glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl30/functions.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 #include <glbinding/gl/functions.h>
7 
8 
9 namespace gl30
10 {
11 
12 
13 using gl::glAccum;
14 using gl::glActiveTexture;
15 using gl::glAlphaFunc;
16 using gl::glAreTexturesResident;
17 using gl::glArrayElement;
18 using gl::glAttachShader;
19 using gl::glBegin;
20 using gl::glBeginConditionalRender;
21 using gl::glBeginQuery;
22 using gl::glBeginTransformFeedback;
23 using gl::glBindAttribLocation;
24 using gl::glBindBuffer;
25 using gl::glBindBufferBase;
26 using gl::glBindBufferRange;
27 using gl::glBindFragDataLocation;
28 using gl::glBindFramebuffer;
29 using gl::glBindRenderbuffer;
30 using gl::glBindTexture;
31 using gl::glBindVertexArray;
32 using gl::glBitmap;
33 using gl::glBlendColor;
34 using gl::glBlendEquation;
35 using gl::glBlendEquationSeparate;
36 using gl::glBlendFunc;
37 using gl::glBlendFuncSeparate;
38 using gl::glBlitFramebuffer;
39 using gl::glBufferData;
40 using gl::glBufferSubData;
41 using gl::glCallList;
42 using gl::glCallLists;
43 using gl::glCheckFramebufferStatus;
44 using gl::glClampColor;
45 using gl::glClear;
46 using gl::glClearAccum;
47 using gl::glClearBufferfi;
48 using gl::glClearBufferfv;
49 using gl::glClearBufferiv;
50 using gl::glClearBufferuiv;
51 using gl::glClearColor;
52 using gl::glClearDepth;
53 using gl::glClearIndex;
54 using gl::glClearStencil;
55 using gl::glClientActiveTexture;
56 using gl::glClipPlane;
57 using gl::glColor3b;
58 using gl::glColor3bv;
59 using gl::glColor3d;
60 using gl::glColor3dv;
61 using gl::glColor3f;
62 using gl::glColor3fv;
63 using gl::glColor3i;
64 using gl::glColor3iv;
65 using gl::glColor3s;
66 using gl::glColor3sv;
67 using gl::glColor3ub;
68 using gl::glColor3ubv;
69 using gl::glColor3ui;
70 using gl::glColor3uiv;
71 using gl::glColor3us;
72 using gl::glColor3usv;
73 using gl::glColor4b;
74 using gl::glColor4bv;
75 using gl::glColor4d;
76 using gl::glColor4dv;
77 using gl::glColor4f;
78 using gl::glColor4fv;
79 using gl::glColor4i;
80 using gl::glColor4iv;
81 using gl::glColor4s;
82 using gl::glColor4sv;
83 using gl::glColor4ub;
84 using gl::glColor4ubv;
85 using gl::glColor4ui;
86 using gl::glColor4uiv;
87 using gl::glColor4us;
88 using gl::glColor4usv;
89 using gl::glColorMask;
90 using gl::glColorMaski;
91 using gl::glColorMaterial;
92 using gl::glColorPointer;
93 using gl::glCompileShader;
94 using gl::glCompressedTexImage1D;
95 using gl::glCompressedTexImage2D;
96 using gl::glCompressedTexImage3D;
97 using gl::glCompressedTexSubImage1D;
98 using gl::glCompressedTexSubImage2D;
99 using gl::glCompressedTexSubImage3D;
100 using gl::glCopyPixels;
101 using gl::glCopyTexImage1D;
102 using gl::glCopyTexImage2D;
103 using gl::glCopyTexSubImage1D;
104 using gl::glCopyTexSubImage2D;
105 using gl::glCopyTexSubImage3D;
106 using gl::glCreateProgram;
107 using gl::glCreateShader;
108 using gl::glCullFace;
109 using gl::glDeleteBuffers;
110 using gl::glDeleteFramebuffers;
111 using gl::glDeleteLists;
112 using gl::glDeleteProgram;
113 using gl::glDeleteQueries;
114 using gl::glDeleteRenderbuffers;
115 using gl::glDeleteShader;
116 using gl::glDeleteTextures;
117 using gl::glDeleteVertexArrays;
118 using gl::glDepthFunc;
119 using gl::glDepthMask;
120 using gl::glDepthRange;
121 using gl::glDetachShader;
122 using gl::glDisable;
123 using gl::glDisableClientState;
124 using gl::glDisableVertexAttribArray;
125 using gl::glDisablei;
126 using gl::glDrawArrays;
127 using gl::glDrawBuffer;
128 using gl::glDrawBuffers;
129 using gl::glDrawElements;
130 using gl::glDrawPixels;
131 using gl::glDrawRangeElements;
132 using gl::glEdgeFlag;
133 using gl::glEdgeFlagPointer;
134 using gl::glEdgeFlagv;
135 using gl::glEnable;
136 using gl::glEnableClientState;
137 using gl::glEnableVertexAttribArray;
138 using gl::glEnablei;
139 using gl::glEnd;
140 using gl::glEndConditionalRender;
141 using gl::glEndList;
142 using gl::glEndQuery;
143 using gl::glEndTransformFeedback;
144 using gl::glEvalCoord1d;
145 using gl::glEvalCoord1dv;
146 using gl::glEvalCoord1f;
147 using gl::glEvalCoord1fv;
148 using gl::glEvalCoord2d;
149 using gl::glEvalCoord2dv;
150 using gl::glEvalCoord2f;
151 using gl::glEvalCoord2fv;
152 using gl::glEvalMesh1;
153 using gl::glEvalMesh2;
154 using gl::glEvalPoint1;
155 using gl::glEvalPoint2;
156 using gl::glFeedbackBuffer;
157 using gl::glFinish;
158 using gl::glFlush;
159 using gl::glFlushMappedBufferRange;
160 using gl::glFogCoordPointer;
161 using gl::glFogCoordd;
162 using gl::glFogCoorddv;
163 using gl::glFogCoordf;
164 using gl::glFogCoordfv;
165 using gl::glFogf;
166 using gl::glFogfv;
167 using gl::glFogi;
168 using gl::glFogiv;
169 using gl::glFramebufferRenderbuffer;
170 using gl::glFramebufferTexture1D;
171 using gl::glFramebufferTexture2D;
172 using gl::glFramebufferTexture3D;
173 using gl::glFramebufferTextureLayer;
174 using gl::glFrontFace;
175 using gl::glFrustum;
176 using gl::glGenBuffers;
177 using gl::glGenFramebuffers;
178 using gl::glGenLists;
179 using gl::glGenQueries;
180 using gl::glGenRenderbuffers;
181 using gl::glGenTextures;
182 using gl::glGenVertexArrays;
183 using gl::glGenerateMipmap;
184 using gl::glGetActiveAttrib;
185 using gl::glGetActiveUniform;
186 using gl::glGetAttachedShaders;
187 using gl::glGetAttribLocation;
188 using gl::glGetBooleani_v;
189 using gl::glGetBooleanv;
190 using gl::glGetBufferParameteriv;
191 using gl::glGetBufferPointerv;
192 using gl::glGetBufferSubData;
193 using gl::glGetClipPlane;
194 using gl::glGetCompressedTexImage;
195 using gl::glGetDoublev;
196 using gl::glGetError;
197 using gl::glGetFloatv;
198 using gl::glGetFragDataLocation;
199 using gl::glGetFramebufferAttachmentParameteriv;
200 using gl::glGetIntegeri_v;
201 using gl::glGetIntegerv;
202 using gl::glGetLightfv;
203 using gl::glGetLightiv;
204 using gl::glGetMapdv;
205 using gl::glGetMapfv;
206 using gl::glGetMapiv;
207 using gl::glGetMaterialfv;
208 using gl::glGetMaterialiv;
209 using gl::glGetPixelMapfv;
210 using gl::glGetPixelMapuiv;
211 using gl::glGetPixelMapusv;
212 using gl::glGetPointerv;
213 using gl::glGetPolygonStipple;
214 using gl::glGetProgramInfoLog;
215 using gl::glGetProgramiv;
216 using gl::glGetQueryObjectiv;
217 using gl::glGetQueryObjectuiv;
218 using gl::glGetQueryiv;
219 using gl::glGetRenderbufferParameteriv;
220 using gl::glGetShaderInfoLog;
221 using gl::glGetShaderSource;
222 using gl::glGetShaderiv;
223 using gl::glGetString;
224 using gl::glGetStringi;
225 using gl::glGetTexEnvfv;
226 using gl::glGetTexEnviv;
227 using gl::glGetTexGendv;
228 using gl::glGetTexGenfv;
229 using gl::glGetTexGeniv;
230 using gl::glGetTexImage;
231 using gl::glGetTexLevelParameterfv;
232 using gl::glGetTexLevelParameteriv;
233 using gl::glGetTexParameterIiv;
234 using gl::glGetTexParameterIuiv;
235 using gl::glGetTexParameterfv;
236 using gl::glGetTexParameteriv;
237 using gl::glGetTransformFeedbackVarying;
238 using gl::glGetUniformLocation;
239 using gl::glGetUniformfv;
240 using gl::glGetUniformiv;
241 using gl::glGetUniformuiv;
242 using gl::glGetVertexAttribIiv;
243 using gl::glGetVertexAttribIuiv;
244 using gl::glGetVertexAttribPointerv;
245 using gl::glGetVertexAttribdv;
246 using gl::glGetVertexAttribfv;
247 using gl::glGetVertexAttribiv;
248 using gl::glHint;
249 using gl::glIndexMask;
250 using gl::glIndexPointer;
251 using gl::glIndexd;
252 using gl::glIndexdv;
253 using gl::glIndexf;
254 using gl::glIndexfv;
255 using gl::glIndexi;
256 using gl::glIndexiv;
257 using gl::glIndexs;
258 using gl::glIndexsv;
259 using gl::glIndexub;
260 using gl::glIndexubv;
261 using gl::glInitNames;
262 using gl::glInterleavedArrays;
263 using gl::glIsBuffer;
264 using gl::glIsEnabled;
265 using gl::glIsEnabledi;
266 using gl::glIsFramebuffer;
267 using gl::glIsList;
268 using gl::glIsProgram;
269 using gl::glIsQuery;
270 using gl::glIsRenderbuffer;
271 using gl::glIsShader;
272 using gl::glIsTexture;
273 using gl::glIsVertexArray;
274 using gl::glLightModelf;
275 using gl::glLightModelfv;
276 using gl::glLightModeli;
277 using gl::glLightModeliv;
278 using gl::glLightf;
279 using gl::glLightfv;
280 using gl::glLighti;
281 using gl::glLightiv;
282 using gl::glLineStipple;
283 using gl::glLineWidth;
284 using gl::glLinkProgram;
285 using gl::glListBase;
286 using gl::glLoadIdentity;
287 using gl::glLoadMatrixd;
288 using gl::glLoadMatrixf;
289 using gl::glLoadName;
290 using gl::glLoadTransposeMatrixd;
291 using gl::glLoadTransposeMatrixf;
292 using gl::glLogicOp;
293 using gl::glMap1d;
294 using gl::glMap1f;
295 using gl::glMap2d;
296 using gl::glMap2f;
297 using gl::glMapBuffer;
298 using gl::glMapBufferRange;
299 using gl::glMapGrid1d;
300 using gl::glMapGrid1f;
301 using gl::glMapGrid2d;
302 using gl::glMapGrid2f;
303 using gl::glMaterialf;
304 using gl::glMaterialfv;
305 using gl::glMateriali;
306 using gl::glMaterialiv;
307 using gl::glMatrixMode;
308 using gl::glMultMatrixd;
309 using gl::glMultMatrixf;
310 using gl::glMultTransposeMatrixd;
311 using gl::glMultTransposeMatrixf;
312 using gl::glMultiDrawArrays;
313 using gl::glMultiDrawElements;
314 using gl::glMultiTexCoord1d;
315 using gl::glMultiTexCoord1dv;
316 using gl::glMultiTexCoord1f;
317 using gl::glMultiTexCoord1fv;
318 using gl::glMultiTexCoord1i;
319 using gl::glMultiTexCoord1iv;
320 using gl::glMultiTexCoord1s;
321 using gl::glMultiTexCoord1sv;
322 using gl::glMultiTexCoord2d;
323 using gl::glMultiTexCoord2dv;
324 using gl::glMultiTexCoord2f;
325 using gl::glMultiTexCoord2fv;
326 using gl::glMultiTexCoord2i;
327 using gl::glMultiTexCoord2iv;
328 using gl::glMultiTexCoord2s;
329 using gl::glMultiTexCoord2sv;
330 using gl::glMultiTexCoord3d;
331 using gl::glMultiTexCoord3dv;
332 using gl::glMultiTexCoord3f;
333 using gl::glMultiTexCoord3fv;
334 using gl::glMultiTexCoord3i;
335 using gl::glMultiTexCoord3iv;
336 using gl::glMultiTexCoord3s;
337 using gl::glMultiTexCoord3sv;
338 using gl::glMultiTexCoord4d;
339 using gl::glMultiTexCoord4dv;
340 using gl::glMultiTexCoord4f;
341 using gl::glMultiTexCoord4fv;
342 using gl::glMultiTexCoord4i;
343 using gl::glMultiTexCoord4iv;
344 using gl::glMultiTexCoord4s;
345 using gl::glMultiTexCoord4sv;
346 using gl::glNewList;
347 using gl::glNormal3b;
348 using gl::glNormal3bv;
349 using gl::glNormal3d;
350 using gl::glNormal3dv;
351 using gl::glNormal3f;
352 using gl::glNormal3fv;
353 using gl::glNormal3i;
354 using gl::glNormal3iv;
355 using gl::glNormal3s;
356 using gl::glNormal3sv;
357 using gl::glNormalPointer;
358 using gl::glOrtho;
359 using gl::glPassThrough;
360 using gl::glPixelMapfv;
361 using gl::glPixelMapuiv;
362 using gl::glPixelMapusv;
363 using gl::glPixelStoref;
364 using gl::glPixelStorei;
365 using gl::glPixelTransferf;
366 using gl::glPixelTransferi;
367 using gl::glPixelZoom;
368 using gl::glPointParameterf;
369 using gl::glPointParameterfv;
370 using gl::glPointParameteri;
371 using gl::glPointParameteriv;
372 using gl::glPointSize;
373 using gl::glPolygonMode;
374 using gl::glPolygonOffset;
375 using gl::glPolygonStipple;
376 using gl::glPopAttrib;
377 using gl::glPopClientAttrib;
378 using gl::glPopMatrix;
379 using gl::glPopName;
380 using gl::glPrioritizeTextures;
381 using gl::glPushAttrib;
382 using gl::glPushClientAttrib;
383 using gl::glPushMatrix;
384 using gl::glPushName;
385 using gl::glRasterPos2d;
386 using gl::glRasterPos2dv;
387 using gl::glRasterPos2f;
388 using gl::glRasterPos2fv;
389 using gl::glRasterPos2i;
390 using gl::glRasterPos2iv;
391 using gl::glRasterPos2s;
392 using gl::glRasterPos2sv;
393 using gl::glRasterPos3d;
394 using gl::glRasterPos3dv;
395 using gl::glRasterPos3f;
396 using gl::glRasterPos3fv;
397 using gl::glRasterPos3i;
398 using gl::glRasterPos3iv;
399 using gl::glRasterPos3s;
400 using gl::glRasterPos3sv;
401 using gl::glRasterPos4d;
402 using gl::glRasterPos4dv;
403 using gl::glRasterPos4f;
404 using gl::glRasterPos4fv;
405 using gl::glRasterPos4i;
406 using gl::glRasterPos4iv;
407 using gl::glRasterPos4s;
408 using gl::glRasterPos4sv;
409 using gl::glReadBuffer;
410 using gl::glReadPixels;
411 using gl::glRectd;
412 using gl::glRectdv;
413 using gl::glRectf;
414 using gl::glRectfv;
415 using gl::glRecti;
416 using gl::glRectiv;
417 using gl::glRects;
418 using gl::glRectsv;
419 using gl::glRenderMode;
420 using gl::glRenderbufferStorage;
421 using gl::glRenderbufferStorageMultisample;
422 using gl::glRotated;
423 using gl::glRotatef;
424 using gl::glSampleCoverage;
425 using gl::glScaled;
426 using gl::glScalef;
427 using gl::glScissor;
428 using gl::glSecondaryColor3b;
429 using gl::glSecondaryColor3bv;
430 using gl::glSecondaryColor3d;
431 using gl::glSecondaryColor3dv;
432 using gl::glSecondaryColor3f;
433 using gl::glSecondaryColor3fv;
434 using gl::glSecondaryColor3i;
435 using gl::glSecondaryColor3iv;
436 using gl::glSecondaryColor3s;
437 using gl::glSecondaryColor3sv;
438 using gl::glSecondaryColor3ub;
439 using gl::glSecondaryColor3ubv;
440 using gl::glSecondaryColor3ui;
441 using gl::glSecondaryColor3uiv;
442 using gl::glSecondaryColor3us;
443 using gl::glSecondaryColor3usv;
444 using gl::glSecondaryColorPointer;
445 using gl::glSelectBuffer;
446 using gl::glShadeModel;
447 using gl::glShaderSource;
448 using gl::glStencilFunc;
449 using gl::glStencilFuncSeparate;
450 using gl::glStencilMask;
451 using gl::glStencilMaskSeparate;
452 using gl::glStencilOp;
453 using gl::glStencilOpSeparate;
454 using gl::glTexCoord1d;
455 using gl::glTexCoord1dv;
456 using gl::glTexCoord1f;
457 using gl::glTexCoord1fv;
458 using gl::glTexCoord1i;
459 using gl::glTexCoord1iv;
460 using gl::glTexCoord1s;
461 using gl::glTexCoord1sv;
462 using gl::glTexCoord2d;
463 using gl::glTexCoord2dv;
464 using gl::glTexCoord2f;
465 using gl::glTexCoord2fv;
466 using gl::glTexCoord2i;
467 using gl::glTexCoord2iv;
468 using gl::glTexCoord2s;
469 using gl::glTexCoord2sv;
470 using gl::glTexCoord3d;
471 using gl::glTexCoord3dv;
472 using gl::glTexCoord3f;
473 using gl::glTexCoord3fv;
474 using gl::glTexCoord3i;
475 using gl::glTexCoord3iv;
476 using gl::glTexCoord3s;
477 using gl::glTexCoord3sv;
478 using gl::glTexCoord4d;
479 using gl::glTexCoord4dv;
480 using gl::glTexCoord4f;
481 using gl::glTexCoord4fv;
482 using gl::glTexCoord4i;
483 using gl::glTexCoord4iv;
484 using gl::glTexCoord4s;
485 using gl::glTexCoord4sv;
486 using gl::glTexCoordPointer;
487 using gl::glTexEnvf;
488 using gl::glTexEnvfv;
489 using gl::glTexEnvi;
490 using gl::glTexEnviv;
491 using gl::glTexGend;
492 using gl::glTexGendv;
493 using gl::glTexGenf;
494 using gl::glTexGenfv;
495 using gl::glTexGeni;
496 using gl::glTexGeniv;
497 using gl::glTexImage1D;
498 using gl::glTexImage2D;
499 using gl::glTexImage3D;
500 using gl::glTexParameterIiv;
501 using gl::glTexParameterIuiv;
502 using gl::glTexParameterf;
503 using gl::glTexParameterfv;
504 using gl::glTexParameteri;
505 using gl::glTexParameteriv;
506 using gl::glTexSubImage1D;
507 using gl::glTexSubImage2D;
508 using gl::glTexSubImage3D;
509 using gl::glTransformFeedbackVaryings;
510 using gl::glTranslated;
511 using gl::glTranslatef;
512 using gl::glUniform1f;
513 using gl::glUniform1fv;
514 using gl::glUniform1i;
515 using gl::glUniform1iv;
516 using gl::glUniform1ui;
517 using gl::glUniform1uiv;
518 using gl::glUniform2f;
519 using gl::glUniform2fv;
520 using gl::glUniform2i;
521 using gl::glUniform2iv;
522 using gl::glUniform2ui;
523 using gl::glUniform2uiv;
524 using gl::glUniform3f;
525 using gl::glUniform3fv;
526 using gl::glUniform3i;
527 using gl::glUniform3iv;
528 using gl::glUniform3ui;
529 using gl::glUniform3uiv;
530 using gl::glUniform4f;
531 using gl::glUniform4fv;
532 using gl::glUniform4i;
533 using gl::glUniform4iv;
534 using gl::glUniform4ui;
535 using gl::glUniform4uiv;
536 using gl::glUniformMatrix2fv;
537 using gl::glUniformMatrix2x3fv;
538 using gl::glUniformMatrix2x4fv;
539 using gl::glUniformMatrix3fv;
540 using gl::glUniformMatrix3x2fv;
541 using gl::glUniformMatrix3x4fv;
542 using gl::glUniformMatrix4fv;
543 using gl::glUniformMatrix4x2fv;
544 using gl::glUniformMatrix4x3fv;
545 using gl::glUnmapBuffer;
546 using gl::glUseProgram;
547 using gl::glValidateProgram;
548 using gl::glVertex2d;
549 using gl::glVertex2dv;
550 using gl::glVertex2f;
551 using gl::glVertex2fv;
552 using gl::glVertex2i;
553 using gl::glVertex2iv;
554 using gl::glVertex2s;
555 using gl::glVertex2sv;
556 using gl::glVertex3d;
557 using gl::glVertex3dv;
558 using gl::glVertex3f;
559 using gl::glVertex3fv;
560 using gl::glVertex3i;
561 using gl::glVertex3iv;
562 using gl::glVertex3s;
563 using gl::glVertex3sv;
564 using gl::glVertex4d;
565 using gl::glVertex4dv;
566 using gl::glVertex4f;
567 using gl::glVertex4fv;
568 using gl::glVertex4i;
569 using gl::glVertex4iv;
570 using gl::glVertex4s;
571 using gl::glVertex4sv;
572 using gl::glVertexAttrib1d;
573 using gl::glVertexAttrib1dv;
574 using gl::glVertexAttrib1f;
575 using gl::glVertexAttrib1fv;
576 using gl::glVertexAttrib1s;
577 using gl::glVertexAttrib1sv;
578 using gl::glVertexAttrib2d;
579 using gl::glVertexAttrib2dv;
580 using gl::glVertexAttrib2f;
581 using gl::glVertexAttrib2fv;
582 using gl::glVertexAttrib2s;
583 using gl::glVertexAttrib2sv;
584 using gl::glVertexAttrib3d;
585 using gl::glVertexAttrib3dv;
586 using gl::glVertexAttrib3f;
587 using gl::glVertexAttrib3fv;
588 using gl::glVertexAttrib3s;
589 using gl::glVertexAttrib3sv;
590 using gl::glVertexAttrib4Nbv;
591 using gl::glVertexAttrib4Niv;
592 using gl::glVertexAttrib4Nsv;
593 using gl::glVertexAttrib4Nub;
594 using gl::glVertexAttrib4Nubv;
595 using gl::glVertexAttrib4Nuiv;
596 using gl::glVertexAttrib4Nusv;
597 using gl::glVertexAttrib4bv;
598 using gl::glVertexAttrib4d;
599 using gl::glVertexAttrib4dv;
600 using gl::glVertexAttrib4f;
601 using gl::glVertexAttrib4fv;
602 using gl::glVertexAttrib4iv;
603 using gl::glVertexAttrib4s;
604 using gl::glVertexAttrib4sv;
605 using gl::glVertexAttrib4ubv;
606 using gl::glVertexAttrib4uiv;
607 using gl::glVertexAttrib4usv;
608 using gl::glVertexAttribI1i;
609 using gl::glVertexAttribI1iv;
610 using gl::glVertexAttribI1ui;
611 using gl::glVertexAttribI1uiv;
612 using gl::glVertexAttribI2i;
613 using gl::glVertexAttribI2iv;
614 using gl::glVertexAttribI2ui;
615 using gl::glVertexAttribI2uiv;
616 using gl::glVertexAttribI3i;
617 using gl::glVertexAttribI3iv;
618 using gl::glVertexAttribI3ui;
619 using gl::glVertexAttribI3uiv;
620 using gl::glVertexAttribI4bv;
621 using gl::glVertexAttribI4i;
622 using gl::glVertexAttribI4iv;
623 using gl::glVertexAttribI4sv;
624 using gl::glVertexAttribI4ubv;
625 using gl::glVertexAttribI4ui;
626 using gl::glVertexAttribI4uiv;
627 using gl::glVertexAttribI4usv;
628 using gl::glVertexAttribIPointer;
629 using gl::glVertexAttribPointer;
630 using gl::glVertexPointer;
631 using gl::glViewport;
632 using gl::glWindowPos2d;
633 using gl::glWindowPos2dv;
634 using gl::glWindowPos2f;
635 using gl::glWindowPos2fv;
636 using gl::glWindowPos2i;
637 using gl::glWindowPos2iv;
638 using gl::glWindowPos2s;
639 using gl::glWindowPos2sv;
640 using gl::glWindowPos3d;
641 using gl::glWindowPos3dv;
642 using gl::glWindowPos3f;
643 using gl::glWindowPos3fv;
644 using gl::glWindowPos3i;
645 using gl::glWindowPos3iv;
646 using gl::glWindowPos3s;
647 using gl::glWindowPos3sv;
648 
649 
650 } // namespace gl30
Definition: gl30/bitfield.h:10