glbinding  2.0.0.00e2ff521289
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl10/types.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 #include <glbinding/gl/types.h>
5 
6 
7 namespace gl10
8 {
9 
10 
11 using gl::GLextension;
12 using gl::GLenum;
13 using gl::GLboolean;
14 using gl::GLbitfield;
15 using gl::GLvoid;
16 using gl::GLbyte;
17 using gl::GLshort;
18 using gl::GLint;
19 using gl::GLclampx;
20 using gl::GLubyte;
21 using gl::GLushort;
22 using gl::GLuint;
23 using gl::GLsizei;
24 using gl::GLfloat;
25 using gl::GLclampf;
26 using gl::GLdouble;
27 using gl::GLclampd;
28 using gl::GLeglImageOES;
29 using gl::GLchar;
30 using gl::GLcharARB;
31 using gl::GLhandleARB;
32 using gl::GLhalfARB;
33 using gl::GLhalf;
34 using gl::GLfixed;
35 using gl::GLintptr;
36 using gl::GLsizeiptr;
37 using gl::GLint64;
38 using gl::GLuint64;
39 using gl::GLintptrARB;
40 using gl::GLsizeiptrARB;
41 using gl::GLint64EXT;
42 using gl::GLuint64EXT;
43 using gl::GLsync;
44 using gl::_cl_context;
45 using gl::_cl_event;
46 using gl::GLDEBUGPROC;
47 using gl::GLDEBUGPROCARB;
48 using gl::GLDEBUGPROCKHR;
49 using gl::GLDEBUGPROCAMD;
50 using gl::GLhalfNV;
51 using gl::GLvdpauSurfaceNV;
52 using gl::GLuint_array_2;
53 using gl::AttribMask;
54 using gl::ClearBufferMask;
55 using gl::ClientAttribMask;
56 using gl::ContextFlagMask;
57 using gl::ContextProfileMask;
58 using gl::FfdMaskSGIX;
59 using gl::FragmentShaderColorModMaskATI;
60 using gl::FragmentShaderDestMaskATI;
61 using gl::FragmentShaderDestModMaskATI;
62 using gl::MapBufferUsageMask;
63 using gl::MemoryBarrierMask;
64 using gl::PathRenderingMaskNV;
65 using gl::PerformanceQueryCapsMaskINTEL;
66 using gl::SyncObjectMask;
67 using gl::TextureStorageMaskAMD;
68 using gl::UseProgramStageMask;
69 using gl::VertexHintsMaskPGI;
70 using gl::UnusedMask;
71 using gl::BufferAccessMask;
72 using gl::BufferStorageMask;
73 using gl::PathFontStyle;
74 
75 
76 } // namespace gl10
Definition: gl10/bitfield.h:8