glbinding  2.0.0.00e2ff521289
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl33core/functions.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 #include <glbinding/gl/functions.h>
5 
6 
7 namespace gl33core
8 {
9 
10 
11 using gl::glActiveTexture;
12 using gl::glAttachShader;
13 using gl::glBeginConditionalRender;
14 using gl::glBeginQuery;
15 using gl::glBeginTransformFeedback;
16 using gl::glBindAttribLocation;
17 using gl::glBindBuffer;
18 using gl::glBindBufferBase;
19 using gl::glBindBufferRange;
20 using gl::glBindFragDataLocation;
21 using gl::glBindFragDataLocationIndexed;
22 using gl::glBindFramebuffer;
23 using gl::glBindRenderbuffer;
24 using gl::glBindSampler;
25 using gl::glBindTexture;
26 using gl::glBindVertexArray;
27 using gl::glBlendColor;
28 using gl::glBlendEquation;
29 using gl::glBlendEquationSeparate;
30 using gl::glBlendFunc;
31 using gl::glBlendFuncSeparate;
32 using gl::glBlitFramebuffer;
33 using gl::glBufferData;
34 using gl::glBufferSubData;
35 using gl::glCheckFramebufferStatus;
36 using gl::glClampColor;
37 using gl::glClear;
38 using gl::glClearBufferfi;
39 using gl::glClearBufferfv;
40 using gl::glClearBufferiv;
41 using gl::glClearBufferuiv;
42 using gl::glClearColor;
43 using gl::glClearDepth;
44 using gl::glClearStencil;
45 using gl::glClientWaitSync;
46 using gl::glColorMask;
47 using gl::glColorMaski;
48 using gl::glColorP3ui;
49 using gl::glColorP3uiv;
50 using gl::glColorP4ui;
51 using gl::glColorP4uiv;
52 using gl::glCompileShader;
53 using gl::glCompressedTexImage1D;
54 using gl::glCompressedTexImage2D;
55 using gl::glCompressedTexImage3D;
56 using gl::glCompressedTexSubImage1D;
57 using gl::glCompressedTexSubImage2D;
58 using gl::glCompressedTexSubImage3D;
59 using gl::glCopyBufferSubData;
60 using gl::glCopyTexImage1D;
61 using gl::glCopyTexImage2D;
62 using gl::glCopyTexSubImage1D;
63 using gl::glCopyTexSubImage2D;
64 using gl::glCopyTexSubImage3D;
65 using gl::glCreateProgram;
66 using gl::glCreateShader;
67 using gl::glCullFace;
68 using gl::glDeleteBuffers;
69 using gl::glDeleteFramebuffers;
70 using gl::glDeleteProgram;
71 using gl::glDeleteQueries;
72 using gl::glDeleteRenderbuffers;
73 using gl::glDeleteSamplers;
74 using gl::glDeleteShader;
75 using gl::glDeleteSync;
76 using gl::glDeleteTextures;
77 using gl::glDeleteVertexArrays;
78 using gl::glDepthFunc;
79 using gl::glDepthMask;
80 using gl::glDepthRange;
81 using gl::glDetachShader;
82 using gl::glDisable;
83 using gl::glDisableVertexAttribArray;
84 using gl::glDisablei;
85 using gl::glDrawArrays;
86 using gl::glDrawArraysInstanced;
87 using gl::glDrawBuffer;
88 using gl::glDrawBuffers;
89 using gl::glDrawElements;
90 using gl::glDrawElementsBaseVertex;
91 using gl::glDrawElementsInstanced;
92 using gl::glDrawElementsInstancedBaseVertex;
93 using gl::glDrawRangeElements;
94 using gl::glDrawRangeElementsBaseVertex;
95 using gl::glEnable;
96 using gl::glEnableVertexAttribArray;
97 using gl::glEnablei;
98 using gl::glEndConditionalRender;
99 using gl::glEndQuery;
100 using gl::glEndTransformFeedback;
101 using gl::glFenceSync;
102 using gl::glFinish;
103 using gl::glFlush;
104 using gl::glFlushMappedBufferRange;
105 using gl::glFramebufferRenderbuffer;
106 using gl::glFramebufferTexture;
107 using gl::glFramebufferTexture1D;
108 using gl::glFramebufferTexture2D;
109 using gl::glFramebufferTexture3D;
110 using gl::glFramebufferTextureLayer;
111 using gl::glFrontFace;
112 using gl::glGenBuffers;
113 using gl::glGenFramebuffers;
114 using gl::glGenQueries;
115 using gl::glGenRenderbuffers;
116 using gl::glGenSamplers;
117 using gl::glGenTextures;
118 using gl::glGenVertexArrays;
119 using gl::glGenerateMipmap;
120 using gl::glGetActiveAttrib;
121 using gl::glGetActiveUniform;
122 using gl::glGetActiveUniformBlockName;
123 using gl::glGetActiveUniformBlockiv;
124 using gl::glGetActiveUniformName;
125 using gl::glGetActiveUniformsiv;
126 using gl::glGetAttachedShaders;
127 using gl::glGetAttribLocation;
128 using gl::glGetBooleani_v;
129 using gl::glGetBooleanv;
130 using gl::glGetBufferParameteri64v;
131 using gl::glGetBufferParameteriv;
132 using gl::glGetBufferPointerv;
133 using gl::glGetBufferSubData;
134 using gl::glGetCompressedTexImage;
135 using gl::glGetDoublev;
136 using gl::glGetError;
137 using gl::glGetFloatv;
138 using gl::glGetFragDataIndex;
139 using gl::glGetFragDataLocation;
140 using gl::glGetFramebufferAttachmentParameteriv;
141 using gl::glGetInteger64i_v;
142 using gl::glGetInteger64v;
143 using gl::glGetIntegeri_v;
144 using gl::glGetIntegerv;
145 using gl::glGetMultisamplefv;
146 using gl::glGetProgramInfoLog;
147 using gl::glGetProgramiv;
148 using gl::glGetQueryObjecti64v;
149 using gl::glGetQueryObjectiv;
150 using gl::glGetQueryObjectui64v;
151 using gl::glGetQueryObjectuiv;
152 using gl::glGetQueryiv;
153 using gl::glGetRenderbufferParameteriv;
154 using gl::glGetSamplerParameterIiv;
155 using gl::glGetSamplerParameterIuiv;
156 using gl::glGetSamplerParameterfv;
157 using gl::glGetSamplerParameteriv;
158 using gl::glGetShaderInfoLog;
159 using gl::glGetShaderSource;
160 using gl::glGetShaderiv;
161 using gl::glGetString;
162 using gl::glGetStringi;
163 using gl::glGetSynciv;
164 using gl::glGetTexImage;
165 using gl::glGetTexLevelParameterfv;
166 using gl::glGetTexLevelParameteriv;
167 using gl::glGetTexParameterIiv;
168 using gl::glGetTexParameterIuiv;
169 using gl::glGetTexParameterfv;
170 using gl::glGetTexParameteriv;
171 using gl::glGetTransformFeedbackVarying;
172 using gl::glGetUniformBlockIndex;
173 using gl::glGetUniformIndices;
174 using gl::glGetUniformLocation;
175 using gl::glGetUniformfv;
176 using gl::glGetUniformiv;
177 using gl::glGetUniformuiv;
178 using gl::glGetVertexAttribIiv;
179 using gl::glGetVertexAttribIuiv;
180 using gl::glGetVertexAttribPointerv;
181 using gl::glGetVertexAttribdv;
182 using gl::glGetVertexAttribfv;
183 using gl::glGetVertexAttribiv;
184 using gl::glHint;
185 using gl::glIsBuffer;
186 using gl::glIsEnabled;
187 using gl::glIsEnabledi;
188 using gl::glIsFramebuffer;
189 using gl::glIsProgram;
190 using gl::glIsQuery;
191 using gl::glIsRenderbuffer;
192 using gl::glIsSampler;
193 using gl::glIsShader;
194 using gl::glIsSync;
195 using gl::glIsTexture;
196 using gl::glIsVertexArray;
197 using gl::glLineWidth;
198 using gl::glLinkProgram;
199 using gl::glLogicOp;
200 using gl::glMapBuffer;
201 using gl::glMapBufferRange;
202 using gl::glMultiDrawArrays;
203 using gl::glMultiDrawElements;
204 using gl::glMultiDrawElementsBaseVertex;
205 using gl::glMultiTexCoordP1ui;
206 using gl::glMultiTexCoordP1uiv;
207 using gl::glMultiTexCoordP2ui;
208 using gl::glMultiTexCoordP2uiv;
209 using gl::glMultiTexCoordP3ui;
210 using gl::glMultiTexCoordP3uiv;
211 using gl::glMultiTexCoordP4ui;
212 using gl::glMultiTexCoordP4uiv;
213 using gl::glNormalP3ui;
214 using gl::glNormalP3uiv;
215 using gl::glPixelStoref;
216 using gl::glPixelStorei;
217 using gl::glPointParameterf;
218 using gl::glPointParameterfv;
219 using gl::glPointParameteri;
220 using gl::glPointParameteriv;
221 using gl::glPointSize;
222 using gl::glPolygonMode;
223 using gl::glPolygonOffset;
224 using gl::glPrimitiveRestartIndex;
225 using gl::glProvokingVertex;
226 using gl::glQueryCounter;
227 using gl::glReadBuffer;
228 using gl::glReadPixels;
229 using gl::glRenderbufferStorage;
230 using gl::glRenderbufferStorageMultisample;
231 using gl::glSampleCoverage;
232 using gl::glSampleMaski;
233 using gl::glSamplerParameterIiv;
234 using gl::glSamplerParameterIuiv;
235 using gl::glSamplerParameterf;
236 using gl::glSamplerParameterfv;
237 using gl::glSamplerParameteri;
238 using gl::glSamplerParameteriv;
239 using gl::glScissor;
240 using gl::glSecondaryColorP3ui;
241 using gl::glSecondaryColorP3uiv;
242 using gl::glShaderSource;
243 using gl::glStencilFunc;
244 using gl::glStencilFuncSeparate;
245 using gl::glStencilMask;
246 using gl::glStencilMaskSeparate;
247 using gl::glStencilOp;
248 using gl::glStencilOpSeparate;
249 using gl::glTexBuffer;
250 using gl::glTexCoordP1ui;
251 using gl::glTexCoordP1uiv;
252 using gl::glTexCoordP2ui;
253 using gl::glTexCoordP2uiv;
254 using gl::glTexCoordP3ui;
255 using gl::glTexCoordP3uiv;
256 using gl::glTexCoordP4ui;
257 using gl::glTexCoordP4uiv;
258 using gl::glTexImage1D;
259 using gl::glTexImage2D;
260 using gl::glTexImage2DMultisample;
261 using gl::glTexImage3D;
262 using gl::glTexImage3DMultisample;
263 using gl::glTexParameterIiv;
264 using gl::glTexParameterIuiv;
265 using gl::glTexParameterf;
266 using gl::glTexParameterfv;
267 using gl::glTexParameteri;
268 using gl::glTexParameteriv;
269 using gl::glTexSubImage1D;
270 using gl::glTexSubImage2D;
271 using gl::glTexSubImage3D;
272 using gl::glTransformFeedbackVaryings;
273 using gl::glUniform1f;
274 using gl::glUniform1fv;
275 using gl::glUniform1i;
276 using gl::glUniform1iv;
277 using gl::glUniform1ui;
278 using gl::glUniform1uiv;
279 using gl::glUniform2f;
280 using gl::glUniform2fv;
281 using gl::glUniform2i;
282 using gl::glUniform2iv;
283 using gl::glUniform2ui;
284 using gl::glUniform2uiv;
285 using gl::glUniform3f;
286 using gl::glUniform3fv;
287 using gl::glUniform3i;
288 using gl::glUniform3iv;
289 using gl::glUniform3ui;
290 using gl::glUniform3uiv;
291 using gl::glUniform4f;
292 using gl::glUniform4fv;
293 using gl::glUniform4i;
294 using gl::glUniform4iv;
295 using gl::glUniform4ui;
296 using gl::glUniform4uiv;
297 using gl::glUniformBlockBinding;
298 using gl::glUniformMatrix2fv;
299 using gl::glUniformMatrix2x3fv;
300 using gl::glUniformMatrix2x4fv;
301 using gl::glUniformMatrix3fv;
302 using gl::glUniformMatrix3x2fv;
303 using gl::glUniformMatrix3x4fv;
304 using gl::glUniformMatrix4fv;
305 using gl::glUniformMatrix4x2fv;
306 using gl::glUniformMatrix4x3fv;
307 using gl::glUnmapBuffer;
308 using gl::glUseProgram;
309 using gl::glValidateProgram;
310 using gl::glVertexAttrib1d;
311 using gl::glVertexAttrib1dv;
312 using gl::glVertexAttrib1f;
313 using gl::glVertexAttrib1fv;
314 using gl::glVertexAttrib1s;
315 using gl::glVertexAttrib1sv;
316 using gl::glVertexAttrib2d;
317 using gl::glVertexAttrib2dv;
318 using gl::glVertexAttrib2f;
319 using gl::glVertexAttrib2fv;
320 using gl::glVertexAttrib2s;
321 using gl::glVertexAttrib2sv;
322 using gl::glVertexAttrib3d;
323 using gl::glVertexAttrib3dv;
324 using gl::glVertexAttrib3f;
325 using gl::glVertexAttrib3fv;
326 using gl::glVertexAttrib3s;
327 using gl::glVertexAttrib3sv;
328 using gl::glVertexAttrib4Nbv;
329 using gl::glVertexAttrib4Niv;
330 using gl::glVertexAttrib4Nsv;
331 using gl::glVertexAttrib4Nub;
332 using gl::glVertexAttrib4Nubv;
333 using gl::glVertexAttrib4Nuiv;
334 using gl::glVertexAttrib4Nusv;
335 using gl::glVertexAttrib4bv;
336 using gl::glVertexAttrib4d;
337 using gl::glVertexAttrib4dv;
338 using gl::glVertexAttrib4f;
339 using gl::glVertexAttrib4fv;
340 using gl::glVertexAttrib4iv;
341 using gl::glVertexAttrib4s;
342 using gl::glVertexAttrib4sv;
343 using gl::glVertexAttrib4ubv;
344 using gl::glVertexAttrib4uiv;
345 using gl::glVertexAttrib4usv;
346 using gl::glVertexAttribDivisor;
347 using gl::glVertexAttribI1i;
348 using gl::glVertexAttribI1iv;
349 using gl::glVertexAttribI1ui;
350 using gl::glVertexAttribI1uiv;
351 using gl::glVertexAttribI2i;
352 using gl::glVertexAttribI2iv;
353 using gl::glVertexAttribI2ui;
354 using gl::glVertexAttribI2uiv;
355 using gl::glVertexAttribI3i;
356 using gl::glVertexAttribI3iv;
357 using gl::glVertexAttribI3ui;
358 using gl::glVertexAttribI3uiv;
359 using gl::glVertexAttribI4bv;
360 using gl::glVertexAttribI4i;
361 using gl::glVertexAttribI4iv;
362 using gl::glVertexAttribI4sv;
363 using gl::glVertexAttribI4ubv;
364 using gl::glVertexAttribI4ui;
365 using gl::glVertexAttribI4uiv;
366 using gl::glVertexAttribI4usv;
367 using gl::glVertexAttribIPointer;
368 using gl::glVertexAttribP1ui;
369 using gl::glVertexAttribP1uiv;
370 using gl::glVertexAttribP2ui;
371 using gl::glVertexAttribP2uiv;
372 using gl::glVertexAttribP3ui;
373 using gl::glVertexAttribP3uiv;
374 using gl::glVertexAttribP4ui;
375 using gl::glVertexAttribP4uiv;
376 using gl::glVertexAttribPointer;
377 using gl::glVertexP2ui;
378 using gl::glVertexP2uiv;
379 using gl::glVertexP3ui;
380 using gl::glVertexP3uiv;
381 using gl::glVertexP4ui;
382 using gl::glVertexP4uiv;
383 using gl::glViewport;
384 using gl::glWaitSync;
385 
386 
387 } // namespace gl33core
Definition: gl33core/bitfield.h:8