glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl31ext/bitfield.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/bitfield.h>
8 
9 
10 namespace gl31ext
11 {
12 
13 
14 // import bitfields to namespace
15 using gl::GL_NONE_BIT;
16 using gl::GL_PERFQUERY_SINGLE_CONTEXT_INTEL;
17 using gl::GL_UNUSED_BIT;
18 using gl::GL_2X_BIT_ATI;
19 using gl::GL_CONTEXT_CORE_PROFILE_BIT;
20 using gl::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL;
21 using gl::GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD;
22 using gl::GL_RED_BIT_ATI;
23 using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
24 using gl::GL_SYNC_FLUSH_COMMANDS_BIT_APPLE;
25 using gl::GL_TEXTURE_DEFORMATION_BIT_SGIX;
26 using gl::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD;
27 using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
28 using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT;
29 using gl::GL_VERTEX_SHADER_BIT;
30 using gl::GL_VERTEX_SHADER_BIT_EXT;
31 using gl::GL_4X_BIT_ATI;
32 using gl::GL_COMP_BIT_ATI;
33 using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
34 using gl::GL_CONTEXT_FLAG_DEBUG_BIT;
35 using gl::GL_ELEMENT_ARRAY_BARRIER_BIT;
36 using gl::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT;
37 using gl::GL_FRAGMENT_SHADER_BIT;
38 using gl::GL_FRAGMENT_SHADER_BIT_EXT;
39 using gl::GL_GEOMETRY_DEFORMATION_BIT_SGIX;
40 using gl::GL_GREEN_BIT_ATI;
41 using gl::GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD;
42 using gl::GL_8X_BIT_ATI;
43 using gl::GL_BLUE_BIT_ATI;
44 using gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT;
45 using gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
46 using gl::GL_GEOMETRY_SHADER_BIT;
47 using gl::GL_GEOMETRY_SHADER_BIT_EXT;
48 using gl::GL_GEOMETRY_SHADER_BIT_OES;
49 using gl::GL_NEGATE_BIT_ATI;
50 using gl::GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD;
51 using gl::GL_UNIFORM_BARRIER_BIT;
52 using gl::GL_UNIFORM_BARRIER_BIT_EXT;
53 using gl::GL_VERTEX23_BIT_PGI;
54 using gl::GL_BIAS_BIT_ATI;
55 using gl::GL_CONTEXT_FLAG_NO_ERROR_BIT;
56 using gl::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
57 using gl::GL_HALF_BIT_ATI;
58 using gl::GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD;
59 using gl::GL_TESS_CONTROL_SHADER_BIT;
60 using gl::GL_TESS_CONTROL_SHADER_BIT_EXT;
61 using gl::GL_TESS_CONTROL_SHADER_BIT_OES;
62 using gl::GL_TEXTURE_FETCH_BARRIER_BIT;
63 using gl::GL_TEXTURE_FETCH_BARRIER_BIT_EXT;
64 using gl::GL_VERTEX4_BIT_PGI;
65 using gl::GL_QUARTER_BIT_ATI;
66 using gl::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV;
67 using gl::GL_TESS_EVALUATION_SHADER_BIT;
68 using gl::GL_TESS_EVALUATION_SHADER_BIT_EXT;
69 using gl::GL_TESS_EVALUATION_SHADER_BIT_OES;
70 using gl::GL_COMPUTE_SHADER_BIT;
71 using gl::GL_EIGHTH_BIT_ATI;
72 using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
73 using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT;
74 using gl::GL_COMMAND_BARRIER_BIT;
75 using gl::GL_COMMAND_BARRIER_BIT_EXT;
76 using gl::GL_SATURATE_BIT_ATI;
77 using gl::GL_PIXEL_BUFFER_BARRIER_BIT;
78 using gl::GL_PIXEL_BUFFER_BARRIER_BIT_EXT;
79 using gl::GL_TEXTURE_UPDATE_BARRIER_BIT;
80 using gl::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT;
81 using gl::GL_BUFFER_UPDATE_BARRIER_BIT;
82 using gl::GL_BUFFER_UPDATE_BARRIER_BIT_EXT;
83 using gl::GL_FRAMEBUFFER_BARRIER_BIT;
84 using gl::GL_FRAMEBUFFER_BARRIER_BIT_EXT;
85 using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
86 using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT;
87 using gl::GL_ATOMIC_COUNTER_BARRIER_BIT;
88 using gl::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT;
89 using gl::GL_SHADER_STORAGE_BARRIER_BIT;
90 using gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
91 using gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT;
92 using gl::GL_COVERAGE_BUFFER_BIT_NV;
93 using gl::GL_QUERY_BUFFER_BARRIER_BIT;
94 using gl::GL_MAP_READ_BIT_EXT;
95 using gl::GL_COLOR3_BIT_PGI;
96 using gl::GL_FONT_X_MIN_BOUNDS_BIT_NV;
97 using gl::GL_MAP_WRITE_BIT_EXT;
98 using gl::GL_COLOR4_BIT_PGI;
99 using gl::GL_FONT_Y_MIN_BOUNDS_BIT_NV;
100 using gl::GL_MAP_INVALIDATE_RANGE_BIT_EXT;
101 using gl::GL_EDGEFLAG_BIT_PGI;
102 using gl::GL_FONT_X_MAX_BOUNDS_BIT_NV;
103 using gl::GL_MAP_INVALIDATE_BUFFER_BIT_EXT;
104 using gl::GL_FONT_Y_MAX_BOUNDS_BIT_NV;
105 using gl::GL_INDEX_BIT_PGI;
106 using gl::GL_MAP_FLUSH_EXPLICIT_BIT_EXT;
107 using gl::GL_FONT_UNITS_PER_EM_BIT_NV;
108 using gl::GL_MAT_AMBIENT_BIT_PGI;
109 using gl::GL_MAP_UNSYNCHRONIZED_BIT_EXT;
110 using gl::GL_FONT_ASCENDER_BIT_NV;
111 using gl::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI;
112 using gl::GL_MAP_PERSISTENT_BIT;
113 using gl::GL_MAP_PERSISTENT_BIT_EXT;
114 using gl::GL_FONT_DESCENDER_BIT_NV;
115 using gl::GL_MAT_DIFFUSE_BIT_PGI;
116 using gl::GL_MAP_COHERENT_BIT;
117 using gl::GL_MAP_COHERENT_BIT_EXT;
118 using gl::GL_FONT_HEIGHT_BIT_NV;
119 using gl::GL_MAT_EMISSION_BIT_PGI;
120 using gl::GL_BOLD_BIT_NV;
121 using gl::GL_GLYPH_WIDTH_BIT_NV;
122 using gl::GL_DYNAMIC_STORAGE_BIT;
123 using gl::GL_DYNAMIC_STORAGE_BIT_EXT;
124 using gl::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV;
125 using gl::GL_MAT_COLOR_INDEXES_BIT_PGI;
126 using gl::GL_GLYPH_HEIGHT_BIT_NV;
127 using gl::GL_ITALIC_BIT_NV;
128 using gl::GL_CLIENT_STORAGE_BIT;
129 using gl::GL_CLIENT_STORAGE_BIT_EXT;
130 using gl::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV;
131 using gl::GL_MAT_SHININESS_BIT_PGI;
132 using gl::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV;
133 using gl::GL_SPARSE_STORAGE_BIT_ARB;
134 using gl::GL_FONT_UNDERLINE_POSITION_BIT_NV;
135 using gl::GL_MAT_SPECULAR_BIT_PGI;
136 using gl::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV;
137 using gl::GL_LGPU_SEPARATE_STORAGE_BIT_NVX;
138 using gl::GL_PER_GPU_STORAGE_BIT_NV;
139 using gl::GL_FONT_UNDERLINE_THICKNESS_BIT_NV;
140 using gl::GL_NORMAL_BIT_PGI;
141 using gl::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV;
142 using gl::GL_GLYPH_HAS_KERNING_BIT_NV;
143 using gl::GL_FONT_HAS_KERNING_BIT_NV;
144 using gl::GL_TEXCOORD1_BIT_PGI;
145 using gl::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV;
146 using gl::GL_EXTERNAL_STORAGE_BIT_NVX;
147 using gl::GL_FONT_NUM_GLYPH_INDICES_BIT_NV;
148 using gl::GL_MULTISAMPLE_BIT_3DFX;
149 using gl::GL_MULTISAMPLE_BIT_ARB;
150 using gl::GL_MULTISAMPLE_BIT_EXT;
151 using gl::GL_TEXCOORD2_BIT_PGI;
152 using gl::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV;
153 using gl::GL_TEXCOORD3_BIT_PGI;
154 using gl::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV;
155 using gl::GL_TEXCOORD4_BIT_PGI;
156 using gl::GL_ALL_BARRIER_BITS;
157 using gl::GL_ALL_BARRIER_BITS_EXT;
158 using gl::GL_ALL_SHADER_BITS;
159 using gl::GL_ALL_SHADER_BITS_EXT;
160 using gl::GL_QUERY_ALL_EVENT_BITS_AMD;
161 
162 
163 
164 } // namespace gl31ext
Definition: gl31ext/bitfield.h:10