glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl42core/enum.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/enum.h>
8 
9 
10 namespace gl42core
11 {
12 
13 
14 // import enums to namespace
15 
16 
17 // AlphaFunction
18 
19 using gl::GL_NEVER;
20 using gl::GL_LESS;
21 using gl::GL_EQUAL;
22 using gl::GL_LEQUAL;
23 using gl::GL_GREATER;
24 using gl::GL_NOTEQUAL;
25 using gl::GL_GEQUAL;
26 using gl::GL_ALWAYS;
27 
28 // AtomicCounterBufferPName
29 
30 using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
31 using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
32 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
33 using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
34 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
35 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
36 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
37 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
38 using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
39 
40 // AttributeType
41 
42 using gl::GL_FLOAT_VEC2;
43 using gl::GL_FLOAT_VEC3;
44 using gl::GL_FLOAT_VEC4;
45 using gl::GL_INT_VEC2;
46 using gl::GL_INT_VEC3;
47 using gl::GL_INT_VEC4;
48 using gl::GL_BOOL;
49 using gl::GL_BOOL_VEC2;
50 using gl::GL_BOOL_VEC3;
51 using gl::GL_BOOL_VEC4;
52 using gl::GL_FLOAT_MAT2;
53 using gl::GL_FLOAT_MAT3;
54 using gl::GL_FLOAT_MAT4;
55 using gl::GL_SAMPLER_1D;
56 using gl::GL_SAMPLER_2D;
57 using gl::GL_SAMPLER_3D;
58 using gl::GL_SAMPLER_CUBE;
59 using gl::GL_SAMPLER_1D_SHADOW;
60 using gl::GL_SAMPLER_2D_SHADOW;
61 using gl::GL_SAMPLER_2D_RECT;
62 using gl::GL_SAMPLER_2D_RECT_SHADOW;
63 using gl::GL_FLOAT_MAT2x3;
64 using gl::GL_FLOAT_MAT2x4;
65 using gl::GL_FLOAT_MAT3x2;
66 using gl::GL_FLOAT_MAT3x4;
67 using gl::GL_FLOAT_MAT4x2;
68 using gl::GL_FLOAT_MAT4x3;
69 
70 // BindTransformFeedbackTarget
71 
72 using gl::GL_TRANSFORM_FEEDBACK;
73 
74 // BlendEquationModeEXT
75 
76 using gl::GL_FUNC_ADD;
77 using gl::GL_FUNC_SUBTRACT;
78 using gl::GL_FUNC_REVERSE_SUBTRACT;
79 
80 // BlendingFactor
81 
82 using gl::GL_ZERO;
83 using gl::GL_SRC_COLOR;
84 using gl::GL_ONE_MINUS_SRC_COLOR;
85 using gl::GL_SRC_ALPHA;
86 using gl::GL_ONE_MINUS_SRC_ALPHA;
87 using gl::GL_DST_ALPHA;
88 using gl::GL_ONE_MINUS_DST_ALPHA;
89 using gl::GL_DST_COLOR;
90 using gl::GL_ONE_MINUS_DST_COLOR;
91 using gl::GL_SRC_ALPHA_SATURATE;
92 using gl::GL_CONSTANT_COLOR;
93 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
94 using gl::GL_CONSTANT_ALPHA;
95 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
96 using gl::GL_SRC1_ALPHA;
97 using gl::GL_SRC1_COLOR;
98 using gl::GL_ONE_MINUS_SRC1_COLOR;
99 using gl::GL_ONE_MINUS_SRC1_ALPHA;
100 using gl::GL_ONE;
101 
102 // BlitFramebufferFilter
103 
104 using gl::GL_NEAREST;
105 using gl::GL_LINEAR;
106 
107 // Buffer
108 
109 using gl::GL_COLOR;
110 using gl::GL_DEPTH;
111 using gl::GL_STENCIL;
112 
113 // BufferAccessARB
114 
115 using gl::GL_READ_ONLY;
116 using gl::GL_WRITE_ONLY;
117 using gl::GL_READ_WRITE;
118 
119 // BufferStorageTarget
120 
121 using gl::GL_ARRAY_BUFFER;
122 using gl::GL_ELEMENT_ARRAY_BUFFER;
123 using gl::GL_PIXEL_PACK_BUFFER;
124 using gl::GL_PIXEL_UNPACK_BUFFER;
125 using gl::GL_UNIFORM_BUFFER;
126 using gl::GL_TEXTURE_BUFFER;
127 using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
128 using gl::GL_COPY_READ_BUFFER;
129 using gl::GL_COPY_WRITE_BUFFER;
130 using gl::GL_DRAW_INDIRECT_BUFFER;
131 using gl::GL_ATOMIC_COUNTER_BUFFER;
132 
133 // BufferTargetARB
134 
135 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
136 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
137 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
138 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
139 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
140 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
141 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
142 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
143 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
144 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
145 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
146 
147 // BufferUsageARB
148 
149 using gl::GL_STREAM_DRAW;
150 using gl::GL_STREAM_READ;
151 using gl::GL_STREAM_COPY;
152 using gl::GL_STATIC_DRAW;
153 using gl::GL_STATIC_READ;
154 using gl::GL_STATIC_COPY;
155 using gl::GL_DYNAMIC_DRAW;
156 using gl::GL_DYNAMIC_READ;
157 using gl::GL_DYNAMIC_COPY;
158 
159 // CheckFramebufferStatusTarget
160 
161 using gl::GL_READ_FRAMEBUFFER;
162 using gl::GL_DRAW_FRAMEBUFFER;
163 using gl::GL_FRAMEBUFFER;
164 
165 // ClipControlOrigin
166 
167 using gl::GL_LOWER_LEFT;
168 using gl::GL_UPPER_LEFT;
169 
170 // ClipPlaneName
171 
172 using gl::GL_CLIP_DISTANCE0;
173 using gl::GL_CLIP_DISTANCE1;
174 using gl::GL_CLIP_DISTANCE2;
175 using gl::GL_CLIP_DISTANCE3;
176 using gl::GL_CLIP_DISTANCE4;
177 using gl::GL_CLIP_DISTANCE5;
178 using gl::GL_CLIP_DISTANCE6;
179 using gl::GL_CLIP_DISTANCE7;
180 
181 // ColorBuffer
182 
183 using gl::GL_NONE;
184 using gl::GL_FRONT_LEFT;
185 using gl::GL_FRONT_RIGHT;
186 using gl::GL_BACK_LEFT;
187 using gl::GL_BACK_RIGHT;
188 using gl::GL_FRONT;
189 using gl::GL_BACK;
190 using gl::GL_LEFT;
191 using gl::GL_RIGHT;
192 using gl::GL_FRONT_AND_BACK;
193 using gl::GL_COLOR_ATTACHMENT0;
194 using gl::GL_COLOR_ATTACHMENT1;
195 using gl::GL_COLOR_ATTACHMENT2;
196 using gl::GL_COLOR_ATTACHMENT3;
197 using gl::GL_COLOR_ATTACHMENT4;
198 using gl::GL_COLOR_ATTACHMENT5;
199 using gl::GL_COLOR_ATTACHMENT6;
200 using gl::GL_COLOR_ATTACHMENT7;
201 using gl::GL_COLOR_ATTACHMENT8;
202 using gl::GL_COLOR_ATTACHMENT9;
203 using gl::GL_COLOR_ATTACHMENT10;
204 using gl::GL_COLOR_ATTACHMENT11;
205 using gl::GL_COLOR_ATTACHMENT12;
206 using gl::GL_COLOR_ATTACHMENT13;
207 using gl::GL_COLOR_ATTACHMENT14;
208 using gl::GL_COLOR_ATTACHMENT15;
209 using gl::GL_COLOR_ATTACHMENT16;
210 using gl::GL_COLOR_ATTACHMENT17;
211 using gl::GL_COLOR_ATTACHMENT18;
212 using gl::GL_COLOR_ATTACHMENT19;
213 using gl::GL_COLOR_ATTACHMENT20;
214 using gl::GL_COLOR_ATTACHMENT21;
215 using gl::GL_COLOR_ATTACHMENT22;
216 using gl::GL_COLOR_ATTACHMENT23;
217 using gl::GL_COLOR_ATTACHMENT24;
218 using gl::GL_COLOR_ATTACHMENT25;
219 using gl::GL_COLOR_ATTACHMENT26;
220 using gl::GL_COLOR_ATTACHMENT27;
221 using gl::GL_COLOR_ATTACHMENT28;
222 using gl::GL_COLOR_ATTACHMENT29;
223 using gl::GL_COLOR_ATTACHMENT30;
224 using gl::GL_COLOR_ATTACHMENT31;
225 
226 // ColorMaterialFace
227 
228 // using gl::GL_FRONT; // reuse ColorBuffer
229 // using gl::GL_BACK; // reuse ColorBuffer
230 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
231 
232 // ColorPointerType
233 
234 using gl::GL_BYTE;
235 using gl::GL_UNSIGNED_BYTE;
236 using gl::GL_SHORT;
237 using gl::GL_UNSIGNED_SHORT;
238 using gl::GL_INT;
239 using gl::GL_UNSIGNED_INT;
240 using gl::GL_FLOAT;
241 using gl::GL_DOUBLE;
242 
243 // CopyBufferSubDataTarget
244 
245 // using gl::GL_ARRAY_BUFFER; // reuse BufferStorageTarget
246 // using gl::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget
247 // using gl::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget
248 // using gl::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget
249 // using gl::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget
250 // using gl::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget
251 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
252 // using gl::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget
253 // using gl::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget
254 // using gl::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget
255 // using gl::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget
256 
257 // CullFaceMode
258 
259 // using gl::GL_FRONT; // reuse ColorBuffer
260 // using gl::GL_BACK; // reuse ColorBuffer
261 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
262 
263 // DebugSeverity
264 
265 using gl::GL_DONT_CARE;
266 
267 // DebugSource
268 
269 // using gl::GL_DONT_CARE; // reuse DebugSeverity
270 
271 // DebugType
272 
273 // using gl::GL_DONT_CARE; // reuse DebugSeverity
274 
275 // DepthFunction
276 
277 // using gl::GL_NEVER; // reuse AlphaFunction
278 // using gl::GL_LESS; // reuse AlphaFunction
279 // using gl::GL_EQUAL; // reuse AlphaFunction
280 // using gl::GL_LEQUAL; // reuse AlphaFunction
281 // using gl::GL_GREATER; // reuse AlphaFunction
282 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
283 // using gl::GL_GEQUAL; // reuse AlphaFunction
284 // using gl::GL_ALWAYS; // reuse AlphaFunction
285 
286 // DrawBufferMode
287 
288 // using gl::GL_NONE; // reuse ColorBuffer
289 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
290 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
291 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
292 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
293 // using gl::GL_FRONT; // reuse ColorBuffer
294 // using gl::GL_BACK; // reuse ColorBuffer
295 // using gl::GL_LEFT; // reuse ColorBuffer
296 // using gl::GL_RIGHT; // reuse ColorBuffer
297 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
298 
299 // DrawElementsType
300 
301 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
302 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
303 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
304 
305 // EnableCap
306 
307 using gl::GL_LINE_SMOOTH;
308 using gl::GL_POLYGON_SMOOTH;
309 using gl::GL_CULL_FACE;
310 using gl::GL_DEPTH_TEST;
311 using gl::GL_STENCIL_TEST;
312 using gl::GL_DITHER;
313 using gl::GL_BLEND;
314 using gl::GL_COLOR_LOGIC_OP;
315 using gl::GL_SCISSOR_TEST;
316 using gl::GL_TEXTURE_1D;
317 using gl::GL_TEXTURE_2D;
318 using gl::GL_POLYGON_OFFSET_POINT;
319 using gl::GL_POLYGON_OFFSET_LINE;
320 using gl::GL_POLYGON_OFFSET_FILL;
321 
322 // ErrorCode
323 
324 using gl::GL_NO_ERROR;
325 using gl::GL_INVALID_ENUM;
326 using gl::GL_INVALID_VALUE;
327 using gl::GL_INVALID_OPERATION;
328 using gl::GL_OUT_OF_MEMORY;
329 using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
330 
331 // FogCoordinatePointerType
332 
333 // using gl::GL_FLOAT; // reuse ColorPointerType
334 // using gl::GL_DOUBLE; // reuse ColorPointerType
335 
336 // FogMode
337 
338 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
339 
340 // FogPointerTypeEXT
341 
342 // using gl::GL_FLOAT; // reuse ColorPointerType
343 // using gl::GL_DOUBLE; // reuse ColorPointerType
344 
345 // FogPointerTypeIBM
346 
347 // using gl::GL_FLOAT; // reuse ColorPointerType
348 // using gl::GL_DOUBLE; // reuse ColorPointerType
349 
350 // FramebufferAttachment
351 
352 using gl::GL_MAX_COLOR_ATTACHMENTS;
353 // using gl::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer
354 // using gl::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer
355 // using gl::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer
356 // using gl::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer
357 // using gl::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer
358 // using gl::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer
359 // using gl::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer
360 // using gl::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer
361 // using gl::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer
362 // using gl::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer
363 // using gl::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer
364 // using gl::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer
365 // using gl::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer
366 // using gl::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer
367 // using gl::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer
368 // using gl::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer
369 // using gl::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer
370 // using gl::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer
371 // using gl::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer
372 // using gl::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer
373 // using gl::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer
374 // using gl::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer
375 // using gl::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer
376 // using gl::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer
377 // using gl::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer
378 // using gl::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer
379 // using gl::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer
380 // using gl::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer
381 // using gl::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer
382 // using gl::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer
383 // using gl::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer
384 // using gl::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer
385 using gl::GL_DEPTH_ATTACHMENT;
386 
387 // FramebufferAttachmentParameterName
388 
389 using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
390 using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
391 using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
392 using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
393 using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
394 using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
395 using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
396 using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
397 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
398 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
399 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
400 using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
401 using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
402 
403 // FramebufferStatus
404 
405 using gl::GL_FRAMEBUFFER_UNDEFINED;
406 using gl::GL_FRAMEBUFFER_COMPLETE;
407 using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
408 using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
409 using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
410 using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
411 using gl::GL_FRAMEBUFFER_UNSUPPORTED;
412 using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
413 using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
414 
415 // FramebufferTarget
416 
417 // using gl::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
418 // using gl::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
419 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
420 
421 // FrontFaceDirection
422 
423 using gl::GL_CW;
424 using gl::GL_CCW;
425 
426 // GetFramebufferParameter
427 
428 using gl::GL_DOUBLEBUFFER;
429 using gl::GL_STEREO;
430 using gl::GL_SAMPLE_BUFFERS;
431 using gl::GL_SAMPLES;
432 using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
433 using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
434 
435 // GetPName
436 
437 using gl::GL_POINT_SIZE;
438 using gl::GL_POINT_SIZE_RANGE;
439 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
440 using gl::GL_POINT_SIZE_GRANULARITY;
441 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
442 // using gl::GL_LINE_SMOOTH; // reuse EnableCap
443 using gl::GL_LINE_WIDTH;
444 using gl::GL_LINE_WIDTH_RANGE;
445 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
446 using gl::GL_LINE_WIDTH_GRANULARITY;
447 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
448 using gl::GL_POLYGON_MODE;
449 // using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
450 // using gl::GL_CULL_FACE; // reuse EnableCap
451 using gl::GL_CULL_FACE_MODE;
452 using gl::GL_FRONT_FACE;
453 using gl::GL_DEPTH_RANGE;
454 // using gl::GL_DEPTH_TEST; // reuse EnableCap
455 using gl::GL_DEPTH_WRITEMASK;
456 using gl::GL_DEPTH_CLEAR_VALUE;
457 using gl::GL_DEPTH_FUNC;
458 // using gl::GL_STENCIL_TEST; // reuse EnableCap
459 using gl::GL_STENCIL_CLEAR_VALUE;
460 using gl::GL_STENCIL_FUNC;
461 using gl::GL_STENCIL_VALUE_MASK;
462 using gl::GL_STENCIL_FAIL;
463 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
464 using gl::GL_STENCIL_PASS_DEPTH_PASS;
465 using gl::GL_STENCIL_REF;
466 using gl::GL_STENCIL_WRITEMASK;
467 using gl::GL_VIEWPORT;
468 // using gl::GL_DITHER; // reuse EnableCap
469 using gl::GL_BLEND_DST;
470 using gl::GL_BLEND_SRC;
471 // using gl::GL_BLEND; // reuse EnableCap
472 using gl::GL_LOGIC_OP_MODE;
473 // using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
474 using gl::GL_DRAW_BUFFER;
475 using gl::GL_READ_BUFFER;
476 using gl::GL_SCISSOR_BOX;
477 // using gl::GL_SCISSOR_TEST; // reuse EnableCap
478 using gl::GL_COLOR_CLEAR_VALUE;
479 using gl::GL_COLOR_WRITEMASK;
480 // using gl::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter
481 // using gl::GL_STEREO; // reuse GetFramebufferParameter
482 using gl::GL_LINE_SMOOTH_HINT;
483 using gl::GL_POLYGON_SMOOTH_HINT;
484 using gl::GL_UNPACK_SWAP_BYTES;
485 using gl::GL_UNPACK_LSB_FIRST;
486 using gl::GL_UNPACK_ROW_LENGTH;
487 using gl::GL_UNPACK_SKIP_ROWS;
488 using gl::GL_UNPACK_SKIP_PIXELS;
489 using gl::GL_UNPACK_ALIGNMENT;
490 using gl::GL_PACK_SWAP_BYTES;
491 using gl::GL_PACK_LSB_FIRST;
492 using gl::GL_PACK_ROW_LENGTH;
493 using gl::GL_PACK_SKIP_ROWS;
494 using gl::GL_PACK_SKIP_PIXELS;
495 using gl::GL_PACK_ALIGNMENT;
496 using gl::GL_MAX_CLIP_DISTANCES;
497 using gl::GL_MAX_TEXTURE_SIZE;
498 using gl::GL_MAX_VIEWPORT_DIMS;
499 using gl::GL_SUBPIXEL_BITS;
500 // using gl::GL_TEXTURE_1D; // reuse EnableCap
501 // using gl::GL_TEXTURE_2D; // reuse EnableCap
502 using gl::GL_POLYGON_OFFSET_UNITS;
503 // using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
504 // using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
505 // using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
506 using gl::GL_POLYGON_OFFSET_FACTOR;
507 using gl::GL_TEXTURE_BINDING_1D;
508 using gl::GL_TEXTURE_BINDING_2D;
509 using gl::GL_TEXTURE_BINDING_3D;
510 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
511 
512 // GetTextureParameter
513 
514 using gl::GL_TEXTURE_WIDTH;
515 using gl::GL_TEXTURE_HEIGHT;
516 using gl::GL_TEXTURE_INTERNAL_FORMAT;
517 using gl::GL_TEXTURE_BORDER_COLOR;
518 using gl::GL_TEXTURE_MAG_FILTER;
519 using gl::GL_TEXTURE_MIN_FILTER;
520 using gl::GL_TEXTURE_WRAP_S;
521 using gl::GL_TEXTURE_WRAP_T;
522 using gl::GL_TEXTURE_RED_SIZE;
523 using gl::GL_TEXTURE_GREEN_SIZE;
524 using gl::GL_TEXTURE_BLUE_SIZE;
525 using gl::GL_TEXTURE_ALPHA_SIZE;
526 
527 // GraphicsResetStatus
528 
529 // using gl::GL_NO_ERROR; // reuse ErrorCode
530 
531 // HintMode
532 
533 // using gl::GL_DONT_CARE; // reuse DebugSeverity
534 using gl::GL_FASTEST;
535 using gl::GL_NICEST;
536 
537 // HintTarget
538 
539 // using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
540 // using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
541 using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
542 using gl::GL_TEXTURE_COMPRESSION_HINT;
543 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
544 
545 // IndexPointerType
546 
547 // using gl::GL_SHORT; // reuse ColorPointerType
548 // using gl::GL_INT; // reuse ColorPointerType
549 // using gl::GL_FLOAT; // reuse ColorPointerType
550 // using gl::GL_DOUBLE; // reuse ColorPointerType
551 
552 // InternalFormat
553 
554 using gl::GL_DEPTH_COMPONENT;
555 using gl::GL_RED;
556 using gl::GL_RGB;
557 using gl::GL_RGBA;
558 using gl::GL_R3_G3_B2;
559 using gl::GL_RGB4;
560 using gl::GL_RGB5;
561 using gl::GL_RGB8;
562 using gl::GL_RGB10;
563 using gl::GL_RGB12;
564 using gl::GL_RGB16;
565 using gl::GL_RGBA4;
566 using gl::GL_RGB5_A1;
567 using gl::GL_RGBA8;
568 using gl::GL_RGB10_A2;
569 using gl::GL_RGBA12;
570 using gl::GL_RGBA16;
571 using gl::GL_DEPTH_COMPONENT16;
572 using gl::GL_COMPRESSED_RED;
573 using gl::GL_COMPRESSED_RG;
574 using gl::GL_RG;
575 using gl::GL_R8;
576 using gl::GL_R16;
577 using gl::GL_RG8;
578 using gl::GL_RG16;
579 using gl::GL_R16F;
580 using gl::GL_R32F;
581 using gl::GL_RG16F;
582 using gl::GL_RG32F;
583 using gl::GL_R8I;
584 using gl::GL_R8UI;
585 using gl::GL_R16I;
586 using gl::GL_R16UI;
587 using gl::GL_R32I;
588 using gl::GL_R32UI;
589 using gl::GL_RG8I;
590 using gl::GL_RG8UI;
591 using gl::GL_RG16I;
592 using gl::GL_RG16UI;
593 using gl::GL_RG32I;
594 using gl::GL_RG32UI;
595 using gl::GL_COMPRESSED_RGB;
596 using gl::GL_COMPRESSED_RGBA;
597 using gl::GL_DEPTH_STENCIL;
598 using gl::GL_RGBA32F;
599 using gl::GL_RGBA16F;
600 using gl::GL_RGB16F;
601 using gl::GL_DEPTH24_STENCIL8;
602 using gl::GL_R11F_G11F_B10F;
603 using gl::GL_RGB9_E5;
604 using gl::GL_SRGB;
605 using gl::GL_SRGB8;
606 using gl::GL_SRGB_ALPHA;
607 using gl::GL_SRGB8_ALPHA8;
608 using gl::GL_COMPRESSED_SRGB;
609 using gl::GL_COMPRESSED_SRGB_ALPHA;
610 using gl::GL_DEPTH_COMPONENT32F;
611 using gl::GL_DEPTH32F_STENCIL8;
612 using gl::GL_RGBA32UI;
613 using gl::GL_RGB32UI;
614 using gl::GL_RGBA16UI;
615 using gl::GL_RGB16UI;
616 using gl::GL_RGBA8UI;
617 using gl::GL_RGB8UI;
618 using gl::GL_RGBA32I;
619 using gl::GL_RGB32I;
620 using gl::GL_RGBA16I;
621 using gl::GL_RGB16I;
622 using gl::GL_RGBA8I;
623 using gl::GL_RGB8I;
624 using gl::GL_COMPRESSED_RED_RGTC1;
625 using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
626 using gl::GL_COMPRESSED_RG_RGTC2;
627 using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
628 using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
629 using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
630 using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
631 using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
632 using gl::GL_R8_SNORM;
633 using gl::GL_RG8_SNORM;
634 using gl::GL_RGB8_SNORM;
635 using gl::GL_RGBA8_SNORM;
636 using gl::GL_R16_SNORM;
637 using gl::GL_RG16_SNORM;
638 using gl::GL_RGB16_SNORM;
639 using gl::GL_RGB10_A2UI;
640 
641 // InternalFormatPName
642 
643 // using gl::GL_SAMPLES; // reuse GetFramebufferParameter
644 using gl::GL_TEXTURE_COMPRESSED;
645 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
646 using gl::GL_NUM_SAMPLE_COUNTS;
647 
648 // LightEnvModeSGIX
649 
650 using gl::GL_REPLACE;
651 
652 // ListNameType
653 
654 // using gl::GL_BYTE; // reuse ColorPointerType
655 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
656 // using gl::GL_SHORT; // reuse ColorPointerType
657 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
658 // using gl::GL_INT; // reuse ColorPointerType
659 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
660 // using gl::GL_FLOAT; // reuse ColorPointerType
661 
662 // LogicOp
663 
664 using gl::GL_CLEAR;
665 using gl::GL_AND;
666 using gl::GL_AND_REVERSE;
667 using gl::GL_COPY;
668 using gl::GL_AND_INVERTED;
669 using gl::GL_NOOP;
670 using gl::GL_XOR;
671 using gl::GL_OR;
672 using gl::GL_NOR;
673 using gl::GL_EQUIV;
674 using gl::GL_INVERT;
675 using gl::GL_OR_REVERSE;
676 using gl::GL_COPY_INVERTED;
677 using gl::GL_OR_INVERTED;
678 using gl::GL_NAND;
679 using gl::GL_SET;
680 
681 // MaterialFace
682 
683 // using gl::GL_FRONT; // reuse ColorBuffer
684 // using gl::GL_BACK; // reuse ColorBuffer
685 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
686 
687 // MatrixMode
688 
689 using gl::GL_TEXTURE;
690 
691 // MeshMode1
692 
693 using gl::GL_POINT;
694 using gl::GL_LINE;
695 
696 // MeshMode2
697 
698 // using gl::GL_POINT; // reuse MeshMode1
699 // using gl::GL_LINE; // reuse MeshMode1
700 using gl::GL_FILL;
701 
702 // NormalPointerType
703 
704 // using gl::GL_BYTE; // reuse ColorPointerType
705 // using gl::GL_SHORT; // reuse ColorPointerType
706 // using gl::GL_INT; // reuse ColorPointerType
707 // using gl::GL_FLOAT; // reuse ColorPointerType
708 // using gl::GL_DOUBLE; // reuse ColorPointerType
709 
710 // ObjectIdentifier
711 
712 // using gl::GL_TEXTURE; // reuse MatrixMode
713 // using gl::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget
714 using gl::GL_RENDERBUFFER;
715 // using gl::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget
716 
717 // PatchParameterName
718 
719 using gl::GL_PATCH_VERTICES;
720 using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
721 using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
722 
723 // PathFillMode
724 
725 // using gl::GL_INVERT; // reuse LogicOp
726 
727 // PathFontStyle
728 
729 // using gl::GL_NONE; // reuse ColorBuffer
730 
731 // PathGenMode
732 
733 // using gl::GL_NONE; // reuse ColorBuffer
734 
735 // PathTransformType
736 
737 // using gl::GL_NONE; // reuse ColorBuffer
738 
739 // PipelineParameterName
740 
741 using gl::GL_ACTIVE_PROGRAM;
742 using gl::GL_FRAGMENT_SHADER;
743 using gl::GL_VERTEX_SHADER;
744 using gl::GL_INFO_LOG_LENGTH;
745 using gl::GL_GEOMETRY_SHADER;
746 using gl::GL_TESS_EVALUATION_SHADER;
747 using gl::GL_TESS_CONTROL_SHADER;
748 
749 // PixelCopyType
750 
751 // using gl::GL_COLOR; // reuse Buffer
752 // using gl::GL_DEPTH; // reuse Buffer
753 // using gl::GL_STENCIL; // reuse Buffer
754 
755 // PixelFormat
756 
757 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
758 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
759 using gl::GL_STENCIL_INDEX;
760 // using gl::GL_DEPTH_COMPONENT; // reuse InternalFormat
761 // using gl::GL_RED; // reuse InternalFormat
762 using gl::GL_GREEN;
763 using gl::GL_BLUE;
764 using gl::GL_ALPHA;
765 // using gl::GL_RGB; // reuse InternalFormat
766 // using gl::GL_RGBA; // reuse InternalFormat
767 
768 // PixelStoreParameter
769 
770 // using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
771 // using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
772 // using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
773 // using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
774 // using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
775 // using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
776 // using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
777 // using gl::GL_PACK_LSB_FIRST; // reuse GetPName
778 // using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
779 // using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
780 // using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
781 // using gl::GL_PACK_ALIGNMENT; // reuse GetPName
782 using gl::GL_PACK_SKIP_IMAGES;
783 using gl::GL_PACK_IMAGE_HEIGHT;
784 using gl::GL_UNPACK_SKIP_IMAGES;
785 using gl::GL_UNPACK_IMAGE_HEIGHT;
786 
787 // PixelTexGenMode
788 
789 // using gl::GL_NONE; // reuse ColorBuffer
790 // using gl::GL_RGB; // reuse InternalFormat
791 // using gl::GL_RGBA; // reuse InternalFormat
792 
793 // PixelType
794 
795 // using gl::GL_BYTE; // reuse ColorPointerType
796 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
797 // using gl::GL_SHORT; // reuse ColorPointerType
798 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
799 // using gl::GL_INT; // reuse ColorPointerType
800 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
801 // using gl::GL_FLOAT; // reuse ColorPointerType
802 using gl::GL_UNSIGNED_BYTE_3_3_2;
803 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
804 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
805 using gl::GL_UNSIGNED_INT_8_8_8_8;
806 using gl::GL_UNSIGNED_INT_10_10_10_2;
807 
808 // PointParameterNameSGIS
809 
810 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
811 
812 // PolygonMode
813 
814 // using gl::GL_POINT; // reuse MeshMode1
815 // using gl::GL_LINE; // reuse MeshMode1
816 // using gl::GL_FILL; // reuse MeshMode2
817 
818 // PrecisionType
819 
820 using gl::GL_LOW_FLOAT;
821 using gl::GL_MEDIUM_FLOAT;
822 using gl::GL_HIGH_FLOAT;
823 using gl::GL_LOW_INT;
824 using gl::GL_MEDIUM_INT;
825 using gl::GL_HIGH_INT;
826 
827 // PrimitiveType
828 
829 using gl::GL_POINTS;
830 using gl::GL_LINES;
831 using gl::GL_LINE_LOOP;
832 using gl::GL_LINE_STRIP;
833 using gl::GL_TRIANGLES;
834 using gl::GL_TRIANGLE_STRIP;
835 using gl::GL_TRIANGLE_FAN;
836 using gl::GL_QUADS;
837 using gl::GL_LINES_ADJACENCY;
838 using gl::GL_LINE_STRIP_ADJACENCY;
839 using gl::GL_TRIANGLES_ADJACENCY;
840 using gl::GL_TRIANGLE_STRIP_ADJACENCY;
841 using gl::GL_PATCHES;
842 
843 // ProgramInterface
844 
845 // using gl::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget
846 
847 // ProgramParameterPName
848 
849 // using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // reuse HintTarget
850 using gl::GL_PROGRAM_SEPARABLE;
851 
852 // ProgramPropertyARB
853 
854 using gl::GL_PROGRAM_BINARY_LENGTH;
855 using gl::GL_GEOMETRY_VERTICES_OUT;
856 using gl::GL_GEOMETRY_INPUT_TYPE;
857 using gl::GL_GEOMETRY_OUTPUT_TYPE;
858 using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
859 using gl::GL_ACTIVE_UNIFORM_BLOCKS;
860 using gl::GL_DELETE_STATUS;
861 using gl::GL_LINK_STATUS;
862 using gl::GL_VALIDATE_STATUS;
863 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
864 using gl::GL_ATTACHED_SHADERS;
865 using gl::GL_ACTIVE_UNIFORMS;
866 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
867 using gl::GL_ACTIVE_ATTRIBUTES;
868 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
869 using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
870 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
871 using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
872 using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
873 
874 // ProgramStagePName
875 
876 using gl::GL_ACTIVE_SUBROUTINES;
877 using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
878 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
879 using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
880 using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
881 
882 // QueryObjectParameterName
883 
884 using gl::GL_QUERY_RESULT;
885 using gl::GL_QUERY_RESULT_AVAILABLE;
886 
887 // QueryParameterName
888 
889 using gl::GL_QUERY_COUNTER_BITS;
890 using gl::GL_CURRENT_QUERY;
891 
892 // QueryTarget
893 
894 using gl::GL_TIME_ELAPSED;
895 using gl::GL_SAMPLES_PASSED;
896 using gl::GL_ANY_SAMPLES_PASSED;
897 using gl::GL_PRIMITIVES_GENERATED;
898 using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
899 
900 // ReadBufferMode
901 
902 // using gl::GL_FRONT_LEFT; // reuse ColorBuffer
903 // using gl::GL_FRONT_RIGHT; // reuse ColorBuffer
904 // using gl::GL_BACK_LEFT; // reuse ColorBuffer
905 // using gl::GL_BACK_RIGHT; // reuse ColorBuffer
906 // using gl::GL_FRONT; // reuse ColorBuffer
907 // using gl::GL_BACK; // reuse ColorBuffer
908 // using gl::GL_LEFT; // reuse ColorBuffer
909 // using gl::GL_RIGHT; // reuse ColorBuffer
910 
911 // RenderbufferParameterName
912 
913 using gl::GL_RENDERBUFFER_SAMPLES;
914 using gl::GL_RENDERBUFFER_WIDTH;
915 using gl::GL_RENDERBUFFER_HEIGHT;
916 using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
917 using gl::GL_RENDERBUFFER_RED_SIZE;
918 using gl::GL_RENDERBUFFER_GREEN_SIZE;
919 using gl::GL_RENDERBUFFER_BLUE_SIZE;
920 using gl::GL_RENDERBUFFER_ALPHA_SIZE;
921 using gl::GL_RENDERBUFFER_DEPTH_SIZE;
922 using gl::GL_RENDERBUFFER_STENCIL_SIZE;
923 
924 // RenderbufferTarget
925 
926 // using gl::GL_RENDERBUFFER; // reuse ObjectIdentifier
927 
928 // SamplerParameterName
929 
930 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
931 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
932 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
933 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
934 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
935 using gl::GL_TEXTURE_WRAP_R;
936 using gl::GL_TEXTURE_MIN_LOD;
937 using gl::GL_TEXTURE_MAX_LOD;
938 using gl::GL_TEXTURE_COMPARE_MODE;
939 using gl::GL_TEXTURE_COMPARE_FUNC;
940 
941 // ShaderParameterName
942 
943 using gl::GL_SHADER_TYPE;
944 // using gl::GL_DELETE_STATUS; // reuse ProgramPropertyARB
945 using gl::GL_COMPILE_STATUS;
946 // using gl::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName
947 using gl::GL_SHADER_SOURCE_LENGTH;
948 
949 // ShaderType
950 
951 // using gl::GL_FRAGMENT_SHADER; // reuse PipelineParameterName
952 // using gl::GL_VERTEX_SHADER; // reuse PipelineParameterName
953 // using gl::GL_GEOMETRY_SHADER; // reuse PipelineParameterName
954 // using gl::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName
955 // using gl::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName
956 
957 // StencilFaceDirection
958 
959 // using gl::GL_FRONT; // reuse ColorBuffer
960 // using gl::GL_BACK; // reuse ColorBuffer
961 // using gl::GL_FRONT_AND_BACK; // reuse ColorBuffer
962 
963 // StencilFunction
964 
965 // using gl::GL_NEVER; // reuse AlphaFunction
966 // using gl::GL_LESS; // reuse AlphaFunction
967 // using gl::GL_EQUAL; // reuse AlphaFunction
968 // using gl::GL_LEQUAL; // reuse AlphaFunction
969 // using gl::GL_GREATER; // reuse AlphaFunction
970 // using gl::GL_NOTEQUAL; // reuse AlphaFunction
971 // using gl::GL_GEQUAL; // reuse AlphaFunction
972 // using gl::GL_ALWAYS; // reuse AlphaFunction
973 
974 // StencilOp
975 
976 // using gl::GL_ZERO; // reuse BlendingFactor
977 // using gl::GL_INVERT; // reuse LogicOp
978 using gl::GL_KEEP;
979 // using gl::GL_REPLACE; // reuse LightEnvModeSGIX
980 using gl::GL_INCR;
981 using gl::GL_DECR;
982 
983 // StringName
984 
985 using gl::GL_VENDOR;
986 using gl::GL_RENDERER;
987 using gl::GL_VERSION;
988 using gl::GL_EXTENSIONS;
989 using gl::GL_SHADING_LANGUAGE_VERSION;
990 
991 // SubroutineParameterName
992 
993 using gl::GL_UNIFORM_SIZE;
994 using gl::GL_UNIFORM_NAME_LENGTH;
995 using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
996 using gl::GL_COMPATIBLE_SUBROUTINES;
997 
998 // SyncCondition
999 
1000 using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1001 
1002 // SyncParameterName
1003 
1004 using gl::GL_OBJECT_TYPE;
1005 using gl::GL_SYNC_CONDITION;
1006 using gl::GL_SYNC_STATUS;
1007 using gl::GL_SYNC_FLAGS;
1008 
1009 // SyncStatus
1010 
1011 using gl::GL_ALREADY_SIGNALED;
1012 using gl::GL_TIMEOUT_EXPIRED;
1013 using gl::GL_CONDITION_SATISFIED;
1014 using gl::GL_WAIT_FAILED;
1015 
1016 // TexCoordPointerType
1017 
1018 // using gl::GL_SHORT; // reuse ColorPointerType
1019 // using gl::GL_INT; // reuse ColorPointerType
1020 // using gl::GL_FLOAT; // reuse ColorPointerType
1021 // using gl::GL_DOUBLE; // reuse ColorPointerType
1022 
1023 // TextureEnvMode
1024 
1025 // using gl::GL_BLEND; // reuse EnableCap
1026 
1027 // TextureMagFilter
1028 
1029 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1030 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1031 
1032 // TextureMinFilter
1033 
1034 // using gl::GL_NEAREST; // reuse BlitFramebufferFilter
1035 // using gl::GL_LINEAR; // reuse BlitFramebufferFilter
1036 using gl::GL_NEAREST_MIPMAP_NEAREST;
1037 using gl::GL_LINEAR_MIPMAP_NEAREST;
1038 using gl::GL_NEAREST_MIPMAP_LINEAR;
1039 using gl::GL_LINEAR_MIPMAP_LINEAR;
1040 
1041 // TextureParameterName
1042 
1043 // using gl::GL_TEXTURE_WIDTH; // reuse GetTextureParameter
1044 // using gl::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter
1045 // using gl::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter
1046 // using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1047 // using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1048 // using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1049 // using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1050 // using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1051 // using gl::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter
1052 // using gl::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter
1053 // using gl::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter
1054 // using gl::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter
1055 // using gl::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName
1056 // using gl::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName
1057 // using gl::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName
1058 using gl::GL_TEXTURE_BASE_LEVEL;
1059 using gl::GL_TEXTURE_MAX_LEVEL;
1060 using gl::GL_TEXTURE_LOD_BIAS;
1061 // using gl::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName
1062 // using gl::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName
1063 using gl::GL_TEXTURE_SWIZZLE_R;
1064 using gl::GL_TEXTURE_SWIZZLE_G;
1065 using gl::GL_TEXTURE_SWIZZLE_B;
1066 using gl::GL_TEXTURE_SWIZZLE_A;
1067 using gl::GL_TEXTURE_SWIZZLE_RGBA;
1068 
1069 // TextureTarget
1070 
1071 // using gl::GL_TEXTURE_1D; // reuse EnableCap
1072 // using gl::GL_TEXTURE_2D; // reuse EnableCap
1073 using gl::GL_PROXY_TEXTURE_1D;
1074 using gl::GL_PROXY_TEXTURE_2D;
1075 using gl::GL_TEXTURE_3D;
1076 using gl::GL_PROXY_TEXTURE_3D;
1077 using gl::GL_TEXTURE_RECTANGLE;
1078 using gl::GL_PROXY_TEXTURE_RECTANGLE;
1079 using gl::GL_TEXTURE_CUBE_MAP;
1080 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1081 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1082 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1083 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1084 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1085 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1086 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1087 using gl::GL_TEXTURE_1D_ARRAY;
1088 using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1089 using gl::GL_TEXTURE_2D_ARRAY;
1090 using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1091 using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1092 using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1093 using gl::GL_TEXTURE_2D_MULTISAMPLE;
1094 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1095 using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1096 using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1097 
1098 // TextureUnit
1099 
1100 using gl::GL_TEXTURE0;
1101 using gl::GL_TEXTURE1;
1102 using gl::GL_TEXTURE2;
1103 using gl::GL_TEXTURE3;
1104 using gl::GL_TEXTURE4;
1105 using gl::GL_TEXTURE5;
1106 using gl::GL_TEXTURE6;
1107 using gl::GL_TEXTURE7;
1108 using gl::GL_TEXTURE8;
1109 using gl::GL_TEXTURE9;
1110 using gl::GL_TEXTURE10;
1111 using gl::GL_TEXTURE11;
1112 using gl::GL_TEXTURE12;
1113 using gl::GL_TEXTURE13;
1114 using gl::GL_TEXTURE14;
1115 using gl::GL_TEXTURE15;
1116 using gl::GL_TEXTURE16;
1117 using gl::GL_TEXTURE17;
1118 using gl::GL_TEXTURE18;
1119 using gl::GL_TEXTURE19;
1120 using gl::GL_TEXTURE20;
1121 using gl::GL_TEXTURE21;
1122 using gl::GL_TEXTURE22;
1123 using gl::GL_TEXTURE23;
1124 using gl::GL_TEXTURE24;
1125 using gl::GL_TEXTURE25;
1126 using gl::GL_TEXTURE26;
1127 using gl::GL_TEXTURE27;
1128 using gl::GL_TEXTURE28;
1129 using gl::GL_TEXTURE29;
1130 using gl::GL_TEXTURE30;
1131 using gl::GL_TEXTURE31;
1132 
1133 // TextureWrapMode
1134 
1135 using gl::GL_REPEAT;
1136 using gl::GL_CLAMP_TO_BORDER;
1137 using gl::GL_CLAMP_TO_EDGE;
1138 
1139 // TransformFeedbackPName
1140 
1141 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1142 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1143 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1144 using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1145 using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1146 
1147 // TypeEnum
1148 
1149 using gl::GL_QUERY_WAIT;
1150 using gl::GL_QUERY_NO_WAIT;
1151 using gl::GL_QUERY_BY_REGION_WAIT;
1152 using gl::GL_QUERY_BY_REGION_NO_WAIT;
1153 
1154 // UniformBlockPName
1155 
1156 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
1157 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
1158 using gl::GL_UNIFORM_BLOCK_BINDING;
1159 using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
1160 using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
1161 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
1162 using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
1163 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
1164 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
1165 using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
1166 
1167 // UniformPName
1168 
1169 using gl::GL_UNIFORM_TYPE;
1170 // using gl::GL_UNIFORM_SIZE; // reuse SubroutineParameterName
1171 // using gl::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName
1172 using gl::GL_UNIFORM_BLOCK_INDEX;
1173 using gl::GL_UNIFORM_OFFSET;
1174 using gl::GL_UNIFORM_ARRAY_STRIDE;
1175 using gl::GL_UNIFORM_MATRIX_STRIDE;
1176 using gl::GL_UNIFORM_IS_ROW_MAJOR;
1177 using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1178 
1179 // VertexArrayPName
1180 
1181 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1182 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1183 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1184 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1185 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1186 using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1187 using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
1188 
1189 // VertexAttribEnum
1190 
1191 // using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName
1192 // using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName
1193 // using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName
1194 // using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName
1195 using gl::GL_CURRENT_VERTEX_ATTRIB;
1196 // using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName
1197 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1198 // using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName
1199 // using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName
1200 
1201 // VertexAttribPointerType
1202 
1203 // using gl::GL_BYTE; // reuse ColorPointerType
1204 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1205 // using gl::GL_SHORT; // reuse ColorPointerType
1206 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1207 // using gl::GL_INT; // reuse ColorPointerType
1208 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1209 // using gl::GL_FLOAT; // reuse ColorPointerType
1210 // using gl::GL_DOUBLE; // reuse ColorPointerType
1211 using gl::GL_HALF_FLOAT;
1212 using gl::GL_FIXED;
1213 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1214 using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1215 using gl::GL_INT_2_10_10_10_REV;
1216 
1217 // VertexAttribType
1218 
1219 // using gl::GL_BYTE; // reuse ColorPointerType
1220 // using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
1221 // using gl::GL_SHORT; // reuse ColorPointerType
1222 // using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
1223 // using gl::GL_INT; // reuse ColorPointerType
1224 // using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
1225 // using gl::GL_FLOAT; // reuse ColorPointerType
1226 // using gl::GL_DOUBLE; // reuse ColorPointerType
1227 // using gl::GL_HALF_FLOAT; // reuse VertexAttribPointerType
1228 // using gl::GL_FIXED; // reuse VertexAttribPointerType
1229 // using gl::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1230 // using gl::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType
1231 // using gl::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType
1232 
1233 // VertexBufferObjectParameter
1234 
1235 using gl::GL_BUFFER_SIZE;
1236 using gl::GL_BUFFER_USAGE;
1237 using gl::GL_BUFFER_ACCESS;
1238 using gl::GL_BUFFER_MAPPED;
1239 using gl::GL_BUFFER_ACCESS_FLAGS;
1240 using gl::GL_BUFFER_MAP_LENGTH;
1241 using gl::GL_BUFFER_MAP_OFFSET;
1242 
1243 // VertexBufferObjectUsage
1244 
1245 // using gl::GL_STREAM_DRAW; // reuse BufferUsageARB
1246 // using gl::GL_STREAM_READ; // reuse BufferUsageARB
1247 // using gl::GL_STREAM_COPY; // reuse BufferUsageARB
1248 // using gl::GL_STATIC_DRAW; // reuse BufferUsageARB
1249 // using gl::GL_STATIC_READ; // reuse BufferUsageARB
1250 // using gl::GL_STATIC_COPY; // reuse BufferUsageARB
1251 // using gl::GL_DYNAMIC_DRAW; // reuse BufferUsageARB
1252 // using gl::GL_DYNAMIC_READ; // reuse BufferUsageARB
1253 // using gl::GL_DYNAMIC_COPY; // reuse BufferUsageARB
1254 
1255 // VertexPointerType
1256 
1257 // using gl::GL_SHORT; // reuse ColorPointerType
1258 // using gl::GL_INT; // reuse ColorPointerType
1259 // using gl::GL_FLOAT; // reuse ColorPointerType
1260 // using gl::GL_DOUBLE; // reuse ColorPointerType
1261 
1262 // VertexProvokingMode
1263 
1264 using gl::GL_FIRST_VERTEX_CONVENTION;
1265 using gl::GL_LAST_VERTEX_CONVENTION;
1266 
1267 // __UNGROUPED__
1268 
1269 using gl::GL_BLEND_COLOR;
1270 using gl::GL_MIN;
1271 using gl::GL_MAX;
1272 using gl::GL_BLEND_EQUATION;
1273 using gl::GL_BLEND_EQUATION_RGB;
1274 using gl::GL_RGBA2;
1275 using gl::GL_TEXTURE_DEPTH;
1276 using gl::GL_MAX_3D_TEXTURE_SIZE;
1277 using gl::GL_MULTISAMPLE;
1278 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1279 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1280 using gl::GL_SAMPLE_COVERAGE;
1281 using gl::GL_SAMPLE_COVERAGE_VALUE;
1282 using gl::GL_SAMPLE_COVERAGE_INVERT;
1283 using gl::GL_BLEND_DST_RGB;
1284 using gl::GL_BLEND_SRC_RGB;
1285 using gl::GL_BLEND_DST_ALPHA;
1286 using gl::GL_BLEND_SRC_ALPHA;
1287 using gl::GL_BGR;
1288 using gl::GL_BGRA;
1289 using gl::GL_MAX_ELEMENTS_VERTICES;
1290 using gl::GL_MAX_ELEMENTS_INDICES;
1291 using gl::GL_DEPTH_COMPONENT24;
1292 using gl::GL_DEPTH_COMPONENT32;
1293 using gl::GL_FRAMEBUFFER_DEFAULT;
1294 using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1295 using gl::GL_MAJOR_VERSION;
1296 using gl::GL_MINOR_VERSION;
1297 using gl::GL_NUM_EXTENSIONS;
1298 using gl::GL_CONTEXT_FLAGS;
1299 using gl::GL_INDEX;
1300 using gl::GL_RG_INTEGER;
1301 using gl::GL_PROGRAM_PIPELINE_BINDING;
1302 using gl::GL_MAX_VIEWPORTS;
1303 using gl::GL_VIEWPORT_SUBPIXEL_BITS;
1304 using gl::GL_VIEWPORT_BOUNDS_RANGE;
1305 using gl::GL_LAYER_PROVOKING_VERTEX;
1306 using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
1307 using gl::GL_UNDEFINED_VERTEX;
1308 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1309 using gl::GL_UNSIGNED_SHORT_5_6_5;
1310 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1311 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1312 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1313 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1314 using gl::GL_MIRRORED_REPEAT;
1315 using gl::GL_ACTIVE_TEXTURE;
1316 using gl::GL_MAX_RENDERBUFFER_SIZE;
1317 using gl::GL_TEXTURE_BINDING_RECTANGLE;
1318 using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
1319 using gl::GL_UNSIGNED_INT_24_8;
1320 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1321 using gl::GL_INCR_WRAP;
1322 using gl::GL_DECR_WRAP;
1323 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1324 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1325 using gl::GL_VERTEX_ARRAY_BINDING;
1326 using gl::GL_PROGRAM_POINT_SIZE;
1327 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1328 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1329 using gl::GL_DEPTH_CLAMP;
1330 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1331 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1332 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1333 using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
1334 using gl::GL_PROGRAM_BINARY_FORMATS;
1335 using gl::GL_STENCIL_BACK_FUNC;
1336 using gl::GL_STENCIL_BACK_FAIL;
1337 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1338 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1339 using gl::GL_RGB32F;
1340 using gl::GL_MAX_DRAW_BUFFERS;
1341 using gl::GL_DRAW_BUFFER0;
1342 using gl::GL_DRAW_BUFFER1;
1343 using gl::GL_DRAW_BUFFER2;
1344 using gl::GL_DRAW_BUFFER3;
1345 using gl::GL_DRAW_BUFFER4;
1346 using gl::GL_DRAW_BUFFER5;
1347 using gl::GL_DRAW_BUFFER6;
1348 using gl::GL_DRAW_BUFFER7;
1349 using gl::GL_DRAW_BUFFER8;
1350 using gl::GL_DRAW_BUFFER9;
1351 using gl::GL_DRAW_BUFFER10;
1352 using gl::GL_DRAW_BUFFER11;
1353 using gl::GL_DRAW_BUFFER12;
1354 using gl::GL_DRAW_BUFFER13;
1355 using gl::GL_DRAW_BUFFER14;
1356 using gl::GL_DRAW_BUFFER15;
1357 using gl::GL_BLEND_EQUATION_ALPHA;
1358 using gl::GL_TEXTURE_DEPTH_SIZE;
1359 using gl::GL_COMPARE_REF_TO_TEXTURE;
1360 using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
1361 using gl::GL_MAX_VERTEX_ATTRIBS;
1362 using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
1363 using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
1364 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1365 using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
1366 using gl::GL_ARRAY_BUFFER_BINDING;
1367 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1368 using gl::GL_BUFFER_MAP_POINTER;
1369 using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1370 using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1371 using gl::GL_TEXTURE_STENCIL_SIZE;
1372 using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
1373 using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1374 using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1375 using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1376 using gl::GL_SAMPLER_BINDING;
1377 using gl::GL_CLAMP_READ_COLOR;
1378 using gl::GL_FIXED_ONLY;
1379 using gl::GL_UNIFORM_BUFFER_BINDING;
1380 using gl::GL_UNIFORM_BUFFER_START;
1381 using gl::GL_UNIFORM_BUFFER_SIZE;
1382 using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
1383 using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
1384 using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
1385 using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
1386 using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
1387 using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
1388 using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
1389 using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
1390 using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
1391 using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
1392 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1393 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1394 using gl::GL_MAX_VARYING_COMPONENTS;
1395 using gl::GL_MAX_VARYING_FLOATS;
1396 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1397 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1398 using gl::GL_ACTIVE_PROGRAM_EXT;
1399 using gl::GL_CURRENT_PROGRAM;
1400 using gl::GL_TEXTURE_RED_TYPE;
1401 using gl::GL_TEXTURE_GREEN_TYPE;
1402 using gl::GL_TEXTURE_BLUE_TYPE;
1403 using gl::GL_TEXTURE_ALPHA_TYPE;
1404 using gl::GL_TEXTURE_DEPTH_TYPE;
1405 using gl::GL_UNSIGNED_NORMALIZED;
1406 using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1407 using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1408 using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1409 using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1410 using gl::GL_TEXTURE_BINDING_BUFFER;
1411 using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1412 using gl::GL_SAMPLE_SHADING;
1413 using gl::GL_MIN_SAMPLE_SHADING_VALUE;
1414 using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1415 using gl::GL_TEXTURE_SHARED_SIZE;
1416 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1417 using gl::GL_RASTERIZER_DISCARD;
1418 using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1419 using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1420 using gl::GL_INTERLEAVED_ATTRIBS;
1421 using gl::GL_SEPARATE_ATTRIBS;
1422 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1423 using gl::GL_STENCIL_BACK_REF;
1424 using gl::GL_STENCIL_BACK_VALUE_MASK;
1425 using gl::GL_STENCIL_BACK_WRITEMASK;
1426 using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1427 using gl::GL_FRAMEBUFFER_BINDING;
1428 using gl::GL_RENDERBUFFER_BINDING;
1429 using gl::GL_READ_FRAMEBUFFER_BINDING;
1430 using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1431 using gl::GL_STENCIL_ATTACHMENT;
1432 using gl::GL_STENCIL_INDEX1;
1433 using gl::GL_STENCIL_INDEX4;
1434 using gl::GL_STENCIL_INDEX8;
1435 using gl::GL_STENCIL_INDEX16;
1436 using gl::GL_MAX_SAMPLES;
1437 using gl::GL_RGB565;
1438 using gl::GL_RED_INTEGER;
1439 using gl::GL_GREEN_INTEGER;
1440 using gl::GL_BLUE_INTEGER;
1441 using gl::GL_RGB_INTEGER;
1442 using gl::GL_RGBA_INTEGER;
1443 using gl::GL_BGR_INTEGER;
1444 using gl::GL_BGRA_INTEGER;
1445 using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1446 using gl::GL_FRAMEBUFFER_SRGB;
1447 using gl::GL_SAMPLER_1D_ARRAY;
1448 using gl::GL_SAMPLER_2D_ARRAY;
1449 using gl::GL_SAMPLER_BUFFER;
1450 using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1451 using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1452 using gl::GL_SAMPLER_CUBE_SHADOW;
1453 using gl::GL_UNSIGNED_INT_VEC2;
1454 using gl::GL_UNSIGNED_INT_VEC3;
1455 using gl::GL_UNSIGNED_INT_VEC4;
1456 using gl::GL_INT_SAMPLER_1D;
1457 using gl::GL_INT_SAMPLER_2D;
1458 using gl::GL_INT_SAMPLER_3D;
1459 using gl::GL_INT_SAMPLER_CUBE;
1460 using gl::GL_INT_SAMPLER_2D_RECT;
1461 using gl::GL_INT_SAMPLER_1D_ARRAY;
1462 using gl::GL_INT_SAMPLER_2D_ARRAY;
1463 using gl::GL_INT_SAMPLER_BUFFER;
1464 using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1465 using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1466 using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1467 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1468 using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1469 using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1470 using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1471 using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1472 using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1473 using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1474 using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1475 using gl::GL_MAX_SUBROUTINES;
1476 using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
1477 using gl::GL_SHADER_BINARY_FORMATS;
1478 using gl::GL_NUM_SHADER_BINARY_FORMATS;
1479 using gl::GL_SHADER_COMPILER;
1480 using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
1481 using gl::GL_MAX_VARYING_VECTORS;
1482 using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
1483 using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
1484 using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
1485 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1486 using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1487 using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1488 using gl::GL_TIMESTAMP;
1489 using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1490 using gl::GL_PROVOKING_VERTEX;
1491 using gl::GL_SAMPLE_LOCATION_ARB;
1492 using gl::GL_SAMPLE_POSITION;
1493 using gl::GL_SAMPLE_MASK;
1494 using gl::GL_SAMPLE_MASK_VALUE;
1495 using gl::GL_MAX_SAMPLE_MASK_WORDS;
1496 using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
1497 using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
1498 using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
1499 using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
1500 using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
1501 using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
1502 using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
1503 using gl::GL_MAX_VERTEX_STREAMS;
1504 using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1505 using gl::GL_TESS_GEN_MODE;
1506 using gl::GL_TESS_GEN_SPACING;
1507 using gl::GL_TESS_GEN_VERTEX_ORDER;
1508 using gl::GL_TESS_GEN_POINT_MODE;
1509 using gl::GL_ISOLINES;
1510 using gl::GL_FRACTIONAL_ODD;
1511 using gl::GL_FRACTIONAL_EVEN;
1512 using gl::GL_MAX_PATCH_VERTICES;
1513 using gl::GL_MAX_TESS_GEN_LEVEL;
1514 using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
1515 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
1516 using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
1517 using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
1518 using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
1519 using gl::GL_MAX_TESS_PATCH_COMPONENTS;
1520 using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
1521 using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
1522 using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
1523 using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
1524 using gl::GL_COPY_READ_BUFFER_BINDING;
1525 using gl::GL_COPY_WRITE_BUFFER_BINDING;
1526 using gl::GL_MAX_IMAGE_UNITS;
1527 using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
1528 using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
1529 using gl::GL_IMAGE_BINDING_NAME;
1530 using gl::GL_IMAGE_BINDING_LEVEL;
1531 using gl::GL_IMAGE_BINDING_LAYERED;
1532 using gl::GL_IMAGE_BINDING_LAYER;
1533 using gl::GL_IMAGE_BINDING_ACCESS;
1534 using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
1535 using gl::GL_DOUBLE_MAT2;
1536 using gl::GL_DOUBLE_MAT3;
1537 using gl::GL_DOUBLE_MAT4;
1538 using gl::GL_DOUBLE_MAT2x3;
1539 using gl::GL_DOUBLE_MAT2x4;
1540 using gl::GL_DOUBLE_MAT3x2;
1541 using gl::GL_DOUBLE_MAT3x4;
1542 using gl::GL_DOUBLE_MAT4x2;
1543 using gl::GL_DOUBLE_MAT4x3;
1544 using gl::GL_RGBA16_SNORM;
1545 using gl::GL_SIGNED_NORMALIZED;
1546 using gl::GL_PRIMITIVE_RESTART;
1547 using gl::GL_PRIMITIVE_RESTART_INDEX;
1548 using gl::GL_DOUBLE_VEC2;
1549 using gl::GL_DOUBLE_VEC3;
1550 using gl::GL_DOUBLE_VEC4;
1551 using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1552 using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
1553 using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
1554 using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
1555 using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1556 using gl::GL_IMAGE_1D;
1557 using gl::GL_IMAGE_2D;
1558 using gl::GL_IMAGE_3D;
1559 using gl::GL_IMAGE_2D_RECT;
1560 using gl::GL_IMAGE_CUBE;
1561 using gl::GL_IMAGE_BUFFER;
1562 using gl::GL_IMAGE_1D_ARRAY;
1563 using gl::GL_IMAGE_2D_ARRAY;
1564 using gl::GL_IMAGE_CUBE_MAP_ARRAY;
1565 using gl::GL_IMAGE_2D_MULTISAMPLE;
1566 using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
1567 using gl::GL_INT_IMAGE_1D;
1568 using gl::GL_INT_IMAGE_2D;
1569 using gl::GL_INT_IMAGE_3D;
1570 using gl::GL_INT_IMAGE_2D_RECT;
1571 using gl::GL_INT_IMAGE_CUBE;
1572 using gl::GL_INT_IMAGE_BUFFER;
1573 using gl::GL_INT_IMAGE_1D_ARRAY;
1574 using gl::GL_INT_IMAGE_2D_ARRAY;
1575 using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
1576 using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
1577 using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1578 using gl::GL_UNSIGNED_INT_IMAGE_1D;
1579 using gl::GL_UNSIGNED_INT_IMAGE_2D;
1580 using gl::GL_UNSIGNED_INT_IMAGE_3D;
1581 using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
1582 using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
1583 using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
1584 using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
1585 using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
1586 using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
1587 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
1588 using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1589 using gl::GL_MAX_IMAGE_SAMPLES;
1590 using gl::GL_IMAGE_BINDING_FORMAT;
1591 using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
1592 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
1593 using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
1594 using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
1595 using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
1596 using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
1597 using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
1598 using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
1599 using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
1600 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1601 using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1602 using gl::GL_TEXTURE_SAMPLES;
1603 using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1604 using gl::GL_SAMPLER_2D_MULTISAMPLE;
1605 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1606 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1607 using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1608 using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1609 using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1610 using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1611 using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1612 using gl::GL_MAX_INTEGER_SAMPLES;
1613 using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1614 using gl::GL_SYNC_FENCE;
1615 using gl::GL_UNSIGNALED;
1616 using gl::GL_SIGNALED;
1617 using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1618 using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1619 using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1620 using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1621 using gl::GL_CONTEXT_PROFILE_MASK;
1622 using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
1623 using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
1624 using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
1625 using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
1626 using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
1627 using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
1628 using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
1629 using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
1630 using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
1631 using gl::GL_ATOMIC_COUNTER_BUFFER_START;
1632 using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
1633 using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
1634 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
1635 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
1636 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
1637 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
1638 using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
1639 using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
1640 using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
1641 using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
1642 using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
1643 using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
1644 using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
1645 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
1646 using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
1647 using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
1648 
1649 
1650 
1651 } // namespace gl42core
Definition: gl42core/bitfield.h:10