glbinding  3.0.2.58901078581f
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl46/bitfield.h
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1 
2 #pragma once
3 
4 
5 #include <glbinding/nogl.h>
6 
7 #include <glbinding/gl/bitfield.h>
8 
9 
10 namespace gl46
11 {
12 
13 
14 // import bitfields to namespace
15 using gl::GL_NONE_BIT;
16 using gl::GL_CLIENT_PIXEL_STORE_BIT;
17 using gl::GL_CONTEXT_CORE_PROFILE_BIT;
18 using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
19 using gl::GL_CURRENT_BIT;
20 using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
21 using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
22 using gl::GL_VERTEX_SHADER_BIT;
23 using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
24 using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
25 using gl::GL_CONTEXT_FLAG_DEBUG_BIT;
26 using gl::GL_ELEMENT_ARRAY_BARRIER_BIT;
27 using gl::GL_FRAGMENT_SHADER_BIT;
28 using gl::GL_POINT_BIT;
29 using gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT;
30 using gl::GL_GEOMETRY_SHADER_BIT;
31 using gl::GL_LINE_BIT;
32 using gl::GL_UNIFORM_BARRIER_BIT;
33 using gl::GL_CONTEXT_FLAG_NO_ERROR_BIT;
34 using gl::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
35 using gl::GL_POLYGON_BIT;
36 using gl::GL_TESS_CONTROL_SHADER_BIT;
37 using gl::GL_TEXTURE_FETCH_BARRIER_BIT;
38 using gl::GL_POLYGON_STIPPLE_BIT;
39 using gl::GL_TESS_EVALUATION_SHADER_BIT;
40 using gl::GL_COMPUTE_SHADER_BIT;
41 using gl::GL_PIXEL_MODE_BIT;
42 using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
43 using gl::GL_COMMAND_BARRIER_BIT;
44 using gl::GL_LIGHTING_BIT;
45 using gl::GL_FOG_BIT;
46 using gl::GL_PIXEL_BUFFER_BARRIER_BIT;
47 using gl::GL_DEPTH_BUFFER_BIT;
48 using gl::GL_TEXTURE_UPDATE_BARRIER_BIT;
49 using gl::GL_ACCUM_BUFFER_BIT;
50 using gl::GL_BUFFER_UPDATE_BARRIER_BIT;
51 using gl::GL_FRAMEBUFFER_BARRIER_BIT;
52 using gl::GL_STENCIL_BUFFER_BIT;
53 using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
54 using gl::GL_VIEWPORT_BIT;
55 using gl::GL_ATOMIC_COUNTER_BARRIER_BIT;
56 using gl::GL_TRANSFORM_BIT;
57 using gl::GL_ENABLE_BIT;
58 using gl::GL_SHADER_STORAGE_BARRIER_BIT;
59 using gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
60 using gl::GL_COLOR_BUFFER_BIT;
61 using gl::GL_HINT_BIT;
62 using gl::GL_QUERY_BUFFER_BARRIER_BIT;
63 using gl::GL_MAP_READ_BIT;
64 using gl::GL_EVAL_BIT;
65 using gl::GL_MAP_WRITE_BIT;
66 using gl::GL_LIST_BIT;
67 using gl::GL_MAP_INVALIDATE_RANGE_BIT;
68 using gl::GL_TEXTURE_BIT;
69 using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
70 using gl::GL_SCISSOR_BIT;
71 using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
72 using gl::GL_MAP_UNSYNCHRONIZED_BIT;
73 using gl::GL_MAP_PERSISTENT_BIT;
74 using gl::GL_MAP_COHERENT_BIT;
75 using gl::GL_DYNAMIC_STORAGE_BIT;
76 using gl::GL_CLIENT_STORAGE_BIT;
77 using gl::GL_MULTISAMPLE_BIT;
78 using gl::GL_ALL_ATTRIB_BITS;
79 using gl::GL_ALL_BARRIER_BITS;
80 using gl::GL_ALL_SHADER_BITS;
81 using gl::GL_CLIENT_ALL_ATTRIB_BITS;
82 
83 
84 
85 } // namespace gl46
Definition: gl46/bitfield.h:10