPHA;
1487 using gl::GL_RGB_SCALE;
1488 using gl::GL_ADD_SIGNED;
1489 using gl::GL_INTERPOLATE;
1490 using gl::GL_PREVIOUS;
1491 using gl::GL_SOURCE0_RGB;
1492 using gl::GL_SRC0_RGB;
1493 using gl::GL_SOURCE1_RGB;
1494 using gl::GL_SRC1_RGB;
1495 using gl::GL_SOURCE2_RGB;
1496 using gl::GL_SRC2_RGB;
1497 using gl::GL_SOURCE0_ALPHA;
1498 using gl::GL_SRC0_ALPHA;
1499 using gl::GL_SOURCE1_ALPHA;
1500 using gl::GL_SOURCE2_ALPHA;
1501 using gl::GL_SRC2_ALPHA;
1502 using gl::GL_OPERAND0_RGB;
1503 using gl::GL_OPERAND1_RGB;
1504 using gl::GL_OPERAND2_RGB;
1505 using gl::GL_OPERAND0_ALPHA;
1506 using gl::GL_OPERAND1_ALPHA;
1507 using gl::GL_OPERAND2_ALPHA;
1508 using gl::GL_PROGRAM_POINT_SIZE;
1509 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1510 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1511 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1512 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1513 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1514 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1515 using gl::GL_DOT3_RGB;
1516 using gl::GL_DOT3_RGBA;
1517 using gl::GL_STENCIL_BACK_FUNC;
1518 using gl::GL_STENCIL_BACK_FAIL;
1519 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1520 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1521 using gl::GL_MAX_DRAW_BUFFERS;
1522 using gl::GL_DRAW_BUFFER0;
1523 using gl::GL_DRAW_BUFFER1;
1524 using gl::GL_DRAW_BUFFER2;
1525 using gl::GL_DRAW_BUFFER3;
1526 using gl::GL_DRAW_BUFFER4;
1527 using gl::GL_DRAW_BUFFER5;
1528 using gl::GL_DRAW_BUFFER6;
1529 using gl::GL_DRAW_BUFFER7;
1530 using gl::GL_DRAW_BUFFER8;
1531 using gl::GL_DRAW_BUFFER9;
1532 using gl::GL_DRAW_BUFFER10;
1533 using gl::GL_DRAW_BUFFER11;
1534 using gl::GL_DRAW_BUFFER12;
1535 using gl::GL_DRAW_BUFFER13;
1536 using gl::GL_DRAW_BUFFER14;
1537 using gl::GL_DRAW_BUFFER15;
1538 using gl::GL_BLEND_EQUATION_ALPHA;
1539 using gl::GL_TEXTURE_DEPTH_SIZE;
1540 using gl::GL_DEPTH_TEXTURE_MODE;
1541 using gl::GL_COMPARE_REF_TO_TEXTURE;
1542 using gl::GL_COMPARE_R_TO_TEXTURE;
1543 using gl::GL_POINT_SPRITE;
1544 using gl::GL_COORD_REPLACE;
1545 using gl::GL_MAX_VERTEX_ATTRIBS;
1546 using gl::GL_MAX_TEXTURE_COORDS;
1547 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1548 using gl::GL_ARRAY_BUFFER_BINDING;
1549 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1550 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1551 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1552 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1553 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1554 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1555 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1556 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1557 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1558 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1559 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1560 using gl::GL_BUFFER_MAP_POINTER;
1561 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1562 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1563 using gl::GL_MAX_VARYING_COMPONENTS;
1564 using gl::GL_MAX_VARYING_FLOATS;
1565 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1566 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1567 using gl::GL_ACTIVE_PROGRAM_EXT;
1568 using gl::GL_CURRENT_PROGRAM;
1569 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1570 using gl::GL_STENCIL_BACK_REF;
1571 using gl::GL_STENCIL_BACK_VALUE_MASK;
1572 using gl::GL_STENCIL_BACK_WRITEMASK;
Definition: gl20/bitfield.h:10