glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl42/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl42
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AccumOp
18 
19 using gl::GL_ACCUM;
20 using gl::GL_LOAD;
21 using gl::GL_RETURN;
22 using gl::GL_MULT;
23 using gl::GL_ADD;
24 
25 // AlphaFunction
26 
27 using gl::GL_NEVER;
28 using gl::GL_LESS;
29 using gl::GL_EQUAL;
30 using gl::GL_LEQUAL;
31 using gl::GL_GREATER;
32 using gl::GL_NOTEQUAL;
33 using gl::GL_GEQUAL;
34 using gl::GL_ALWAYS;
35 
36 // AtomicCounterBufferPName
37 
38 using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
39 using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
40 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
41 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
42 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
43 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
44 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
45 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
46 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
47 
48 // AttributeType
49 
50 using gl::GL_FLOAT_VEC2;
51 using gl::GL_FLOAT_VEC3;
52 using gl::GL_FLOAT_VEC4;
53 using gl::GL_INT_VEC2;
54 using gl::GL_INT_VEC3;
55 using gl::GL_INT_VEC4;
56 using gl::GL_BOOL;
57 using gl::GL_BOOL_VEC2;
58 using gl::GL_BOOL_VEC3;
59 using gl::GL_BOOL_VEC4;
60 using gl::GL_FLOAT_MAT2;
61 using gl::GL_FLOAT_MAT3;
62 using gl::GL_FLOAT_MAT4;
63 using gl::GL_SAMPLER_1D;
64 using gl::GL_SAMPLER_2D;
65 using gl::GL_SAMPLER_3D;
66 using gl::GL_SAMPLER_CUBE;
67 using gl::GL_SAMPLER_1D_SHADOW;
68 using gl::GL_SAMPLER_2D_SHADOW;
69 using gl::GL_SAMPLER_2D_RECT;
70 using gl::GL_SAMPLER_2D_RECT_SHADOW;
71 using gl::GL_FLOAT_MAT2x3;
72 using gl::GL_FLOAT_MAT2x4;
73 using gl::GL_FLOAT_MAT3x2;
74 using gl::GL_FLOAT_MAT3x4;
75 using gl::GL_FLOAT_MAT4x2;
76 using gl::GL_FLOAT_MAT4x3;
77 
78 // BindTransformFeedbackTarget
79 
80 using gl::GL_TRANSFORM_FEEDBACK;
81 
82 // BlendEquationModeEXT
83 
84 using gl::GL_LOGIC_OP;
85 using gl::GL_FUNC_ADD;
86 using gl::GL_FUNC_SUBTRACT;
87 using gl::GL_FUNC_REVERSE_SUBTRACT;
88 
89 // BlendingFactor
90 
91 using gl::GL_ZERO;
92 using gl::GL_SRC_COLOR;
93 using gl::GL_ONE_MINUS_SRC_COLOR;
94 using gl::GL_SRC_ALPHA;
95 using gl::GL_ONE_MINUS_SRC_ALPHA;
96 using gl::GL_DST_ALPHA;
97 using gl::GL_ONE_MINUS_DST_ALPHA;
98 using gl::GL_DST_COLOR;
99 using gl::GL_ONE_MINUS_DST_COLOR;
100 using gl::GL_SRC_ALPHA_SATURATE;
101 using gl::GL_CONSTANT_COLOR;
102 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
103 using gl::GL_CONSTANT_ALPHA;
104 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
105 using gl::GL_SRC1_ALPHA;
106 using gl::GL_SRC1_COLOR;
107 using gl::GL_ONE_MINUS_SRC1_COLOR;
108 using gl::GL_ONE_MINUS_SRC1_ALPHA;
109 using gl::GL_ONE;
110 
111 // BlitFramebufferFilter
112 
113 using gl::GL_NEAREST;
114 using gl::GL_LINEAR;
115 
116 // Buffer
117 
118 using gl::GL_COLOR;
119 using gl::GL_DEPTH;
120 using gl::GL_STENCIL;
121 
122 // BufferAccessARB
123 
124 using gl::GL_READ_ONLY;
125 using gl::GL_WRITE_ONLY;
126 using gl::GL_READ_WRITE;
127 
128 // BufferStorageTarget
129 
130 using gl::GL_ARRAY_BUFFER;
131 using gl::GL_ELEMENT_ARRAY_BUFFER;
132 using gl::GL_PIXEL_PACK_BUFFER;
133 using gl::GL_PIXEL_UNPACK_BUFFER;
134 using gl::GL_UNIFORM_BUFFER;
135 using gl::GL_TEXTURE_BUFFER;
136 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
137 using gl::GL_COPY_READ_BUFFER;
138 using gl::GL_COPY_WRITE_BUFFER;
139 using gl::GL_DRAW_INDIRECT_BUFFER;
140 using gl::GL_ATOMIC_COUNTER_BUFFER;
141 
142 // BufferTargetARB
143 
144 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
145 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
146 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
147 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
148 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
149 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
150 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
151 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
152 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
153 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
154 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
155 
156 // BufferUsageARB
157 
158 using gl::GL_STREAM_DRAW;
159 using gl::GL_STREAM_READ;
160 using gl::GL_STREAM_COPY;
161 using gl::GL_STATIC_DRAW;
162 using gl::GL_STATIC_READ;
163 using gl::GL_STATIC_COPY;
164 using gl::GL_DYNAMIC_DRAW;
165 using gl::GL_DYNAMIC_READ;
166 using gl::GL_DYNAMIC_COPY;
167 
168 // CheckFramebufferStatusTarget
169 
170 using gl::GL_READ_FRAMEBUFFER;
171 using gl::GL_DRAW_FRAMEBUFFER;
172 using gl::GL_FRAMEBUFFER;
173 
174 // ClipControlOrigin
175 
176 using gl::GL_LOWER_LEFT;
177 using gl::GL_UPPER_LEFT;
178 
179 // ClipPlaneName
180 
181 using gl::GL_CLIP_DISTANCE0;
182 using gl::GL_CLIP_PLANE0;
183 using gl::GL_CLIP_DISTANCE1;
184 using gl::GL_CLIP_PLANE1;
185 using gl::GL_CLIP_DISTANCE2;
186 using gl::GL_CLIP_PLANE2;
187 using gl::GL_CLIP_DISTANCE3;
188 using gl::GL_CLIP_PLANE3;
189 using gl::GL_CLIP_DISTANCE4;
190 using gl::GL_CLIP_PLANE4;
191 using gl::GL_CLIP_DISTANCE5;
192 using gl::GL_CLIP_PLANE5;
193 using gl::GL_CLIP_DISTANCE6;
194 using gl::GL_CLIP_DISTANCE7;
195 
196 // ColorBuffer
197 
198 using gl::GL_NONE;
199 using gl::GL_FRONT_LEFT;
200 using gl::GL_FRONT_RIGHT;
201 using gl::GL_BACK_LEFT;
202 using gl::GL_BACK_RIGHT;
203 using gl::GL_FRONT;
204 using gl::GL_BACK;
205 using gl::GL_LEFT;
206 using gl::GL_RIGHT;
207 using gl::GL_FRONT_AND_BACK;
208 using gl::GL_COLOR_ATTACHMENT0;
209 using gl::GL_COLOR_ATTACHMENT1;
210 using gl::GL_COLOR_ATTACHMENT2;
211 using gl::GL_COLOR_ATTACHMENT3;
212 using gl::GL_COLOR_ATTACHMENT4;
213 using gl::GL_COLOR_ATTACHMENT5;
214 using gl::GL_COLOR_ATTACHMENT6;
215 using gl::GL_COLOR_ATTACHMENT7;
216 using gl::GL_COLOR_ATTACHMENT8;
217 using gl::GL_COLOR_ATTACHMENT9;
218 using gl::GL_COLOR_ATTACHMENT10;
219 using gl::GL_COLOR_ATTACHMENT11;
220 using gl::GL_COLOR_ATTACHMENT12;
221 using gl::GL_COLOR_ATTACHMENT13;
222 using gl::GL_COLOR_ATTACHMENT14;
223 using gl::GL_COLOR_ATTACHMENT15;
224 using gl::GL_COLOR_ATTACHMENT16;
225 using gl::GL_COLOR_ATTACHMENT17;
226 using gl::GL_COLOR_ATTACHMENT18;
227 using gl::GL_COLOR_ATTACHMENT19;
228 using gl::GL_COLOR_ATTACHMENT20;
229 using gl::GL_COLOR_ATTACHMENT21;
230 using gl::GL_COLOR_ATTACHMENT22;
231 using gl::GL_COLOR_ATTACHMENT23;
232 using gl::GL_COLOR_ATTACHMENT24;
233 using gl::GL_COLOR_ATTACHMENT25;
234 using gl::GL_COLOR_ATTACHMENT26;
235 using gl::GL_COLOR_ATTACHMENT27;
236 using gl::GL_COLOR_ATTACHMENT28;
237 using gl::GL_COLOR_ATTACHMENT29;
238 using gl::GL_COLOR_ATTACHMENT30;
239 using gl::GL_COLOR_ATTACHMENT31;
240 
241 // ColorMaterialFace
242 
243 // using gl::GL_FRONT; // reuse ColorBuffer
244 // using gl::GL_BACK; // reuse ColorBuffer
245 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
246 
247 // ColorMaterialParameter
248 
249 using gl::GL_AMBIENT;
250 using gl::GL_DIFFUSE;
251 using gl::GL_SPECULAR;
252 using gl::GL_EMISSION;
253 using gl::GL_AMBIENT_AND_DIFFUSE;
254 
255 // ColorPointerType
256 
257 using gl::GL_BYTE;
258 using gl::GL_UNSIGNED_BYTE;
259 using gl::GL_SHORT;
260 using gl::GL_UNSIGNED_SHORT;
261 using gl::GL_INT;
262 using gl::GL_UNSIGNED_INT;
263 using gl::GL_FLOAT;
264 using gl::GL_DOUBLE;
265 
266 // CopyBufferSubDataTarget
267 
268 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
269 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
270 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
271 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
272 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
273 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
274 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
275 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
276 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
277 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
278 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
279 
280 // CullFaceMode
281 
282 // using gl::GL_FRONT; // reuse ColorBuffer
283 // using gl::GL_BACK; // reuse ColorBuffer
284 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
285 
286 // DebugSeverity
287 
288 using gl::GL_DONT_CARE;
289 
290 // DebugSource
291 
292 // using gl::GL_DONT_CARE; // reuse DebugSeverity
293 
294 // DebugType
295 
296 // using gl::GL_DONT_CARE; // reuse DebugSeverity
297 
298 // DepthFunction
299 
300 // using gl::GL_NEVER; // reuse AlphaFunction
301 // using gl::GL_LESS; // reuse AlphaFunction
302 // using gl::GL_EQUAL; // reuse AlphaFunction
303 // using gl::GL_LEQUAL; // reuse AlphaFunction
304 // using gl::GL_GREATER; // reuse AlphaFunction
305 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
306 // using gl::GL_GEQUAL; // reuse AlphaFunction
307 // using gl::GL_ALWAYS; // reuse AlphaFunction
308 
309 // DrawBufferMode
310 
311 // using gl::GL_NONE; // reuse ColorBuffer
312 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
313 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
314 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
315 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
316 // using gl::GL_FRONT; // reuse ColorBuffer
317 // using gl::GL_BACK; // reuse ColorBuffer
318 // using gl::GL_LEFT; // reuse ColorBuffer
319 // using gl::GL_RIGHT; // reuse ColorBuffer
320 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
321 using gl::GL_AUX0;
322 using gl::GL_AUX1;
323 using gl::GL_AUX2;
324 using gl::GL_AUX3;
325 
326 // DrawElementsType
327 
328 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
329 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
330 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
331 
332 // EnableCap
333 
334 using gl::GL_POINT_SMOOTH;
335 using gl::GL_LINE_SMOOTH;
336 using gl::GL_LINE_STIPPLE;
337 using gl::GL_POLYGON_SMOOTH;
338 using gl::GL_POLYGON_STIPPLE;
339 using gl::GL_CULL_FACE;
340 using gl::GL_LIGHTING;
341 using gl::GL_COLOR_MATERIAL;
342 using gl::GL_FOG;
343 using gl::GL_DEPTH_TEST;
344 using gl::GL_STENCIL_TEST;
345 using gl::GL_NORMALIZE;
346 using gl::GL_ALPHA_TEST;
347 using gl::GL_DITHER;
348 using gl::GL_BLEND;
349 using gl::GL_INDEX_LOGIC_OP;
350 using gl::GL_COLOR_LOGIC_OP;
351 using gl::GL_SCISSOR_TEST;
352 using gl::GL_TEXTURE_GEN_S;
353 using gl::GL_TEXTURE_GEN_T;
354 using gl::GL_TEXTURE_GEN_R;
355 using gl::GL_TEXTURE_GEN_Q;
356 using gl::GL_AUTO_NORMAL;
357 using gl::GL_MAP1_COLOR_4;
358 using gl::GL_MAP1_INDEX;
359 using gl::GL_MAP1_NORMAL;
360 using gl::GL_MAP1_TEXTURE_COORD_1;
361 using gl::GL_MAP1_TEXTURE_COORD_2;
362 using gl::GL_MAP1_TEXTURE_COORD_3;
363 using gl::GL_MAP1_TEXTURE_COORD_4;
364 using gl::GL_MAP1_VERTEX_3;
365 using gl::GL_MAP1_VERTEX_4;
366 using gl::GL_MAP2_COLOR_4;
367 using gl::GL_MAP2_INDEX;
368 using gl::GL_MAP2_NORMAL;
369 using gl::GL_MAP2_TEXTURE_COORD_1;
370 using gl::GL_MAP2_TEXTURE_COORD_2;
371 using gl::GL_MAP2_TEXTURE_COORD_3;
372 using gl::GL_MAP2_TEXTURE_COORD_4;
373 using gl::GL_MAP2_VERTEX_3;
374 using gl::GL_MAP2_VERTEX_4;
375 using gl::GL_TEXTURE_1D;
376 using gl::GL_TEXTURE_2D;
377 using gl::GL_POLYGON_OFFSET_POINT;
378 using gl::GL_POLYGON_OFFSET_LINE;
379 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
380 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
381 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
382 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
383 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
384 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
385 using gl::GL_LIGHT0;
386 using gl::GL_LIGHT1;
387 using gl::GL_LIGHT2;
388 using gl::GL_LIGHT3;
389 using gl::GL_LIGHT4;
390 using gl::GL_LIGHT5;
391 using gl::GL_LIGHT6;
392 using gl::GL_LIGHT7;
393 using gl::GL_POLYGON_OFFSET_FILL;
394 using gl::GL_VERTEX_ARRAY;
395 using gl::GL_NORMAL_ARRAY;
396 using gl::GL_COLOR_ARRAY;
397 using gl::GL_INDEX_ARRAY;
398 using gl::GL_TEXTURE_COORD_ARRAY;
399 using gl::GL_EDGE_FLAG_ARRAY;
400 
401 // ErrorCode
402 
403 using gl::GL_NO_ERROR;
404 using gl::GL_INVALID_ENUM;
405 using gl::GL_INVALID_VALUE;
406 using gl::GL_INVALID_OPERATION;
407 using gl::GL_STACK_OVERFLOW;
408 using gl::GL_STACK_UNDERFLOW;
409 using gl::GL_OUT_OF_MEMORY;
410 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
411 
412 // FeedBackToken
413 
414 using gl::GL_PASS_THROUGH_TOKEN;
415 using gl::GL_POINT_TOKEN;
416 using gl::GL_LINE_TOKEN;
417 using gl::GL_POLYGON_TOKEN;
418 using gl::GL_BITMAP_TOKEN;
419 using gl::GL_DRAW_PIXEL_TOKEN;
420 using gl::GL_COPY_PIXEL_TOKEN;
421 using gl::GL_LINE_RESET_TOKEN;
422 
423 // FeedbackType
424 
425 using gl::GL_2D;
426 using gl::GL_3D;
427 using gl::GL_3D_COLOR;
428 using gl::GL_3D_COLOR_TEXTURE;
429 using gl::GL_4D_COLOR_TEXTURE;
430 
431 // FogCoordinatePointerType
432 
433 // using gl::GL_FLOAT; // reuse ColorPointerType
434 // using gl::GL_DOUBLE; // reuse ColorPointerType
435 
436 // FogMode
437 
438 using gl::GL_EXP;
439 using gl::GL_EXP2;
440 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
441 
442 // FogPName
443 
444 using gl::GL_FOG_INDEX;
445 using gl::GL_FOG_DENSITY;
446 using gl::GL_FOG_START;
447 using gl::GL_FOG_END;
448 using gl::GL_FOG_MODE;
449 using gl::GL_FOG_COORD_SRC;
450 
451 // FogParameter
452 
453 // using gl::GL_FOG_INDEX; // reuse FogPName
454 // using gl::GL_FOG_DENSITY; // reuse FogPName
455 // using gl::GL_FOG_START; // reuse FogPName
456 // using gl::GL_FOG_END; // reuse FogPName
457 // using gl::GL_FOG_MODE; // reuse FogPName
458 using gl::GL_FOG_COLOR;
459 
460 // FogPointerTypeEXT
461 
462 // using gl::GL_FLOAT; // reuse ColorPointerType
463 // using gl::GL_DOUBLE; // reuse ColorPointerType
464 
465 // FogPointerTypeIBM
466 
467 // using gl::GL_FLOAT; // reuse ColorPointerType
468 // using gl::GL_DOUBLE; // reuse ColorPointerType
469 
470 // FramebufferAttachment
471 
472 using gl::GL_MAX_COLOR_ATTACHMENTS;
473 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
474 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
475 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
476 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
477 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
478 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
479 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
480 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
481 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
482 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
483 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
484 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
485 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
486 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
487 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
488 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
489 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
490 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
491 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
492 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
493 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
494 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
495 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
496 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
497 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
498 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
499 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
500 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
501 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
502 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
503 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
504 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
505 using gl::GL_DEPTH_ATTACHMENT;
506 
507 // FramebufferAttachmentParameterName
508 
509 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
510 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
511 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
512 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
513 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
514 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
515 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
516 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
517 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
518 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
519 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
520 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
521 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
522 
523 // FramebufferStatus
524 
525 using gl::GL_FRAMEBUFFER_UNDEFINED;
526 using gl::GL_FRAMEBUFFER_COMPLETE;
527 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
528 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
529 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
530 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
531 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
532 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
533 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
534 
535 // FramebufferTarget
536 
537 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
538 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
539 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
540 
541 // FrontFaceDirection
542 
543 using gl::GL_CW;
544 using gl::GL_CCW;
545 
546 // GetFramebufferParameter
547 
548 using gl::GL_DOUBLEBUFFER;
549 using gl::GL_STEREO;
550 using gl::GL_SAMPLE_BUFFERS;
551 using gl::GL_SAMPLES;
552 using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
553 using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
554 
555 // GetMapQuery
556 
557 using gl::GL_COEFF;
558 using gl::GL_ORDER;
559 using gl::GL_DOMAIN;
560 
561 // GetPName
562 
563 using gl::GL_CURRENT_COLOR;
564 using gl::GL_CURRENT_INDEX;
565 using gl::GL_CURRENT_NORMAL;
566 using gl::GL_CURRENT_TEXTURE_COORDS;
567 using gl::GL_CURRENT_RASTER_COLOR;
568 using gl::GL_CURRENT_RASTER_INDEX;
569 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
570 using gl::GL_CURRENT_RASTER_POSITION;
571 using gl::GL_CURRENT_RASTER_POSITION_VALID;
572 using gl::GL_CURRENT_RASTER_DISTANCE;
573 // using gl::GL_POINT_SMOOTH; // reuse EnableCap
574 using gl::GL_POINT_SIZE;
575 using gl::GL_POINT_SIZE_RANGE;
576 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
577 using gl::GL_POINT_SIZE_GRANULARITY;
578 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
579 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
580 using gl::GL_LINE_WIDTH;
581 using gl::GL_LINE_WIDTH_RANGE;
582 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
583 using gl::GL_LINE_WIDTH_GRANULARITY;
584 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
585 // using gl::GL_LINE_STIPPLE; // reuse EnableCap
586 using gl::GL_LINE_STIPPLE_PATTERN;
587 using gl::GL_LINE_STIPPLE_REPEAT;
588 using gl::GL_LIST_MODE;
589 using gl::GL_MAX_LIST_NESTING;
590 using gl::GL_LIST_BASE;
591 using gl::GL_LIST_INDEX;
592 using gl::GL_POLYGON_MODE;
593 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
594 // using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
595 using gl::GL_EDGE_FLAG;
596 // using gl::GL_CULL_FACE; // reuse EnableCap
597 using gl::GL_CULL_FACE_MODE;
598 using gl::GL_FRONT_FACE;
599 // using gl::GL_LIGHTING; // reuse EnableCap
600 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
601 using gl::GL_LIGHT_MODEL_TWO_SIDE;
602 using gl::GL_LIGHT_MODEL_AMBIENT;
603 using gl::GL_SHADE_MODEL;
604 using gl::GL_COLOR_MATERIAL_FACE;
605 using gl::GL_COLOR_MATERIAL_PARAMETER;
606 // using gl::GL_COLOR_MATERIAL; // reuse EnableCap
607 // using gl::GL_FOG; // reuse EnableCap
608 // using gl::GL_FOG_INDEX; // reuse FogPName
609 // using gl::GL_FOG_DENSITY; // reuse FogPName
610 // using gl::GL_FOG_START; // reuse FogPName
611 // using gl::GL_FOG_END; // reuse FogPName
612 // using gl::GL_FOG_MODE; // reuse FogPName
613 // using gl::GL_FOG_COLOR; // reuse FogParameter
614 using gl::GL_DEPTH_RANGE;
615 // using gl::GL_DEPTH_TEST; // reuse EnableCap
616 using gl::GL_DEPTH_WRITEMASK;
617 using gl::GL_DEPTH_CLEAR_VALUE;
618 using gl::GL_DEPTH_FUNC;
619 using gl::GL_ACCUM_CLEAR_VALUE;
620 // using gl::GL_STENCIL_TEST; // reuse EnableCap
621 using gl::GL_STENCIL_CLEAR_VALUE;
622 using gl::GL_STENCIL_FUNC;
623 using gl::GL_STENCIL_VALUE_MASK;
624 using gl::GL_STENCIL_FAIL;
625 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
626 using gl::GL_STENCIL_PASS_DEPTH_PASS;
627 using gl::GL_STENCIL_REF;
628 using gl::GL_STENCIL_WRITEMASK;
629 using gl::GL_MATRIX_MODE;
630 // using gl::GL_NORMALIZE; // reuse EnableCap
631 using gl::GL_VIEWPORT;
632 using gl::GL_MODELVIEW_STACK_DEPTH;
633 using gl::GL_PROJECTION_STACK_DEPTH;
634 using gl::GL_TEXTURE_STACK_DEPTH;
635 using gl::GL_MODELVIEW_MATRIX;
636 using gl::GL_PROJECTION_MATRIX;
637 using gl::GL_TEXTURE_MATRIX;
638 using gl::GL_ATTRIB_STACK_DEPTH;
639 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
640 // using gl::GL_ALPHA_TEST; // reuse EnableCap
641 using gl::GL_ALPHA_TEST_FUNC;
642 using gl::GL_ALPHA_TEST_REF;
643 // using gl::GL_DITHER; // reuse EnableCap
644 using gl::GL_BLEND_DST;
645 using gl::GL_BLEND_SRC;
646 // using gl::GL_BLEND; // reuse EnableCap
647 using gl::GL_LOGIC_OP_MODE;
648 // using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
649 // using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
650 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
651 using gl::GL_AUX_BUFFERS;
652 using gl::GL_DRAW_BUFFER;
653 using gl::GL_READ_BUFFER;
654 using gl::GL_SCISSOR_BOX;
655 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
656 using gl::GL_INDEX_CLEAR_VALUE;
657 using gl::GL_INDEX_WRITEMASK;
658 using gl::GL_COLOR_CLEAR_VALUE;
659 using gl::GL_COLOR_WRITEMASK;
660 using gl::GL_INDEX_MODE;
661 using gl::GL_RGBA_MODE;
662 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
663 // using gl::GL_STEREO; // reuse GetFramebufferParameter
664 using gl::GL_RENDER_MODE;
665 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
666 using gl::GL_POINT_SMOOTH_HINT;
667 using gl::GL_LINE_SMOOTH_HINT;
668 using gl::GL_POLYGON_SMOOTH_HINT;
669 using gl::GL_FOG_HINT;
670 // using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
671 // using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
672 // using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
673 // using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
674 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
675 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
676 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
677 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
678 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
679 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
680 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
681 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
682 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
683 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
684 using gl::GL_UNPACK_SWAP_BYTES;
685 using gl::GL_UNPACK_LSB_FIRST;
686 using gl::GL_UNPACK_ROW_LENGTH;
687 using gl::GL_UNPACK_SKIP_ROWS;
688 using gl::GL_UNPACK_SKIP_PIXELS;
689 using gl::GL_UNPACK_ALIGNMENT;
690 using gl::GL_PACK_SWAP_BYTES;
691 using gl::GL_PACK_LSB_FIRST;
692 using gl::GL_PACK_ROW_LENGTH;
693 using gl::GL_PACK_SKIP_ROWS;
694 using gl::GL_PACK_SKIP_PIXELS;
695 using gl::GL_PACK_ALIGNMENT;
696 using gl::GL_MAP_COLOR;
697 using gl::GL_MAP_STENCIL;
698 using gl::GL_INDEX_SHIFT;
699 using gl::GL_INDEX_OFFSET;
700 using gl::GL_RED_SCALE;
701 using gl::GL_RED_BIAS;
702 using gl::GL_ZOOM_X;
703 using gl::GL_ZOOM_Y;
704 using gl::GL_GREEN_SCALE;
705 using gl::GL_GREEN_BIAS;
706 using gl::GL_BLUE_SCALE;
707 using gl::GL_BLUE_BIAS;
708 using gl::GL_ALPHA_SCALE;
709 using gl::GL_ALPHA_BIAS;
710 using gl::GL_DEPTH_SCALE;
711 using gl::GL_DEPTH_BIAS;
712 using gl::GL_MAX_EVAL_ORDER;
713 using gl::GL_MAX_LIGHTS;
714 using gl::GL_MAX_CLIP_DISTANCES;
715 using gl::GL_MAX_CLIP_PLANES;
716 using gl::GL_MAX_TEXTURE_SIZE;
717 using gl::GL_MAX_PIXEL_MAP_TABLE;
718 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
719 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
720 using gl::GL_MAX_NAME_STACK_DEPTH;
721 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
722 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
723 using gl::GL_MAX_VIEWPORT_DIMS;
724 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
725 using gl::GL_SUBPIXEL_BITS;
726 using gl::GL_INDEX_BITS;
727 using gl::GL_RED_BITS;
728 using gl::GL_GREEN_BITS;
729 using gl::GL_BLUE_BITS;
730 using gl::GL_ALPHA_BITS;
731 using gl::GL_DEPTH_BITS;
732 using gl::GL_STENCIL_BITS;
733 using gl::GL_ACCUM_RED_BITS;
734 using gl::GL_ACCUM_GREEN_BITS;
735 using gl::GL_ACCUM_BLUE_BITS;
736 using gl::GL_ACCUM_ALPHA_BITS;
737 using gl::GL_NAME_STACK_DEPTH;
738 // using gl::GL_AUTO_NORMAL; // reuse EnableCap
739 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
740 // using gl::GL_MAP1_INDEX; // reuse EnableCap
741 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
742 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
743 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
744 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
745 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
746 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
747 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
748 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
749 // using gl::GL_MAP2_INDEX; // reuse EnableCap
750 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
751 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
752 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
753 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
754 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
755 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
756 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
757 using gl::GL_MAP1_GRID_DOMAIN;
758 using gl::GL_MAP1_GRID_SEGMENTS;
759 using gl::GL_MAP2_GRID_DOMAIN;
760 using gl::GL_MAP2_GRID_SEGMENTS;
761 // using gl::GL_TEXTURE_1D; // reuse EnableCap
762 // using gl::GL_TEXTURE_2D; // reuse EnableCap
763 using gl::GL_FEEDBACK_BUFFER_SIZE;
764 using gl::GL_FEEDBACK_BUFFER_TYPE;
765 using gl::GL_SELECTION_BUFFER_SIZE;
766 using gl::GL_POLYGON_OFFSET_UNITS;
767 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
768 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
769 // using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
770 // using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
771 // using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
772 // using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
773 // using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
774 // using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
775 // using gl::GL_LIGHT0; // reuse EnableCap
776 // using gl::GL_LIGHT1; // reuse EnableCap
777 // using gl::GL_LIGHT2; // reuse EnableCap
778 // using gl::GL_LIGHT3; // reuse EnableCap
779 // using gl::GL_LIGHT4; // reuse EnableCap
780 // using gl::GL_LIGHT5; // reuse EnableCap
781 // using gl::GL_LIGHT6; // reuse EnableCap
782 // using gl::GL_LIGHT7; // reuse EnableCap
783 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
784 using gl::GL_POLYGON_OFFSET_FACTOR;
785 using gl::GL_TEXTURE_BINDING_1D;
786 using gl::GL_TEXTURE_BINDING_2D;
787 using gl::GL_TEXTURE_BINDING_3D;
788 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
789 // using gl::GL_NORMAL_ARRAY; // reuse EnableCap
790 // using gl::GL_COLOR_ARRAY; // reuse EnableCap
791 // using gl::GL_INDEX_ARRAY; // reuse EnableCap
792 // using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
793 // using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
794 using gl::GL_VERTEX_ARRAY_SIZE;
795 using gl::GL_VERTEX_ARRAY_TYPE;
796 using gl::GL_VERTEX_ARRAY_STRIDE;
797 using gl::GL_NORMAL_ARRAY_TYPE;
798 using gl::GL_NORMAL_ARRAY_STRIDE;
799 using gl::GL_COLOR_ARRAY_SIZE;
800 using gl::GL_COLOR_ARRAY_TYPE;
801 using gl::GL_COLOR_ARRAY_STRIDE;
802 using gl::GL_INDEX_ARRAY_TYPE;
803 using gl::GL_INDEX_ARRAY_STRIDE;
804 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
805 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
806 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
807 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
808 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
809 using gl::GL_ALIASED_POINT_SIZE_RANGE;
810 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
811 
812 // GetPixelMap
813 
814 using gl::GL_PIXEL_MAP_I_TO_I;
815 using gl::GL_PIXEL_MAP_S_TO_S;
816 using gl::GL_PIXEL_MAP_I_TO_R;
817 using gl::GL_PIXEL_MAP_I_TO_G;
818 using gl::GL_PIXEL_MAP_I_TO_B;
819 using gl::GL_PIXEL_MAP_I_TO_A;
820 using gl::GL_PIXEL_MAP_R_TO_R;
821 using gl::GL_PIXEL_MAP_G_TO_G;
822 using gl::GL_PIXEL_MAP_B_TO_B;
823 using gl::GL_PIXEL_MAP_A_TO_A;
824 
825 // GetPointervPName
826 
827 using gl::GL_FEEDBACK_BUFFER_POINTER;
828 using gl::GL_SELECTION_BUFFER_POINTER;
829 using gl::GL_VERTEX_ARRAY_POINTER;
830 using gl::GL_NORMAL_ARRAY_POINTER;
831 using gl::GL_COLOR_ARRAY_POINTER;
832 using gl::GL_INDEX_ARRAY_POINTER;
833 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
834 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
835 
836 // GetTextureParameter
837 
838 using gl::GL_TEXTURE_WIDTH;
839 using gl::GL_TEXTURE_HEIGHT;
840 using gl::GL_TEXTURE_COMPONENTS;
841 using gl::GL_TEXTURE_INTERNAL_FORMAT;
842 using gl::GL_TEXTURE_BORDER_COLOR;
843 using gl::GL_TEXTURE_BORDER;
844 using gl::GL_TEXTURE_MAG_FILTER;
845 using gl::GL_TEXTURE_MIN_FILTER;
846 using gl::GL_TEXTURE_WRAP_S;
847 using gl::GL_TEXTURE_WRAP_T;
848 using gl::GL_TEXTURE_RED_SIZE;
849 using gl::GL_TEXTURE_GREEN_SIZE;
850 using gl::GL_TEXTURE_BLUE_SIZE;
851 using gl::GL_TEXTURE_ALPHA_SIZE;
852 using gl::GL_TEXTURE_LUMINANCE_SIZE;
853 using gl::GL_TEXTURE_INTENSITY_SIZE;
854 using gl::GL_TEXTURE_PRIORITY;
855 using gl::GL_TEXTURE_RESIDENT;
856 
857 // GraphicsResetStatus
858 
859 // using gl::GL_NO_ERROR; // reuse ErrorCode
860 
861 // HintMode
862 
863 // using gl::GL_DONT_CARE; // reuse DebugSeverity
864 using gl::GL_FASTEST;
865 using gl::GL_NICEST;
866 
867 // HintTarget
868 
869 // using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
870 // using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
871 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
872 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
873 // using gl::GL_FOG_HINT; // reuse GetPName
874 using gl::GL_GENERATE_MIPMAP_HINT;
875 using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
876 using gl::GL_TEXTURE_COMPRESSION_HINT;
877 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
878 
879 // IndexPointerType
880 
881 // using gl::GL_SHORT; // reuse ColorPointerType
882 // using gl::GL_INT; // reuse ColorPointerType
883 // using gl::GL_FLOAT; // reuse ColorPointerType
884 // using gl::GL_DOUBLE; // reuse ColorPointerType
885 
886 // InterleavedArrayFormat
887 
888 using gl::GL_V2F;
889 using gl::GL_V3F;
890 using gl::GL_C4UB_V2F;
891 using gl::GL_C4UB_V3F;
892 using gl::GL_C3F_V3F;
893 using gl::GL_N3F_V3F;
894 using gl::GL_C4F_N3F_V3F;
895 using gl::GL_T2F_V3F;
896 using gl::GL_T4F_V4F;
897 using gl::GL_T2F_C4UB_V3F;
898 using gl::GL_T2F_C3F_V3F;
899 using gl::GL_T2F_N3F_V3F;
900 using gl::GL_T2F_C4F_N3F_V3F;
901 using gl::GL_T4F_C4F_N3F_V4F;
902 
903 // InternalFormat
904 
905 using gl::GL_DEPTH_COMPONENT;
906 using gl::GL_RED;
907 using gl::GL_RGB;
908 using gl::GL_RGBA;
909 using gl::GL_R3_G3_B2;
910 using gl::GL_ALPHA4;
911 using gl::GL_ALPHA8;
912 using gl::GL_ALPHA12;
913 using gl::GL_ALPHA16;
914 using gl::GL_LUMINANCE4;
915 using gl::GL_LUMINANCE8;
916 using gl::GL_LUMINANCE12;
917 using gl::GL_LUMINANCE16;
918 using gl::GL_LUMINANCE4_ALPHA4;
919 using gl::GL_LUMINANCE6_ALPHA2;
920 using gl::GL_LUMINANCE8_ALPHA8;
921 using gl::GL_LUMINANCE12_ALPHA4;
922 using gl::GL_LUMINANCE12_ALPHA12;
923 using gl::GL_LUMINANCE16_ALPHA16;
924 using gl::GL_INTENSITY;
925 using gl::GL_INTENSITY4;
926 using gl::GL_INTENSITY8;
927 using gl::GL_INTENSITY12;
928 using gl::GL_INTENSITY16;
929 using gl::GL_RGB4;
930 using gl::GL_RGB5;
931 using gl::GL_RGB8;
932 using gl::GL_RGB10;
933 using gl::GL_RGB12;
934 using gl::GL_RGB16;
935 using gl::GL_RGBA4;
936 using gl::GL_RGB5_A1;
937 using gl::GL_RGBA8;
938 using gl::GL_RGB10_A2;
939 using gl::GL_RGBA12;
940 using gl::GL_RGBA16;
941 using gl::GL_DEPTH_COMPONENT16;
942 using gl::GL_COMPRESSED_RED;
943 using gl::GL_COMPRESSED_RG;
944 using gl::GL_RG;
945 using gl::GL_R8;
946 using gl::GL_R16;
947 using gl::GL_RG8;
948 using gl::GL_RG16;
949 using gl::GL_R16F;
950 using gl::GL_R32F;
951 using gl::GL_RG16F;
952 using gl::GL_RG32F;
953 using gl::GL_R8I;
954 using gl::GL_R8UI;
955 using gl::GL_R16I;
956 using gl::GL_R16UI;
957 using gl::GL_R32I;
958 using gl::GL_R32UI;
959 using gl::GL_RG8I;
960 using gl::GL_RG8UI;
961 using gl::GL_RG16I;
962 using gl::GL_RG16UI;
963 using gl::GL_RG32I;
964 using gl::GL_RG32UI;
965 using gl::GL_COMPRESSED_RGB;
966 using gl::GL_COMPRESSED_RGBA;
967 using gl::GL_DEPTH_STENCIL;
968 using gl::GL_RGBA32F;
969 using gl::GL_RGBA16F;
970 using gl::GL_RGB16F;
971 using gl::GL_DEPTH24_STENCIL8;
972 using gl::GL_R11F_G11F_B10F;
973 using gl::GL_RGB9_E5;
974 using gl::GL_SRGB;
975 using gl::GL_SRGB8;
976 using gl::GL_SRGB_ALPHA;
977 using gl::GL_SRGB8_ALPHA8;
978 using gl::GL_COMPRESSED_SRGB;
979 using gl::GL_COMPRESSED_SRGB_ALPHA;
980 using gl::GL_DEPTH_COMPONENT32F;
981 using gl::GL_DEPTH32F_STENCIL8;
982 using gl::GL_RGBA32UI;
983 using gl::GL_RGB32UI;
984 using gl::GL_RGBA16UI;
985 using gl::GL_RGB16UI;
986 using gl::GL_RGBA8UI;
987 using gl::GL_RGB8UI;
988 using gl::GL_RGBA32I;
989 using gl::GL_RGB32I;
990 using gl::GL_RGBA16I;
991 using gl::GL_RGB16I;
992 using gl::GL_RGBA8I;
993 using gl::GL_RGB8I;
994 using gl::GL_COMPRESSED_RED_RGTC1;
995 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
996 using gl::GL_COMPRESSED_RG_RGTC2;
997 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
998 using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
999 using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
1000 using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
1001 using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
1002 using gl::GL_R8_SNORM;
1003 using gl::GL_RG8_SNORM;
1004 using gl::GL_RGB8_SNORM;
1005 using gl::GL_RGBA8_SNORM;
1006 using gl::GL_R16_SNORM;
1007 using gl::GL_RG16_SNORM;
1008 using gl::GL_RGB16_SNORM;
1009 using gl::GL_RGB10_A2UI;
1010 
1011 // InternalFormatPName
1012 
1013 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
1014 using gl::GL_GENERATE_MIPMAP;
1015 using gl::GL_TEXTURE_COMPRESSED;
1016 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
1017 using gl::GL_NUM_SAMPLE_COUNTS;
1018 
1019 // LightEnvModeSGIX
1020 
1021 // using gl::GL_ADD; // reuse AccumOp
1022 using gl::GL_REPLACE;
1023 using gl::GL_MODULATE;
1024 
1025 // LightModelColorControl
1026 
1027 using gl::GL_SINGLE_COLOR;
1028 using gl::GL_SEPARATE_SPECULAR_COLOR;
1029 
1030 // LightModelParameter
1031 
1032 // using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
1033 // using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
1034 // using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
1035 // using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
1036 
1037 // LightName
1038 
1039 // using gl::GL_LIGHT0; // reuse EnableCap
1040 // using gl::GL_LIGHT1; // reuse EnableCap
1041 // using gl::GL_LIGHT2; // reuse EnableCap
1042 // using gl::GL_LIGHT3; // reuse EnableCap
1043 // using gl::GL_LIGHT4; // reuse EnableCap
1044 // using gl::GL_LIGHT5; // reuse EnableCap
1045 // using gl::GL_LIGHT6; // reuse EnableCap
1046 // using gl::GL_LIGHT7; // reuse EnableCap
1047 
1048 // LightParameter
1049 
1050 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1051 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1052 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1053 using gl::GL_POSITION;
1054 using gl::GL_SPOT_DIRECTION;
1055 using gl::GL_SPOT_EXPONENT;
1056 using gl::GL_SPOT_CUTOFF;
1057 using gl::GL_CONSTANT_ATTENUATION;
1058 using gl::GL_LINEAR_ATTENUATION;
1059 using gl::GL_QUADRATIC_ATTENUATION;
1060 
1061 // ListMode
1062 
1063 using gl::GL_COMPILE;
1064 using gl::GL_COMPILE_AND_EXECUTE;
1065 
1066 // ListNameType
1067 
1068 // using gl::GL_BYTE; // reuse ColorPointerType
1069 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1070 // using gl::GL_SHORT; // reuse ColorPointerType
1071 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1072 // using gl::GL_INT; // reuse ColorPointerType
1073 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1074 // using gl::GL_FLOAT; // reuse ColorPointerType
1075 using gl::GL_2_BYTES;
1076 using gl::GL_3_BYTES;
1077 using gl::GL_4_BYTES;
1078 
1079 // LogicOp
1080 
1081 using gl::GL_CLEAR;
1082 using gl::GL_AND;
1083 using gl::GL_AND_REVERSE;
1084 using gl::GL_COPY;
1085 using gl::GL_AND_INVERTED;
1086 using gl::GL_NOOP;
1087 using gl::GL_XOR;
1088 using gl::GL_OR;
1089 using gl::GL_NOR;
1090 using gl::GL_EQUIV;
1091 using gl::GL_INVERT;
1092 using gl::GL_OR_REVERSE;
1093 using gl::GL_COPY_INVERTED;
1094 using gl::GL_OR_INVERTED;
1095 using gl::GL_NAND;
1096 using gl::GL_SET;
1097 
1098 // MapQuery
1099 
1100 // using gl::GL_COEFF; // reuse GetMapQuery
1101 // using gl::GL_ORDER; // reuse GetMapQuery
1102 // using gl::GL_DOMAIN; // reuse GetMapQuery
1103 
1104 // MapTarget
1105 
1106 // using gl::GL_MAP1_COLOR_4; // reuse EnableCap
1107 // using gl::GL_MAP1_INDEX; // reuse EnableCap
1108 // using gl::GL_MAP1_NORMAL; // reuse EnableCap
1109 // using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
1110 // using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
1111 // using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
1112 // using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
1113 // using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
1114 // using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
1115 // using gl::GL_MAP2_COLOR_4; // reuse EnableCap
1116 // using gl::GL_MAP2_INDEX; // reuse EnableCap
1117 // using gl::GL_MAP2_NORMAL; // reuse EnableCap
1118 // using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
1119 // using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
1120 // using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
1121 // using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
1122 // using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
1123 // using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
1124 
1125 // MaterialFace
1126 
1127 // using gl::GL_FRONT; // reuse ColorBuffer
1128 // using gl::GL_BACK; // reuse ColorBuffer
1129 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1130 
1131 // MaterialParameter
1132 
1133 // using gl::GL_AMBIENT; // reuse ColorMaterialParameter
1134 // using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
1135 // using gl::GL_SPECULAR; // reuse ColorMaterialParameter
1136 // using gl::GL_EMISSION; // reuse ColorMaterialParameter
1137 using gl::GL_SHININESS;
1138 // using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
1139 using gl::GL_COLOR_INDEXES;
1140 
1141 // MatrixMode
1142 
1143 using gl::GL_MODELVIEW;
1144 using gl::GL_PROJECTION;
1145 using gl::GL_TEXTURE;
1146 
1147 // MeshMode1
1148 
1149 using gl::GL_POINT;
1150 using gl::GL_LINE;
1151 
1152 // MeshMode2
1153 
1154 // using gl::GL_POINT; // reuse MeshMode1
1155 // using gl::GL_LINE; // reuse MeshMode1
1156 using gl::GL_FILL;
1157 
1158 // NormalPointerType
1159 
1160 // using gl::GL_BYTE; // reuse ColorPointerType
1161 // using gl::GL_SHORT; // reuse ColorPointerType
1162 // using gl::GL_INT; // reuse ColorPointerType
1163 // using gl::GL_FLOAT; // reuse ColorPointerType
1164 // using gl::GL_DOUBLE; // reuse ColorPointerType
1165 
1166 // ObjectIdentifier
1167 
1168 // using gl::GL_TEXTURE; // reuse MatrixMode
1169 // using gl::GL_VERTEX_ARRAY; // reuse EnableCap
1170 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
1171 using gl::GL_RENDERBUFFER;
1172 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
1173 
1174 // PatchParameterName
1175 
1176 using gl::GL_PATCH_VERTICES;
1177 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
1178 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
1179 
1180 // PathColor
1181 
1182 using gl::GL_PRIMARY_COLOR;
1183 
1184 // PathFillMode
1185 
1186 // using gl::GL_INVERT; // reuse LogicOp
1187 
1188 // PathFontStyle
1189 
1190 // using gl::GL_NONE; // reuse ColorBuffer
1191 
1192 // PathGenMode
1193 
1194 // using gl::GL_NONE; // reuse ColorBuffer
1195 using gl::GL_EYE_LINEAR;
1196 using gl::GL_OBJECT_LINEAR;
1197 using gl::GL_CONSTANT;
1198 
1199 // PathTransformType
1200 
1201 // using gl::GL_NONE; // reuse ColorBuffer
1202 
1203 // PipelineParameterName
1204 
1205 using gl::GL_ACTIVE_PROGRAM;
1206 using gl::GL_FRAGMENT_SHADER;
1207 using gl::GL_VERTEX_SHADER;
1208 using gl::GL_INFO_LOG_LENGTH;
1209 using gl::GL_GEOMETRY_SHADER;
1210 using gl::GL_TESS_EVALUATION_SHADER;
1211 using gl::GL_TESS_CONTROL_SHADER;
1212 
1213 // PixelCopyType
1214 
1215 // using gl::GL_COLOR; // reuse Buffer
1216 // using gl::GL_DEPTH; // reuse Buffer
1217 // using gl::GL_STENCIL; // reuse Buffer
1218 
1219 // PixelFormat
1220 
1221 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1222 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1223 using gl::GL_COLOR_INDEX;
1224 using gl::GL_STENCIL_INDEX;
1225 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
1226 // using gl::GL_RED; // reuse InternalFormat
1227 using gl::GL_GREEN;
1228 using gl::GL_BLUE;
1229 using gl::GL_ALPHA;
1230 // using gl::GL_RGB; // reuse InternalFormat
1231 // using gl::GL_RGBA; // reuse InternalFormat
1232 using gl::GL_LUMINANCE;
1233 using gl::GL_LUMINANCE_ALPHA;
1234 
1235 // PixelMap
1236 
1237 // using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
1238 // using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
1239 // using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
1240 // using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
1241 // using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
1242 // using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
1243 // using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
1244 // using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
1245 // using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
1246 // using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
1247 
1248 // PixelStoreParameter
1249 
1250 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
1251 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
1252 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
1253 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
1254 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
1255 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
1256 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
1257 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
1258 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
1259 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
1260 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
1261 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
1262 using gl::GL_PACK_SKIP_IMAGES;
1263 using gl::GL_PACK_IMAGE_HEIGHT;
1264 using gl::GL_UNPACK_SKIP_IMAGES;
1265 using gl::GL_UNPACK_IMAGE_HEIGHT;
1266 
1267 // PixelTexGenMode
1268 
1269 // using gl::GL_NONE; // reuse ColorBuffer
1270 // using gl::GL_RGB; // reuse InternalFormat
1271 // using gl::GL_RGBA; // reuse InternalFormat
1272 // using gl::GL_LUMINANCE; // reuse PixelFormat
1273 // using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
1274 
1275 // PixelTransferParameter
1276 
1277 // using gl::GL_MAP_COLOR; // reuse GetPName
1278 // using gl::GL_MAP_STENCIL; // reuse GetPName
1279 // using gl::GL_INDEX_SHIFT; // reuse GetPName
1280 // using gl::GL_INDEX_OFFSET; // reuse GetPName
1281 // using gl::GL_RED_SCALE; // reuse GetPName
1282 // using gl::GL_RED_BIAS; // reuse GetPName
1283 // using gl::GL_GREEN_SCALE; // reuse GetPName
1284 // using gl::GL_GREEN_BIAS; // reuse GetPName
1285 // using gl::GL_BLUE_SCALE; // reuse GetPName
1286 // using gl::GL_BLUE_BIAS; // reuse GetPName
1287 // using gl::GL_ALPHA_SCALE; // reuse GetPName
1288 // using gl::GL_ALPHA_BIAS; // reuse GetPName
1289 // using gl::GL_DEPTH_SCALE; // reuse GetPName
1290 // using gl::GL_DEPTH_BIAS; // reuse GetPName
1291 
1292 // PixelType
1293 
1294 // using gl::GL_BYTE; // reuse ColorPointerType
1295 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1296 // using gl::GL_SHORT; // reuse ColorPointerType
1297 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1298 // using gl::GL_INT; // reuse ColorPointerType
1299 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1300 // using gl::GL_FLOAT; // reuse ColorPointerType
1301 using gl::GL_BITMAP;
1302 using gl::GL_UNSIGNED_BYTE_3_3_2;
1303 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
1304 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
1305 using gl::GL_UNSIGNED_INT_8_8_8_8;
1306 using gl::GL_UNSIGNED_INT_10_10_10_2;
1307 
1308 // PointParameterNameSGIS
1309 
1310 using gl::GL_POINT_SIZE_MIN;
1311 using gl::GL_POINT_SIZE_MAX;
1312 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
1313 using gl::GL_POINT_DISTANCE_ATTENUATION;
1314 
1315 // PolygonMode
1316 
1317 // using gl::GL_POINT; // reuse MeshMode1
1318 // using gl::GL_LINE; // reuse MeshMode1
1319 // using gl::GL_FILL; // reuse MeshMode2
1320 
1321 // PrecisionType
1322 
1323 using gl::GL_LOW_FLOAT;
1324 using gl::GL_MEDIUM_FLOAT;
1325 using gl::GL_HIGH_FLOAT;
1326 using gl::GL_LOW_INT;
1327 using gl::GL_MEDIUM_INT;
1328 using gl::GL_HIGH_INT;
1329 
1330 // PrimitiveType
1331 
1332 using gl::GL_POINTS;
1333 using gl::GL_LINES;
1334 using gl::GL_LINE_LOOP;
1335 using gl::GL_LINE_STRIP;
1336 using gl::GL_TRIANGLES;
1337 using gl::GL_TRIANGLE_STRIP;
1338 using gl::GL_TRIANGLE_FAN;
1339 using gl::GL_QUADS;
1340 using gl::GL_QUAD_STRIP;
1341 using gl::GL_POLYGON;
1342 using gl::GL_LINES_ADJACENCY;
1343 using gl::GL_LINE_STRIP_ADJACENCY;
1344 using gl::GL_TRIANGLES_ADJACENCY;
1345 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
1346 using gl::GL_PATCHES;
1347 
1348 // ProgramInterface
1349 
1350 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
1351 
1352 // ProgramParameterPName
1353 
1354 // using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // reuse HintTarget
1355 using gl::GL_PROGRAM_SEPARABLE;
1356 
1357 // ProgramPropertyARB
1358 
1359 using gl::GL_PROGRAM_BINARY_LENGTH;
1360 using gl::GL_GEOMETRY_VERTICES_OUT;
1361 using gl::GL_GEOMETRY_INPUT_TYPE;
1362 using gl::GL_GEOMETRY_OUTPUT_TYPE;
1363 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
1364 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
1365 using gl::GL_DELETE_STATUS;
1366 using gl::GL_LINK_STATUS;
1367 using gl::GL_VALIDATE_STATUS;
1368 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1369 using gl::GL_ATTACHED_SHADERS;
1370 using gl::GL_ACTIVE_UNIFORMS;
1371 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1372 using gl::GL_ACTIVE_ATTRIBUTES;
1373 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1374 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1375 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1376 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1377 using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
1378 
1379 // ProgramStagePName
1380 
1381 using gl::GL_ACTIVE_SUBROUTINES;
1382 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1383 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1384 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1385 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1386 
1387 // QueryObjectParameterName
1388 
1389 using gl::GL_QUERY_RESULT;
1390 using gl::GL_QUERY_RESULT_AVAILABLE;
1391 
1392 // QueryParameterName
1393 
1394 using gl::GL_QUERY_COUNTER_BITS;
1395 using gl::GL_CURRENT_QUERY;
1396 
1397 // QueryTarget
1398 
1399 using gl::GL_TIME_ELAPSED;
1400 using gl::GL_SAMPLES_PASSED;
1401 using gl::GL_ANY_SAMPLES_PASSED;
1402 using gl::GL_PRIMITIVES_GENERATED;
1403 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1404 
1405 // ReadBufferMode
1406 
1407 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
1408 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
1409 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
1410 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
1411 // using gl::GL_FRONT; // reuse ColorBuffer
1412 // using gl::GL_BACK; // reuse ColorBuffer
1413 // using gl::GL_LEFT; // reuse ColorBuffer
1414 // using gl::GL_RIGHT; // reuse ColorBuffer
1415 // using gl::GL_AUX0; // reuse DrawBufferMode
1416 // using gl::GL_AUX1; // reuse DrawBufferMode
1417 // using gl::GL_AUX2; // reuse DrawBufferMode
1418 // using gl::GL_AUX3; // reuse DrawBufferMode
1419 
1420 // RenderbufferParameterName
1421 
1422 using gl::GL_RENDERBUFFER_SAMPLES;
1423 using gl::GL_RENDERBUFFER_WIDTH;
1424 using gl::GL_RENDERBUFFER_HEIGHT;
1425 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1426 using gl::GL_RENDERBUFFER_RED_SIZE;
1427 using gl::GL_RENDERBUFFER_GREEN_SIZE;
1428 using gl::GL_RENDERBUFFER_BLUE_SIZE;
1429 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1430 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1431 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1432 
1433 // RenderbufferTarget
1434 
1435 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
1436 
1437 // RenderingMode
1438 
1439 using gl::GL_RENDER;
1440 using gl::GL_FEEDBACK;
1441 using gl::GL_SELECT;
1442 
1443 // SamplerParameterName
1444 
1445 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1446 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1447 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1448 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1449 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1450 using gl::GL_TEXTURE_WRAP_R;
1451 using gl::GL_TEXTURE_MIN_LOD;
1452 using gl::GL_TEXTURE_MAX_LOD;
1453 using gl::GL_TEXTURE_COMPARE_MODE;
1454 using gl::GL_TEXTURE_COMPARE_FUNC;
1455 
1456 // ShaderParameterName
1457 
1458 using gl::GL_SHADER_TYPE;
1459 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
1460 using gl::GL_COMPILE_STATUS;
1461 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
1462 using gl::GL_SHADER_SOURCE_LENGTH;
1463 
1464 // ShaderType
1465 
1466 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
1467 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
1468 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
1469 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
1470 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
1471 
1472 // ShadingModel
1473 
1474 using gl::GL_FLAT;
1475 using gl::GL_SMOOTH;
1476 
1477 // StencilFaceDirection
1478 
1479 // using gl::GL_FRONT; // reuse ColorBuffer
1480 // using gl::GL_BACK; // reuse ColorBuffer
1481 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
1482 
1483 // StencilFunction
1484 
1485 // using gl::GL_NEVER; // reuse AlphaFunction
1486 // using gl::GL_LESS; // reuse AlphaFunction
1487 // using gl::GL_EQUAL; // reuse AlphaFunction
1488 // using gl::GL_LEQUAL; // reuse AlphaFunction
1489 // using gl::GL_GREATER; // reuse AlphaFunction
1490 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
1491 // using gl::GL_GEQUAL; // reuse AlphaFunction
1492 // using gl::GL_ALWAYS; // reuse AlphaFunction
1493 
1494 // StencilOp
1495 
1496 // using gl::GL_ZERO; // reuse BlendingFactor
1497 // using gl::GL_INVERT; // reuse LogicOp
1498 using gl::GL_KEEP;
1499 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
1500 using gl::GL_INCR;
1501 using gl::GL_DECR;
1502 
1503 // StringName
1504 
1505 using gl::GL_VENDOR;
1506 using gl::GL_RENDERER;
1507 using gl::GL_VERSION;
1508 using gl::GL_EXTENSIONS;
1509 using gl::GL_SHADING_LANGUAGE_VERSION;
1510 
1511 // SubroutineParameterName
1512 
1513 using gl::GL_UNIFORM_SIZE;
1514 using gl::GL_UNIFORM_NAME_LENGTH;
1515 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1516 using gl::GL_COMPATIBLE_SUBROUTINES;
1517 
1518 // SyncCondition
1519 
1520 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1521 
1522 // SyncParameterName
1523 
1524 using gl::GL_OBJECT_TYPE;
1525 using gl::GL_SYNC_CONDITION;
1526 using gl::GL_SYNC_STATUS;
1527 using gl::GL_SYNC_FLAGS;
1528 
1529 // SyncStatus
1530 
1531 using gl::GL_ALREADY_SIGNALED;
1532 using gl::GL_TIMEOUT_EXPIRED;
1533 using gl::GL_CONDITION_SATISFIED;
1534 using gl::GL_WAIT_FAILED;
1535 
1536 // TexCoordPointerType
1537 
1538 // using gl::GL_SHORT; // reuse ColorPointerType
1539 // using gl::GL_INT; // reuse ColorPointerType
1540 // using gl::GL_FLOAT; // reuse ColorPointerType
1541 // using gl::GL_DOUBLE; // reuse ColorPointerType
1542 
1543 // TextureCoordName
1544 
1545 using gl::GL_S;
1546 using gl::GL_T;
1547 using gl::GL_R;
1548 using gl::GL_Q;
1549 
1550 // TextureEnvMode
1551 
1552 // using gl::GL_ADD; // reuse AccumOp
1553 // using gl::GL_BLEND; // reuse EnableCap
1554 // using gl::GL_MODULATE; // reuse LightEnvModeSGIX
1555 using gl::GL_DECAL;
1556 
1557 // TextureEnvParameter
1558 
1559 using gl::GL_TEXTURE_ENV_MODE;
1560 using gl::GL_TEXTURE_ENV_COLOR;
1561 
1562 // TextureEnvTarget
1563 
1564 using gl::GL_TEXTURE_ENV;
1565 
1566 // TextureGenMode
1567 
1568 // using gl::GL_EYE_LINEAR; // reuse PathGenMode
1569 // using gl::GL_OBJECT_LINEAR; // reuse PathGenMode
1570 using gl::GL_SPHERE_MAP;
1571 
1572 // TextureGenParameter
1573 
1574 using gl::GL_TEXTURE_GEN_MODE;
1575 using gl::GL_OBJECT_PLANE;
1576 using gl::GL_EYE_PLANE;
1577 
1578 // TextureMagFilter
1579 
1580 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1581 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1582 
1583 // TextureMinFilter
1584 
1585 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1586 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1587 using gl::GL_NEAREST_MIPMAP_NEAREST;
1588 using gl::GL_LINEAR_MIPMAP_NEAREST;
1589 using gl::GL_NEAREST_MIPMAP_LINEAR;
1590 using gl::GL_LINEAR_MIPMAP_LINEAR;
1591 
1592 // TextureParameterName
1593 
1594 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1595 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1596 // using gl::GL_TEXTURE_COMPONENTS; // reuse GetTextureParameter
1597 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1598 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1599 // using gl::GL_TEXTURE_BORDER; // reuse GetTextureParameter
1600 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1601 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1602 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1603 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1604 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1605 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1606 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1607 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1608 // using gl::GL_TEXTURE_LUMINANCE_SIZE; // reuse GetTextureParameter
1609 // using gl::GL_TEXTURE_INTENSITY_SIZE; // reuse GetTextureParameter
1610 // using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1611 // using gl::GL_TEXTURE_RESIDENT; // reuse GetTextureParameter
1612 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1613 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1614 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1615 using gl::GL_TEXTURE_BASE_LEVEL;
1616 using gl::GL_TEXTURE_MAX_LEVEL;
1617 // using gl::GL_GENERATE_MIPMAP; // reuse InternalFormatPName
1618 using gl::GL_TEXTURE_LOD_BIAS;
1619 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1620 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1621 using gl::GL_TEXTURE_SWIZZLE_R;
1622 using gl::GL_TEXTURE_SWIZZLE_G;
1623 using gl::GL_TEXTURE_SWIZZLE_B;
1624 using gl::GL_TEXTURE_SWIZZLE_A;
1625 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1626 
1627 // TextureTarget
1628 
1629 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1630 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1631 using gl::GL_PROXY_TEXTURE_1D;
1632 using gl::GL_PROXY_TEXTURE_2D;
1633 using gl::GL_TEXTURE_3D;
1634 using gl::GL_PROXY_TEXTURE_3D;
1635 using gl::GL_TEXTURE_RECTANGLE;
1636 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1637 using gl::GL_TEXTURE_CUBE_MAP;
1638 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1639 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1640 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1641 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1642 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1643 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1644 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1645 using gl::GL_TEXTURE_1D_ARRAY;
1646 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1647 using gl::GL_TEXTURE_2D_ARRAY;
1648 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1649 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1650 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1651 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1652 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1653 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1654 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1655 
1656 // TextureUnit
1657 
1658 using gl::GL_TEXTURE0;
1659 using gl::GL_TEXTURE1;
1660 using gl::GL_TEXTURE2;
1661 using gl::GL_TEXTURE3;
1662 using gl::GL_TEXTURE4;
1663 using gl::GL_TEXTURE5;
1664 using gl::GL_TEXTURE6;
1665 using gl::GL_TEXTURE7;
1666 using gl::GL_TEXTURE8;
1667 using gl::GL_TEXTURE9;
1668 using gl::GL_TEXTURE10;
1669 using gl::GL_TEXTURE11;
1670 using gl::GL_TEXTURE12;
1671 using gl::GL_TEXTURE13;
1672 using gl::GL_TEXTURE14;
1673 using gl::GL_TEXTURE15;
1674 using gl::GL_TEXTURE16;
1675 using gl::GL_TEXTURE17;
1676 using gl::GL_TEXTURE18;
1677 using gl::GL_TEXTURE19;
1678 using gl::GL_TEXTURE20;
1679 using gl::GL_TEXTURE21;
1680 using gl::GL_TEXTURE22;
1681 using gl::GL_TEXTURE23;
1682 using gl::GL_TEXTURE24;
1683 using gl::GL_TEXTURE25;
1684 using gl::GL_TEXTURE26;
1685 using gl::GL_TEXTURE27;
1686 using gl::GL_TEXTURE28;
1687 using gl::GL_TEXTURE29;
1688 using gl::GL_TEXTURE30;
1689 using gl::GL_TEXTURE31;
1690 
1691 // TextureWrapMode
1692 
1693 using gl::GL_CLAMP;
1694 using gl::GL_REPEAT;
1695 using gl::GL_CLAMP_TO_BORDER;
1696 using gl::GL_CLAMP_TO_EDGE;
1697 
1698 // TransformFeedbackPName
1699 
1700 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1701 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1702 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1703 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1704 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1705 
1706 // TypeEnum
1707 
1708 using gl::GL_QUERY_WAIT;
1709 using gl::GL_QUERY_NO_WAIT;
1710 using gl::GL_QUERY_BY_REGION_WAIT;
1711 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1712 
1713 // UniformBlockPName
1714 
1715 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1716 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1717 using gl::GL_UNIFORM_BLOCK_BINDING;
1718 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1719 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1720 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1721 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1722 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1723 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1724 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1725 
1726 // UniformPName
1727 
1728 using gl::GL_UNIFORM_TYPE;
1729 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1730 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1731 using gl::GL_UNIFORM_BLOCK_INDEX;
1732 using gl::GL_UNIFORM_OFFSET;
1733 using gl::GL_UNIFORM_ARRAY_STRIDE;
1734 using gl::GL_UNIFORM_MATRIX_STRIDE;
1735 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1736 using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1737 
1738 // VertexArrayPName
1739 
1740 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1741 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1742 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1743 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1744 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1745 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1746 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1747 
1748 // VertexAttribEnum
1749 
1750 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1751 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1752 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1753 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1754 using gl::GL_CURRENT_VERTEX_ATTRIB;
1755 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1756 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1757 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1758 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1759 
1760 // VertexAttribPointerType
1761 
1762 // using gl::GL_BYTE; // reuse ColorPointerType
1763 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1764 // using gl::GL_SHORT; // reuse ColorPointerType
1765 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1766 // using gl::GL_INT; // reuse ColorPointerType
1767 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1768 // using gl::GL_FLOAT; // reuse ColorPointerType
1769 // using gl::GL_DOUBLE; // reuse ColorPointerType
1770 using gl::GL_HALF_FLOAT;
1771 using gl::GL_FIXED;
1772 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1773 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1774 using gl::GL_INT_2_10_10_10_REV;
1775 
1776 // VertexAttribType
1777 
1778 // using gl::GL_BYTE; // reuse ColorPointerType
1779 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1780 // using gl::GL_SHORT; // reuse ColorPointerType
1781 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1782 // using gl::GL_INT; // reuse ColorPointerType
1783 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1784 // using gl::GL_FLOAT; // reuse ColorPointerType
1785 // using gl::GL_DOUBLE; // reuse ColorPointerType
1786 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1787 // using gl::GL_FIXED; // reuse VertexAttribPointerType
1788 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1789 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1790 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1791 
1792 // VertexBufferObjectParameter
1793 
1794 using gl::GL_BUFFER_SIZE;
1795 using gl::GL_BUFFER_USAGE;
1796 using gl::GL_BUFFER_ACCESS;
1797 using gl::GL_BUFFER_MAPPED;
1798 using gl::GL_BUFFER_ACCESS_FLAGS;
1799 using gl::GL_BUFFER_MAP_LENGTH;
1800 using gl::GL_BUFFER_MAP_OFFSET;
1801 
1802 // VertexBufferObjectUsage
1803 
1804 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1805 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1806 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1807 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1808 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1809 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1810 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1811 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1812 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1813 
1814 // VertexPointerType
1815 
1816 // using gl::GL_SHORT; // reuse ColorPointerType
1817 // using gl::GL_INT; // reuse ColorPointerType
1818 // using gl::GL_FLOAT; // reuse ColorPointerType
1819 // using gl::GL_DOUBLE; // reuse ColorPointerType
1820 
1821 // VertexProvokingMode
1822 
1823 using gl::GL_FIRST_VERTEX_CONVENTION;
1824 using gl::GL_LAST_VERTEX_CONVENTION;
1825 
1826 // __UNGROUPED__
1827 
1828 using gl::GL_BLEND_COLOR;
1829 using gl::GL_MIN;
1830 using gl::GL_MAX;
1831 using gl::GL_BLEND_EQUATION;
1832 using gl::GL_BLEND_EQUATION_RGB;
1833 using gl::GL_RESCALE_NORMAL;
1834 using gl::GL_RGBA2;
1835 using gl::GL_TEXTURE_DEPTH;
1836 using gl::GL_MAX_3D_TEXTURE_SIZE;
1837 using gl::GL_MULTISAMPLE;
1838 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1839 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1840 using gl::GL_SAMPLE_COVERAGE;
1841 using gl::GL_SAMPLE_COVERAGE_VALUE;
1842 using gl::GL_SAMPLE_COVERAGE_INVERT;
1843 using gl::GL_BLEND_DST_RGB;
1844 using gl::GL_BLEND_SRC_RGB;
1845 using gl::GL_BLEND_DST_ALPHA;
1846 using gl::GL_BLEND_SRC_ALPHA;
1847 using gl::GL_BGR;
1848 using gl::GL_BGRA;
1849 using gl::GL_MAX_ELEMENTS_VERTICES;
1850 using gl::GL_MAX_ELEMENTS_INDICES;
1851 using gl::GL_DEPTH_COMPONENT24;
1852 using gl::GL_DEPTH_COMPONENT32;
1853 using gl::GL_FRAMEBUFFER_DEFAULT;
1854 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1855 using gl::GL_MAJOR_VERSION;
1856 using gl::GL_MINOR_VERSION;
1857 using gl::GL_NUM_EXTENSIONS;
1858 using gl::GL_CONTEXT_FLAGS;
1859 using gl::GL_INDEX;
1860 using gl::GL_RG_INTEGER;
1861 using gl::GL_PROGRAM_PIPELINE_BINDING;
1862 using gl::GL_MAX_VIEWPORTS;
1863 using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1864 using gl::GL_VIEWPORT_BOUNDS_RANGE;
1865 using gl::GL_LAYER_PROVOKING_VERTEX;
1866 using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1867 using gl::GL_UNDEFINED_VERTEX;
1868 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1869 using gl::GL_UNSIGNED_SHORT_5_6_5;
1870 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1871 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1872 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1873 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1874 using gl::GL_MIRRORED_REPEAT;
1875 using gl::GL_FOG_COORDINATE_SOURCE;
1876 using gl::GL_FOG_COORD;
1877 using gl::GL_FOG_COORDINATE;
1878 using gl::GL_FRAGMENT_DEPTH;
1879 using gl::GL_CURRENT_FOG_COORD;
1880 using gl::GL_CURRENT_FOG_COORDINATE;
1881 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1882 using gl::GL_FOG_COORD_ARRAY_TYPE;
1883 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1884 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1885 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1886 using gl::GL_FOG_COORD_ARRAY_POINTER;
1887 using gl::GL_FOG_COORDINATE_ARRAY;
1888 using gl::GL_FOG_COORD_ARRAY;
1889 using gl::GL_COLOR_SUM;
1890 using gl::GL_CURRENT_SECONDARY_COLOR;
1891 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1892 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1893 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1894 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1895 using gl::GL_SECONDARY_COLOR_ARRAY;
1896 using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
1897 using gl::GL_ACTIVE_TEXTURE;
1898 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1899 using gl::GL_MAX_TEXTURE_UNITS;
1900 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1901 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1902 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1903 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1904 using gl::GL_SUBTRACT;
1905 using gl::GL_MAX_RENDERBUFFER_SIZE;
1906 using gl::GL_COMPRESSED_ALPHA;
1907 using gl::GL_COMPRESSED_LUMINANCE;
1908 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1909 using gl::GL_COMPRESSED_INTENSITY;
1910 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1911 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1912 using gl::GL_UNSIGNED_INT_24_8;
1913 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1914 using gl::GL_TEXTURE_FILTER_CONTROL;
1915 using gl::GL_INCR_WRAP;
1916 using gl::GL_DECR_WRAP;
1917 using gl::GL_NORMAL_MAP;
1918 using gl::GL_REFLECTION_MAP;
1919 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1920 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1921 using gl::GL_COMBINE;
1922 using gl::GL_COMBINE_RGB;
1923 using gl::GL_COMBINE_ALPHA;
1924 using gl::GL_RGB_SCALE;
1925 using gl::GL_ADD_SIGNED;
1926 using gl::GL_INTERPOLATE;
1927 using gl::GL_PREVIOUS;
1928 using gl::GL_SOURCE0_RGB;
1929 using gl::GL_SRC0_RGB;
1930 using gl::GL_SOURCE1_RGB;
1931 using gl::GL_SRC1_RGB;
1932 using gl::GL_SOURCE2_RGB;
1933 using gl::GL_SRC2_RGB;
1934 using gl::GL_SOURCE0_ALPHA;
1935 using gl::GL_SRC0_ALPHA;
1936 using gl::GL_SOURCE1_ALPHA;
1937 using gl::GL_SOURCE2_ALPHA;
1938 using gl::GL_SRC2_ALPHA;
1939 using gl::GL_OPERAND0_RGB;
1940 using gl::GL_OPERAND1_RGB;
1941 using gl::GL_OPERAND2_RGB;
1942 using gl::GL_OPERAND0_ALPHA;
1943 using gl::GL_OPERAND1_ALPHA;
1944 using gl::GL_OPERAND2_ALPHA;
1945 using gl::GL_VERTEX_ARRAY_BINDING;
1946 using gl::GL_PROGRAM_POINT_SIZE;
1947 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1948 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1949 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1950 using gl::GL_DEPTH_CLAMP;
1951 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1952 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1953 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1954 using gl::GL_DOT3_RGB;
1955 using gl::GL_DOT3_RGBA;
1956 using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
1957 using gl::GL_PROGRAM_BINARY_FORMATS;
1958 using gl::GL_STENCIL_BACK_FUNC;
1959 using gl::GL_STENCIL_BACK_FAIL;
1960 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1961 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1962 using gl::GL_RGB32F;
1963 using gl::GL_MAX_DRAW_BUFFERS;
1964 using gl::GL_DRAW_BUFFER0;
1965 using gl::GL_DRAW_BUFFER1;
1966 using gl::GL_DRAW_BUFFER2;
1967 using gl::GL_DRAW_BUFFER3;
1968 using gl::GL_DRAW_BUFFER4;
1969 using gl::GL_DRAW_BUFFER5;
1970 using gl::GL_DRAW_BUFFER6;
1971 using gl::GL_DRAW_BUFFER7;
1972 using gl::GL_DRAW_BUFFER8;
1973 using gl::GL_DRAW_BUFFER9;
1974 using gl::GL_DRAW_BUFFER10;
1975 using gl::GL_DRAW_BUFFER11;
1976 using gl::GL_DRAW_BUFFER12;
1977 using gl::GL_DRAW_BUFFER13;
1978 using gl::GL_DRAW_BUFFER14;
1979 using gl::GL_DRAW_BUFFER15;
1980 using gl::GL_BLEND_EQUATION_ALPHA;
1981 using gl::GL_TEXTURE_DEPTH_SIZE;
1982 using gl::GL_DEPTH_TEXTURE_MODE;
1983 using gl::GL_COMPARE_REF_TO_TEXTURE;
1984 using gl::GL_COMPARE_R_TO_TEXTURE;
1985 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1986 using gl::GL_POINT_SPRITE;
1987 using gl::GL_COORD_REPLACE;
1988 using gl::GL_MAX_VERTEX_ATTRIBS;
1989 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
1990 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
1991 using gl::GL_MAX_TEXTURE_COORDS;
1992 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1993 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
1994 using gl::GL_ARRAY_BUFFER_BINDING;
1995 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1996 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1997 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1998 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1999 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
2000 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
2001 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
2002 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
2003 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
2004 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
2005 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
2006 using gl::GL_BUFFER_MAP_POINTER;
2007 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
2008 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
2009 using gl::GL_TEXTURE_STENCIL_SIZE;
2010 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
2011 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
2012 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
2013 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
2014 using gl::GL_SAMPLER_BINDING;
2015 using gl::GL_CLAMP_VERTEX_COLOR;
2016 using gl::GL_CLAMP_FRAGMENT_COLOR;
2017 using gl::GL_CLAMP_READ_COLOR;
2018 using gl::GL_FIXED_ONLY;
2019 using gl::GL_UNIFORM_BUFFER_BINDING;
2020 using gl::GL_UNIFORM_BUFFER_START;
2021 using gl::GL_UNIFORM_BUFFER_SIZE;
2022 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
2023 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
2024 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
2025 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
2026 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
2027 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
2028 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
2029 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
2030 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
2031 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
2032 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
2033 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
2034 using gl::GL_MAX_VARYING_COMPONENTS;
2035 using gl::GL_MAX_VARYING_FLOATS;
2036 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
2037 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
2038 using gl::GL_ACTIVE_PROGRAM_EXT;
2039 using gl::GL_CURRENT_PROGRAM;
2040 using gl::GL_TEXTURE_RED_TYPE;
2041 using gl::GL_TEXTURE_GREEN_TYPE;
2042 using gl::GL_TEXTURE_BLUE_TYPE;
2043 using gl::GL_TEXTURE_ALPHA_TYPE;
2044 using gl::GL_TEXTURE_LUMINANCE_TYPE;
2045 using gl::GL_TEXTURE_INTENSITY_TYPE;
2046 using gl::GL_TEXTURE_DEPTH_TYPE;
2047 using gl::GL_UNSIGNED_NORMALIZED;
2048 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
2049 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
2050 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
2051 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
2052 using gl::GL_TEXTURE_BINDING_BUFFER;
2053 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
2054 using gl::GL_SAMPLE_SHADING;
2055 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
2056 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
2057 using gl::GL_TEXTURE_SHARED_SIZE;
2058 using gl::GL_SLUMINANCE_ALPHA;
2059 using gl::GL_SLUMINANCE8_ALPHA8;
2060 using gl::GL_SLUMINANCE;
2061 using gl::GL_SLUMINANCE8;
2062 using gl::GL_COMPRESSED_SLUMINANCE;
2063 using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
2064 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
2065 using gl::GL_RASTERIZER_DISCARD;
2066 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
2067 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
2068 using gl::GL_INTERLEAVED_ATTRIBS;
2069 using gl::GL_SEPARATE_ATTRIBS;
2070 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
2071 using gl::GL_STENCIL_BACK_REF;
2072 using gl::GL_STENCIL_BACK_VALUE_MASK;
2073 using gl::GL_STENCIL_BACK_WRITEMASK;
2074 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
2075 using gl::GL_FRAMEBUFFER_BINDING;
2076 using gl::GL_RENDERBUFFER_BINDING;
2077 using gl::GL_READ_FRAMEBUFFER_BINDING;
2078 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
2079 using gl::GL_STENCIL_ATTACHMENT;
2080 using gl::GL_STENCIL_INDEX1;
2081 using gl::GL_STENCIL_INDEX4;
2082 using gl::GL_STENCIL_INDEX8;
2083 using gl::GL_STENCIL_INDEX16;
2084 using gl::GL_MAX_SAMPLES;
2085 using gl::GL_RGB565;
2086 using gl::GL_RED_INTEGER;
2087 using gl::GL_GREEN_INTEGER;
2088 using gl::GL_BLUE_INTEGER;
2089 using gl::GL_ALPHA_INTEGER;
2090 using gl::GL_RGB_INTEGER;
2091 using gl::GL_RGBA_INTEGER;
2092 using gl::GL_BGR_INTEGER;
2093 using gl::GL_BGRA_INTEGER;
2094 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
2095 using gl::GL_FRAMEBUFFER_SRGB;
2096 using gl::GL_SAMPLER_1D_ARRAY;
2097 using gl::GL_SAMPLER_2D_ARRAY;
2098 using gl::GL_SAMPLER_BUFFER;
2099 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
2100 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
2101 using gl::GL_SAMPLER_CUBE_SHADOW;
2102 using gl::GL_UNSIGNED_INT_VEC2;
2103 using gl::GL_UNSIGNED_INT_VEC3;
2104 using gl::GL_UNSIGNED_INT_VEC4;
2105 using gl::GL_INT_SAMPLER_1D;
2106 using gl::GL_INT_SAMPLER_2D;
2107 using gl::GL_INT_SAMPLER_3D;
2108 using gl::GL_INT_SAMPLER_CUBE;
2109 using gl::GL_INT_SAMPLER_2D_RECT;
2110 using gl::GL_INT_SAMPLER_1D_ARRAY;
2111 using gl::GL_INT_SAMPLER_2D_ARRAY;
2112 using gl::GL_INT_SAMPLER_BUFFER;
2113 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
2114 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
2115 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
2116 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
2117 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
2118 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
2119 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
2120 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
2121 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
2122 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
2123 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
2124 using gl::GL_MAX_SUBROUTINES;
2125 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
2126 using gl::GL_SHADER_BINARY_FORMATS;
2127 using gl::GL_NUM_SHADER_BINARY_FORMATS;
2128 using gl::GL_SHADER_COMPILER;
2129 using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
2130 using gl::GL_MAX_VARYING_VECTORS;
2131 using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
2132 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
2133 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
2134 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
2135 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
2136 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
2137 using gl::GL_TIMESTAMP;
2138 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
2139 using gl::GL_PROVOKING_VERTEX;
2140 using gl::GL_SAMPLE_LOCATION_ARB;
2141 using gl::GL_SAMPLE_POSITION;
2142 using gl::GL_SAMPLE_MASK;
2143 using gl::GL_SAMPLE_MASK_VALUE;
2144 using gl::GL_MAX_SAMPLE_MASK_WORDS;
2145 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
2146 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
2147 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
2148 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
2149 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
2150 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
2151 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
2152 using gl::GL_MAX_VERTEX_STREAMS;
2153 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
2154 using gl::GL_TESS_GEN_MODE;
2155 using gl::GL_TESS_GEN_SPACING;
2156 using gl::GL_TESS_GEN_VERTEX_ORDER;
2157 using gl::GL_TESS_GEN_POINT_MODE;
2158 using gl::GL_ISOLINES;
2159 using gl::GL_FRACTIONAL_ODD;
2160 using gl::GL_FRACTIONAL_EVEN;
2161 using gl::GL_MAX_PATCH_VERTICES;
2162 using gl::GL_MAX_TESS_GEN_LEVEL;
2163 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
2164 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
2165 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
2166 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
2167 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
2168 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
2169 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
2170 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
2171 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
2172 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
2173 using gl::GL_COPY_READ_BUFFER_BINDING;
2174 using gl::GL_COPY_WRITE_BUFFER_BINDING;
2175 using gl::GL_MAX_IMAGE_UNITS;
2176 using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
2177 using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
2178 using gl::GL_IMAGE_BINDING_NAME;
2179 using gl::GL_IMAGE_BINDING_LEVEL;
2180 using gl::GL_IMAGE_BINDING_LAYERED;
2181 using gl::GL_IMAGE_BINDING_LAYER;
2182 using gl::GL_IMAGE_BINDING_ACCESS;
2183 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
2184 using gl::GL_DOUBLE_MAT2;
2185 using gl::GL_DOUBLE_MAT3;
2186 using gl::GL_DOUBLE_MAT4;
2187 using gl::GL_DOUBLE_MAT2x3;
2188 using gl::GL_DOUBLE_MAT2x4;
2189 using gl::GL_DOUBLE_MAT3x2;
2190 using gl::GL_DOUBLE_MAT3x4;
2191 using gl::GL_DOUBLE_MAT4x2;
2192 using gl::GL_DOUBLE_MAT4x3;
2193 using gl::GL_RGBA16_SNORM;
2194 using gl::GL_SIGNED_NORMALIZED;
2195 using gl::GL_PRIMITIVE_RESTART;
2196 using gl::GL_PRIMITIVE_RESTART_INDEX;
2197 using gl::GL_DOUBLE_VEC2;
2198 using gl::GL_DOUBLE_VEC3;
2199 using gl::GL_DOUBLE_VEC4;
2200 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
2201 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
2202 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
2203 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
2204 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
2205 using gl::GL_IMAGE_1D;
2206 using gl::GL_IMAGE_2D;
2207 using gl::GL_IMAGE_3D;
2208 using gl::GL_IMAGE_2D_RECT;
2209 using gl::GL_IMAGE_CUBE;
2210 using gl::GL_IMAGE_BUFFER;
2211 using gl::GL_IMAGE_1D_ARRAY;
2212 using gl::GL_IMAGE_2D_ARRAY;
2213 using gl::GL_IMAGE_CUBE_MAP_ARRAY;
2214 using gl::GL_IMAGE_2D_MULTISAMPLE;
2215 using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
2216 using gl::GL_INT_IMAGE_1D;
2217 using gl::GL_INT_IMAGE_2D;
2218 using gl::GL_INT_IMAGE_3D;
2219 using gl::GL_INT_IMAGE_2D_RECT;
2220 using gl::GL_INT_IMAGE_CUBE;
2221 using gl::GL_INT_IMAGE_BUFFER;
2222 using gl::GL_INT_IMAGE_1D_ARRAY;
2223 using gl::GL_INT_IMAGE_2D_ARRAY;
2224 using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
2225 using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
2226 using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
2227 using gl::GL_UNSIGNED_INT_IMAGE_1D;
2228 using gl::GL_UNSIGNED_INT_IMAGE_2D;
2229 using gl::GL_UNSIGNED_INT_IMAGE_3D;
2230 using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
2231 using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
2232 using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
2233 using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
2234 using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
2235 using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
2236 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
2237 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
2238 using gl::GL_MAX_IMAGE_SAMPLES;
2239 using gl::GL_IMAGE_BINDING_FORMAT;
2240 using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
2241 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
2242 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
2243 using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
2244 using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
2245 using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
2246 using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
2247 using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
2248 using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
2249 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
2250 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
2251 using gl::GL_TEXTURE_SAMPLES;
2252 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
2253 using gl::GL_SAMPLER_2D_MULTISAMPLE;
2254 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
2255 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
2256 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
2257 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2258 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
2259 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
2260 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
2261 using gl::GL_MAX_INTEGER_SAMPLES;
2262 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
2263 using gl::GL_SYNC_FENCE;
2264 using gl::GL_UNSIGNALED;
2265 using gl::GL_SIGNALED;
2266 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
2267 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
2268 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
2269 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
2270 using gl::GL_CONTEXT_PROFILE_MASK;
2271 using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
2272 using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
2273 using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
2274 using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
2275 using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
2276 using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
2277 using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
2278 using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
2279 using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
2280 using gl::GL_ATOMIC_COUNTER_BUFFER_START;
2281 using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
2282 using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
2283 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
2284 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
2285 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
2286 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
2287 using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
2288 using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
2289 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
2290 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
2291 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
2292 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
2293 using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
2294 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
2295 using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
2296 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
2297 
2298 
2299 
2300 } // namespace gl42
Definition: gl42/bitfield.h:10