7 #include <glbinding/gl/bitfield.h> 15 using gl::GL_NONE_BIT;
16 using gl::GL_CONTEXT_CORE_PROFILE_BIT;
17 using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
18 using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
19 using gl::GL_VERTEX_SHADER_BIT;
20 using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
21 using gl::GL_FRAGMENT_SHADER_BIT;
22 using gl::GL_GEOMETRY_SHADER_BIT;
23 using gl::GL_TESS_CONTROL_SHADER_BIT;
24 using gl::GL_TESS_EVALUATION_SHADER_BIT;
25 using gl::GL_DEPTH_BUFFER_BIT;
26 using gl::GL_STENCIL_BUFFER_BIT;
27 using gl::GL_COLOR_BUFFER_BIT;
28 using gl::GL_MAP_READ_BIT;
29 using gl::GL_MAP_WRITE_BIT;
30 using gl::GL_MAP_INVALIDATE_RANGE_BIT;
31 using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
32 using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
33 using gl::GL_MAP_UNSYNCHRONIZED_BIT;
34 using gl::GL_ALL_SHADER_BITS;
Definition: gl41core/bitfield.h:10