5 #include <glbinding/gl/enum.h> 30 using gl::GL_NOTEQUAL;
36 using gl::GL_LOGIC_OP;
41 using gl::GL_SRC_COLOR;
42 using gl::GL_ONE_MINUS_SRC_COLOR;
43 using gl::GL_SRC_ALPHA;
44 using gl::GL_ONE_MINUS_SRC_ALPHA;
45 using gl::GL_DST_ALPHA;
46 using gl::GL_ONE_MINUS_DST_ALPHA;
56 using gl::GL_DST_COLOR;
57 using gl::GL_ONE_MINUS_DST_COLOR;
58 using gl::GL_SRC_ALPHA_SATURATE;
63 using gl::GL_CLIP_DISTANCE0;
64 using gl::GL_CLIP_PLANE0;
65 using gl::GL_CLIP_DISTANCE1;
66 using gl::GL_CLIP_PLANE1;
67 using gl::GL_CLIP_DISTANCE2;
68 using gl::GL_CLIP_PLANE2;
69 using gl::GL_CLIP_DISTANCE3;
70 using gl::GL_CLIP_PLANE3;
71 using gl::GL_CLIP_DISTANCE4;
72 using gl::GL_CLIP_PLANE4;
73 using gl::GL_CLIP_DISTANCE5;
74 using gl::GL_CLIP_PLANE5;
80 using gl::GL_FRONT_AND_BACK;
86 using gl::GL_SPECULAR;
87 using gl::GL_EMISSION;
88 using gl::GL_AMBIENT_AND_DIFFUSE;
93 using gl::GL_UNSIGNED_BYTE;
95 using gl::GL_UNSIGNED_SHORT;
97 using gl::GL_UNSIGNED_INT;
121 using gl::GL_FRONT_LEFT;
122 using gl::GL_FRONT_RIGHT;
123 using gl::GL_BACK_LEFT;
124 using gl::GL_BACK_RIGHT;
137 using gl::GL_POINT_SMOOTH;
138 using gl::GL_LINE_SMOOTH;
139 using gl::GL_LINE_STIPPLE;
140 using gl::GL_POLYGON_SMOOTH;
141 using gl::GL_POLYGON_STIPPLE;
142 using gl::GL_CULL_FACE;
143 using gl::GL_LIGHTING;
144 using gl::GL_COLOR_MATERIAL;
146 using gl::GL_DEPTH_TEST;
147 using gl::GL_STENCIL_TEST;
148 using gl::GL_NORMALIZE;
149 using gl::GL_ALPHA_TEST;
152 using gl::GL_INDEX_LOGIC_OP;
153 using gl::GL_COLOR_LOGIC_OP;
154 using gl::GL_SCISSOR_TEST;
155 using gl::GL_TEXTURE_GEN_S;
156 using gl::GL_TEXTURE_GEN_T;
157 using gl::GL_TEXTURE_GEN_R;
158 using gl::GL_TEXTURE_GEN_Q;
159 using gl::GL_AUTO_NORMAL;
160 using gl::GL_MAP1_COLOR_4;
161 using gl::GL_MAP1_INDEX;
162 using gl::GL_MAP1_NORMAL;
163 using gl::GL_MAP1_TEXTURE_COORD_1;
164 using gl::GL_MAP1_TEXTURE_COORD_2;
165 using gl::GL_MAP1_TEXTURE_COORD_3;
166 using gl::GL_MAP1_TEXTURE_COORD_4;
167 using gl::GL_MAP1_VERTEX_3;
168 using gl::GL_MAP1_VERTEX_4;
169 using gl::GL_MAP2_COLOR_4;
170 using gl::GL_MAP2_INDEX;
171 using gl::GL_MAP2_NORMAL;
172 using gl::GL_MAP2_TEXTURE_COORD_1;
173 using gl::GL_MAP2_TEXTURE_COORD_2;
174 using gl::GL_MAP2_TEXTURE_COORD_3;
175 using gl::GL_MAP2_TEXTURE_COORD_4;
176 using gl::GL_MAP2_VERTEX_3;
177 using gl::GL_MAP2_VERTEX_4;
178 using gl::GL_TEXTURE_1D;
179 using gl::GL_TEXTURE_2D;
180 using gl::GL_POLYGON_OFFSET_POINT;
181 using gl::GL_POLYGON_OFFSET_LINE;
196 using gl::GL_POLYGON_OFFSET_FILL;
197 using gl::GL_VERTEX_ARRAY;
198 using gl::GL_NORMAL_ARRAY;
199 using gl::GL_COLOR_ARRAY;
200 using gl::GL_INDEX_ARRAY;
201 using gl::GL_TEXTURE_COORD_ARRAY;
202 using gl::GL_EDGE_FLAG_ARRAY;
206 using gl::GL_NO_ERROR;
207 using gl::GL_INVALID_ENUM;
208 using gl::GL_INVALID_VALUE;
209 using gl::GL_INVALID_OPERATION;
210 using gl::GL_STACK_OVERFLOW;
211 using gl::GL_STACK_UNDERFLOW;
212 using gl::GL_OUT_OF_MEMORY;
216 using gl::GL_PASS_THROUGH_TOKEN;
217 using gl::GL_POINT_TOKEN;
218 using gl::GL_LINE_TOKEN;
219 using gl::GL_POLYGON_TOKEN;
220 using gl::GL_BITMAP_TOKEN;
221 using gl::GL_DRAW_PIXEL_TOKEN;
222 using gl::GL_COPY_PIXEL_TOKEN;
223 using gl::GL_LINE_RESET_TOKEN;
229 using gl::GL_3D_COLOR;
230 using gl::GL_3D_COLOR_TEXTURE;
231 using gl::GL_4D_COLOR_TEXTURE;
246 using gl::GL_FOG_INDEX;
247 using gl::GL_FOG_DENSITY;
248 using gl::GL_FOG_START;
249 using gl::GL_FOG_END;
250 using gl::GL_FOG_MODE;
251 using gl::GL_FOG_COLOR;
276 using gl::GL_CURRENT_COLOR;
277 using gl::GL_CURRENT_INDEX;
278 using gl::GL_CURRENT_NORMAL;
279 using gl::GL_CURRENT_TEXTURE_COORDS;
280 using gl::GL_CURRENT_RASTER_COLOR;
281 using gl::GL_CURRENT_RASTER_INDEX;
282 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
283 using gl::GL_CURRENT_RASTER_POSITION;
284 using gl::GL_CURRENT_RASTER_POSITION_VALID;
285 using gl::GL_CURRENT_RASTER_DISTANCE;
287 using gl::GL_POINT_SIZE;
288 using gl::GL_POINT_SIZE_RANGE;
289 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
290 using gl::GL_POINT_SIZE_GRANULARITY;
291 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
293 using gl::GL_LINE_WIDTH;
294 using gl::GL_LINE_WIDTH_RANGE;
295 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
296 using gl::GL_LINE_WIDTH_GRANULARITY;
297 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
299 using gl::GL_LINE_STIPPLE_PATTERN;
300 using gl::GL_LINE_STIPPLE_REPEAT;
301 using gl::GL_LIST_MODE;
302 using gl::GL_MAX_LIST_NESTING;
303 using gl::GL_LIST_BASE;
304 using gl::GL_LIST_INDEX;
305 using gl::GL_POLYGON_MODE;
308 using gl::GL_EDGE_FLAG;
310 using gl::GL_CULL_FACE_MODE;
311 using gl::GL_FRONT_FACE;
313 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
314 using gl::GL_LIGHT_MODEL_TWO_SIDE;
315 using gl::GL_LIGHT_MODEL_AMBIENT;
316 using gl::GL_SHADE_MODEL;
317 using gl::GL_COLOR_MATERIAL_FACE;
318 using gl::GL_COLOR_MATERIAL_PARAMETER;
327 using gl::GL_DEPTH_RANGE;
329 using gl::GL_DEPTH_WRITEMASK;
330 using gl::GL_DEPTH_CLEAR_VALUE;
331 using gl::GL_DEPTH_FUNC;
332 using gl::GL_ACCUM_CLEAR_VALUE;
334 using gl::GL_STENCIL_CLEAR_VALUE;
335 using gl::GL_STENCIL_FUNC;
336 using gl::GL_STENCIL_VALUE_MASK;
337 using gl::GL_STENCIL_FAIL;
338 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
339 using gl::GL_STENCIL_PASS_DEPTH_PASS;
340 using gl::GL_STENCIL_REF;
341 using gl::GL_STENCIL_WRITEMASK;
342 using gl::GL_MATRIX_MODE;
344 using gl::GL_VIEWPORT;
345 using gl::GL_MODELVIEW_STACK_DEPTH;
346 using gl::GL_PROJECTION_STACK_DEPTH;
347 using gl::GL_TEXTURE_STACK_DEPTH;
348 using gl::GL_MODELVIEW_MATRIX;
349 using gl::GL_PROJECTION_MATRIX;
350 using gl::GL_TEXTURE_MATRIX;
351 using gl::GL_ATTRIB_STACK_DEPTH;
352 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
354 using gl::GL_ALPHA_TEST_FUNC;
355 using gl::GL_ALPHA_TEST_REF;
357 using gl::GL_BLEND_DST;
358 using gl::GL_BLEND_SRC;
360 using gl::GL_LOGIC_OP_MODE;
364 using gl::GL_AUX_BUFFERS;
365 using gl::GL_DRAW_BUFFER;
366 using gl::GL_READ_BUFFER;
367 using gl::GL_SCISSOR_BOX;
369 using gl::GL_INDEX_CLEAR_VALUE;
370 using gl::GL_INDEX_WRITEMASK;
371 using gl::GL_COLOR_CLEAR_VALUE;
372 using gl::GL_COLOR_WRITEMASK;
373 using gl::GL_INDEX_MODE;
374 using gl::GL_RGBA_MODE;
375 using gl::GL_DOUBLEBUFFER;
377 using gl::GL_RENDER_MODE;
378 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
379 using gl::GL_POINT_SMOOTH_HINT;
380 using gl::GL_LINE_SMOOTH_HINT;
381 using gl::GL_POLYGON_SMOOTH_HINT;
382 using gl::GL_FOG_HINT;
387 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
388 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
389 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
390 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
391 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
392 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
393 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
394 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
395 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
396 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
397 using gl::GL_UNPACK_SWAP_BYTES;
398 using gl::GL_UNPACK_LSB_FIRST;
399 using gl::GL_UNPACK_ROW_LENGTH;
400 using gl::GL_UNPACK_SKIP_ROWS;
401 using gl::GL_UNPACK_SKIP_PIXELS;
402 using gl::GL_UNPACK_ALIGNMENT;
403 using gl::GL_PACK_SWAP_BYTES;
404 using gl::GL_PACK_LSB_FIRST;
405 using gl::GL_PACK_ROW_LENGTH;
406 using gl::GL_PACK_SKIP_ROWS;
407 using gl::GL_PACK_SKIP_PIXELS;
408 using gl::GL_PACK_ALIGNMENT;
409 using gl::GL_MAP_COLOR;
410 using gl::GL_MAP_STENCIL;
411 using gl::GL_INDEX_SHIFT;
412 using gl::GL_INDEX_OFFSET;
413 using gl::GL_RED_SCALE;
414 using gl::GL_RED_BIAS;
417 using gl::GL_GREEN_SCALE;
418 using gl::GL_GREEN_BIAS;
419 using gl::GL_BLUE_SCALE;
420 using gl::GL_BLUE_BIAS;
421 using gl::GL_ALPHA_SCALE;
422 using gl::GL_ALPHA_BIAS;
423 using gl::GL_DEPTH_SCALE;
424 using gl::GL_DEPTH_BIAS;
425 using gl::GL_MAX_EVAL_ORDER;
426 using gl::GL_MAX_LIGHTS;
427 using gl::GL_MAX_CLIP_DISTANCES;
428 using gl::GL_MAX_CLIP_PLANES;
429 using gl::GL_MAX_TEXTURE_SIZE;
430 using gl::GL_MAX_PIXEL_MAP_TABLE;
431 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
432 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
433 using gl::GL_MAX_NAME_STACK_DEPTH;
434 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
435 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
436 using gl::GL_MAX_VIEWPORT_DIMS;
437 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
438 using gl::GL_SUBPIXEL_BITS;
439 using gl::GL_INDEX_BITS;
440 using gl::GL_RED_BITS;
441 using gl::GL_GREEN_BITS;
442 using gl::GL_BLUE_BITS;
443 using gl::GL_ALPHA_BITS;
444 using gl::GL_DEPTH_BITS;
445 using gl::GL_STENCIL_BITS;
446 using gl::GL_ACCUM_RED_BITS;
447 using gl::GL_ACCUM_GREEN_BITS;
448 using gl::GL_ACCUM_BLUE_BITS;
449 using gl::GL_ACCUM_ALPHA_BITS;
450 using gl::GL_NAME_STACK_DEPTH;
470 using gl::GL_MAP1_GRID_DOMAIN;
471 using gl::GL_MAP1_GRID_SEGMENTS;
472 using gl::GL_MAP2_GRID_DOMAIN;
473 using gl::GL_MAP2_GRID_SEGMENTS;
476 using gl::GL_FEEDBACK_BUFFER_SIZE;
477 using gl::GL_FEEDBACK_BUFFER_TYPE;
478 using gl::GL_SELECTION_BUFFER_SIZE;
479 using gl::GL_POLYGON_OFFSET_UNITS;
497 using gl::GL_POLYGON_OFFSET_FACTOR;
498 using gl::GL_TEXTURE_BINDING_1D;
499 using gl::GL_TEXTURE_BINDING_2D;
506 using gl::GL_VERTEX_ARRAY_SIZE;
507 using gl::GL_VERTEX_ARRAY_TYPE;
508 using gl::GL_VERTEX_ARRAY_STRIDE;
509 using gl::GL_NORMAL_ARRAY_TYPE;
510 using gl::GL_NORMAL_ARRAY_STRIDE;
511 using gl::GL_COLOR_ARRAY_SIZE;
512 using gl::GL_COLOR_ARRAY_TYPE;
513 using gl::GL_COLOR_ARRAY_STRIDE;
514 using gl::GL_INDEX_ARRAY_TYPE;
515 using gl::GL_INDEX_ARRAY_STRIDE;
516 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
517 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
518 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
519 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
523 using gl::GL_PIXEL_MAP_I_TO_I;
524 using gl::GL_PIXEL_MAP_S_TO_S;
525 using gl::GL_PIXEL_MAP_I_TO_R;
526 using gl::GL_PIXEL_MAP_I_TO_G;
527 using gl::GL_PIXEL_MAP_I_TO_B;
528 using gl::GL_PIXEL_MAP_I_TO_A;
529 using gl::GL_PIXEL_MAP_R_TO_R;
530 using gl::GL_PIXEL_MAP_G_TO_G;
531 using gl::GL_PIXEL_MAP_B_TO_B;
532 using gl::GL_PIXEL_MAP_A_TO_A;
536 using gl::GL_FEEDBACK_BUFFER_POINTER;
537 using gl::GL_SELECTION_BUFFER_POINTER;
538 using gl::GL_VERTEX_ARRAY_POINTER;
539 using gl::GL_NORMAL_ARRAY_POINTER;
540 using gl::GL_COLOR_ARRAY_POINTER;
541 using gl::GL_INDEX_ARRAY_POINTER;
542 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
543 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
547 using gl::GL_TEXTURE_WIDTH;
548 using gl::GL_TEXTURE_HEIGHT;
549 using gl::GL_TEXTURE_COMPONENTS;
550 using gl::GL_TEXTURE_INTERNAL_FORMAT;
551 using gl::GL_TEXTURE_BORDER_COLOR;
552 using gl::GL_TEXTURE_BORDER;
553 using gl::GL_TEXTURE_MAG_FILTER;
554 using gl::GL_TEXTURE_MIN_FILTER;
555 using gl::GL_TEXTURE_WRAP_S;
556 using gl::GL_TEXTURE_WRAP_T;
557 using gl::GL_TEXTURE_RED_SIZE;
558 using gl::GL_TEXTURE_GREEN_SIZE;
559 using gl::GL_TEXTURE_BLUE_SIZE;
560 using gl::GL_TEXTURE_ALPHA_SIZE;
561 using gl::GL_TEXTURE_LUMINANCE_SIZE;
562 using gl::GL_TEXTURE_INTENSITY_SIZE;
563 using gl::GL_TEXTURE_PRIORITY;
564 using gl::GL_TEXTURE_RESIDENT;
568 using gl::GL_DONT_CARE;
569 using gl::GL_FASTEST;
591 using gl::GL_C4UB_V2F;
592 using gl::GL_C4UB_V3F;
593 using gl::GL_C3F_V3F;
594 using gl::GL_N3F_V3F;
595 using gl::GL_C4F_N3F_V3F;
596 using gl::GL_T2F_V3F;
597 using gl::GL_T4F_V4F;
598 using gl::GL_T2F_C4UB_V3F;
599 using gl::GL_T2F_C3F_V3F;
600 using gl::GL_T2F_N3F_V3F;
601 using gl::GL_T2F_C4F_N3F_V3F;
602 using gl::GL_T4F_C4F_N3F_V4F;
606 using gl::GL_R3_G3_B2;
609 using gl::GL_ALPHA12;
610 using gl::GL_ALPHA16;
611 using gl::GL_LUMINANCE4;
612 using gl::GL_LUMINANCE8;
613 using gl::GL_LUMINANCE12;
614 using gl::GL_LUMINANCE16;
615 using gl::GL_LUMINANCE4_ALPHA4;
616 using gl::GL_LUMINANCE6_ALPHA2;
617 using gl::GL_LUMINANCE8_ALPHA8;
618 using gl::GL_LUMINANCE12_ALPHA4;
619 using gl::GL_LUMINANCE12_ALPHA12;
620 using gl::GL_LUMINANCE16_ALPHA16;
621 using gl::GL_INTENSITY;
622 using gl::GL_INTENSITY4;
623 using gl::GL_INTENSITY8;
624 using gl::GL_INTENSITY12;
625 using gl::GL_INTENSITY16;
634 using gl::GL_RGB5_A1;
636 using gl::GL_RGB10_A2;
643 using gl::GL_REPLACE;
644 using gl::GL_MODULATE;
668 using gl::GL_POSITION;
669 using gl::GL_SPOT_DIRECTION;
670 using gl::GL_SPOT_EXPONENT;
671 using gl::GL_SPOT_CUTOFF;
672 using gl::GL_CONSTANT_ATTENUATION;
673 using gl::GL_LINEAR_ATTENUATION;
674 using gl::GL_QUADRATIC_ATTENUATION;
678 using gl::GL_COMPILE;
679 using gl::GL_COMPILE_AND_EXECUTE;
690 using gl::GL_2_BYTES;
691 using gl::GL_3_BYTES;
692 using gl::GL_4_BYTES;
698 using gl::GL_AND_REVERSE;
700 using gl::GL_AND_INVERTED;
707 using gl::GL_OR_REVERSE;
708 using gl::GL_COPY_INVERTED;
709 using gl::GL_OR_INVERTED;
746 using gl::GL_SHININESS;
748 using gl::GL_COLOR_INDEXES;
752 using gl::GL_MODELVIEW;
753 using gl::GL_PROJECTION;
754 using gl::GL_TEXTURE;
779 using gl::GL_STENCIL;
785 using gl::GL_COLOR_INDEX;
786 using gl::GL_STENCIL_INDEX;
787 using gl::GL_DEPTH_COMPONENT;
794 using gl::GL_LUMINANCE;
795 using gl::GL_LUMINANCE_ALPHA;
871 using gl::GL_LINE_LOOP;
872 using gl::GL_LINE_STRIP;
873 using gl::GL_TRIANGLES;
874 using gl::GL_TRIANGLE_STRIP;
875 using gl::GL_TRIANGLE_FAN;
877 using gl::GL_QUAD_STRIP;
878 using gl::GL_POLYGON;
898 using gl::GL_FEEDBACK;
929 using gl::GL_RENDERER;
930 using gl::GL_VERSION;
931 using gl::GL_EXTENSIONS;
956 using gl::GL_TEXTURE_ENV_MODE;
957 using gl::GL_TEXTURE_ENV_COLOR;
961 using gl::GL_TEXTURE_ENV;
965 using gl::GL_EYE_LINEAR;
966 using gl::GL_OBJECT_LINEAR;
967 using gl::GL_SPHERE_MAP;
971 using gl::GL_TEXTURE_GEN_MODE;
972 using gl::GL_OBJECT_PLANE;
973 using gl::GL_EYE_PLANE;
977 using gl::GL_NEAREST;
984 using gl::GL_NEAREST_MIPMAP_NEAREST;
985 using gl::GL_LINEAR_MIPMAP_NEAREST;
986 using gl::GL_NEAREST_MIPMAP_LINEAR;
987 using gl::GL_LINEAR_MIPMAP_LINEAR;
1002 using gl::GL_PROXY_TEXTURE_1D;
1003 using gl::GL_PROXY_TEXTURE_2D;
1008 using gl::GL_REPEAT;
Definition: gl11/bitfield.h:8