7 #include <glbinding/gl/enum.h> 24 using gl::GL_NOTEQUAL;
30 using gl::GL_FLOAT_VEC2;
31 using gl::GL_FLOAT_VEC3;
32 using gl::GL_FLOAT_VEC4;
33 using gl::GL_INT_VEC2;
34 using gl::GL_INT_VEC3;
35 using gl::GL_INT_VEC4;
37 using gl::GL_BOOL_VEC2;
38 using gl::GL_BOOL_VEC3;
39 using gl::GL_BOOL_VEC4;
40 using gl::GL_FLOAT_MAT2;
41 using gl::GL_FLOAT_MAT3;
42 using gl::GL_FLOAT_MAT4;
43 using gl::GL_SAMPLER_1D;
44 using gl::GL_SAMPLER_2D;
45 using gl::GL_SAMPLER_3D;
46 using gl::GL_SAMPLER_CUBE;
47 using gl::GL_SAMPLER_1D_SHADOW;
48 using gl::GL_SAMPLER_2D_SHADOW;
49 using gl::GL_SAMPLER_2D_RECT;
50 using gl::GL_SAMPLER_2D_RECT_SHADOW;
51 using gl::GL_FLOAT_MAT2x3;
52 using gl::GL_FLOAT_MAT2x4;
53 using gl::GL_FLOAT_MAT3x2;
54 using gl::GL_FLOAT_MAT3x4;
55 using gl::GL_FLOAT_MAT4x2;
56 using gl::GL_FLOAT_MAT4x3;
60 using gl::GL_TRANSFORM_FEEDBACK;
64 using gl::GL_FUNC_ADD;
65 using gl::GL_FUNC_SUBTRACT;
66 using gl::GL_FUNC_REVERSE_SUBTRACT;
71 using gl::GL_SRC_COLOR;
72 using gl::GL_ONE_MINUS_SRC_COLOR;
73 using gl::GL_SRC_ALPHA;
74 using gl::GL_ONE_MINUS_SRC_ALPHA;
75 using gl::GL_DST_ALPHA;
76 using gl::GL_ONE_MINUS_DST_ALPHA;
77 using gl::GL_DST_COLOR;
78 using gl::GL_ONE_MINUS_DST_COLOR;
79 using gl::GL_SRC_ALPHA_SATURATE;
80 using gl::GL_CONSTANT_COLOR;
81 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
82 using gl::GL_CONSTANT_ALPHA;
83 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
84 using gl::GL_SRC1_ALPHA;
85 using gl::GL_SRC1_COLOR;
86 using gl::GL_ONE_MINUS_SRC1_COLOR;
87 using gl::GL_ONE_MINUS_SRC1_ALPHA;
103 using gl::GL_READ_ONLY;
104 using gl::GL_WRITE_ONLY;
105 using gl::GL_READ_WRITE;
109 using gl::GL_ARRAY_BUFFER;
110 using gl::GL_ELEMENT_ARRAY_BUFFER;
111 using gl::GL_PIXEL_PACK_BUFFER;
112 using gl::GL_PIXEL_UNPACK_BUFFER;
113 using gl::GL_UNIFORM_BUFFER;
114 using gl::GL_TEXTURE_BUFFER;
115 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
116 using gl::GL_COPY_READ_BUFFER;
117 using gl::GL_COPY_WRITE_BUFFER;
118 using gl::GL_DRAW_INDIRECT_BUFFER;
135 using gl::GL_STREAM_DRAW;
136 using gl::GL_STREAM_READ;
137 using gl::GL_STREAM_COPY;
138 using gl::GL_STATIC_DRAW;
139 using gl::GL_STATIC_READ;
140 using gl::GL_STATIC_COPY;
141 using gl::GL_DYNAMIC_DRAW;
142 using gl::GL_DYNAMIC_READ;
143 using gl::GL_DYNAMIC_COPY;
147 using gl::GL_READ_FRAMEBUFFER;
148 using gl::GL_DRAW_FRAMEBUFFER;
149 using gl::GL_FRAMEBUFFER;
153 using gl::GL_LOWER_LEFT;
154 using gl::GL_UPPER_LEFT;
158 using gl::GL_CLIP_DISTANCE0;
159 using gl::GL_CLIP_DISTANCE1;
160 using gl::GL_CLIP_DISTANCE2;
161 using gl::GL_CLIP_DISTANCE3;
162 using gl::GL_CLIP_DISTANCE4;
163 using gl::GL_CLIP_DISTANCE5;
164 using gl::GL_CLIP_DISTANCE6;
165 using gl::GL_CLIP_DISTANCE7;
170 using gl::GL_FRONT_LEFT;
171 using gl::GL_FRONT_RIGHT;
172 using gl::GL_BACK_LEFT;
173 using gl::GL_BACK_RIGHT;
178 using gl::GL_FRONT_AND_BACK;
179 using gl::GL_COLOR_ATTACHMENT0;
180 using gl::GL_COLOR_ATTACHMENT1;
181 using gl::GL_COLOR_ATTACHMENT2;
182 using gl::GL_COLOR_ATTACHMENT3;
183 using gl::GL_COLOR_ATTACHMENT4;
184 using gl::GL_COLOR_ATTACHMENT5;
185 using gl::GL_COLOR_ATTACHMENT6;
186 using gl::GL_COLOR_ATTACHMENT7;
187 using gl::GL_COLOR_ATTACHMENT8;
188 using gl::GL_COLOR_ATTACHMENT9;
189 using gl::GL_COLOR_ATTACHMENT10;
190 using gl::GL_COLOR_ATTACHMENT11;
191 using gl::GL_COLOR_ATTACHMENT12;
192 using gl::GL_COLOR_ATTACHMENT13;
193 using gl::GL_COLOR_ATTACHMENT14;
194 using gl::GL_COLOR_ATTACHMENT15;
195 using gl::GL_COLOR_ATTACHMENT16;
196 using gl::GL_COLOR_ATTACHMENT17;
197 using gl::GL_COLOR_ATTACHMENT18;
198 using gl::GL_COLOR_ATTACHMENT19;
199 using gl::GL_COLOR_ATTACHMENT20;
200 using gl::GL_COLOR_ATTACHMENT21;
201 using gl::GL_COLOR_ATTACHMENT22;
202 using gl::GL_COLOR_ATTACHMENT23;
203 using gl::GL_COLOR_ATTACHMENT24;
204 using gl::GL_COLOR_ATTACHMENT25;
205 using gl::GL_COLOR_ATTACHMENT26;
206 using gl::GL_COLOR_ATTACHMENT27;
207 using gl::GL_COLOR_ATTACHMENT28;
208 using gl::GL_COLOR_ATTACHMENT29;
209 using gl::GL_COLOR_ATTACHMENT30;
210 using gl::GL_COLOR_ATTACHMENT31;
221 using gl::GL_UNSIGNED_BYTE;
223 using gl::GL_UNSIGNED_SHORT;
225 using gl::GL_UNSIGNED_INT;
250 using gl::GL_DONT_CARE;
292 using gl::GL_LINE_SMOOTH;
293 using gl::GL_POLYGON_SMOOTH;
294 using gl::GL_CULL_FACE;
295 using gl::GL_DEPTH_TEST;
296 using gl::GL_STENCIL_TEST;
299 using gl::GL_COLOR_LOGIC_OP;
300 using gl::GL_SCISSOR_TEST;
301 using gl::GL_TEXTURE_1D;
302 using gl::GL_TEXTURE_2D;
303 using gl::GL_POLYGON_OFFSET_POINT;
304 using gl::GL_POLYGON_OFFSET_LINE;
305 using gl::GL_POLYGON_OFFSET_FILL;
309 using gl::GL_NO_ERROR;
310 using gl::GL_INVALID_ENUM;
311 using gl::GL_INVALID_VALUE;
312 using gl::GL_INVALID_OPERATION;
313 using gl::GL_OUT_OF_MEMORY;
314 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
337 using gl::GL_MAX_COLOR_ATTACHMENTS;
370 using gl::GL_DEPTH_ATTACHMENT;
374 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
375 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
376 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
377 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
378 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
379 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
380 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
381 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
382 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
383 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
384 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
385 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
386 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
390 using gl::GL_FRAMEBUFFER_UNDEFINED;
391 using gl::GL_FRAMEBUFFER_COMPLETE;
392 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
393 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
394 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
395 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
396 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
397 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
398 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
413 using gl::GL_DOUBLEBUFFER;
415 using gl::GL_SAMPLE_BUFFERS;
416 using gl::GL_SAMPLES;
417 using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
418 using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
422 using gl::GL_POINT_SIZE;
423 using gl::GL_POINT_SIZE_RANGE;
424 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
425 using gl::GL_POINT_SIZE_GRANULARITY;
426 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
428 using gl::GL_LINE_WIDTH;
429 using gl::GL_LINE_WIDTH_RANGE;
430 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
431 using gl::GL_LINE_WIDTH_GRANULARITY;
432 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
433 using gl::GL_POLYGON_MODE;
436 using gl::GL_CULL_FACE_MODE;
437 using gl::GL_FRONT_FACE;
438 using gl::GL_DEPTH_RANGE;
440 using gl::GL_DEPTH_WRITEMASK;
441 using gl::GL_DEPTH_CLEAR_VALUE;
442 using gl::GL_DEPTH_FUNC;
444 using gl::GL_STENCIL_CLEAR_VALUE;
445 using gl::GL_STENCIL_FUNC;
446 using gl::GL_STENCIL_VALUE_MASK;
447 using gl::GL_STENCIL_FAIL;
448 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
449 using gl::GL_STENCIL_PASS_DEPTH_PASS;
450 using gl::GL_STENCIL_REF;
451 using gl::GL_STENCIL_WRITEMASK;
452 using gl::GL_VIEWPORT;
454 using gl::GL_BLEND_DST;
455 using gl::GL_BLEND_SRC;
457 using gl::GL_LOGIC_OP_MODE;
459 using gl::GL_DRAW_BUFFER;
460 using gl::GL_READ_BUFFER;
461 using gl::GL_SCISSOR_BOX;
463 using gl::GL_COLOR_CLEAR_VALUE;
464 using gl::GL_COLOR_WRITEMASK;
467 using gl::GL_LINE_SMOOTH_HINT;
468 using gl::GL_POLYGON_SMOOTH_HINT;
469 using gl::GL_UNPACK_SWAP_BYTES;
470 using gl::GL_UNPACK_LSB_FIRST;
471 using gl::GL_UNPACK_ROW_LENGTH;
472 using gl::GL_UNPACK_SKIP_ROWS;
473 using gl::GL_UNPACK_SKIP_PIXELS;
474 using gl::GL_UNPACK_ALIGNMENT;
475 using gl::GL_PACK_SWAP_BYTES;
476 using gl::GL_PACK_LSB_FIRST;
477 using gl::GL_PACK_ROW_LENGTH;
478 using gl::GL_PACK_SKIP_ROWS;
479 using gl::GL_PACK_SKIP_PIXELS;
480 using gl::GL_PACK_ALIGNMENT;
481 using gl::GL_MAX_CLIP_DISTANCES;
482 using gl::GL_MAX_TEXTURE_SIZE;
483 using gl::GL_MAX_VIEWPORT_DIMS;
484 using gl::GL_SUBPIXEL_BITS;
487 using gl::GL_POLYGON_OFFSET_UNITS;
491 using gl::GL_POLYGON_OFFSET_FACTOR;
492 using gl::GL_TEXTURE_BINDING_1D;
493 using gl::GL_TEXTURE_BINDING_2D;
494 using gl::GL_TEXTURE_BINDING_3D;
495 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
499 using gl::GL_TEXTURE_WIDTH;
500 using gl::GL_TEXTURE_HEIGHT;
501 using gl::GL_TEXTURE_INTERNAL_FORMAT;
502 using gl::GL_TEXTURE_BORDER_COLOR;
503 using gl::GL_TEXTURE_MAG_FILTER;
504 using gl::GL_TEXTURE_MIN_FILTER;
505 using gl::GL_TEXTURE_WRAP_S;
506 using gl::GL_TEXTURE_WRAP_T;
507 using gl::GL_TEXTURE_RED_SIZE;
508 using gl::GL_TEXTURE_GREEN_SIZE;
509 using gl::GL_TEXTURE_BLUE_SIZE;
510 using gl::GL_TEXTURE_ALPHA_SIZE;
519 using gl::GL_FASTEST;
526 using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
527 using gl::GL_TEXTURE_COMPRESSION_HINT;
528 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
539 using gl::GL_DEPTH_COMPONENT;
543 using gl::GL_R3_G3_B2;
551 using gl::GL_RGB5_A1;
553 using gl::GL_RGB10_A2;
556 using gl::GL_DEPTH_COMPONENT16;
557 using gl::GL_COMPRESSED_RED;
558 using gl::GL_COMPRESSED_RG;
580 using gl::GL_COMPRESSED_RGB;
581 using gl::GL_COMPRESSED_RGBA;
582 using gl::GL_DEPTH_STENCIL;
583 using gl::GL_RGBA32F;
584 using gl::GL_RGBA16F;
586 using gl::GL_DEPTH24_STENCIL8;
587 using gl::GL_R11F_G11F_B10F;
588 using gl::GL_RGB9_E5;
591 using gl::GL_SRGB_ALPHA;
592 using gl::GL_SRGB8_ALPHA8;
593 using gl::GL_COMPRESSED_SRGB;
594 using gl::GL_COMPRESSED_SRGB_ALPHA;
595 using gl::GL_DEPTH_COMPONENT32F;
596 using gl::GL_DEPTH32F_STENCIL8;
597 using gl::GL_RGBA32UI;
598 using gl::GL_RGB32UI;
599 using gl::GL_RGBA16UI;
600 using gl::GL_RGB16UI;
601 using gl::GL_RGBA8UI;
603 using gl::GL_RGBA32I;
605 using gl::GL_RGBA16I;
609 using gl::GL_COMPRESSED_RED_RGTC1;
610 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
611 using gl::GL_COMPRESSED_RG_RGTC2;
612 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
613 using gl::GL_R8_SNORM;
614 using gl::GL_RG8_SNORM;
615 using gl::GL_RGB8_SNORM;
616 using gl::GL_RGBA8_SNORM;
617 using gl::GL_R16_SNORM;
618 using gl::GL_RG16_SNORM;
619 using gl::GL_RGB16_SNORM;
620 using gl::GL_RGB10_A2UI;
625 using gl::GL_TEXTURE_COMPRESSED;
629 using gl::GL_REPLACE;
645 using gl::GL_AND_REVERSE;
647 using gl::GL_AND_INVERTED;
654 using gl::GL_OR_REVERSE;
655 using gl::GL_COPY_INVERTED;
656 using gl::GL_OR_INVERTED;
668 using gl::GL_TEXTURE;
693 using gl::GL_RENDERBUFFER;
698 using gl::GL_PATCH_VERTICES;
699 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
700 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
720 using gl::GL_ACTIVE_PROGRAM;
721 using gl::GL_FRAGMENT_SHADER;
722 using gl::GL_VERTEX_SHADER;
723 using gl::GL_INFO_LOG_LENGTH;
724 using gl::GL_GEOMETRY_SHADER;
725 using gl::GL_TESS_EVALUATION_SHADER;
726 using gl::GL_TESS_CONTROL_SHADER;
738 using gl::GL_STENCIL_INDEX;
761 using gl::GL_PACK_SKIP_IMAGES;
762 using gl::GL_PACK_IMAGE_HEIGHT;
763 using gl::GL_UNPACK_SKIP_IMAGES;
764 using gl::GL_UNPACK_IMAGE_HEIGHT;
781 using gl::GL_UNSIGNED_BYTE_3_3_2;
782 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
783 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
784 using gl::GL_UNSIGNED_INT_8_8_8_8;
785 using gl::GL_UNSIGNED_INT_10_10_10_2;
789 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
799 using gl::GL_LOW_FLOAT;
800 using gl::GL_MEDIUM_FLOAT;
801 using gl::GL_HIGH_FLOAT;
802 using gl::GL_LOW_INT;
803 using gl::GL_MEDIUM_INT;
804 using gl::GL_HIGH_INT;
810 using gl::GL_LINE_LOOP;
811 using gl::GL_LINE_STRIP;
812 using gl::GL_TRIANGLES;
813 using gl::GL_TRIANGLE_STRIP;
814 using gl::GL_TRIANGLE_FAN;
816 using gl::GL_LINES_ADJACENCY;
817 using gl::GL_LINE_STRIP_ADJACENCY;
818 using gl::GL_TRIANGLES_ADJACENCY;
819 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
820 using gl::GL_PATCHES;
829 using gl::GL_PROGRAM_SEPARABLE;
833 using gl::GL_PROGRAM_BINARY_LENGTH;
834 using gl::GL_GEOMETRY_VERTICES_OUT;
835 using gl::GL_GEOMETRY_INPUT_TYPE;
836 using gl::GL_GEOMETRY_OUTPUT_TYPE;
837 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
838 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
839 using gl::GL_DELETE_STATUS;
840 using gl::GL_LINK_STATUS;
841 using gl::GL_VALIDATE_STATUS;
843 using gl::GL_ATTACHED_SHADERS;
844 using gl::GL_ACTIVE_UNIFORMS;
845 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
846 using gl::GL_ACTIVE_ATTRIBUTES;
847 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
848 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
849 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
850 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
854 using gl::GL_ACTIVE_SUBROUTINES;
855 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
856 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
857 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
858 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
862 using gl::GL_QUERY_RESULT;
863 using gl::GL_QUERY_RESULT_AVAILABLE;
867 using gl::GL_QUERY_COUNTER_BITS;
868 using gl::GL_CURRENT_QUERY;
872 using gl::GL_TIME_ELAPSED;
873 using gl::GL_SAMPLES_PASSED;
874 using gl::GL_ANY_SAMPLES_PASSED;
875 using gl::GL_PRIMITIVES_GENERATED;
876 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
891 using gl::GL_RENDERBUFFER_SAMPLES;
892 using gl::GL_RENDERBUFFER_WIDTH;
893 using gl::GL_RENDERBUFFER_HEIGHT;
894 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
895 using gl::GL_RENDERBUFFER_RED_SIZE;
896 using gl::GL_RENDERBUFFER_GREEN_SIZE;
897 using gl::GL_RENDERBUFFER_BLUE_SIZE;
898 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
899 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
900 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
913 using gl::GL_TEXTURE_WRAP_R;
914 using gl::GL_TEXTURE_MIN_LOD;
915 using gl::GL_TEXTURE_MAX_LOD;
916 using gl::GL_TEXTURE_COMPARE_MODE;
917 using gl::GL_TEXTURE_COMPARE_FUNC;
921 using gl::GL_SHADER_TYPE;
923 using gl::GL_COMPILE_STATUS;
925 using gl::GL_SHADER_SOURCE_LENGTH;
964 using gl::GL_RENDERER;
965 using gl::GL_VERSION;
966 using gl::GL_EXTENSIONS;
967 using gl::GL_SHADING_LANGUAGE_VERSION;
971 using gl::GL_UNIFORM_SIZE;
972 using gl::GL_UNIFORM_NAME_LENGTH;
973 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
974 using gl::GL_COMPATIBLE_SUBROUTINES;
978 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
982 using gl::GL_OBJECT_TYPE;
983 using gl::GL_SYNC_CONDITION;
984 using gl::GL_SYNC_STATUS;
985 using gl::GL_SYNC_FLAGS;
989 using gl::GL_ALREADY_SIGNALED;
990 using gl::GL_TIMEOUT_EXPIRED;
991 using gl::GL_CONDITION_SATISFIED;
992 using gl::GL_WAIT_FAILED;
1014 using gl::GL_NEAREST_MIPMAP_NEAREST;
1015 using gl::GL_LINEAR_MIPMAP_NEAREST;
1016 using gl::GL_NEAREST_MIPMAP_LINEAR;
1017 using gl::GL_LINEAR_MIPMAP_LINEAR;
1036 using gl::GL_TEXTURE_BASE_LEVEL;
1037 using gl::GL_TEXTURE_MAX_LEVEL;
1038 using gl::GL_TEXTURE_LOD_BIAS;
1041 using gl::GL_TEXTURE_SWIZZLE_R;
1042 using gl::GL_TEXTURE_SWIZZLE_G;
1043 using gl::GL_TEXTURE_SWIZZLE_B;
1044 using gl::GL_TEXTURE_SWIZZLE_A;
1045 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1051 using gl::GL_PROXY_TEXTURE_1D;
1052 using gl::GL_PROXY_TEXTURE_2D;
1053 using gl::GL_TEXTURE_3D;
1054 using gl::GL_PROXY_TEXTURE_3D;
1055 using gl::GL_TEXTURE_RECTANGLE;
1056 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1057 using gl::GL_TEXTURE_CUBE_MAP;
1058 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1059 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1060 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1061 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1062 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1063 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1064 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1065 using gl::GL_TEXTURE_1D_ARRAY;
1066 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1067 using gl::GL_TEXTURE_2D_ARRAY;
1068 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1069 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1070 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1071 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1072 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1073 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1074 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1078 using gl::GL_TEXTURE0;
1079 using gl::GL_TEXTURE1;
1080 using gl::GL_TEXTURE2;
1081 using gl::GL_TEXTURE3;
1082 using gl::GL_TEXTURE4;
1083 using gl::GL_TEXTURE5;
1084 using gl::GL_TEXTURE6;
1085 using gl::GL_TEXTURE7;
1086 using gl::GL_TEXTURE8;
1087 using gl::GL_TEXTURE9;
1088 using gl::GL_TEXTURE10;
1089 using gl::GL_TEXTURE11;
1090 using gl::GL_TEXTURE12;
1091 using gl::GL_TEXTURE13;
1092 using gl::GL_TEXTURE14;
1093 using gl::GL_TEXTURE15;
1094 using gl::GL_TEXTURE16;
1095 using gl::GL_TEXTURE17;
1096 using gl::GL_TEXTURE18;
1097 using gl::GL_TEXTURE19;
1098 using gl::GL_TEXTURE20;
1099 using gl::GL_TEXTURE21;
1100 using gl::GL_TEXTURE22;
1101 using gl::GL_TEXTURE23;
1102 using gl::GL_TEXTURE24;
1103 using gl::GL_TEXTURE25;
1104 using gl::GL_TEXTURE26;
1105 using gl::GL_TEXTURE27;
1106 using gl::GL_TEXTURE28;
1107 using gl::GL_TEXTURE29;
1108 using gl::GL_TEXTURE30;
1109 using gl::GL_TEXTURE31;
1113 using gl::GL_REPEAT;
1114 using gl::GL_CLAMP_TO_BORDER;
1115 using gl::GL_CLAMP_TO_EDGE;
1119 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1120 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1121 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1122 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1123 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1127 using gl::GL_QUERY_WAIT;
1128 using gl::GL_QUERY_NO_WAIT;
1129 using gl::GL_QUERY_BY_REGION_WAIT;
1130 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1134 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1135 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1136 using gl::GL_UNIFORM_BLOCK_BINDING;
1137 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1138 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1139 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1140 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1141 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1142 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1143 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1147 using gl::GL_UNIFORM_TYPE;
1150 using gl::GL_UNIFORM_BLOCK_INDEX;
1151 using gl::GL_UNIFORM_OFFSET;
1152 using gl::GL_UNIFORM_ARRAY_STRIDE;
1153 using gl::GL_UNIFORM_MATRIX_STRIDE;
1154 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1158 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1159 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1160 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1161 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1162 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1163 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1164 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1172 using gl::GL_CURRENT_VERTEX_ATTRIB;
1174 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1188 using gl::GL_HALF_FLOAT;
1190 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1191 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1192 using gl::GL_INT_2_10_10_10_REV;
1212 using gl::GL_BUFFER_SIZE;
1213 using gl::GL_BUFFER_USAGE;
1214 using gl::GL_BUFFER_ACCESS;
1215 using gl::GL_BUFFER_MAPPED;
1216 using gl::GL_BUFFER_ACCESS_FLAGS;
1217 using gl::GL_BUFFER_MAP_LENGTH;
1218 using gl::GL_BUFFER_MAP_OFFSET;
1241 using gl::GL_FIRST_VERTEX_CONVENTION;
1242 using gl::GL_LAST_VERTEX_CONVENTION;
1246 using gl::GL_BLEND_COLOR;
1249 using gl::GL_BLEND_EQUATION;
1250 using gl::GL_BLEND_EQUATION_RGB;
1252 using gl::GL_TEXTURE_DEPTH;
1253 using gl::GL_MAX_3D_TEXTURE_SIZE;
1254 using gl::GL_MULTISAMPLE;
1255 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1256 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1257 using gl::GL_SAMPLE_COVERAGE;
1258 using gl::GL_SAMPLE_COVERAGE_VALUE;
1259 using gl::GL_SAMPLE_COVERAGE_INVERT;
1260 using gl::GL_BLEND_DST_RGB;
1261 using gl::GL_BLEND_SRC_RGB;
1262 using gl::GL_BLEND_DST_ALPHA;
1263 using gl::GL_BLEND_SRC_ALPHA;
1266 using gl::GL_MAX_ELEMENTS_VERTICES;
1267 using gl::GL_MAX_ELEMENTS_INDICES;
1268 using gl::GL_DEPTH_COMPONENT24;
1269 using gl::GL_DEPTH_COMPONENT32;
1270 using gl::GL_FRAMEBUFFER_DEFAULT;
1271 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1272 using gl::GL_MAJOR_VERSION;
1273 using gl::GL_MINOR_VERSION;
1274 using gl::GL_NUM_EXTENSIONS;
1275 using gl::GL_CONTEXT_FLAGS;
1277 using gl::GL_RG_INTEGER;
1278 using gl::GL_PROGRAM_PIPELINE_BINDING;
1279 using gl::GL_MAX_VIEWPORTS;
1280 using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1281 using gl::GL_VIEWPORT_BOUNDS_RANGE;
1282 using gl::GL_LAYER_PROVOKING_VERTEX;
1283 using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1284 using gl::GL_UNDEFINED_VERTEX;
1285 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1286 using gl::GL_UNSIGNED_SHORT_5_6_5;
1287 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1288 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1289 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1290 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1291 using gl::GL_MIRRORED_REPEAT;
1292 using gl::GL_ACTIVE_TEXTURE;
1293 using gl::GL_MAX_RENDERBUFFER_SIZE;
1294 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1295 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1296 using gl::GL_UNSIGNED_INT_24_8;
1297 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1298 using gl::GL_INCR_WRAP;
1299 using gl::GL_DECR_WRAP;
1300 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1301 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1302 using gl::GL_VERTEX_ARRAY_BINDING;
1303 using gl::GL_PROGRAM_POINT_SIZE;
1304 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1305 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1306 using gl::GL_DEPTH_CLAMP;
1307 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1308 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1309 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1310 using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
1311 using gl::GL_PROGRAM_BINARY_FORMATS;
1312 using gl::GL_STENCIL_BACK_FUNC;
1313 using gl::GL_STENCIL_BACK_FAIL;
1314 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1315 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1316 using gl::GL_RGB32F;
1317 using gl::GL_MAX_DRAW_BUFFERS;
1318 using gl::GL_DRAW_BUFFER0;
1319 using gl::GL_DRAW_BUFFER1;
1320 using gl::GL_DRAW_BUFFER2;
1321 using gl::GL_DRAW_BUFFER3;
1322 using gl::GL_DRAW_BUFFER4;
1323 using gl::GL_DRAW_BUFFER5;
1324 using gl::GL_DRAW_BUFFER6;
1325 using gl::GL_DRAW_BUFFER7;
1326 using gl::GL_DRAW_BUFFER8;
1327 using gl::GL_DRAW_BUFFER9;
1328 using gl::GL_DRAW_BUFFER10;
1329 using gl::GL_DRAW_BUFFER11;
1330 using gl::GL_DRAW_BUFFER12;
1331 using gl::GL_DRAW_BUFFER13;
1332 using gl::GL_DRAW_BUFFER14;
1333 using gl::GL_DRAW_BUFFER15;
1334 using gl::GL_BLEND_EQUATION_ALPHA;
1335 using gl::GL_TEXTURE_DEPTH_SIZE;
1336 using gl::GL_COMPARE_REF_TO_TEXTURE;
1337 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1338 using gl::GL_MAX_VERTEX_ATTRIBS;
1339 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
1340 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
1341 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1342 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
1343 using gl::GL_ARRAY_BUFFER_BINDING;
1344 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1345 using gl::GL_BUFFER_MAP_POINTER;
1346 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1347 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1348 using gl::GL_TEXTURE_STENCIL_SIZE;
1349 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
1350 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1351 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1352 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1353 using gl::GL_SAMPLER_BINDING;
1354 using gl::GL_CLAMP_READ_COLOR;
1355 using gl::GL_FIXED_ONLY;
1356 using gl::GL_UNIFORM_BUFFER_BINDING;
1357 using gl::GL_UNIFORM_BUFFER_START;
1358 using gl::GL_UNIFORM_BUFFER_SIZE;
1359 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1360 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1361 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1362 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1363 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1364 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1365 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1366 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1367 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1368 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1369 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1370 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1371 using gl::GL_MAX_VARYING_COMPONENTS;
1372 using gl::GL_MAX_VARYING_FLOATS;
1373 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1374 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1375 using gl::GL_ACTIVE_PROGRAM_EXT;
1376 using gl::GL_CURRENT_PROGRAM;
1377 using gl::GL_TEXTURE_RED_TYPE;
1378 using gl::GL_TEXTURE_GREEN_TYPE;
1379 using gl::GL_TEXTURE_BLUE_TYPE;
1380 using gl::GL_TEXTURE_ALPHA_TYPE;
1381 using gl::GL_TEXTURE_DEPTH_TYPE;
1382 using gl::GL_UNSIGNED_NORMALIZED;
1383 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1384 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1385 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1386 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1387 using gl::GL_TEXTURE_BINDING_BUFFER;
1388 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1389 using gl::GL_SAMPLE_SHADING;
1390 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
1391 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1392 using gl::GL_TEXTURE_SHARED_SIZE;
1393 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1394 using gl::GL_RASTERIZER_DISCARD;
1395 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1396 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1397 using gl::GL_INTERLEAVED_ATTRIBS;
1398 using gl::GL_SEPARATE_ATTRIBS;
1399 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1400 using gl::GL_STENCIL_BACK_REF;
1401 using gl::GL_STENCIL_BACK_VALUE_MASK;
1402 using gl::GL_STENCIL_BACK_WRITEMASK;
1403 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1404 using gl::GL_FRAMEBUFFER_BINDING;
1405 using gl::GL_RENDERBUFFER_BINDING;
1406 using gl::GL_READ_FRAMEBUFFER_BINDING;
1407 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1408 using gl::GL_STENCIL_ATTACHMENT;
1409 using gl::GL_STENCIL_INDEX1;
1410 using gl::GL_STENCIL_INDEX4;
1411 using gl::GL_STENCIL_INDEX8;
1412 using gl::GL_STENCIL_INDEX16;
1413 using gl::GL_MAX_SAMPLES;
1414 using gl::GL_RGB565;
1415 using gl::GL_RED_INTEGER;
1416 using gl::GL_GREEN_INTEGER;
1417 using gl::GL_BLUE_INTEGER;
1418 using gl::GL_RGB_INTEGER;
1419 using gl::GL_RGBA_INTEGER;
1420 using gl::GL_BGR_INTEGER;
1421 using gl::GL_BGRA_INTEGER;
1422 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1423 using gl::GL_FRAMEBUFFER_SRGB;
1424 using gl::GL_SAMPLER_1D_ARRAY;
1425 using gl::GL_SAMPLER_2D_ARRAY;
1426 using gl::GL_SAMPLER_BUFFER;
1427 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1428 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1429 using gl::GL_SAMPLER_CUBE_SHADOW;
1430 using gl::GL_UNSIGNED_INT_VEC2;
1431 using gl::GL_UNSIGNED_INT_VEC3;
1432 using gl::GL_UNSIGNED_INT_VEC4;
1433 using gl::GL_INT_SAMPLER_1D;
1434 using gl::GL_INT_SAMPLER_2D;
1435 using gl::GL_INT_SAMPLER_3D;
1436 using gl::GL_INT_SAMPLER_CUBE;
1437 using gl::GL_INT_SAMPLER_2D_RECT;
1438 using gl::GL_INT_SAMPLER_1D_ARRAY;
1439 using gl::GL_INT_SAMPLER_2D_ARRAY;
1440 using gl::GL_INT_SAMPLER_BUFFER;
1441 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1442 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1443 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1444 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1445 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1446 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1447 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1448 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1449 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1450 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1451 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1452 using gl::GL_MAX_SUBROUTINES;
1453 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
1454 using gl::GL_SHADER_BINARY_FORMATS;
1455 using gl::GL_NUM_SHADER_BINARY_FORMATS;
1456 using gl::GL_SHADER_COMPILER;
1457 using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
1458 using gl::GL_MAX_VARYING_VECTORS;
1459 using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
1460 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
1461 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
1462 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1463 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1464 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1465 using gl::GL_TIMESTAMP;
1466 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1467 using gl::GL_PROVOKING_VERTEX;
1468 using gl::GL_SAMPLE_LOCATION_ARB;
1469 using gl::GL_SAMPLE_POSITION;
1470 using gl::GL_SAMPLE_MASK;
1471 using gl::GL_SAMPLE_MASK_VALUE;
1472 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1473 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
1474 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
1475 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
1476 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
1477 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
1478 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
1479 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
1480 using gl::GL_MAX_VERTEX_STREAMS;
1481 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1482 using gl::GL_TESS_GEN_MODE;
1483 using gl::GL_TESS_GEN_SPACING;
1484 using gl::GL_TESS_GEN_VERTEX_ORDER;
1485 using gl::GL_TESS_GEN_POINT_MODE;
1486 using gl::GL_ISOLINES;
1487 using gl::GL_FRACTIONAL_ODD;
1488 using gl::GL_FRACTIONAL_EVEN;
1489 using gl::GL_MAX_PATCH_VERTICES;
1490 using gl::GL_MAX_TESS_GEN_LEVEL;
1491 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
1492 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
1493 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
1494 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
1495 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
1496 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
1497 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
1498 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
1499 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
1500 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
1501 using gl::GL_COPY_READ_BUFFER_BINDING;
1502 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1503 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
1504 using gl::GL_DOUBLE_MAT2;
1505 using gl::GL_DOUBLE_MAT3;
1506 using gl::GL_DOUBLE_MAT4;
1507 using gl::GL_DOUBLE_MAT2x3;
1508 using gl::GL_DOUBLE_MAT2x4;
1509 using gl::GL_DOUBLE_MAT3x2;
1510 using gl::GL_DOUBLE_MAT3x4;
1511 using gl::GL_DOUBLE_MAT4x2;
1512 using gl::GL_DOUBLE_MAT4x3;
1513 using gl::GL_RGBA16_SNORM;
1514 using gl::GL_SIGNED_NORMALIZED;
1515 using gl::GL_PRIMITIVE_RESTART;
1516 using gl::GL_PRIMITIVE_RESTART_INDEX;
1517 using gl::GL_DOUBLE_VEC2;
1518 using gl::GL_DOUBLE_VEC3;
1519 using gl::GL_DOUBLE_VEC4;
1520 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1521 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
1522 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
1523 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
1524 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1525 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1526 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1527 using gl::GL_TEXTURE_SAMPLES;
1528 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1529 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1530 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1531 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1532 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1533 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1534 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1535 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1536 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1537 using gl::GL_MAX_INTEGER_SAMPLES;
1538 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1539 using gl::GL_SYNC_FENCE;
1540 using gl::GL_UNSIGNALED;
1541 using gl::GL_SIGNALED;
1542 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1543 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1544 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1545 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1546 using gl::GL_CONTEXT_PROFILE_MASK;
Definition: gl41core/bitfield.h:10