6 #include <glbinding/gl/functions.h> 13 using gl::glActiveShaderProgram;
14 using gl::glActiveTexture;
15 using gl::glAttachShader;
16 using gl::glBeginConditionalRender;
17 using gl::glBeginQuery;
18 using gl::glBeginQueryIndexed;
19 using gl::glBeginTransformFeedback;
20 using gl::glBindAttribLocation;
21 using gl::glBindBuffer;
22 using gl::glBindBufferBase;
23 using gl::glBindBufferRange;
24 using gl::glBindFragDataLocation;
25 using gl::glBindFragDataLocationIndexed;
26 using gl::glBindFramebuffer;
27 using gl::glBindProgramPipeline;
28 using gl::glBindRenderbuffer;
29 using gl::glBindSampler;
30 using gl::glBindTexture;
31 using gl::glBindTransformFeedback;
32 using gl::glBindVertexArray;
33 using gl::glBlendColor;
34 using gl::glBlendEquation;
35 using gl::glBlendEquationSeparate;
36 using gl::glBlendEquationSeparatei;
37 using gl::glBlendEquationi;
38 using gl::glBlendFunc;
39 using gl::glBlendFuncSeparate;
40 using gl::glBlendFuncSeparatei;
41 using gl::glBlendFunci;
42 using gl::glBlitFramebuffer;
43 using gl::glBufferData;
44 using gl::glBufferSubData;
45 using gl::glCheckFramebufferStatus;
46 using gl::glClampColor;
48 using gl::glClearBufferfi;
49 using gl::glClearBufferfv;
50 using gl::glClearBufferiv;
51 using gl::glClearBufferuiv;
52 using gl::glClearColor;
53 using gl::glClearDepth;
54 using gl::glClearDepthf;
55 using gl::glClearStencil;
56 using gl::glClientWaitSync;
57 using gl::glColorMask;
58 using gl::glColorMaski;
59 using gl::glColorP3ui;
60 using gl::glColorP3uiv;
61 using gl::glColorP4ui;
62 using gl::glColorP4uiv;
63 using gl::glCompileShader;
64 using gl::glCompressedTexImage1D;
65 using gl::glCompressedTexImage2D;
66 using gl::glCompressedTexImage3D;
67 using gl::glCompressedTexSubImage1D;
68 using gl::glCompressedTexSubImage2D;
69 using gl::glCompressedTexSubImage3D;
70 using gl::glCopyBufferSubData;
71 using gl::glCopyTexImage1D;
72 using gl::glCopyTexImage2D;
73 using gl::glCopyTexSubImage1D;
74 using gl::glCopyTexSubImage2D;
75 using gl::glCopyTexSubImage3D;
76 using gl::glCreateProgram;
77 using gl::glCreateShader;
78 using gl::glCreateShaderProgramv;
80 using gl::glDeleteBuffers;
81 using gl::glDeleteFramebuffers;
82 using gl::glDeleteProgram;
83 using gl::glDeleteProgramPipelines;
84 using gl::glDeleteQueries;
85 using gl::glDeleteRenderbuffers;
86 using gl::glDeleteSamplers;
87 using gl::glDeleteShader;
88 using gl::glDeleteSync;
89 using gl::glDeleteTextures;
90 using gl::glDeleteTransformFeedbacks;
91 using gl::glDeleteVertexArrays;
92 using gl::glDepthFunc;
93 using gl::glDepthMask;
94 using gl::glDepthRange;
95 using gl::glDepthRangeArrayv;
96 using gl::glDepthRangeIndexed;
97 using gl::glDepthRangef;
98 using gl::glDetachShader;
100 using gl::glDisableVertexAttribArray;
101 using gl::glDisablei;
102 using gl::glDrawArrays;
103 using gl::glDrawArraysIndirect;
104 using gl::glDrawArraysInstanced;
105 using gl::glDrawBuffer;
106 using gl::glDrawBuffers;
107 using gl::glDrawElements;
108 using gl::glDrawElementsBaseVertex;
109 using gl::glDrawElementsIndirect;
110 using gl::glDrawElementsInstanced;
111 using gl::glDrawElementsInstancedBaseVertex;
112 using gl::glDrawRangeElements;
113 using gl::glDrawRangeElementsBaseVertex;
114 using gl::glDrawTransformFeedback;
115 using gl::glDrawTransformFeedbackStream;
117 using gl::glEnableVertexAttribArray;
119 using gl::glEndConditionalRender;
120 using gl::glEndQuery;
121 using gl::glEndQueryIndexed;
122 using gl::glEndTransformFeedback;
123 using gl::glFenceSync;
126 using gl::glFlushMappedBufferRange;
127 using gl::glFramebufferRenderbuffer;
128 using gl::glFramebufferTexture;
129 using gl::glFramebufferTexture1D;
130 using gl::glFramebufferTexture2D;
131 using gl::glFramebufferTexture3D;
132 using gl::glFramebufferTextureLayer;
133 using gl::glFrontFace;
134 using gl::glGenBuffers;
135 using gl::glGenFramebuffers;
136 using gl::glGenProgramPipelines;
137 using gl::glGenQueries;
138 using gl::glGenRenderbuffers;
139 using gl::glGenSamplers;
140 using gl::glGenTextures;
141 using gl::glGenTransformFeedbacks;
142 using gl::glGenVertexArrays;
143 using gl::glGenerateMipmap;
144 using gl::glGetActiveAttrib;
145 using gl::glGetActiveSubroutineName;
146 using gl::glGetActiveSubroutineUniformName;
147 using gl::glGetActiveSubroutineUniformiv;
148 using gl::glGetActiveUniform;
149 using gl::glGetActiveUniformBlockName;
150 using gl::glGetActiveUniformBlockiv;
151 using gl::glGetActiveUniformName;
152 using gl::glGetActiveUniformsiv;
153 using gl::glGetAttachedShaders;
154 using gl::glGetAttribLocation;
155 using gl::glGetBooleani_v;
156 using gl::glGetBooleanv;
157 using gl::glGetBufferParameteri64v;
158 using gl::glGetBufferParameteriv;
159 using gl::glGetBufferPointerv;
160 using gl::glGetBufferSubData;
161 using gl::glGetCompressedTexImage;
162 using gl::glGetDoublei_v;
163 using gl::glGetDoublev;
164 using gl::glGetError;
165 using gl::glGetFloati_v;
166 using gl::glGetFloatv;
167 using gl::glGetFragDataIndex;
168 using gl::glGetFragDataLocation;
169 using gl::glGetFramebufferAttachmentParameteriv;
170 using gl::glGetInteger64i_v;
171 using gl::glGetInteger64v;
172 using gl::glGetIntegeri_v;
173 using gl::glGetIntegerv;
174 using gl::glGetMultisamplefv;
175 using gl::glGetProgramBinary;
176 using gl::glGetProgramInfoLog;
177 using gl::glGetProgramPipelineInfoLog;
178 using gl::glGetProgramPipelineiv;
179 using gl::glGetProgramStageiv;
180 using gl::glGetProgramiv;
181 using gl::glGetQueryIndexediv;
182 using gl::glGetQueryObjecti64v;
183 using gl::glGetQueryObjectiv;
184 using gl::glGetQueryObjectui64v;
185 using gl::glGetQueryObjectuiv;
186 using gl::glGetQueryiv;
187 using gl::glGetRenderbufferParameteriv;
188 using gl::glGetSamplerParameterIiv;
189 using gl::glGetSamplerParameterIuiv;
190 using gl::glGetSamplerParameterfv;
191 using gl::glGetSamplerParameteriv;
192 using gl::glGetShaderInfoLog;
193 using gl::glGetShaderPrecisionFormat;
194 using gl::glGetShaderSource;
195 using gl::glGetShaderiv;
196 using gl::glGetString;
197 using gl::glGetStringi;
198 using gl::glGetSubroutineIndex;
199 using gl::glGetSubroutineUniformLocation;
200 using gl::glGetSynciv;
201 using gl::glGetTexImage;
202 using gl::glGetTexLevelParameterfv;
203 using gl::glGetTexLevelParameteriv;
204 using gl::glGetTexParameterIiv;
205 using gl::glGetTexParameterIuiv;
206 using gl::glGetTexParameterfv;
207 using gl::glGetTexParameteriv;
208 using gl::glGetTransformFeedbackVarying;
209 using gl::glGetUniformBlockIndex;
210 using gl::glGetUniformIndices;
211 using gl::glGetUniformLocation;
212 using gl::glGetUniformSubroutineuiv;
213 using gl::glGetUniformdv;
214 using gl::glGetUniformfv;
215 using gl::glGetUniformiv;
216 using gl::glGetUniformuiv;
217 using gl::glGetVertexAttribIiv;
218 using gl::glGetVertexAttribIuiv;
219 using gl::glGetVertexAttribLdv;
220 using gl::glGetVertexAttribPointerv;
221 using gl::glGetVertexAttribdv;
222 using gl::glGetVertexAttribfv;
223 using gl::glGetVertexAttribiv;
225 using gl::glIsBuffer;
226 using gl::glIsEnabled;
227 using gl::glIsEnabledi;
228 using gl::glIsFramebuffer;
229 using gl::glIsProgram;
230 using gl::glIsProgramPipeline;
232 using gl::glIsRenderbuffer;
233 using gl::glIsSampler;
234 using gl::glIsShader;
236 using gl::glIsTexture;
237 using gl::glIsTransformFeedback;
238 using gl::glIsVertexArray;
239 using gl::glLineWidth;
240 using gl::glLinkProgram;
242 using gl::glMapBuffer;
243 using gl::glMapBufferRange;
244 using gl::glMinSampleShading;
245 using gl::glMultiDrawArrays;
246 using gl::glMultiDrawElements;
247 using gl::glMultiDrawElementsBaseVertex;
248 using gl::glMultiTexCoordP1ui;
249 using gl::glMultiTexCoordP1uiv;
250 using gl::glMultiTexCoordP2ui;
251 using gl::glMultiTexCoordP2uiv;
252 using gl::glMultiTexCoordP3ui;
253 using gl::glMultiTexCoordP3uiv;
254 using gl::glMultiTexCoordP4ui;
255 using gl::glMultiTexCoordP4uiv;
256 using gl::glNormalP3ui;
257 using gl::glNormalP3uiv;
258 using gl::glPatchParameterfv;
259 using gl::glPatchParameteri;
260 using gl::glPauseTransformFeedback;
261 using gl::glPixelStoref;
262 using gl::glPixelStorei;
263 using gl::glPointParameterf;
264 using gl::glPointParameterfv;
265 using gl::glPointParameteri;
266 using gl::glPointParameteriv;
267 using gl::glPointSize;
268 using gl::glPolygonMode;
269 using gl::glPolygonOffset;
270 using gl::glPrimitiveRestartIndex;
271 using gl::glProgramBinary;
272 using gl::glProgramParameteri;
273 using gl::glProgramUniform1d;
274 using gl::glProgramUniform1dv;
275 using gl::glProgramUniform1f;
276 using gl::glProgramUniform1fv;
277 using gl::glProgramUniform1i;
278 using gl::glProgramUniform1iv;
279 using gl::glProgramUniform1ui;
280 using gl::glProgramUniform1uiv;
281 using gl::glProgramUniform2d;
282 using gl::glProgramUniform2dv;
283 using gl::glProgramUniform2f;
284 using gl::glProgramUniform2fv;
285 using gl::glProgramUniform2i;
286 using gl::glProgramUniform2iv;
287 using gl::glProgramUniform2ui;
288 using gl::glProgramUniform2uiv;
289 using gl::glProgramUniform3d;
290 using gl::glProgramUniform3dv;
291 using gl::glProgramUniform3f;
292 using gl::glProgramUniform3fv;
293 using gl::glProgramUniform3i;
294 using gl::glProgramUniform3iv;
295 using gl::glProgramUniform3ui;
296 using gl::glProgramUniform3uiv;
297 using gl::glProgramUniform4d;
298 using gl::glProgramUniform4dv;
299 using gl::glProgramUniform4f;
300 using gl::glProgramUniform4fv;
301 using gl::glProgramUniform4i;
302 using gl::glProgramUniform4iv;
303 using gl::glProgramUniform4ui;
304 using gl::glProgramUniform4uiv;
305 using gl::glProgramUniformMatrix2dv;
306 using gl::glProgramUniformMatrix2fv;
307 using gl::glProgramUniformMatrix2x3dv;
308 using gl::glProgramUniformMatrix2x3fv;
309 using gl::glProgramUniformMatrix2x4dv;
310 using gl::glProgramUniformMatrix2x4fv;
311 using gl::glProgramUniformMatrix3dv;
312 using gl::glProgramUniformMatrix3fv;
313 using gl::glProgramUniformMatrix3x2dv;
314 using gl::glProgramUniformMatrix3x2fv;
315 using gl::glProgramUniformMatrix3x4dv;
316 using gl::glProgramUniformMatrix3x4fv;
317 using gl::glProgramUniformMatrix4dv;
318 using gl::glProgramUniformMatrix4fv;
319 using gl::glProgramUniformMatrix4x2dv;
320 using gl::glProgramUniformMatrix4x2fv;
321 using gl::glProgramUniformMatrix4x3dv;
322 using gl::glProgramUniformMatrix4x3fv;
323 using gl::glProvokingVertex;
324 using gl::glQueryCounter;
325 using gl::glReadBuffer;
326 using gl::glReadPixels;
327 using gl::glReleaseShaderCompiler;
328 using gl::glRenderbufferStorage;
329 using gl::glRenderbufferStorageMultisample;
330 using gl::glResumeTransformFeedback;
331 using gl::glSampleCoverage;
332 using gl::glSampleMaski;
333 using gl::glSamplerParameterIiv;
334 using gl::glSamplerParameterIuiv;
335 using gl::glSamplerParameterf;
336 using gl::glSamplerParameterfv;
337 using gl::glSamplerParameteri;
338 using gl::glSamplerParameteriv;
340 using gl::glScissorArrayv;
341 using gl::glScissorIndexed;
342 using gl::glScissorIndexedv;
343 using gl::glSecondaryColorP3ui;
344 using gl::glSecondaryColorP3uiv;
345 using gl::glShaderBinary;
346 using gl::glShaderSource;
347 using gl::glStencilFunc;
348 using gl::glStencilFuncSeparate;
349 using gl::glStencilMask;
350 using gl::glStencilMaskSeparate;
351 using gl::glStencilOp;
352 using gl::glStencilOpSeparate;
353 using gl::glTexBuffer;
354 using gl::glTexCoordP1ui;
355 using gl::glTexCoordP1uiv;
356 using gl::glTexCoordP2ui;
357 using gl::glTexCoordP2uiv;
358 using gl::glTexCoordP3ui;
359 using gl::glTexCoordP3uiv;
360 using gl::glTexCoordP4ui;
361 using gl::glTexCoordP4uiv;
362 using gl::glTexImage1D;
363 using gl::glTexImage2D;
364 using gl::glTexImage2DMultisample;
365 using gl::glTexImage3D;
366 using gl::glTexImage3DMultisample;
367 using gl::glTexParameterIiv;
368 using gl::glTexParameterIuiv;
369 using gl::glTexParameterf;
370 using gl::glTexParameterfv;
371 using gl::glTexParameteri;
372 using gl::glTexParameteriv;
373 using gl::glTexSubImage1D;
374 using gl::glTexSubImage2D;
375 using gl::glTexSubImage3D;
376 using gl::glTransformFeedbackVaryings;
377 using gl::glUniform1d;
378 using gl::glUniform1dv;
379 using gl::glUniform1f;
380 using gl::glUniform1fv;
381 using gl::glUniform1i;
382 using gl::glUniform1iv;
383 using gl::glUniform1ui;
384 using gl::glUniform1uiv;
385 using gl::glUniform2d;
386 using gl::glUniform2dv;
387 using gl::glUniform2f;
388 using gl::glUniform2fv;
389 using gl::glUniform2i;
390 using gl::glUniform2iv;
391 using gl::glUniform2ui;
392 using gl::glUniform2uiv;
393 using gl::glUniform3d;
394 using gl::glUniform3dv;
395 using gl::glUniform3f;
396 using gl::glUniform3fv;
397 using gl::glUniform3i;
398 using gl::glUniform3iv;
399 using gl::glUniform3ui;
400 using gl::glUniform3uiv;
401 using gl::glUniform4d;
402 using gl::glUniform4dv;
403 using gl::glUniform4f;
404 using gl::glUniform4fv;
405 using gl::glUniform4i;
406 using gl::glUniform4iv;
407 using gl::glUniform4ui;
408 using gl::glUniform4uiv;
409 using gl::glUniformBlockBinding;
410 using gl::glUniformMatrix2dv;
411 using gl::glUniformMatrix2fv;
412 using gl::glUniformMatrix2x3dv;
413 using gl::glUniformMatrix2x3fv;
414 using gl::glUniformMatrix2x4dv;
415 using gl::glUniformMatrix2x4fv;
416 using gl::glUniformMatrix3dv;
417 using gl::glUniformMatrix3fv;
418 using gl::glUniformMatrix3x2dv;
419 using gl::glUniformMatrix3x2fv;
420 using gl::glUniformMatrix3x4dv;
421 using gl::glUniformMatrix3x4fv;
422 using gl::glUniformMatrix4dv;
423 using gl::glUniformMatrix4fv;
424 using gl::glUniformMatrix4x2dv;
425 using gl::glUniformMatrix4x2fv;
426 using gl::glUniformMatrix4x3dv;
427 using gl::glUniformMatrix4x3fv;
428 using gl::glUniformSubroutinesuiv;
429 using gl::glUnmapBuffer;
430 using gl::glUseProgram;
431 using gl::glUseProgramStages;
432 using gl::glValidateProgram;
433 using gl::glValidateProgramPipeline;
434 using gl::glVertexAttrib1d;
435 using gl::glVertexAttrib1dv;
436 using gl::glVertexAttrib1f;
437 using gl::glVertexAttrib1fv;
438 using gl::glVertexAttrib1s;
439 using gl::glVertexAttrib1sv;
440 using gl::glVertexAttrib2d;
441 using gl::glVertexAttrib2dv;
442 using gl::glVertexAttrib2f;
443 using gl::glVertexAttrib2fv;
444 using gl::glVertexAttrib2s;
445 using gl::glVertexAttrib2sv;
446 using gl::glVertexAttrib3d;
447 using gl::glVertexAttrib3dv;
448 using gl::glVertexAttrib3f;
449 using gl::glVertexAttrib3fv;
450 using gl::glVertexAttrib3s;
451 using gl::glVertexAttrib3sv;
452 using gl::glVertexAttrib4Nbv;
453 using gl::glVertexAttrib4Niv;
454 using gl::glVertexAttrib4Nsv;
455 using gl::glVertexAttrib4Nub;
456 using gl::glVertexAttrib4Nubv;
457 using gl::glVertexAttrib4Nuiv;
458 using gl::glVertexAttrib4Nusv;
459 using gl::glVertexAttrib4bv;
460 using gl::glVertexAttrib4d;
461 using gl::glVertexAttrib4dv;
462 using gl::glVertexAttrib4f;
463 using gl::glVertexAttrib4fv;
464 using gl::glVertexAttrib4iv;
465 using gl::glVertexAttrib4s;
466 using gl::glVertexAttrib4sv;
467 using gl::glVertexAttrib4ubv;
468 using gl::glVertexAttrib4uiv;
469 using gl::glVertexAttrib4usv;
470 using gl::glVertexAttribDivisor;
471 using gl::glVertexAttribI1i;
472 using gl::glVertexAttribI1iv;
473 using gl::glVertexAttribI1ui;
474 using gl::glVertexAttribI1uiv;
475 using gl::glVertexAttribI2i;
476 using gl::glVertexAttribI2iv;
477 using gl::glVertexAttribI2ui;
478 using gl::glVertexAttribI2uiv;
479 using gl::glVertexAttribI3i;
480 using gl::glVertexAttribI3iv;
481 using gl::glVertexAttribI3ui;
482 using gl::glVertexAttribI3uiv;
483 using gl::glVertexAttribI4bv;
484 using gl::glVertexAttribI4i;
485 using gl::glVertexAttribI4iv;
486 using gl::glVertexAttribI4sv;
487 using gl::glVertexAttribI4ubv;
488 using gl::glVertexAttribI4ui;
489 using gl::glVertexAttribI4uiv;
490 using gl::glVertexAttribI4usv;
491 using gl::glVertexAttribIPointer;
492 using gl::glVertexAttribL1d;
493 using gl::glVertexAttribL1dv;
494 using gl::glVertexAttribL2d;
495 using gl::glVertexAttribL2dv;
496 using gl::glVertexAttribL3d;
497 using gl::glVertexAttribL3dv;
498 using gl::glVertexAttribL4d;
499 using gl::glVertexAttribL4dv;
500 using gl::glVertexAttribLPointer;
501 using gl::glVertexAttribP1ui;
502 using gl::glVertexAttribP1uiv;
503 using gl::glVertexAttribP2ui;
504 using gl::glVertexAttribP2uiv;
505 using gl::glVertexAttribP3ui;
506 using gl::glVertexAttribP3uiv;
507 using gl::glVertexAttribP4ui;
508 using gl::glVertexAttribP4uiv;
509 using gl::glVertexAttribPointer;
510 using gl::glVertexP2ui;
511 using gl::glVertexP2uiv;
512 using gl::glVertexP3ui;
513 using gl::glVertexP3uiv;
514 using gl::glVertexP4ui;
515 using gl::glVertexP4uiv;
516 using gl::glViewport;
517 using gl::glViewportArrayv;
518 using gl::glViewportIndexedf;
519 using gl::glViewportIndexedfv;
520 using gl::glWaitSync;
Definition: gl41core/bitfield.h:10