glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl33core/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl33core
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AlphaFunction
18 
19 using gl::GL_NEVER;
20 using gl::GL_LESS;
21 using gl::GL_EQUAL;
22 using gl::GL_LEQUAL;
23 using gl::GL_GREATER;
24 using gl::GL_NOTEQUAL;
25 using gl::GL_GEQUAL;
26 using gl::GL_ALWAYS;
27 
28 // AttributeType
29 
30 using gl::GL_FLOAT_VEC2;
31 using gl::GL_FLOAT_VEC3;
32 using gl::GL_FLOAT_VEC4;
33 using gl::GL_INT_VEC2;
34 using gl::GL_INT_VEC3;
35 using gl::GL_INT_VEC4;
36 using gl::GL_BOOL;
37 using gl::GL_BOOL_VEC2;
38 using gl::GL_BOOL_VEC3;
39 using gl::GL_BOOL_VEC4;
40 using gl::GL_FLOAT_MAT2;
41 using gl::GL_FLOAT_MAT3;
42 using gl::GL_FLOAT_MAT4;
43 using gl::GL_SAMPLER_1D;
44 using gl::GL_SAMPLER_2D;
45 using gl::GL_SAMPLER_3D;
46 using gl::GL_SAMPLER_CUBE;
47 using gl::GL_SAMPLER_1D_SHADOW;
48 using gl::GL_SAMPLER_2D_SHADOW;
49 using gl::GL_SAMPLER_2D_RECT;
50 using gl::GL_SAMPLER_2D_RECT_SHADOW;
51 using gl::GL_FLOAT_MAT2x3;
52 using gl::GL_FLOAT_MAT2x4;
53 using gl::GL_FLOAT_MAT3x2;
54 using gl::GL_FLOAT_MAT3x4;
55 using gl::GL_FLOAT_MAT4x2;
56 using gl::GL_FLOAT_MAT4x3;
57 
58 // BlendEquationModeEXT
59 
60 using gl::GL_FUNC_ADD;
61 using gl::GL_FUNC_SUBTRACT;
62 using gl::GL_FUNC_REVERSE_SUBTRACT;
63 
64 // BlendingFactor
65 
66 using gl::GL_ZERO;
67 using gl::GL_SRC_COLOR;
68 using gl::GL_ONE_MINUS_SRC_COLOR;
69 using gl::GL_SRC_ALPHA;
70 using gl::GL_ONE_MINUS_SRC_ALPHA;
71 using gl::GL_DST_ALPHA;
72 using gl::GL_ONE_MINUS_DST_ALPHA;
73 using gl::GL_DST_COLOR;
74 using gl::GL_ONE_MINUS_DST_COLOR;
75 using gl::GL_SRC_ALPHA_SATURATE;
76 using gl::GL_CONSTANT_COLOR;
77 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
78 using gl::GL_CONSTANT_ALPHA;
79 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
80 using gl::GL_SRC1_ALPHA;
81 using gl::GL_SRC1_COLOR;
82 using gl::GL_ONE_MINUS_SRC1_COLOR;
83 using gl::GL_ONE_MINUS_SRC1_ALPHA;
84 using gl::GL_ONE;
85 
86 // BlitFramebufferFilter
87 
88 using gl::GL_NEAREST;
89 using gl::GL_LINEAR;
90 
91 // Buffer
92 
93 using gl::GL_COLOR;
94 using gl::GL_DEPTH;
95 using gl::GL_STENCIL;
96 
97 // BufferAccessARB
98 
99 using gl::GL_READ_ONLY;
100 using gl::GL_WRITE_ONLY;
101 using gl::GL_READ_WRITE;
102 
103 // BufferStorageTarget
104 
105 using gl::GL_ARRAY_BUFFER;
106 using gl::GL_ELEMENT_ARRAY_BUFFER;
107 using gl::GL_PIXEL_PACK_BUFFER;
108 using gl::GL_PIXEL_UNPACK_BUFFER;
109 using gl::GL_UNIFORM_BUFFER;
110 using gl::GL_TEXTURE_BUFFER;
111 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
112 using gl::GL_COPY_READ_BUFFER;
113 using gl::GL_COPY_WRITE_BUFFER;
114 
115 // BufferTargetARB
116 
117 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
118 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
119 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
120 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
121 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
122 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
123 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
124 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
125 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
126 
127 // BufferUsageARB
128 
129 using gl::GL_STREAM_DRAW;
130 using gl::GL_STREAM_READ;
131 using gl::GL_STREAM_COPY;
132 using gl::GL_STATIC_DRAW;
133 using gl::GL_STATIC_READ;
134 using gl::GL_STATIC_COPY;
135 using gl::GL_DYNAMIC_DRAW;
136 using gl::GL_DYNAMIC_READ;
137 using gl::GL_DYNAMIC_COPY;
138 
139 // CheckFramebufferStatusTarget
140 
141 using gl::GL_READ_FRAMEBUFFER;
142 using gl::GL_DRAW_FRAMEBUFFER;
143 using gl::GL_FRAMEBUFFER;
144 
145 // ClipControlOrigin
146 
147 using gl::GL_LOWER_LEFT;
148 using gl::GL_UPPER_LEFT;
149 
150 // ClipPlaneName
151 
152 using gl::GL_CLIP_DISTANCE0;
153 using gl::GL_CLIP_DISTANCE1;
154 using gl::GL_CLIP_DISTANCE2;
155 using gl::GL_CLIP_DISTANCE3;
156 using gl::GL_CLIP_DISTANCE4;
157 using gl::GL_CLIP_DISTANCE5;
158 using gl::GL_CLIP_DISTANCE6;
159 using gl::GL_CLIP_DISTANCE7;
160 
161 // ColorBuffer
162 
163 using gl::GL_NONE;
164 using gl::GL_FRONT_LEFT;
165 using gl::GL_FRONT_RIGHT;
166 using gl::GL_BACK_LEFT;
167 using gl::GL_BACK_RIGHT;
168 using gl::GL_FRONT;
169 using gl::GL_BACK;
170 using gl::GL_LEFT;
171 using gl::GL_RIGHT;
172 using gl::GL_FRONT_AND_BACK;
173 using gl::GL_COLOR_ATTACHMENT0;
174 using gl::GL_COLOR_ATTACHMENT1;
175 using gl::GL_COLOR_ATTACHMENT2;
176 using gl::GL_COLOR_ATTACHMENT3;
177 using gl::GL_COLOR_ATTACHMENT4;
178 using gl::GL_COLOR_ATTACHMENT5;
179 using gl::GL_COLOR_ATTACHMENT6;
180 using gl::GL_COLOR_ATTACHMENT7;
181 using gl::GL_COLOR_ATTACHMENT8;
182 using gl::GL_COLOR_ATTACHMENT9;
183 using gl::GL_COLOR_ATTACHMENT10;
184 using gl::GL_COLOR_ATTACHMENT11;
185 using gl::GL_COLOR_ATTACHMENT12;
186 using gl::GL_COLOR_ATTACHMENT13;
187 using gl::GL_COLOR_ATTACHMENT14;
188 using gl::GL_COLOR_ATTACHMENT15;
189 using gl::GL_COLOR_ATTACHMENT16;
190 using gl::GL_COLOR_ATTACHMENT17;
191 using gl::GL_COLOR_ATTACHMENT18;
192 using gl::GL_COLOR_ATTACHMENT19;
193 using gl::GL_COLOR_ATTACHMENT20;
194 using gl::GL_COLOR_ATTACHMENT21;
195 using gl::GL_COLOR_ATTACHMENT22;
196 using gl::GL_COLOR_ATTACHMENT23;
197 using gl::GL_COLOR_ATTACHMENT24;
198 using gl::GL_COLOR_ATTACHMENT25;
199 using gl::GL_COLOR_ATTACHMENT26;
200 using gl::GL_COLOR_ATTACHMENT27;
201 using gl::GL_COLOR_ATTACHMENT28;
202 using gl::GL_COLOR_ATTACHMENT29;
203 using gl::GL_COLOR_ATTACHMENT30;
204 using gl::GL_COLOR_ATTACHMENT31;
205 
206 // ColorMaterialFace
207 
208 // using gl::GL_FRONT; // reuse ColorBuffer
209 // using gl::GL_BACK; // reuse ColorBuffer
210 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
211 
212 // ColorPointerType
213 
214 using gl::GL_BYTE;
215 using gl::GL_UNSIGNED_BYTE;
216 using gl::GL_SHORT;
217 using gl::GL_UNSIGNED_SHORT;
218 using gl::GL_INT;
219 using gl::GL_UNSIGNED_INT;
220 using gl::GL_FLOAT;
221 using gl::GL_DOUBLE;
222 
223 // CopyBufferSubDataTarget
224 
225 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
226 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
227 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
228 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
229 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
230 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
231 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
232 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
233 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
234 
235 // CullFaceMode
236 
237 // using gl::GL_FRONT; // reuse ColorBuffer
238 // using gl::GL_BACK; // reuse ColorBuffer
239 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
240 
241 // DebugSeverity
242 
243 using gl::GL_DONT_CARE;
244 
245 // DebugSource
246 
247 // using gl::GL_DONT_CARE; // reuse DebugSeverity
248 
249 // DebugType
250 
251 // using gl::GL_DONT_CARE; // reuse DebugSeverity
252 
253 // DepthFunction
254 
255 // using gl::GL_NEVER; // reuse AlphaFunction
256 // using gl::GL_LESS; // reuse AlphaFunction
257 // using gl::GL_EQUAL; // reuse AlphaFunction
258 // using gl::GL_LEQUAL; // reuse AlphaFunction
259 // using gl::GL_GREATER; // reuse AlphaFunction
260 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
261 // using gl::GL_GEQUAL; // reuse AlphaFunction
262 // using gl::GL_ALWAYS; // reuse AlphaFunction
263 
264 // DrawBufferMode
265 
266 // using gl::GL_NONE; // reuse ColorBuffer
267 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
268 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
269 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
270 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
271 // using gl::GL_FRONT; // reuse ColorBuffer
272 // using gl::GL_BACK; // reuse ColorBuffer
273 // using gl::GL_LEFT; // reuse ColorBuffer
274 // using gl::GL_RIGHT; // reuse ColorBuffer
275 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
276 
277 // DrawElementsType
278 
279 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
280 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
281 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
282 
283 // EnableCap
284 
285 using gl::GL_LINE_SMOOTH;
286 using gl::GL_POLYGON_SMOOTH;
287 using gl::GL_CULL_FACE;
288 using gl::GL_DEPTH_TEST;
289 using gl::GL_STENCIL_TEST;
290 using gl::GL_DITHER;
291 using gl::GL_BLEND;
292 using gl::GL_COLOR_LOGIC_OP;
293 using gl::GL_SCISSOR_TEST;
294 using gl::GL_TEXTURE_1D;
295 using gl::GL_TEXTURE_2D;
296 using gl::GL_POLYGON_OFFSET_POINT;
297 using gl::GL_POLYGON_OFFSET_LINE;
298 using gl::GL_POLYGON_OFFSET_FILL;
299 
300 // ErrorCode
301 
302 using gl::GL_NO_ERROR;
303 using gl::GL_INVALID_ENUM;
304 using gl::GL_INVALID_VALUE;
305 using gl::GL_INVALID_OPERATION;
306 using gl::GL_OUT_OF_MEMORY;
307 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
308 
309 // FogCoordinatePointerType
310 
311 // using gl::GL_FLOAT; // reuse ColorPointerType
312 // using gl::GL_DOUBLE; // reuse ColorPointerType
313 
314 // FogMode
315 
316 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
317 
318 // FogPointerTypeEXT
319 
320 // using gl::GL_FLOAT; // reuse ColorPointerType
321 // using gl::GL_DOUBLE; // reuse ColorPointerType
322 
323 // FogPointerTypeIBM
324 
325 // using gl::GL_FLOAT; // reuse ColorPointerType
326 // using gl::GL_DOUBLE; // reuse ColorPointerType
327 
328 // FramebufferAttachment
329 
330 using gl::GL_MAX_COLOR_ATTACHMENTS;
331 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
332 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
333 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
334 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
335 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
336 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
337 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
338 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
339 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
340 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
341 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
342 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
343 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
344 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
345 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
346 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
347 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
348 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
349 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
350 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
351 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
352 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
353 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
354 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
355 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
356 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
357 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
358 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
359 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
360 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
361 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
362 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
363 using gl::GL_DEPTH_ATTACHMENT;
364 
365 // FramebufferAttachmentParameterName
366 
367 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
368 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
369 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
370 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
371 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
372 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
373 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
374 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
375 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
376 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
377 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
378 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
379 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
380 
381 // FramebufferStatus
382 
383 using gl::GL_FRAMEBUFFER_UNDEFINED;
384 using gl::GL_FRAMEBUFFER_COMPLETE;
385 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
386 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
387 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
388 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
389 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
390 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
391 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
392 
393 // FramebufferTarget
394 
395 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
396 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
397 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
398 
399 // FrontFaceDirection
400 
401 using gl::GL_CW;
402 using gl::GL_CCW;
403 
404 // GetFramebufferParameter
405 
406 using gl::GL_DOUBLEBUFFER;
407 using gl::GL_STEREO;
408 using gl::GL_SAMPLE_BUFFERS;
409 using gl::GL_SAMPLES;
410 
411 // GetPName
412 
413 using gl::GL_POINT_SIZE;
414 using gl::GL_POINT_SIZE_RANGE;
415 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
416 using gl::GL_POINT_SIZE_GRANULARITY;
417 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
418 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
419 using gl::GL_LINE_WIDTH;
420 using gl::GL_LINE_WIDTH_RANGE;
421 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
422 using gl::GL_LINE_WIDTH_GRANULARITY;
423 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
424 using gl::GL_POLYGON_MODE;
425 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
426 // using gl::GL_CULL_FACE; // reuse EnableCap
427 using gl::GL_CULL_FACE_MODE;
428 using gl::GL_FRONT_FACE;
429 using gl::GL_DEPTH_RANGE;
430 // using gl::GL_DEPTH_TEST; // reuse EnableCap
431 using gl::GL_DEPTH_WRITEMASK;
432 using gl::GL_DEPTH_CLEAR_VALUE;
433 using gl::GL_DEPTH_FUNC;
434 // using gl::GL_STENCIL_TEST; // reuse EnableCap
435 using gl::GL_STENCIL_CLEAR_VALUE;
436 using gl::GL_STENCIL_FUNC;
437 using gl::GL_STENCIL_VALUE_MASK;
438 using gl::GL_STENCIL_FAIL;
439 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
440 using gl::GL_STENCIL_PASS_DEPTH_PASS;
441 using gl::GL_STENCIL_REF;
442 using gl::GL_STENCIL_WRITEMASK;
443 using gl::GL_VIEWPORT;
444 // using gl::GL_DITHER; // reuse EnableCap
445 using gl::GL_BLEND_DST;
446 using gl::GL_BLEND_SRC;
447 // using gl::GL_BLEND; // reuse EnableCap
448 using gl::GL_LOGIC_OP_MODE;
449 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
450 using gl::GL_DRAW_BUFFER;
451 using gl::GL_READ_BUFFER;
452 using gl::GL_SCISSOR_BOX;
453 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
454 using gl::GL_COLOR_CLEAR_VALUE;
455 using gl::GL_COLOR_WRITEMASK;
456 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
457 // using gl::GL_STEREO; // reuse GetFramebufferParameter
458 using gl::GL_LINE_SMOOTH_HINT;
459 using gl::GL_POLYGON_SMOOTH_HINT;
460 using gl::GL_UNPACK_SWAP_BYTES;
461 using gl::GL_UNPACK_LSB_FIRST;
462 using gl::GL_UNPACK_ROW_LENGTH;
463 using gl::GL_UNPACK_SKIP_ROWS;
464 using gl::GL_UNPACK_SKIP_PIXELS;
465 using gl::GL_UNPACK_ALIGNMENT;
466 using gl::GL_PACK_SWAP_BYTES;
467 using gl::GL_PACK_LSB_FIRST;
468 using gl::GL_PACK_ROW_LENGTH;
469 using gl::GL_PACK_SKIP_ROWS;
470 using gl::GL_PACK_SKIP_PIXELS;
471 using gl::GL_PACK_ALIGNMENT;
472 using gl::GL_MAX_CLIP_DISTANCES;
473 using gl::GL_MAX_TEXTURE_SIZE;
474 using gl::GL_MAX_VIEWPORT_DIMS;
475 using gl::GL_SUBPIXEL_BITS;
476 // using gl::GL_TEXTURE_1D; // reuse EnableCap
477 // using gl::GL_TEXTURE_2D; // reuse EnableCap
478 using gl::GL_POLYGON_OFFSET_UNITS;
479 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
480 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
481 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
482 using gl::GL_POLYGON_OFFSET_FACTOR;
483 using gl::GL_TEXTURE_BINDING_1D;
484 using gl::GL_TEXTURE_BINDING_2D;
485 using gl::GL_TEXTURE_BINDING_3D;
486 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
487 
488 // GetTextureParameter
489 
490 using gl::GL_TEXTURE_WIDTH;
491 using gl::GL_TEXTURE_HEIGHT;
492 using gl::GL_TEXTURE_INTERNAL_FORMAT;
493 using gl::GL_TEXTURE_BORDER_COLOR;
494 using gl::GL_TEXTURE_MAG_FILTER;
495 using gl::GL_TEXTURE_MIN_FILTER;
496 using gl::GL_TEXTURE_WRAP_S;
497 using gl::GL_TEXTURE_WRAP_T;
498 using gl::GL_TEXTURE_RED_SIZE;
499 using gl::GL_TEXTURE_GREEN_SIZE;
500 using gl::GL_TEXTURE_BLUE_SIZE;
501 using gl::GL_TEXTURE_ALPHA_SIZE;
502 
503 // GraphicsResetStatus
504 
505 // using gl::GL_NO_ERROR; // reuse ErrorCode
506 
507 // HintMode
508 
509 // using gl::GL_DONT_CARE; // reuse DebugSeverity
510 using gl::GL_FASTEST;
511 using gl::GL_NICEST;
512 
513 // HintTarget
514 
515 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
516 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
517 using gl::GL_TEXTURE_COMPRESSION_HINT;
518 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
519 
520 // IndexPointerType
521 
522 // using gl::GL_SHORT; // reuse ColorPointerType
523 // using gl::GL_INT; // reuse ColorPointerType
524 // using gl::GL_FLOAT; // reuse ColorPointerType
525 // using gl::GL_DOUBLE; // reuse ColorPointerType
526 
527 // InternalFormat
528 
529 using gl::GL_DEPTH_COMPONENT;
530 using gl::GL_RED;
531 using gl::GL_RGB;
532 using gl::GL_RGBA;
533 using gl::GL_R3_G3_B2;
534 using gl::GL_RGB4;
535 using gl::GL_RGB5;
536 using gl::GL_RGB8;
537 using gl::GL_RGB10;
538 using gl::GL_RGB12;
539 using gl::GL_RGB16;
540 using gl::GL_RGBA4;
541 using gl::GL_RGB5_A1;
542 using gl::GL_RGBA8;
543 using gl::GL_RGB10_A2;
544 using gl::GL_RGBA12;
545 using gl::GL_RGBA16;
546 using gl::GL_DEPTH_COMPONENT16;
547 using gl::GL_COMPRESSED_RED;
548 using gl::GL_COMPRESSED_RG;
549 using gl::GL_RG;
550 using gl::GL_R8;
551 using gl::GL_R16;
552 using gl::GL_RG8;
553 using gl::GL_RG16;
554 using gl::GL_R16F;
555 using gl::GL_R32F;
556 using gl::GL_RG16F;
557 using gl::GL_RG32F;
558 using gl::GL_R8I;
559 using gl::GL_R8UI;
560 using gl::GL_R16I;
561 using gl::GL_R16UI;
562 using gl::GL_R32I;
563 using gl::GL_R32UI;
564 using gl::GL_RG8I;
565 using gl::GL_RG8UI;
566 using gl::GL_RG16I;
567 using gl::GL_RG16UI;
568 using gl::GL_RG32I;
569 using gl::GL_RG32UI;
570 using gl::GL_COMPRESSED_RGB;
571 using gl::GL_COMPRESSED_RGBA;
572 using gl::GL_DEPTH_STENCIL;
573 using gl::GL_RGBA32F;
574 using gl::GL_RGBA16F;
575 using gl::GL_RGB16F;
576 using gl::GL_DEPTH24_STENCIL8;
577 using gl::GL_R11F_G11F_B10F;
578 using gl::GL_RGB9_E5;
579 using gl::GL_SRGB;
580 using gl::GL_SRGB8;
581 using gl::GL_SRGB_ALPHA;
582 using gl::GL_SRGB8_ALPHA8;
583 using gl::GL_COMPRESSED_SRGB;
584 using gl::GL_COMPRESSED_SRGB_ALPHA;
585 using gl::GL_DEPTH_COMPONENT32F;
586 using gl::GL_DEPTH32F_STENCIL8;
587 using gl::GL_RGBA32UI;
588 using gl::GL_RGB32UI;
589 using gl::GL_RGBA16UI;
590 using gl::GL_RGB16UI;
591 using gl::GL_RGBA8UI;
592 using gl::GL_RGB8UI;
593 using gl::GL_RGBA32I;
594 using gl::GL_RGB32I;
595 using gl::GL_RGBA16I;
596 using gl::GL_RGB16I;
597 using gl::GL_RGBA8I;
598 using gl::GL_RGB8I;
599 using gl::GL_COMPRESSED_RED_RGTC1;
600 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
601 using gl::GL_COMPRESSED_RG_RGTC2;
602 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
603 using gl::GL_R8_SNORM;
604 using gl::GL_RG8_SNORM;
605 using gl::GL_RGB8_SNORM;
606 using gl::GL_RGBA8_SNORM;
607 using gl::GL_R16_SNORM;
608 using gl::GL_RG16_SNORM;
609 using gl::GL_RGB16_SNORM;
610 using gl::GL_RGB10_A2UI;
611 
612 // InternalFormatPName
613 
614 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
615 using gl::GL_TEXTURE_COMPRESSED;
616 
617 // LightEnvModeSGIX
618 
619 using gl::GL_REPLACE;
620 
621 // ListNameType
622 
623 // using gl::GL_BYTE; // reuse ColorPointerType
624 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
625 // using gl::GL_SHORT; // reuse ColorPointerType
626 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
627 // using gl::GL_INT; // reuse ColorPointerType
628 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
629 // using gl::GL_FLOAT; // reuse ColorPointerType
630 
631 // LogicOp
632 
633 using gl::GL_CLEAR;
634 using gl::GL_AND;
635 using gl::GL_AND_REVERSE;
636 using gl::GL_COPY;
637 using gl::GL_AND_INVERTED;
638 using gl::GL_NOOP;
639 using gl::GL_XOR;
640 using gl::GL_OR;
641 using gl::GL_NOR;
642 using gl::GL_EQUIV;
643 using gl::GL_INVERT;
644 using gl::GL_OR_REVERSE;
645 using gl::GL_COPY_INVERTED;
646 using gl::GL_OR_INVERTED;
647 using gl::GL_NAND;
648 using gl::GL_SET;
649 
650 // MaterialFace
651 
652 // using gl::GL_FRONT; // reuse ColorBuffer
653 // using gl::GL_BACK; // reuse ColorBuffer
654 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
655 
656 // MatrixMode
657 
658 using gl::GL_TEXTURE;
659 
660 // MeshMode1
661 
662 using gl::GL_POINT;
663 using gl::GL_LINE;
664 
665 // MeshMode2
666 
667 // using gl::GL_POINT; // reuse MeshMode1
668 // using gl::GL_LINE; // reuse MeshMode1
669 using gl::GL_FILL;
670 
671 // NormalPointerType
672 
673 // using gl::GL_BYTE; // reuse ColorPointerType
674 // using gl::GL_SHORT; // reuse ColorPointerType
675 // using gl::GL_INT; // reuse ColorPointerType
676 // using gl::GL_FLOAT; // reuse ColorPointerType
677 // using gl::GL_DOUBLE; // reuse ColorPointerType
678 
679 // ObjectIdentifier
680 
681 // using gl::GL_TEXTURE; // reuse MatrixMode
682 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
683 using gl::GL_RENDERBUFFER;
684 
685 // PathFillMode
686 
687 // using gl::GL_INVERT; // reuse LogicOp
688 
689 // PathFontStyle
690 
691 // using gl::GL_NONE; // reuse ColorBuffer
692 
693 // PathGenMode
694 
695 // using gl::GL_NONE; // reuse ColorBuffer
696 
697 // PathTransformType
698 
699 // using gl::GL_NONE; // reuse ColorBuffer
700 
701 // PipelineParameterName
702 
703 using gl::GL_FRAGMENT_SHADER;
704 using gl::GL_VERTEX_SHADER;
705 using gl::GL_INFO_LOG_LENGTH;
706 using gl::GL_GEOMETRY_SHADER;
707 
708 // PixelCopyType
709 
710 // using gl::GL_COLOR; // reuse Buffer
711 // using gl::GL_DEPTH; // reuse Buffer
712 // using gl::GL_STENCIL; // reuse Buffer
713 
714 // PixelFormat
715 
716 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
717 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
718 using gl::GL_STENCIL_INDEX;
719 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
720 // using gl::GL_RED; // reuse InternalFormat
721 using gl::GL_GREEN;
722 using gl::GL_BLUE;
723 using gl::GL_ALPHA;
724 // using gl::GL_RGB; // reuse InternalFormat
725 // using gl::GL_RGBA; // reuse InternalFormat
726 
727 // PixelStoreParameter
728 
729 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
730 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
731 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
732 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
733 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
734 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
735 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
736 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
737 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
738 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
739 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
740 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
741 using gl::GL_PACK_SKIP_IMAGES;
742 using gl::GL_PACK_IMAGE_HEIGHT;
743 using gl::GL_UNPACK_SKIP_IMAGES;
744 using gl::GL_UNPACK_IMAGE_HEIGHT;
745 
746 // PixelTexGenMode
747 
748 // using gl::GL_NONE; // reuse ColorBuffer
749 // using gl::GL_RGB; // reuse InternalFormat
750 // using gl::GL_RGBA; // reuse InternalFormat
751 
752 // PixelType
753 
754 // using gl::GL_BYTE; // reuse ColorPointerType
755 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
756 // using gl::GL_SHORT; // reuse ColorPointerType
757 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
758 // using gl::GL_INT; // reuse ColorPointerType
759 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
760 // using gl::GL_FLOAT; // reuse ColorPointerType
761 using gl::GL_UNSIGNED_BYTE_3_3_2;
762 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
763 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
764 using gl::GL_UNSIGNED_INT_8_8_8_8;
765 using gl::GL_UNSIGNED_INT_10_10_10_2;
766 
767 // PointParameterNameSGIS
768 
769 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
770 
771 // PolygonMode
772 
773 // using gl::GL_POINT; // reuse MeshMode1
774 // using gl::GL_LINE; // reuse MeshMode1
775 // using gl::GL_FILL; // reuse MeshMode2
776 
777 // PrimitiveType
778 
779 using gl::GL_POINTS;
780 using gl::GL_LINES;
781 using gl::GL_LINE_LOOP;
782 using gl::GL_LINE_STRIP;
783 using gl::GL_TRIANGLES;
784 using gl::GL_TRIANGLE_STRIP;
785 using gl::GL_TRIANGLE_FAN;
786 using gl::GL_LINES_ADJACENCY;
787 using gl::GL_LINE_STRIP_ADJACENCY;
788 using gl::GL_TRIANGLES_ADJACENCY;
789 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
790 
791 // ProgramInterface
792 
793 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
794 
795 // ProgramPropertyARB
796 
797 using gl::GL_GEOMETRY_VERTICES_OUT;
798 using gl::GL_GEOMETRY_INPUT_TYPE;
799 using gl::GL_GEOMETRY_OUTPUT_TYPE;
800 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
801 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
802 using gl::GL_DELETE_STATUS;
803 using gl::GL_LINK_STATUS;
804 using gl::GL_VALIDATE_STATUS;
805 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
806 using gl::GL_ATTACHED_SHADERS;
807 using gl::GL_ACTIVE_UNIFORMS;
808 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
809 using gl::GL_ACTIVE_ATTRIBUTES;
810 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
811 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
812 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
813 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
814 
815 // QueryObjectParameterName
816 
817 using gl::GL_QUERY_RESULT;
818 using gl::GL_QUERY_RESULT_AVAILABLE;
819 
820 // QueryParameterName
821 
822 using gl::GL_QUERY_COUNTER_BITS;
823 using gl::GL_CURRENT_QUERY;
824 
825 // QueryTarget
826 
827 using gl::GL_TIME_ELAPSED;
828 using gl::GL_SAMPLES_PASSED;
829 using gl::GL_ANY_SAMPLES_PASSED;
830 using gl::GL_PRIMITIVES_GENERATED;
831 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
832 
833 // ReadBufferMode
834 
835 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
836 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
837 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
838 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
839 // using gl::GL_FRONT; // reuse ColorBuffer
840 // using gl::GL_BACK; // reuse ColorBuffer
841 // using gl::GL_LEFT; // reuse ColorBuffer
842 // using gl::GL_RIGHT; // reuse ColorBuffer
843 
844 // RenderbufferParameterName
845 
846 using gl::GL_RENDERBUFFER_SAMPLES;
847 using gl::GL_RENDERBUFFER_WIDTH;
848 using gl::GL_RENDERBUFFER_HEIGHT;
849 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
850 using gl::GL_RENDERBUFFER_RED_SIZE;
851 using gl::GL_RENDERBUFFER_GREEN_SIZE;
852 using gl::GL_RENDERBUFFER_BLUE_SIZE;
853 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
854 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
855 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
856 
857 // RenderbufferTarget
858 
859 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
860 
861 // SamplerParameterName
862 
863 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
864 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
865 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
866 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
867 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
868 using gl::GL_TEXTURE_WRAP_R;
869 using gl::GL_TEXTURE_MIN_LOD;
870 using gl::GL_TEXTURE_MAX_LOD;
871 using gl::GL_TEXTURE_COMPARE_MODE;
872 using gl::GL_TEXTURE_COMPARE_FUNC;
873 
874 // ShaderParameterName
875 
876 using gl::GL_SHADER_TYPE;
877 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
878 using gl::GL_COMPILE_STATUS;
879 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
880 using gl::GL_SHADER_SOURCE_LENGTH;
881 
882 // ShaderType
883 
884 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
885 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
886 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
887 
888 // StencilFaceDirection
889 
890 // using gl::GL_FRONT; // reuse ColorBuffer
891 // using gl::GL_BACK; // reuse ColorBuffer
892 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
893 
894 // StencilFunction
895 
896 // using gl::GL_NEVER; // reuse AlphaFunction
897 // using gl::GL_LESS; // reuse AlphaFunction
898 // using gl::GL_EQUAL; // reuse AlphaFunction
899 // using gl::GL_LEQUAL; // reuse AlphaFunction
900 // using gl::GL_GREATER; // reuse AlphaFunction
901 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
902 // using gl::GL_GEQUAL; // reuse AlphaFunction
903 // using gl::GL_ALWAYS; // reuse AlphaFunction
904 
905 // StencilOp
906 
907 // using gl::GL_ZERO; // reuse BlendingFactor
908 // using gl::GL_INVERT; // reuse LogicOp
909 using gl::GL_KEEP;
910 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
911 using gl::GL_INCR;
912 using gl::GL_DECR;
913 
914 // StringName
915 
916 using gl::GL_VENDOR;
917 using gl::GL_RENDERER;
918 using gl::GL_VERSION;
919 using gl::GL_EXTENSIONS;
920 using gl::GL_SHADING_LANGUAGE_VERSION;
921 
922 // SubroutineParameterName
923 
924 using gl::GL_UNIFORM_SIZE;
925 using gl::GL_UNIFORM_NAME_LENGTH;
926 
927 // SyncCondition
928 
929 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
930 
931 // SyncParameterName
932 
933 using gl::GL_OBJECT_TYPE;
934 using gl::GL_SYNC_CONDITION;
935 using gl::GL_SYNC_STATUS;
936 using gl::GL_SYNC_FLAGS;
937 
938 // SyncStatus
939 
940 using gl::GL_ALREADY_SIGNALED;
941 using gl::GL_TIMEOUT_EXPIRED;
942 using gl::GL_CONDITION_SATISFIED;
943 using gl::GL_WAIT_FAILED;
944 
945 // TexCoordPointerType
946 
947 // using gl::GL_SHORT; // reuse ColorPointerType
948 // using gl::GL_INT; // reuse ColorPointerType
949 // using gl::GL_FLOAT; // reuse ColorPointerType
950 // using gl::GL_DOUBLE; // reuse ColorPointerType
951 
952 // TextureEnvMode
953 
954 // using gl::GL_BLEND; // reuse EnableCap
955 
956 // TextureMagFilter
957 
958 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
959 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
960 
961 // TextureMinFilter
962 
963 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
964 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
965 using gl::GL_NEAREST_MIPMAP_NEAREST;
966 using gl::GL_LINEAR_MIPMAP_NEAREST;
967 using gl::GL_NEAREST_MIPMAP_LINEAR;
968 using gl::GL_LINEAR_MIPMAP_LINEAR;
969 
970 // TextureParameterName
971 
972 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
973 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
974 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
975 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
976 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
977 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
978 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
979 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
980 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
981 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
982 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
983 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
984 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
985 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
986 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
987 using gl::GL_TEXTURE_BASE_LEVEL;
988 using gl::GL_TEXTURE_MAX_LEVEL;
989 using gl::GL_TEXTURE_LOD_BIAS;
990 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
991 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
992 using gl::GL_TEXTURE_SWIZZLE_R;
993 using gl::GL_TEXTURE_SWIZZLE_G;
994 using gl::GL_TEXTURE_SWIZZLE_B;
995 using gl::GL_TEXTURE_SWIZZLE_A;
996 using gl::GL_TEXTURE_SWIZZLE_RGBA;
997 
998 // TextureTarget
999 
1000 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1001 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1002 using gl::GL_PROXY_TEXTURE_1D;
1003 using gl::GL_PROXY_TEXTURE_2D;
1004 using gl::GL_TEXTURE_3D;
1005 using gl::GL_PROXY_TEXTURE_3D;
1006 using gl::GL_TEXTURE_RECTANGLE;
1007 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1008 using gl::GL_TEXTURE_CUBE_MAP;
1009 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1010 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1011 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1012 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1013 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1014 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1015 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1016 using gl::GL_TEXTURE_1D_ARRAY;
1017 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1018 using gl::GL_TEXTURE_2D_ARRAY;
1019 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1020 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1021 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1022 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1023 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1024 
1025 // TextureUnit
1026 
1027 using gl::GL_TEXTURE0;
1028 using gl::GL_TEXTURE1;
1029 using gl::GL_TEXTURE2;
1030 using gl::GL_TEXTURE3;
1031 using gl::GL_TEXTURE4;
1032 using gl::GL_TEXTURE5;
1033 using gl::GL_TEXTURE6;
1034 using gl::GL_TEXTURE7;
1035 using gl::GL_TEXTURE8;
1036 using gl::GL_TEXTURE9;
1037 using gl::GL_TEXTURE10;
1038 using gl::GL_TEXTURE11;
1039 using gl::GL_TEXTURE12;
1040 using gl::GL_TEXTURE13;
1041 using gl::GL_TEXTURE14;
1042 using gl::GL_TEXTURE15;
1043 using gl::GL_TEXTURE16;
1044 using gl::GL_TEXTURE17;
1045 using gl::GL_TEXTURE18;
1046 using gl::GL_TEXTURE19;
1047 using gl::GL_TEXTURE20;
1048 using gl::GL_TEXTURE21;
1049 using gl::GL_TEXTURE22;
1050 using gl::GL_TEXTURE23;
1051 using gl::GL_TEXTURE24;
1052 using gl::GL_TEXTURE25;
1053 using gl::GL_TEXTURE26;
1054 using gl::GL_TEXTURE27;
1055 using gl::GL_TEXTURE28;
1056 using gl::GL_TEXTURE29;
1057 using gl::GL_TEXTURE30;
1058 using gl::GL_TEXTURE31;
1059 
1060 // TextureWrapMode
1061 
1062 using gl::GL_REPEAT;
1063 using gl::GL_CLAMP_TO_BORDER;
1064 using gl::GL_CLAMP_TO_EDGE;
1065 
1066 // TransformFeedbackPName
1067 
1068 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1069 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1070 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1071 
1072 // TypeEnum
1073 
1074 using gl::GL_QUERY_WAIT;
1075 using gl::GL_QUERY_NO_WAIT;
1076 using gl::GL_QUERY_BY_REGION_WAIT;
1077 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1078 
1079 // UniformBlockPName
1080 
1081 using gl::GL_UNIFORM_BLOCK_BINDING;
1082 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1083 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1084 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1085 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1086 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1087 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1088 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1089 
1090 // UniformPName
1091 
1092 using gl::GL_UNIFORM_TYPE;
1093 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1094 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1095 using gl::GL_UNIFORM_BLOCK_INDEX;
1096 using gl::GL_UNIFORM_OFFSET;
1097 using gl::GL_UNIFORM_ARRAY_STRIDE;
1098 using gl::GL_UNIFORM_MATRIX_STRIDE;
1099 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1100 
1101 // VertexArrayPName
1102 
1103 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1104 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1105 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1106 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1107 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1108 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1109 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1110 
1111 // VertexAttribEnum
1112 
1113 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1114 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1115 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1116 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1117 using gl::GL_CURRENT_VERTEX_ATTRIB;
1118 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1119 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1120 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1121 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1122 
1123 // VertexAttribPointerType
1124 
1125 // using gl::GL_BYTE; // reuse ColorPointerType
1126 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1127 // using gl::GL_SHORT; // reuse ColorPointerType
1128 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1129 // using gl::GL_INT; // reuse ColorPointerType
1130 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1131 // using gl::GL_FLOAT; // reuse ColorPointerType
1132 // using gl::GL_DOUBLE; // reuse ColorPointerType
1133 using gl::GL_HALF_FLOAT;
1134 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1135 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1136 using gl::GL_INT_2_10_10_10_REV;
1137 
1138 // VertexAttribType
1139 
1140 // using gl::GL_BYTE; // reuse ColorPointerType
1141 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1142 // using gl::GL_SHORT; // reuse ColorPointerType
1143 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1144 // using gl::GL_INT; // reuse ColorPointerType
1145 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1146 // using gl::GL_FLOAT; // reuse ColorPointerType
1147 // using gl::GL_DOUBLE; // reuse ColorPointerType
1148 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1149 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1150 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1151 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1152 
1153 // VertexBufferObjectParameter
1154 
1155 using gl::GL_BUFFER_SIZE;
1156 using gl::GL_BUFFER_USAGE;
1157 using gl::GL_BUFFER_ACCESS;
1158 using gl::GL_BUFFER_MAPPED;
1159 using gl::GL_BUFFER_ACCESS_FLAGS;
1160 using gl::GL_BUFFER_MAP_LENGTH;
1161 using gl::GL_BUFFER_MAP_OFFSET;
1162 
1163 // VertexBufferObjectUsage
1164 
1165 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1166 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1167 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1168 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1169 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1170 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1171 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1172 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1173 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1174 
1175 // VertexPointerType
1176 
1177 // using gl::GL_SHORT; // reuse ColorPointerType
1178 // using gl::GL_INT; // reuse ColorPointerType
1179 // using gl::GL_FLOAT; // reuse ColorPointerType
1180 // using gl::GL_DOUBLE; // reuse ColorPointerType
1181 
1182 // VertexProvokingMode
1183 
1184 using gl::GL_FIRST_VERTEX_CONVENTION;
1185 using gl::GL_LAST_VERTEX_CONVENTION;
1186 
1187 // __UNGROUPED__
1188 
1189 using gl::GL_BLEND_COLOR;
1190 using gl::GL_MIN;
1191 using gl::GL_MAX;
1192 using gl::GL_BLEND_EQUATION;
1193 using gl::GL_BLEND_EQUATION_RGB;
1194 using gl::GL_RGBA2;
1195 using gl::GL_TEXTURE_DEPTH;
1196 using gl::GL_MAX_3D_TEXTURE_SIZE;
1197 using gl::GL_MULTISAMPLE;
1198 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1199 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1200 using gl::GL_SAMPLE_COVERAGE;
1201 using gl::GL_SAMPLE_COVERAGE_VALUE;
1202 using gl::GL_SAMPLE_COVERAGE_INVERT;
1203 using gl::GL_BLEND_DST_RGB;
1204 using gl::GL_BLEND_SRC_RGB;
1205 using gl::GL_BLEND_DST_ALPHA;
1206 using gl::GL_BLEND_SRC_ALPHA;
1207 using gl::GL_BGR;
1208 using gl::GL_BGRA;
1209 using gl::GL_MAX_ELEMENTS_VERTICES;
1210 using gl::GL_MAX_ELEMENTS_INDICES;
1211 using gl::GL_DEPTH_COMPONENT24;
1212 using gl::GL_DEPTH_COMPONENT32;
1213 using gl::GL_FRAMEBUFFER_DEFAULT;
1214 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1215 using gl::GL_MAJOR_VERSION;
1216 using gl::GL_MINOR_VERSION;
1217 using gl::GL_NUM_EXTENSIONS;
1218 using gl::GL_CONTEXT_FLAGS;
1219 using gl::GL_INDEX;
1220 using gl::GL_RG_INTEGER;
1221 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1222 using gl::GL_UNSIGNED_SHORT_5_6_5;
1223 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1224 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1225 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1226 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1227 using gl::GL_MIRRORED_REPEAT;
1228 using gl::GL_ACTIVE_TEXTURE;
1229 using gl::GL_MAX_RENDERBUFFER_SIZE;
1230 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1231 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1232 using gl::GL_UNSIGNED_INT_24_8;
1233 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1234 using gl::GL_INCR_WRAP;
1235 using gl::GL_DECR_WRAP;
1236 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1237 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1238 using gl::GL_VERTEX_ARRAY_BINDING;
1239 using gl::GL_PROGRAM_POINT_SIZE;
1240 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1241 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1242 using gl::GL_DEPTH_CLAMP;
1243 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1244 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1245 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1246 using gl::GL_STENCIL_BACK_FUNC;
1247 using gl::GL_STENCIL_BACK_FAIL;
1248 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1249 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1250 using gl::GL_RGB32F;
1251 using gl::GL_MAX_DRAW_BUFFERS;
1252 using gl::GL_DRAW_BUFFER0;
1253 using gl::GL_DRAW_BUFFER1;
1254 using gl::GL_DRAW_BUFFER2;
1255 using gl::GL_DRAW_BUFFER3;
1256 using gl::GL_DRAW_BUFFER4;
1257 using gl::GL_DRAW_BUFFER5;
1258 using gl::GL_DRAW_BUFFER6;
1259 using gl::GL_DRAW_BUFFER7;
1260 using gl::GL_DRAW_BUFFER8;
1261 using gl::GL_DRAW_BUFFER9;
1262 using gl::GL_DRAW_BUFFER10;
1263 using gl::GL_DRAW_BUFFER11;
1264 using gl::GL_DRAW_BUFFER12;
1265 using gl::GL_DRAW_BUFFER13;
1266 using gl::GL_DRAW_BUFFER14;
1267 using gl::GL_DRAW_BUFFER15;
1268 using gl::GL_BLEND_EQUATION_ALPHA;
1269 using gl::GL_TEXTURE_DEPTH_SIZE;
1270 using gl::GL_COMPARE_REF_TO_TEXTURE;
1271 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1272 using gl::GL_MAX_VERTEX_ATTRIBS;
1273 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1274 using gl::GL_ARRAY_BUFFER_BINDING;
1275 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1276 using gl::GL_BUFFER_MAP_POINTER;
1277 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1278 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1279 using gl::GL_TEXTURE_STENCIL_SIZE;
1280 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
1281 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1282 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1283 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1284 using gl::GL_SAMPLER_BINDING;
1285 using gl::GL_CLAMP_READ_COLOR;
1286 using gl::GL_FIXED_ONLY;
1287 using gl::GL_UNIFORM_BUFFER_BINDING;
1288 using gl::GL_UNIFORM_BUFFER_START;
1289 using gl::GL_UNIFORM_BUFFER_SIZE;
1290 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1291 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1292 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1293 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1294 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1295 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1296 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1297 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1298 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1299 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1300 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1301 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1302 using gl::GL_MAX_VARYING_COMPONENTS;
1303 using gl::GL_MAX_VARYING_FLOATS;
1304 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1305 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1306 using gl::GL_ACTIVE_PROGRAM_EXT;
1307 using gl::GL_CURRENT_PROGRAM;
1308 using gl::GL_TEXTURE_RED_TYPE;
1309 using gl::GL_TEXTURE_GREEN_TYPE;
1310 using gl::GL_TEXTURE_BLUE_TYPE;
1311 using gl::GL_TEXTURE_ALPHA_TYPE;
1312 using gl::GL_TEXTURE_DEPTH_TYPE;
1313 using gl::GL_UNSIGNED_NORMALIZED;
1314 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1315 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1316 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1317 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1318 using gl::GL_TEXTURE_BINDING_BUFFER;
1319 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1320 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1321 using gl::GL_TEXTURE_SHARED_SIZE;
1322 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1323 using gl::GL_RASTERIZER_DISCARD;
1324 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1325 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1326 using gl::GL_INTERLEAVED_ATTRIBS;
1327 using gl::GL_SEPARATE_ATTRIBS;
1328 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1329 using gl::GL_STENCIL_BACK_REF;
1330 using gl::GL_STENCIL_BACK_VALUE_MASK;
1331 using gl::GL_STENCIL_BACK_WRITEMASK;
1332 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1333 using gl::GL_FRAMEBUFFER_BINDING;
1334 using gl::GL_RENDERBUFFER_BINDING;
1335 using gl::GL_READ_FRAMEBUFFER_BINDING;
1336 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1337 using gl::GL_STENCIL_ATTACHMENT;
1338 using gl::GL_STENCIL_INDEX1;
1339 using gl::GL_STENCIL_INDEX4;
1340 using gl::GL_STENCIL_INDEX8;
1341 using gl::GL_STENCIL_INDEX16;
1342 using gl::GL_MAX_SAMPLES;
1343 using gl::GL_RED_INTEGER;
1344 using gl::GL_GREEN_INTEGER;
1345 using gl::GL_BLUE_INTEGER;
1346 using gl::GL_RGB_INTEGER;
1347 using gl::GL_RGBA_INTEGER;
1348 using gl::GL_BGR_INTEGER;
1349 using gl::GL_BGRA_INTEGER;
1350 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1351 using gl::GL_FRAMEBUFFER_SRGB;
1352 using gl::GL_SAMPLER_1D_ARRAY;
1353 using gl::GL_SAMPLER_2D_ARRAY;
1354 using gl::GL_SAMPLER_BUFFER;
1355 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1356 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1357 using gl::GL_SAMPLER_CUBE_SHADOW;
1358 using gl::GL_UNSIGNED_INT_VEC2;
1359 using gl::GL_UNSIGNED_INT_VEC3;
1360 using gl::GL_UNSIGNED_INT_VEC4;
1361 using gl::GL_INT_SAMPLER_1D;
1362 using gl::GL_INT_SAMPLER_2D;
1363 using gl::GL_INT_SAMPLER_3D;
1364 using gl::GL_INT_SAMPLER_CUBE;
1365 using gl::GL_INT_SAMPLER_2D_RECT;
1366 using gl::GL_INT_SAMPLER_1D_ARRAY;
1367 using gl::GL_INT_SAMPLER_2D_ARRAY;
1368 using gl::GL_INT_SAMPLER_BUFFER;
1369 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1370 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1371 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1372 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1373 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1374 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1375 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1376 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1377 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1378 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1379 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1380 using gl::GL_TIMESTAMP;
1381 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1382 using gl::GL_PROVOKING_VERTEX;
1383 using gl::GL_SAMPLE_LOCATION_ARB;
1384 using gl::GL_SAMPLE_POSITION;
1385 using gl::GL_SAMPLE_MASK;
1386 using gl::GL_SAMPLE_MASK_VALUE;
1387 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1388 using gl::GL_COPY_READ_BUFFER_BINDING;
1389 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1390 using gl::GL_RGBA16_SNORM;
1391 using gl::GL_SIGNED_NORMALIZED;
1392 using gl::GL_PRIMITIVE_RESTART;
1393 using gl::GL_PRIMITIVE_RESTART_INDEX;
1394 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1395 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1396 using gl::GL_TEXTURE_SAMPLES;
1397 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1398 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1399 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1400 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1401 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1402 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1403 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1404 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1405 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1406 using gl::GL_MAX_INTEGER_SAMPLES;
1407 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1408 using gl::GL_SYNC_FENCE;
1409 using gl::GL_UNSIGNALED;
1410 using gl::GL_SIGNALED;
1411 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1412 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1413 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1414 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1415 using gl::GL_CONTEXT_PROFILE_MASK;
1416 
1417 
1418 
1419 } // namespace gl33core
Definition: gl33core/bitfield.h:10