5 #include <glbinding/gl/enum.h>    30 using gl::GL_NOTEQUAL;
    36 using gl::GL_LOGIC_OP;
    41 using gl::GL_SRC_COLOR;
    42 using gl::GL_ONE_MINUS_SRC_COLOR;
    43 using gl::GL_SRC_ALPHA;
    44 using gl::GL_ONE_MINUS_SRC_ALPHA;
    45 using gl::GL_DST_ALPHA;
    46 using gl::GL_ONE_MINUS_DST_ALPHA;
    56 using gl::GL_DST_COLOR;
    57 using gl::GL_ONE_MINUS_DST_COLOR;
    58 using gl::GL_SRC_ALPHA_SATURATE;
    63 using gl::GL_CLIP_DISTANCE0;
    64 using gl::GL_CLIP_PLANE0;
    65 using gl::GL_CLIP_DISTANCE1;
    66 using gl::GL_CLIP_PLANE1;
    67 using gl::GL_CLIP_DISTANCE2;
    68 using gl::GL_CLIP_PLANE2;
    69 using gl::GL_CLIP_DISTANCE3;
    70 using gl::GL_CLIP_PLANE3;
    71 using gl::GL_CLIP_DISTANCE4;
    72 using gl::GL_CLIP_PLANE4;
    73 using gl::GL_CLIP_DISTANCE5;
    74 using gl::GL_CLIP_PLANE5;
    80 using gl::GL_FRONT_AND_BACK;
    86 using gl::GL_SPECULAR;
    87 using gl::GL_EMISSION;
    88 using gl::GL_AMBIENT_AND_DIFFUSE;
    93 using gl::GL_UNSIGNED_BYTE;
    95 using gl::GL_UNSIGNED_SHORT;
    97 using gl::GL_UNSIGNED_INT;
   121 using gl::GL_FRONT_LEFT;
   122 using gl::GL_FRONT_RIGHT;
   123 using gl::GL_BACK_LEFT;
   124 using gl::GL_BACK_RIGHT;
   137 using gl::GL_POINT_SMOOTH;
   138 using gl::GL_LINE_SMOOTH;
   139 using gl::GL_LINE_STIPPLE;
   140 using gl::GL_POLYGON_SMOOTH;
   141 using gl::GL_POLYGON_STIPPLE;
   142 using gl::GL_CULL_FACE;
   143 using gl::GL_LIGHTING;
   144 using gl::GL_COLOR_MATERIAL;
   146 using gl::GL_DEPTH_TEST;
   147 using gl::GL_STENCIL_TEST;
   148 using gl::GL_NORMALIZE;
   149 using gl::GL_ALPHA_TEST;
   152 using gl::GL_INDEX_LOGIC_OP;
   153 using gl::GL_COLOR_LOGIC_OP;
   154 using gl::GL_SCISSOR_TEST;
   155 using gl::GL_TEXTURE_GEN_S;
   156 using gl::GL_TEXTURE_GEN_T;
   157 using gl::GL_TEXTURE_GEN_R;
   158 using gl::GL_TEXTURE_GEN_Q;
   159 using gl::GL_AUTO_NORMAL;
   160 using gl::GL_MAP1_COLOR_4;
   161 using gl::GL_MAP1_INDEX;
   162 using gl::GL_MAP1_NORMAL;
   163 using gl::GL_MAP1_TEXTURE_COORD_1;
   164 using gl::GL_MAP1_TEXTURE_COORD_2;
   165 using gl::GL_MAP1_TEXTURE_COORD_3;
   166 using gl::GL_MAP1_TEXTURE_COORD_4;
   167 using gl::GL_MAP1_VERTEX_3;
   168 using gl::GL_MAP1_VERTEX_4;
   169 using gl::GL_MAP2_COLOR_4;
   170 using gl::GL_MAP2_INDEX;
   171 using gl::GL_MAP2_NORMAL;
   172 using gl::GL_MAP2_TEXTURE_COORD_1;
   173 using gl::GL_MAP2_TEXTURE_COORD_2;
   174 using gl::GL_MAP2_TEXTURE_COORD_3;
   175 using gl::GL_MAP2_TEXTURE_COORD_4;
   176 using gl::GL_MAP2_VERTEX_3;
   177 using gl::GL_MAP2_VERTEX_4;
   178 using gl::GL_TEXTURE_1D;
   179 using gl::GL_TEXTURE_2D;
   180 using gl::GL_POLYGON_OFFSET_POINT;
   181 using gl::GL_POLYGON_OFFSET_LINE;
   196 using gl::GL_POLYGON_OFFSET_FILL;
   197 using gl::GL_VERTEX_ARRAY;
   198 using gl::GL_NORMAL_ARRAY;
   199 using gl::GL_COLOR_ARRAY;
   200 using gl::GL_INDEX_ARRAY;
   201 using gl::GL_TEXTURE_COORD_ARRAY;
   202 using gl::GL_EDGE_FLAG_ARRAY;
   206 using gl::GL_NO_ERROR;
   207 using gl::GL_INVALID_ENUM;
   208 using gl::GL_INVALID_VALUE;
   209 using gl::GL_INVALID_OPERATION;
   210 using gl::GL_STACK_OVERFLOW;
   211 using gl::GL_STACK_UNDERFLOW;
   212 using gl::GL_OUT_OF_MEMORY;
   216 using gl::GL_PASS_THROUGH_TOKEN;
   217 using gl::GL_POINT_TOKEN;
   218 using gl::GL_LINE_TOKEN;
   219 using gl::GL_POLYGON_TOKEN;
   220 using gl::GL_BITMAP_TOKEN;
   221 using gl::GL_DRAW_PIXEL_TOKEN;
   222 using gl::GL_COPY_PIXEL_TOKEN;
   223 using gl::GL_LINE_RESET_TOKEN;
   229 using gl::GL_3D_COLOR;
   230 using gl::GL_3D_COLOR_TEXTURE;
   231 using gl::GL_4D_COLOR_TEXTURE;
   246 using gl::GL_FOG_INDEX;
   247 using gl::GL_FOG_DENSITY;
   248 using gl::GL_FOG_START;
   249 using gl::GL_FOG_END;
   250 using gl::GL_FOG_MODE;
   251 using gl::GL_FOG_COLOR;
   276 using gl::GL_CURRENT_COLOR;
   277 using gl::GL_CURRENT_INDEX;
   278 using gl::GL_CURRENT_NORMAL;
   279 using gl::GL_CURRENT_TEXTURE_COORDS;
   280 using gl::GL_CURRENT_RASTER_COLOR;
   281 using gl::GL_CURRENT_RASTER_INDEX;
   282 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
   283 using gl::GL_CURRENT_RASTER_POSITION;
   284 using gl::GL_CURRENT_RASTER_POSITION_VALID;
   285 using gl::GL_CURRENT_RASTER_DISTANCE;
   287 using gl::GL_POINT_SIZE;
   288 using gl::GL_POINT_SIZE_RANGE;
   289 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
   290 using gl::GL_POINT_SIZE_GRANULARITY;
   291 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
   293 using gl::GL_LINE_WIDTH;
   294 using gl::GL_LINE_WIDTH_RANGE;
   295 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
   296 using gl::GL_LINE_WIDTH_GRANULARITY;
   297 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
   299 using gl::GL_LINE_STIPPLE_PATTERN;
   300 using gl::GL_LINE_STIPPLE_REPEAT;
   301 using gl::GL_LIST_MODE;
   302 using gl::GL_MAX_LIST_NESTING;
   303 using gl::GL_LIST_BASE;
   304 using gl::GL_LIST_INDEX;
   305 using gl::GL_POLYGON_MODE;
   308 using gl::GL_EDGE_FLAG;
   310 using gl::GL_CULL_FACE_MODE;
   311 using gl::GL_FRONT_FACE;
   313 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
   314 using gl::GL_LIGHT_MODEL_TWO_SIDE;
   315 using gl::GL_LIGHT_MODEL_AMBIENT;
   316 using gl::GL_SHADE_MODEL;
   317 using gl::GL_COLOR_MATERIAL_FACE;
   318 using gl::GL_COLOR_MATERIAL_PARAMETER;
   327 using gl::GL_DEPTH_RANGE;
   329 using gl::GL_DEPTH_WRITEMASK;
   330 using gl::GL_DEPTH_CLEAR_VALUE;
   331 using gl::GL_DEPTH_FUNC;
   332 using gl::GL_ACCUM_CLEAR_VALUE;
   334 using gl::GL_STENCIL_CLEAR_VALUE;
   335 using gl::GL_STENCIL_FUNC;
   336 using gl::GL_STENCIL_VALUE_MASK;
   337 using gl::GL_STENCIL_FAIL;
   338 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
   339 using gl::GL_STENCIL_PASS_DEPTH_PASS;
   340 using gl::GL_STENCIL_REF;
   341 using gl::GL_STENCIL_WRITEMASK;
   342 using gl::GL_MATRIX_MODE;
   344 using gl::GL_VIEWPORT;
   345 using gl::GL_MODELVIEW_STACK_DEPTH;
   346 using gl::GL_PROJECTION_STACK_DEPTH;
   347 using gl::GL_TEXTURE_STACK_DEPTH;
   348 using gl::GL_MODELVIEW_MATRIX;
   349 using gl::GL_PROJECTION_MATRIX;
   350 using gl::GL_TEXTURE_MATRIX;
   351 using gl::GL_ATTRIB_STACK_DEPTH;
   352 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
   354 using gl::GL_ALPHA_TEST_FUNC;
   355 using gl::GL_ALPHA_TEST_REF;
   357 using gl::GL_BLEND_DST;
   358 using gl::GL_BLEND_SRC;
   360 using gl::GL_LOGIC_OP_MODE;
   364 using gl::GL_AUX_BUFFERS;
   365 using gl::GL_DRAW_BUFFER;
   366 using gl::GL_READ_BUFFER;
   367 using gl::GL_SCISSOR_BOX;
   369 using gl::GL_INDEX_CLEAR_VALUE;
   370 using gl::GL_INDEX_WRITEMASK;
   371 using gl::GL_COLOR_CLEAR_VALUE;
   372 using gl::GL_COLOR_WRITEMASK;
   373 using gl::GL_INDEX_MODE;
   374 using gl::GL_RGBA_MODE;
   375 using gl::GL_DOUBLEBUFFER;
   377 using gl::GL_RENDER_MODE;
   378 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
   379 using gl::GL_POINT_SMOOTH_HINT;
   380 using gl::GL_LINE_SMOOTH_HINT;
   381 using gl::GL_POLYGON_SMOOTH_HINT;
   382 using gl::GL_FOG_HINT;
   387 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
   388 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
   389 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
   390 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
   391 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
   392 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
   393 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
   394 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
   395 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
   396 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
   397 using gl::GL_UNPACK_SWAP_BYTES;
   398 using gl::GL_UNPACK_LSB_FIRST;
   399 using gl::GL_UNPACK_ROW_LENGTH;
   400 using gl::GL_UNPACK_SKIP_ROWS;
   401 using gl::GL_UNPACK_SKIP_PIXELS;
   402 using gl::GL_UNPACK_ALIGNMENT;
   403 using gl::GL_PACK_SWAP_BYTES;
   404 using gl::GL_PACK_LSB_FIRST;
   405 using gl::GL_PACK_ROW_LENGTH;
   406 using gl::GL_PACK_SKIP_ROWS;
   407 using gl::GL_PACK_SKIP_PIXELS;
   408 using gl::GL_PACK_ALIGNMENT;
   409 using gl::GL_MAP_COLOR;
   410 using gl::GL_MAP_STENCIL;
   411 using gl::GL_INDEX_SHIFT;
   412 using gl::GL_INDEX_OFFSET;
   413 using gl::GL_RED_SCALE;
   414 using gl::GL_RED_BIAS;
   417 using gl::GL_GREEN_SCALE;
   418 using gl::GL_GREEN_BIAS;
   419 using gl::GL_BLUE_SCALE;
   420 using gl::GL_BLUE_BIAS;
   421 using gl::GL_ALPHA_SCALE;
   422 using gl::GL_ALPHA_BIAS;
   423 using gl::GL_DEPTH_SCALE;
   424 using gl::GL_DEPTH_BIAS;
   425 using gl::GL_MAX_EVAL_ORDER;
   426 using gl::GL_MAX_LIGHTS;
   427 using gl::GL_MAX_CLIP_DISTANCES;
   428 using gl::GL_MAX_CLIP_PLANES;
   429 using gl::GL_MAX_TEXTURE_SIZE;
   430 using gl::GL_MAX_PIXEL_MAP_TABLE;
   431 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
   432 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
   433 using gl::GL_MAX_NAME_STACK_DEPTH;
   434 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
   435 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
   436 using gl::GL_MAX_VIEWPORT_DIMS;
   437 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
   438 using gl::GL_SUBPIXEL_BITS;
   439 using gl::GL_INDEX_BITS;
   440 using gl::GL_RED_BITS;
   441 using gl::GL_GREEN_BITS;
   442 using gl::GL_BLUE_BITS;
   443 using gl::GL_ALPHA_BITS;
   444 using gl::GL_DEPTH_BITS;
   445 using gl::GL_STENCIL_BITS;
   446 using gl::GL_ACCUM_RED_BITS;
   447 using gl::GL_ACCUM_GREEN_BITS;
   448 using gl::GL_ACCUM_BLUE_BITS;
   449 using gl::GL_ACCUM_ALPHA_BITS;
   450 using gl::GL_NAME_STACK_DEPTH;
   470 using gl::GL_MAP1_GRID_DOMAIN;
   471 using gl::GL_MAP1_GRID_SEGMENTS;
   472 using gl::GL_MAP2_GRID_DOMAIN;
   473 using gl::GL_MAP2_GRID_SEGMENTS;
   476 using gl::GL_FEEDBACK_BUFFER_SIZE;
   477 using gl::GL_FEEDBACK_BUFFER_TYPE;
   478 using gl::GL_SELECTION_BUFFER_SIZE;
   479 using gl::GL_POLYGON_OFFSET_UNITS;
   497 using gl::GL_POLYGON_OFFSET_FACTOR;
   498 using gl::GL_TEXTURE_BINDING_1D;
   499 using gl::GL_TEXTURE_BINDING_2D;
   506 using gl::GL_VERTEX_ARRAY_SIZE;
   507 using gl::GL_VERTEX_ARRAY_TYPE;
   508 using gl::GL_VERTEX_ARRAY_STRIDE;
   509 using gl::GL_NORMAL_ARRAY_TYPE;
   510 using gl::GL_NORMAL_ARRAY_STRIDE;
   511 using gl::GL_COLOR_ARRAY_SIZE;
   512 using gl::GL_COLOR_ARRAY_TYPE;
   513 using gl::GL_COLOR_ARRAY_STRIDE;
   514 using gl::GL_INDEX_ARRAY_TYPE;
   515 using gl::GL_INDEX_ARRAY_STRIDE;
   516 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
   517 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
   518 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
   519 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
   523 using gl::GL_PIXEL_MAP_I_TO_I;
   524 using gl::GL_PIXEL_MAP_S_TO_S;
   525 using gl::GL_PIXEL_MAP_I_TO_R;
   526 using gl::GL_PIXEL_MAP_I_TO_G;
   527 using gl::GL_PIXEL_MAP_I_TO_B;
   528 using gl::GL_PIXEL_MAP_I_TO_A;
   529 using gl::GL_PIXEL_MAP_R_TO_R;
   530 using gl::GL_PIXEL_MAP_G_TO_G;
   531 using gl::GL_PIXEL_MAP_B_TO_B;
   532 using gl::GL_PIXEL_MAP_A_TO_A;
   536 using gl::GL_FEEDBACK_BUFFER_POINTER;
   537 using gl::GL_SELECTION_BUFFER_POINTER;
   538 using gl::GL_VERTEX_ARRAY_POINTER;
   539 using gl::GL_NORMAL_ARRAY_POINTER;
   540 using gl::GL_COLOR_ARRAY_POINTER;
   541 using gl::GL_INDEX_ARRAY_POINTER;
   542 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
   543 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
   547 using gl::GL_TEXTURE_WIDTH;
   548 using gl::GL_TEXTURE_HEIGHT;
   549 using gl::GL_TEXTURE_COMPONENTS;
   550 using gl::GL_TEXTURE_INTERNAL_FORMAT;
   551 using gl::GL_TEXTURE_BORDER_COLOR;
   552 using gl::GL_TEXTURE_BORDER;
   553 using gl::GL_TEXTURE_MAG_FILTER;
   554 using gl::GL_TEXTURE_MIN_FILTER;
   555 using gl::GL_TEXTURE_WRAP_S;
   556 using gl::GL_TEXTURE_WRAP_T;
   557 using gl::GL_TEXTURE_RED_SIZE;
   558 using gl::GL_TEXTURE_GREEN_SIZE;
   559 using gl::GL_TEXTURE_BLUE_SIZE;
   560 using gl::GL_TEXTURE_ALPHA_SIZE;
   561 using gl::GL_TEXTURE_LUMINANCE_SIZE;
   562 using gl::GL_TEXTURE_INTENSITY_SIZE;
   563 using gl::GL_TEXTURE_PRIORITY;
   564 using gl::GL_TEXTURE_RESIDENT;
   568 using gl::GL_DONT_CARE;
   569 using gl::GL_FASTEST;
   591 using gl::GL_C4UB_V2F;
   592 using gl::GL_C4UB_V3F;
   593 using gl::GL_C3F_V3F;
   594 using gl::GL_N3F_V3F;
   595 using gl::GL_C4F_N3F_V3F;
   596 using gl::GL_T2F_V3F;
   597 using gl::GL_T4F_V4F;
   598 using gl::GL_T2F_C4UB_V3F;
   599 using gl::GL_T2F_C3F_V3F;
   600 using gl::GL_T2F_N3F_V3F;
   601 using gl::GL_T2F_C4F_N3F_V3F;
   602 using gl::GL_T4F_C4F_N3F_V4F;
   606 using gl::GL_R3_G3_B2;
   609 using gl::GL_ALPHA12;
   610 using gl::GL_ALPHA16;
   611 using gl::GL_LUMINANCE4;
   612 using gl::GL_LUMINANCE8;
   613 using gl::GL_LUMINANCE12;
   614 using gl::GL_LUMINANCE16;
   615 using gl::GL_LUMINANCE4_ALPHA4;
   616 using gl::GL_LUMINANCE6_ALPHA2;
   617 using gl::GL_LUMINANCE8_ALPHA8;
   618 using gl::GL_LUMINANCE12_ALPHA4;
   619 using gl::GL_LUMINANCE12_ALPHA12;
   620 using gl::GL_LUMINANCE16_ALPHA16;
   621 using gl::GL_INTENSITY;
   622 using gl::GL_INTENSITY4;
   623 using gl::GL_INTENSITY8;
   624 using gl::GL_INTENSITY12;
   625 using gl::GL_INTENSITY16;
   634 using gl::GL_RGB5_A1;
   636 using gl::GL_RGB10_A2;
   643 using gl::GL_REPLACE;
   644 using gl::GL_MODULATE;
   668 using gl::GL_POSITION;
   669 using gl::GL_SPOT_DIRECTION;
   670 using gl::GL_SPOT_EXPONENT;
   671 using gl::GL_SPOT_CUTOFF;
   672 using gl::GL_CONSTANT_ATTENUATION;
   673 using gl::GL_LINEAR_ATTENUATION;
   674 using gl::GL_QUADRATIC_ATTENUATION;
   678 using gl::GL_COMPILE;
   679 using gl::GL_COMPILE_AND_EXECUTE;
   690 using gl::GL_2_BYTES;
   691 using gl::GL_3_BYTES;
   692 using gl::GL_4_BYTES;
   698 using gl::GL_AND_REVERSE;
   700 using gl::GL_AND_INVERTED;
   707 using gl::GL_OR_REVERSE;
   708 using gl::GL_COPY_INVERTED;
   709 using gl::GL_OR_INVERTED;
   746 using gl::GL_SHININESS;
   748 using gl::GL_COLOR_INDEXES;
   752 using gl::GL_MODELVIEW;
   753 using gl::GL_PROJECTION;
   754 using gl::GL_TEXTURE;
   779 using gl::GL_STENCIL;
   785 using gl::GL_COLOR_INDEX;
   786 using gl::GL_STENCIL_INDEX;
   787 using gl::GL_DEPTH_COMPONENT;
   794 using gl::GL_LUMINANCE;
   795 using gl::GL_LUMINANCE_ALPHA;
   871 using gl::GL_LINE_LOOP;
   872 using gl::GL_LINE_STRIP;
   873 using gl::GL_TRIANGLES;
   874 using gl::GL_TRIANGLE_STRIP;
   875 using gl::GL_TRIANGLE_FAN;
   877 using gl::GL_QUAD_STRIP;
   878 using gl::GL_POLYGON;
   898 using gl::GL_FEEDBACK;
   929 using gl::GL_RENDERER;
   930 using gl::GL_VERSION;
   931 using gl::GL_EXTENSIONS;
   956 using gl::GL_TEXTURE_ENV_MODE;
   957 using gl::GL_TEXTURE_ENV_COLOR;
   961 using gl::GL_TEXTURE_ENV;
   965 using gl::GL_EYE_LINEAR;
   966 using gl::GL_OBJECT_LINEAR;
   967 using gl::GL_SPHERE_MAP;
   971 using gl::GL_TEXTURE_GEN_MODE;
   972 using gl::GL_OBJECT_PLANE;
   973 using gl::GL_EYE_PLANE;
   977 using gl::GL_NEAREST;
   984 using gl::GL_NEAREST_MIPMAP_NEAREST;
   985 using gl::GL_LINEAR_MIPMAP_NEAREST;
   986 using gl::GL_NEAREST_MIPMAP_LINEAR;
   987 using gl::GL_LINEAR_MIPMAP_LINEAR;
  1002 using gl::GL_PROXY_TEXTURE_1D;
  1003 using gl::GL_PROXY_TEXTURE_2D;
  1008 using gl::GL_REPEAT;
 
Definition: gl11/bitfield.h:8