5 #include <glbinding/gl/enum.h> 30 using gl::GL_NOTEQUAL;
36 using gl::GL_LOGIC_OP;
41 using gl::GL_SRC_COLOR;
42 using gl::GL_ONE_MINUS_SRC_COLOR;
43 using gl::GL_SRC_ALPHA;
44 using gl::GL_ONE_MINUS_SRC_ALPHA;
45 using gl::GL_DST_ALPHA;
46 using gl::GL_ONE_MINUS_DST_ALPHA;
56 using gl::GL_DST_COLOR;
57 using gl::GL_ONE_MINUS_DST_COLOR;
58 using gl::GL_SRC_ALPHA_SATURATE;
63 using gl::GL_CLIP_DISTANCE0;
64 using gl::GL_CLIP_PLANE0;
65 using gl::GL_CLIP_DISTANCE1;
66 using gl::GL_CLIP_PLANE1;
67 using gl::GL_CLIP_DISTANCE2;
68 using gl::GL_CLIP_PLANE2;
69 using gl::GL_CLIP_DISTANCE3;
70 using gl::GL_CLIP_PLANE3;
71 using gl::GL_CLIP_DISTANCE4;
72 using gl::GL_CLIP_PLANE4;
73 using gl::GL_CLIP_DISTANCE5;
74 using gl::GL_CLIP_PLANE5;
80 using gl::GL_FRONT_AND_BACK;
86 using gl::GL_SPECULAR;
87 using gl::GL_EMISSION;
88 using gl::GL_AMBIENT_AND_DIFFUSE;
93 using gl::GL_UNSIGNED_BYTE;
95 using gl::GL_UNSIGNED_SHORT;
97 using gl::GL_UNSIGNED_INT;
121 using gl::GL_FRONT_LEFT;
122 using gl::GL_FRONT_RIGHT;
123 using gl::GL_BACK_LEFT;
124 using gl::GL_BACK_RIGHT;
137 using gl::GL_POINT_SMOOTH;
138 using gl::GL_LINE_SMOOTH;
139 using gl::GL_LINE_STIPPLE;
140 using gl::GL_POLYGON_SMOOTH;
141 using gl::GL_POLYGON_STIPPLE;
142 using gl::GL_CULL_FACE;
143 using gl::GL_LIGHTING;
144 using gl::GL_COLOR_MATERIAL;
146 using gl::GL_DEPTH_TEST;
147 using gl::GL_STENCIL_TEST;
148 using gl::GL_NORMALIZE;
149 using gl::GL_ALPHA_TEST;
152 using gl::GL_INDEX_LOGIC_OP;
153 using gl::GL_COLOR_LOGIC_OP;
154 using gl::GL_SCISSOR_TEST;
155 using gl::GL_TEXTURE_GEN_S;
156 using gl::GL_TEXTURE_GEN_T;
157 using gl::GL_TEXTURE_GEN_R;
158 using gl::GL_TEXTURE_GEN_Q;
159 using gl::GL_AUTO_NORMAL;
160 using gl::GL_MAP1_COLOR_4;
161 using gl::GL_MAP1_INDEX;
162 using gl::GL_MAP1_NORMAL;
163 using gl::GL_MAP1_TEXTURE_COORD_1;
164 using gl::GL_MAP1_TEXTURE_COORD_2;
165 using gl::GL_MAP1_TEXTURE_COORD_3;
166 using gl::GL_MAP1_TEXTURE_COORD_4;
167 using gl::GL_MAP1_VERTEX_3;
168 using gl::GL_MAP1_VERTEX_4;
169 using gl::GL_MAP2_COLOR_4;
170 using gl::GL_MAP2_INDEX;
171 using gl::GL_MAP2_NORMAL;
172 using gl::GL_MAP2_TEXTURE_COORD_1;
173 using gl::GL_MAP2_TEXTURE_COORD_2;
174 using gl::GL_MAP2_TEXTURE_COORD_3;
175 using gl::GL_MAP2_TEXTURE_COORD_4;
176 using gl::GL_MAP2_VERTEX_3;
177 using gl::GL_MAP2_VERTEX_4;
178 using gl::GL_TEXTURE_1D;
179 using gl::GL_TEXTURE_2D;
180 using gl::GL_POLYGON_OFFSET_POINT;
181 using gl::GL_POLYGON_OFFSET_LINE;
196 using gl::GL_POLYGON_OFFSET_FILL;
197 using gl::GL_VERTEX_ARRAY;
198 using gl::GL_NORMAL_ARRAY;
199 using gl::GL_COLOR_ARRAY;
200 using gl::GL_INDEX_ARRAY;
201 using gl::GL_TEXTURE_COORD_ARRAY;
202 using gl::GL_EDGE_FLAG_ARRAY;
206 using gl::GL_NO_ERROR;
207 using gl::GL_INVALID_ENUM;
208 using gl::GL_INVALID_VALUE;
209 using gl::GL_INVALID_OPERATION;
210 using gl::GL_STACK_OVERFLOW;
211 using gl::GL_STACK_UNDERFLOW;
212 using gl::GL_OUT_OF_MEMORY;
216 using gl::GL_PASS_THROUGH_TOKEN;
217 using gl::GL_POINT_TOKEN;
218 using gl::GL_LINE_TOKEN;
219 using gl::GL_POLYGON_TOKEN;
220 using gl::GL_BITMAP_TOKEN;
221 using gl::GL_DRAW_PIXEL_TOKEN;
222 using gl::GL_COPY_PIXEL_TOKEN;
223 using gl::GL_LINE_RESET_TOKEN;
229 using gl::GL_3D_COLOR;
230 using gl::GL_3D_COLOR_TEXTURE;
231 using gl::GL_4D_COLOR_TEXTURE;
246 using gl::GL_FOG_INDEX;
247 using gl::GL_FOG_DENSITY;
248 using gl::GL_FOG_START;
249 using gl::GL_FOG_END;
250 using gl::GL_FOG_MODE;
251 using gl::GL_FOG_COLOR;
276 using gl::GL_CURRENT_COLOR;
277 using gl::GL_CURRENT_INDEX;
278 using gl::GL_CURRENT_NORMAL;
279 using gl::GL_CURRENT_TEXTURE_COORDS;
280 using gl::GL_CURRENT_RASTER_COLOR;
281 using gl::GL_CURRENT_RASTER_INDEX;
282 using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
283 using gl::GL_CURRENT_RASTER_POSITION;
284 using gl::GL_CURRENT_RASTER_POSITION_VALID;
285 using gl::GL_CURRENT_RASTER_DISTANCE;
287 using gl::GL_POINT_SIZE;
288 using gl::GL_POINT_SIZE_RANGE;
289 using gl::GL_SMOOTH_POINT_SIZE_RANGE;
290 using gl::GL_POINT_SIZE_GRANULARITY;
291 using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
293 using gl::GL_LINE_WIDTH;
294 using gl::GL_LINE_WIDTH_RANGE;
295 using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
296 using gl::GL_LINE_WIDTH_GRANULARITY;
297 using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
299 using gl::GL_LINE_STIPPLE_PATTERN;
300 using gl::GL_LINE_STIPPLE_REPEAT;
301 using gl::GL_LIST_MODE;
302 using gl::GL_MAX_LIST_NESTING;
303 using gl::GL_LIST_BASE;
304 using gl::GL_LIST_INDEX;
305 using gl::GL_POLYGON_MODE;
308 using gl::GL_EDGE_FLAG;
310 using gl::GL_CULL_FACE_MODE;
311 using gl::GL_FRONT_FACE;
313 using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
314 using gl::GL_LIGHT_MODEL_TWO_SIDE;
315 using gl::GL_LIGHT_MODEL_AMBIENT;
316 using gl::GL_SHADE_MODEL;
317 using gl::GL_COLOR_MATERIAL_FACE;
318 using gl::GL_COLOR_MATERIAL_PARAMETER;
327 using gl::GL_DEPTH_RANGE;
329 using gl::GL_DEPTH_WRITEMASK;
330 using gl::GL_DEPTH_CLEAR_VALUE;
331 using gl::GL_DEPTH_FUNC;
332 using gl::GL_ACCUM_CLEAR_VALUE;
334 using gl::GL_STENCIL_CLEAR_VALUE;
335 using gl::GL_STENCIL_FUNC;
336 using gl::GL_STENCIL_VALUE_MASK;
337 using gl::GL_STENCIL_FAIL;
338 using gl::GL_STENCIL_PASS_DEPTH_FAIL;
339 using gl::GL_STENCIL_PASS_DEPTH_PASS;
340 using gl::GL_STENCIL_REF;
341 using gl::GL_STENCIL_WRITEMASK;
342 using gl::GL_MATRIX_MODE;
344 using gl::GL_VIEWPORT;
345 using gl::GL_MODELVIEW_STACK_DEPTH;
346 using gl::GL_PROJECTION_STACK_DEPTH;
347 using gl::GL_TEXTURE_STACK_DEPTH;
348 using gl::GL_MODELVIEW_MATRIX;
349 using gl::GL_PROJECTION_MATRIX;
350 using gl::GL_TEXTURE_MATRIX;
351 using gl::GL_ATTRIB_STACK_DEPTH;
352 using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
354 using gl::GL_ALPHA_TEST_FUNC;
355 using gl::GL_ALPHA_TEST_REF;
357 using gl::GL_BLEND_DST;
358 using gl::GL_BLEND_SRC;
360 using gl::GL_LOGIC_OP_MODE;
364 using gl::GL_AUX_BUFFERS;
365 using gl::GL_DRAW_BUFFER;
366 using gl::GL_READ_BUFFER;
367 using gl::GL_SCISSOR_BOX;
369 using gl::GL_INDEX_CLEAR_VALUE;
370 using gl::GL_INDEX_WRITEMASK;
371 using gl::GL_COLOR_CLEAR_VALUE;
372 using gl::GL_COLOR_WRITEMASK;
373 using gl::GL_INDEX_MODE;
374 using gl::GL_RGBA_MODE;
375 using gl::GL_DOUBLEBUFFER;
377 using gl::GL_RENDER_MODE;
378 using gl::GL_PERSPECTIVE_CORRECTION_HINT;
379 using gl::GL_POINT_SMOOTH_HINT;
380 using gl::GL_LINE_SMOOTH_HINT;
381 using gl::GL_POLYGON_SMOOTH_HINT;
382 using gl::GL_FOG_HINT;
387 using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
388 using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
389 using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
390 using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
391 using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
392 using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
393 using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
394 using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
395 using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
396 using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
397 using gl::GL_UNPACK_SWAP_BYTES;
398 using gl::GL_UNPACK_LSB_FIRST;
399 using gl::GL_UNPACK_ROW_LENGTH;
400 using gl::GL_UNPACK_SKIP_ROWS;
401 using gl::GL_UNPACK_SKIP_PIXELS;
402 using gl::GL_UNPACK_ALIGNMENT;
403 using gl::GL_PACK_SWAP_BYTES;
404 using gl::GL_PACK_LSB_FIRST;
405 using gl::GL_PACK_ROW_LENGTH;
406 using gl::GL_PACK_SKIP_ROWS;
407 using gl::GL_PACK_SKIP_PIXELS;
408 using gl::GL_PACK_ALIGNMENT;
409 using gl::GL_MAP_COLOR;
410 using gl::GL_MAP_STENCIL;
411 using gl::GL_INDEX_SHIFT;
412 using gl::GL_INDEX_OFFSET;
413 using gl::GL_RED_SCALE;
414 using gl::GL_RED_BIAS;
417 using gl::GL_GREEN_SCALE;
418 using gl::GL_GREEN_BIAS;
419 using gl::GL_BLUE_SCALE;
420 using gl::GL_BLUE_BIAS;
421 using gl::GL_ALPHA_SCALE;
422 using gl::GL_ALPHA_BIAS;
423 using gl::GL_DEPTH_SCALE;
424 using gl::GL_DEPTH_BIAS;
425 using gl::GL_MAX_EVAL_ORDER;
426 using gl::GL_MAX_LIGHTS;
427 using gl::GL_MAX_CLIP_DISTANCES;
428 using gl::GL_MAX_CLIP_PLANES;
429 using gl::GL_MAX_TEXTURE_SIZE;
430 using gl::GL_MAX_PIXEL_MAP_TABLE;
431 using gl::GL_MAX_ATTRIB_STACK_DEPTH;
432 using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
433 using gl::GL_MAX_NAME_STACK_DEPTH;
434 using gl::GL_MAX_PROJECTION_STACK_DEPTH;
435 using gl::GL_MAX_TEXTURE_STACK_DEPTH;
436 using gl::GL_MAX_VIEWPORT_DIMS;
437 using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
438 using gl::GL_SUBPIXEL_BITS;
439 using gl::GL_INDEX_BITS;
440 using gl::GL_RED_BITS;
441 using gl::GL_GREEN_BITS;
442 using gl::GL_BLUE_BITS;
443 using gl::GL_ALPHA_BITS;
444 using gl::GL_DEPTH_BITS;
445 using gl::GL_STENCIL_BITS;
446 using gl::GL_ACCUM_RED_BITS;
447 using gl::GL_ACCUM_GREEN_BITS;
448 using gl::GL_ACCUM_BLUE_BITS;
449 using gl::GL_ACCUM_ALPHA_BITS;
450 using gl::GL_NAME_STACK_DEPTH;
470 using gl::GL_MAP1_GRID_DOMAIN;
471 using gl::GL_MAP1_GRID_SEGMENTS;
472 using gl::GL_MAP2_GRID_DOMAIN;
473 using gl::GL_MAP2_GRID_SEGMENTS;
476 using gl::GL_FEEDBACK_BUFFER_SIZE;
477 using gl::GL_FEEDBACK_BUFFER_TYPE;
478 using gl::GL_SELECTION_BUFFER_SIZE;
479 using gl::GL_POLYGON_OFFSET_UNITS;
497 using gl::GL_POLYGON_OFFSET_FACTOR;
498 using gl::GL_TEXTURE_BINDING_1D;
499 using gl::GL_TEXTURE_BINDING_2D;
500 using gl::GL_TEXTURE_BINDING_3D;
507 using gl::GL_VERTEX_ARRAY_SIZE;
508 using gl::GL_VERTEX_ARRAY_TYPE;
509 using gl::GL_VERTEX_ARRAY_STRIDE;
510 using gl::GL_NORMAL_ARRAY_TYPE;
511 using gl::GL_NORMAL_ARRAY_STRIDE;
512 using gl::GL_COLOR_ARRAY_SIZE;
513 using gl::GL_COLOR_ARRAY_TYPE;
514 using gl::GL_COLOR_ARRAY_STRIDE;
515 using gl::GL_INDEX_ARRAY_TYPE;
516 using gl::GL_INDEX_ARRAY_STRIDE;
517 using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
518 using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
519 using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
520 using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
521 using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
522 using gl::GL_ALIASED_POINT_SIZE_RANGE;
523 using gl::GL_ALIASED_LINE_WIDTH_RANGE;
527 using gl::GL_PIXEL_MAP_I_TO_I;
528 using gl::GL_PIXEL_MAP_S_TO_S;
529 using gl::GL_PIXEL_MAP_I_TO_R;
530 using gl::GL_PIXEL_MAP_I_TO_G;
531 using gl::GL_PIXEL_MAP_I_TO_B;
532 using gl::GL_PIXEL_MAP_I_TO_A;
533 using gl::GL_PIXEL_MAP_R_TO_R;
534 using gl::GL_PIXEL_MAP_G_TO_G;
535 using gl::GL_PIXEL_MAP_B_TO_B;
536 using gl::GL_PIXEL_MAP_A_TO_A;
540 using gl::GL_FEEDBACK_BUFFER_POINTER;
541 using gl::GL_SELECTION_BUFFER_POINTER;
542 using gl::GL_VERTEX_ARRAY_POINTER;
543 using gl::GL_NORMAL_ARRAY_POINTER;
544 using gl::GL_COLOR_ARRAY_POINTER;
545 using gl::GL_INDEX_ARRAY_POINTER;
546 using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
547 using gl::GL_EDGE_FLAG_ARRAY_POINTER;
551 using gl::GL_TEXTURE_WIDTH;
552 using gl::GL_TEXTURE_HEIGHT;
553 using gl::GL_TEXTURE_COMPONENTS;
554 using gl::GL_TEXTURE_INTERNAL_FORMAT;
555 using gl::GL_TEXTURE_BORDER_COLOR;
556 using gl::GL_TEXTURE_BORDER;
557 using gl::GL_TEXTURE_MAG_FILTER;
558 using gl::GL_TEXTURE_MIN_FILTER;
559 using gl::GL_TEXTURE_WRAP_S;
560 using gl::GL_TEXTURE_WRAP_T;
561 using gl::GL_TEXTURE_RED_SIZE;
562 using gl::GL_TEXTURE_GREEN_SIZE;
563 using gl::GL_TEXTURE_BLUE_SIZE;
564 using gl::GL_TEXTURE_ALPHA_SIZE;
565 using gl::GL_TEXTURE_LUMINANCE_SIZE;
566 using gl::GL_TEXTURE_INTENSITY_SIZE;
567 using gl::GL_TEXTURE_PRIORITY;
568 using gl::GL_TEXTURE_RESIDENT;
572 using gl::GL_DONT_CARE;
573 using gl::GL_FASTEST;
583 using gl::GL_GENERATE_MIPMAP_HINT;
584 using gl::GL_TEXTURE_COMPRESSION_HINT;
585 using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
598 using gl::GL_C4UB_V2F;
599 using gl::GL_C4UB_V3F;
600 using gl::GL_C3F_V3F;
601 using gl::GL_N3F_V3F;
602 using gl::GL_C4F_N3F_V3F;
603 using gl::GL_T2F_V3F;
604 using gl::GL_T4F_V4F;
605 using gl::GL_T2F_C4UB_V3F;
606 using gl::GL_T2F_C3F_V3F;
607 using gl::GL_T2F_N3F_V3F;
608 using gl::GL_T2F_C4F_N3F_V3F;
609 using gl::GL_T4F_C4F_N3F_V4F;
613 using gl::GL_R3_G3_B2;
616 using gl::GL_ALPHA12;
617 using gl::GL_ALPHA16;
618 using gl::GL_LUMINANCE4;
619 using gl::GL_LUMINANCE8;
620 using gl::GL_LUMINANCE12;
621 using gl::GL_LUMINANCE16;
622 using gl::GL_LUMINANCE4_ALPHA4;
623 using gl::GL_LUMINANCE6_ALPHA2;
624 using gl::GL_LUMINANCE8_ALPHA8;
625 using gl::GL_LUMINANCE12_ALPHA4;
626 using gl::GL_LUMINANCE12_ALPHA12;
627 using gl::GL_LUMINANCE16_ALPHA16;
628 using gl::GL_INTENSITY;
629 using gl::GL_INTENSITY4;
630 using gl::GL_INTENSITY8;
631 using gl::GL_INTENSITY12;
632 using gl::GL_INTENSITY16;
641 using gl::GL_RGB5_A1;
643 using gl::GL_RGB10_A2;
650 using gl::GL_REPLACE;
651 using gl::GL_MODULATE;
655 using gl::GL_SINGLE_COLOR;
656 using gl::GL_SEPARATE_SPECULAR_COLOR;
681 using gl::GL_POSITION;
682 using gl::GL_SPOT_DIRECTION;
683 using gl::GL_SPOT_EXPONENT;
684 using gl::GL_SPOT_CUTOFF;
685 using gl::GL_CONSTANT_ATTENUATION;
686 using gl::GL_LINEAR_ATTENUATION;
687 using gl::GL_QUADRATIC_ATTENUATION;
691 using gl::GL_COMPILE;
692 using gl::GL_COMPILE_AND_EXECUTE;
703 using gl::GL_2_BYTES;
704 using gl::GL_3_BYTES;
705 using gl::GL_4_BYTES;
711 using gl::GL_AND_REVERSE;
713 using gl::GL_AND_INVERTED;
720 using gl::GL_OR_REVERSE;
721 using gl::GL_COPY_INVERTED;
722 using gl::GL_OR_INVERTED;
759 using gl::GL_SHININESS;
761 using gl::GL_COLOR_INDEXES;
765 using gl::GL_MODELVIEW;
766 using gl::GL_PROJECTION;
767 using gl::GL_TEXTURE;
792 using gl::GL_STENCIL;
798 using gl::GL_COLOR_INDEX;
799 using gl::GL_STENCIL_INDEX;
800 using gl::GL_DEPTH_COMPONENT;
807 using gl::GL_LUMINANCE;
808 using gl::GL_LUMINANCE_ALPHA;
837 using gl::GL_PACK_SKIP_IMAGES;
838 using gl::GL_PACK_IMAGE_HEIGHT;
839 using gl::GL_UNPACK_SKIP_IMAGES;
840 using gl::GL_UNPACK_IMAGE_HEIGHT;
877 using gl::GL_UNSIGNED_BYTE_3_3_2;
878 using gl::GL_UNSIGNED_SHORT_4_4_4_4;
879 using gl::GL_UNSIGNED_SHORT_5_5_5_1;
880 using gl::GL_UNSIGNED_INT_8_8_8_8;
881 using gl::GL_UNSIGNED_INT_10_10_10_2;
885 using gl::GL_POINT_SIZE_MIN;
886 using gl::GL_POINT_SIZE_MAX;
887 using gl::GL_POINT_FADE_THRESHOLD_SIZE;
888 using gl::GL_POINT_DISTANCE_ATTENUATION;
900 using gl::GL_LINE_LOOP;
901 using gl::GL_LINE_STRIP;
902 using gl::GL_TRIANGLES;
903 using gl::GL_TRIANGLE_STRIP;
904 using gl::GL_TRIANGLE_FAN;
906 using gl::GL_QUAD_STRIP;
907 using gl::GL_POLYGON;
927 using gl::GL_FEEDBACK;
958 using gl::GL_RENDERER;
959 using gl::GL_VERSION;
960 using gl::GL_EXTENSIONS;
985 using gl::GL_TEXTURE_ENV_MODE;
986 using gl::GL_TEXTURE_ENV_COLOR;
990 using gl::GL_TEXTURE_ENV;
994 using gl::GL_EYE_LINEAR;
995 using gl::GL_OBJECT_LINEAR;
996 using gl::GL_SPHERE_MAP;
1000 using gl::GL_TEXTURE_GEN_MODE;
1001 using gl::GL_OBJECT_PLANE;
1002 using gl::GL_EYE_PLANE;
1006 using gl::GL_NEAREST;
1013 using gl::GL_NEAREST_MIPMAP_NEAREST;
1014 using gl::GL_LINEAR_MIPMAP_NEAREST;
1015 using gl::GL_NEAREST_MIPMAP_LINEAR;
1016 using gl::GL_LINEAR_MIPMAP_LINEAR;
1026 using gl::GL_TEXTURE_WRAP_R;
1027 using gl::GL_GENERATE_MIPMAP;
1033 using gl::GL_PROXY_TEXTURE_1D;
1034 using gl::GL_PROXY_TEXTURE_2D;
1035 using gl::GL_TEXTURE_3D;
1036 using gl::GL_PROXY_TEXTURE_3D;
1037 using gl::GL_TEXTURE_MIN_LOD;
1038 using gl::GL_TEXTURE_MAX_LOD;
1039 using gl::GL_TEXTURE_BASE_LEVEL;
1040 using gl::GL_TEXTURE_MAX_LEVEL;
1045 using gl::GL_REPEAT;
1046 using gl::GL_CLAMP_TO_BORDER;
1047 using gl::GL_CLAMP_TO_EDGE;
1058 using gl::GL_CONSTANT_COLOR;
1059 using gl::GL_ONE_MINUS_CONSTANT_COLOR;
1060 using gl::GL_CONSTANT_ALPHA;
1061 using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
1062 using gl::GL_FUNC_ADD;
1065 using gl::GL_BLEND_EQUATION_RGB;
1066 using gl::GL_FUNC_SUBTRACT;
1067 using gl::GL_FUNC_REVERSE_SUBTRACT;
1068 using gl::GL_RESCALE_NORMAL;
1069 using gl::GL_TEXTURE_DEPTH;
1070 using gl::GL_MAX_3D_TEXTURE_SIZE;
1071 using gl::GL_MULTISAMPLE;
1072 using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1073 using gl::GL_SAMPLE_ALPHA_TO_ONE;
1074 using gl::GL_SAMPLE_COVERAGE;
1075 using gl::GL_SAMPLE_BUFFERS;
1076 using gl::GL_SAMPLES;
1077 using gl::GL_SAMPLE_COVERAGE_VALUE;
1078 using gl::GL_SAMPLE_COVERAGE_INVERT;
1079 using gl::GL_BLEND_DST_RGB;
1080 using gl::GL_BLEND_SRC_RGB;
1081 using gl::GL_BLEND_DST_ALPHA;
1082 using gl::GL_BLEND_SRC_ALPHA;
1085 using gl::GL_MAX_ELEMENTS_VERTICES;
1086 using gl::GL_MAX_ELEMENTS_INDICES;
1087 using gl::GL_DEPTH_COMPONENT16;
1088 using gl::GL_DEPTH_COMPONENT24;
1089 using gl::GL_DEPTH_COMPONENT32;
1090 using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1091 using gl::GL_UNSIGNED_SHORT_5_6_5;
1092 using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1093 using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1094 using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1095 using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1096 using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1097 using gl::GL_MIRRORED_REPEAT;
1098 using gl::GL_FOG_COORDINATE_SOURCE;
1099 using gl::GL_FOG_COORD_SRC;
1100 using gl::GL_FOG_COORD;
1101 using gl::GL_FOG_COORDINATE;
1102 using gl::GL_FRAGMENT_DEPTH;
1103 using gl::GL_CURRENT_FOG_COORD;
1104 using gl::GL_CURRENT_FOG_COORDINATE;
1105 using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1106 using gl::GL_FOG_COORD_ARRAY_TYPE;
1107 using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1108 using gl::GL_FOG_COORD_ARRAY_STRIDE;
1109 using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1110 using gl::GL_FOG_COORD_ARRAY_POINTER;
1111 using gl::GL_FOG_COORDINATE_ARRAY;
1112 using gl::GL_FOG_COORD_ARRAY;
1113 using gl::GL_COLOR_SUM;
1114 using gl::GL_CURRENT_SECONDARY_COLOR;
1115 using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1116 using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1117 using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1118 using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1119 using gl::GL_SECONDARY_COLOR_ARRAY;
1120 using gl::GL_TEXTURE0;
1121 using gl::GL_TEXTURE1;
1122 using gl::GL_TEXTURE2;
1123 using gl::GL_TEXTURE3;
1124 using gl::GL_TEXTURE4;
1125 using gl::GL_TEXTURE5;
1126 using gl::GL_TEXTURE6;
1127 using gl::GL_TEXTURE7;
1128 using gl::GL_TEXTURE8;
1129 using gl::GL_TEXTURE9;
1130 using gl::GL_TEXTURE10;
1131 using gl::GL_TEXTURE11;
1132 using gl::GL_TEXTURE12;
1133 using gl::GL_TEXTURE13;
1134 using gl::GL_TEXTURE14;
1135 using gl::GL_TEXTURE15;
1136 using gl::GL_TEXTURE16;
1137 using gl::GL_TEXTURE17;
1138 using gl::GL_TEXTURE18;
1139 using gl::GL_TEXTURE19;
1140 using gl::GL_TEXTURE20;
1141 using gl::GL_TEXTURE21;
1142 using gl::GL_TEXTURE22;
1143 using gl::GL_TEXTURE23;
1144 using gl::GL_TEXTURE24;
1145 using gl::GL_TEXTURE25;
1146 using gl::GL_TEXTURE26;
1147 using gl::GL_TEXTURE27;
1148 using gl::GL_TEXTURE28;
1149 using gl::GL_TEXTURE29;
1150 using gl::GL_TEXTURE30;
1151 using gl::GL_TEXTURE31;
1152 using gl::GL_ACTIVE_TEXTURE;
1153 using gl::GL_CLIENT_ACTIVE_TEXTURE;
1154 using gl::GL_MAX_TEXTURE_UNITS;
1155 using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1156 using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1157 using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1158 using gl::GL_TRANSPOSE_COLOR_MATRIX;
1159 using gl::GL_SUBTRACT;
1160 using gl::GL_COMPRESSED_ALPHA;
1161 using gl::GL_COMPRESSED_LUMINANCE;
1162 using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1163 using gl::GL_COMPRESSED_INTENSITY;
1164 using gl::GL_COMPRESSED_RGB;
1165 using gl::GL_COMPRESSED_RGBA;
1166 using gl::GL_MAX_TEXTURE_LOD_BIAS;
1167 using gl::GL_TEXTURE_FILTER_CONTROL;
1168 using gl::GL_TEXTURE_LOD_BIAS;
1169 using gl::GL_INCR_WRAP;
1170 using gl::GL_DECR_WRAP;
1171 using gl::GL_NORMAL_MAP;
1172 using gl::GL_REFLECTION_MAP;
1173 using gl::GL_TEXTURE_CUBE_MAP;
1174 using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1175 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1176 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1177 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1178 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1179 using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1180 using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1181 using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1182 using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1183 using gl::GL_COMBINE;
1184 using gl::GL_COMBINE_RGB;
1185 using gl::GL_COMBINE_ALPHA;
1186 using gl::GL_RGB_SCALE;
1187 using gl::GL_ADD_SIGNED;
1188 using gl::GL_INTERPOLATE;
1189 using gl::GL_CONSTANT;
1190 using gl::GL_PRIMARY_COLOR;
1191 using gl::GL_PREVIOUS;
1192 using gl::GL_SOURCE0_RGB;
1193 using gl::GL_SRC0_RGB;
1194 using gl::GL_SOURCE1_RGB;
1195 using gl::GL_SRC1_RGB;
1196 using gl::GL_SOURCE2_RGB;
1197 using gl::GL_SRC2_RGB;
1198 using gl::GL_SOURCE0_ALPHA;
1199 using gl::GL_SRC0_ALPHA;
1200 using gl::GL_SOURCE1_ALPHA;
1201 using gl::GL_SRC1_ALPHA;
1202 using gl::GL_SOURCE2_ALPHA;
1203 using gl::GL_SRC2_ALPHA;
1204 using gl::GL_OPERAND0_RGB;
1205 using gl::GL_OPERAND1_RGB;
1206 using gl::GL_OPERAND2_RGB;
1207 using gl::GL_OPERAND0_ALPHA;
1208 using gl::GL_OPERAND1_ALPHA;
1209 using gl::GL_OPERAND2_ALPHA;
1210 using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1211 using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1212 using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1213 using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1214 using gl::GL_CURRENT_VERTEX_ATTRIB;
1215 using gl::GL_PROGRAM_POINT_SIZE;
1216 using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1217 using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1218 using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1219 using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1220 using gl::GL_TEXTURE_COMPRESSED;
1221 using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1222 using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1223 using gl::GL_DOT3_RGB;
1224 using gl::GL_DOT3_RGBA;
1225 using gl::GL_BUFFER_SIZE;
1226 using gl::GL_BUFFER_USAGE;
1227 using gl::GL_STENCIL_BACK_FUNC;
1228 using gl::GL_STENCIL_BACK_FAIL;
1229 using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1230 using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1231 using gl::GL_MAX_DRAW_BUFFERS;
1232 using gl::GL_DRAW_BUFFER0;
1233 using gl::GL_DRAW_BUFFER1;
1234 using gl::GL_DRAW_BUFFER2;
1235 using gl::GL_DRAW_BUFFER3;
1236 using gl::GL_DRAW_BUFFER4;
1237 using gl::GL_DRAW_BUFFER5;
1238 using gl::GL_DRAW_BUFFER6;
1239 using gl::GL_DRAW_BUFFER7;
1240 using gl::GL_DRAW_BUFFER8;
1241 using gl::GL_DRAW_BUFFER9;
1242 using gl::GL_DRAW_BUFFER10;
1243 using gl::GL_DRAW_BUFFER11;
1244 using gl::GL_DRAW_BUFFER12;
1245 using gl::GL_DRAW_BUFFER13;
1246 using gl::GL_DRAW_BUFFER14;
1247 using gl::GL_DRAW_BUFFER15;
1248 using gl::GL_BLEND_EQUATION_ALPHA;
1249 using gl::GL_TEXTURE_DEPTH_SIZE;
1250 using gl::GL_DEPTH_TEXTURE_MODE;
1251 using gl::GL_TEXTURE_COMPARE_MODE;
1252 using gl::GL_TEXTURE_COMPARE_FUNC;
1253 using gl::GL_COMPARE_REF_TO_TEXTURE;
1254 using gl::GL_COMPARE_R_TO_TEXTURE;
1255 using gl::GL_POINT_SPRITE;
1256 using gl::GL_COORD_REPLACE;
1257 using gl::GL_QUERY_COUNTER_BITS;
1258 using gl::GL_CURRENT_QUERY;
1259 using gl::GL_QUERY_RESULT;
1260 using gl::GL_QUERY_RESULT_AVAILABLE;
1261 using gl::GL_MAX_VERTEX_ATTRIBS;
1262 using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1263 using gl::GL_MAX_TEXTURE_COORDS;
1264 using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1265 using gl::GL_ARRAY_BUFFER;
1266 using gl::GL_ELEMENT_ARRAY_BUFFER;
1267 using gl::GL_ARRAY_BUFFER_BINDING;
1268 using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1269 using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1270 using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1271 using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1272 using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1273 using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1274 using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1275 using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1276 using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1277 using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1278 using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1279 using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1280 using gl::GL_READ_ONLY;
1281 using gl::GL_WRITE_ONLY;
1282 using gl::GL_READ_WRITE;
1283 using gl::GL_BUFFER_ACCESS;
1284 using gl::GL_BUFFER_MAPPED;
1285 using gl::GL_BUFFER_MAP_POINTER;
1286 using gl::GL_STREAM_DRAW;
1287 using gl::GL_STREAM_READ;
1288 using gl::GL_STREAM_COPY;
1289 using gl::GL_STATIC_DRAW;
1290 using gl::GL_STATIC_READ;
1291 using gl::GL_STATIC_COPY;
1292 using gl::GL_DYNAMIC_DRAW;
1293 using gl::GL_DYNAMIC_READ;
1294 using gl::GL_DYNAMIC_COPY;
1295 using gl::GL_SAMPLES_PASSED;
1296 using gl::GL_FRAGMENT_SHADER;
1297 using gl::GL_VERTEX_SHADER;
1298 using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1299 using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1300 using gl::GL_MAX_VARYING_COMPONENTS;
1301 using gl::GL_MAX_VARYING_FLOATS;
1302 using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1303 using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1304 using gl::GL_SHADER_TYPE;
1305 using gl::GL_FLOAT_VEC2;
1306 using gl::GL_FLOAT_VEC3;
1307 using gl::GL_FLOAT_VEC4;
1308 using gl::GL_INT_VEC2;
1309 using gl::GL_INT_VEC3;
1310 using gl::GL_INT_VEC4;
1312 using gl::GL_BOOL_VEC2;
1313 using gl::GL_BOOL_VEC3;
1314 using gl::GL_BOOL_VEC4;
1315 using gl::GL_FLOAT_MAT2;
1316 using gl::GL_FLOAT_MAT3;
1317 using gl::GL_FLOAT_MAT4;
1318 using gl::GL_SAMPLER_1D;
1319 using gl::GL_SAMPLER_2D;
1320 using gl::GL_SAMPLER_3D;
1321 using gl::GL_SAMPLER_CUBE;
1322 using gl::GL_SAMPLER_1D_SHADOW;
1323 using gl::GL_SAMPLER_2D_SHADOW;
1324 using gl::GL_DELETE_STATUS;
1325 using gl::GL_COMPILE_STATUS;
1326 using gl::GL_LINK_STATUS;
1327 using gl::GL_VALIDATE_STATUS;
1328 using gl::GL_INFO_LOG_LENGTH;
1329 using gl::GL_ATTACHED_SHADERS;
1330 using gl::GL_ACTIVE_UNIFORMS;
1331 using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1332 using gl::GL_SHADER_SOURCE_LENGTH;
1333 using gl::GL_ACTIVE_ATTRIBUTES;
1334 using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1335 using gl::GL_SHADING_LANGUAGE_VERSION;
1336 using gl::GL_ACTIVE_PROGRAM_EXT;
1337 using gl::GL_CURRENT_PROGRAM;
1338 using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1339 using gl::GL_LOWER_LEFT;
1340 using gl::GL_UPPER_LEFT;
1341 using gl::GL_STENCIL_BACK_REF;
1342 using gl::GL_STENCIL_BACK_VALUE_MASK;
1343 using gl::GL_STENCIL_BACK_WRITEMASK;
Definition: gl20/bitfield.h:8