glbinding  2.0.0.00e2ff521289
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl42/bitfield.h
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1 #pragma once
2 
3 #include <glbinding/nogl.h>
4 
5 #include <glbinding/gl/bitfield.h>
6 
7 
8 namespace gl42
9 {
10 
11 
12 // import bitfields to namespace
13 using gl::GL_NONE_BIT;
14 using gl::GL_CLIENT_PIXEL_STORE_BIT;
15 using gl::GL_CONTEXT_CORE_PROFILE_BIT;
16 using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
17 using gl::GL_CURRENT_BIT;
18 using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
19 using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
20 using gl::GL_VERTEX_SHADER_BIT;
21 using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
22 using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
23 using gl::GL_ELEMENT_ARRAY_BARRIER_BIT;
24 using gl::GL_FRAGMENT_SHADER_BIT;
25 using gl::GL_POINT_BIT;
26 using gl::GL_GEOMETRY_SHADER_BIT;
27 using gl::GL_LINE_BIT;
28 using gl::GL_UNIFORM_BARRIER_BIT;
29 using gl::GL_POLYGON_BIT;
30 using gl::GL_TESS_CONTROL_SHADER_BIT;
31 using gl::GL_TEXTURE_FETCH_BARRIER_BIT;
32 using gl::GL_POLYGON_STIPPLE_BIT;
33 using gl::GL_TESS_EVALUATION_SHADER_BIT;
34 using gl::GL_PIXEL_MODE_BIT;
35 using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
36 using gl::GL_COMMAND_BARRIER_BIT;
37 using gl::GL_LIGHTING_BIT;
38 using gl::GL_FOG_BIT;
39 using gl::GL_PIXEL_BUFFER_BARRIER_BIT;
40 using gl::GL_DEPTH_BUFFER_BIT;
41 using gl::GL_TEXTURE_UPDATE_BARRIER_BIT;
42 using gl::GL_ACCUM_BUFFER_BIT;
43 using gl::GL_BUFFER_UPDATE_BARRIER_BIT;
44 using gl::GL_FRAMEBUFFER_BARRIER_BIT;
45 using gl::GL_STENCIL_BUFFER_BIT;
46 using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
47 using gl::GL_VIEWPORT_BIT;
48 using gl::GL_ATOMIC_COUNTER_BARRIER_BIT;
49 using gl::GL_TRANSFORM_BIT;
50 using gl::GL_ENABLE_BIT;
51 using gl::GL_COLOR_BUFFER_BIT;
52 using gl::GL_HINT_BIT;
53 using gl::GL_MAP_READ_BIT;
54 using gl::GL_EVAL_BIT;
55 using gl::GL_MAP_WRITE_BIT;
56 using gl::GL_LIST_BIT;
57 using gl::GL_MAP_INVALIDATE_RANGE_BIT;
58 using gl::GL_TEXTURE_BIT;
59 using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
60 using gl::GL_SCISSOR_BIT;
61 using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
62 using gl::GL_MAP_UNSYNCHRONIZED_BIT;
63 using gl::GL_MULTISAMPLE_BIT;
64 using gl::GL_ALL_ATTRIB_BITS;
65 using gl::GL_ALL_BARRIER_BITS;
66 using gl::GL_ALL_SHADER_BITS;
67 using gl::GL_CLIENT_ALL_ATTRIB_BITS;
68 
69 
70 } // namespace gl42
Definition: gl42/bitfield.h:8