5 #include <glbinding/gl/bitfield.h>    13 using gl::GL_NONE_BIT;
    14 using gl::GL_CLIENT_PIXEL_STORE_BIT;
    15 using gl::GL_CONTEXT_CORE_PROFILE_BIT;
    16 using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
    17 using gl::GL_CURRENT_BIT;
    18 using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
    19 using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
    20 using gl::GL_VERTEX_SHADER_BIT;
    21 using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
    22 using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
    23 using gl::GL_CONTEXT_FLAG_DEBUG_BIT;
    24 using gl::GL_ELEMENT_ARRAY_BARRIER_BIT;
    25 using gl::GL_FRAGMENT_SHADER_BIT;
    26 using gl::GL_POINT_BIT;
    27 using gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT;
    28 using gl::GL_GEOMETRY_SHADER_BIT;
    29 using gl::GL_LINE_BIT;
    30 using gl::GL_UNIFORM_BARRIER_BIT;
    31 using gl::GL_POLYGON_BIT;
    32 using gl::GL_TESS_CONTROL_SHADER_BIT;
    33 using gl::GL_TEXTURE_FETCH_BARRIER_BIT;
    34 using gl::GL_POLYGON_STIPPLE_BIT;
    35 using gl::GL_TESS_EVALUATION_SHADER_BIT;
    36 using gl::GL_COMPUTE_SHADER_BIT;
    37 using gl::GL_PIXEL_MODE_BIT;
    38 using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
    39 using gl::GL_COMMAND_BARRIER_BIT;
    40 using gl::GL_LIGHTING_BIT;
    42 using gl::GL_PIXEL_BUFFER_BARRIER_BIT;
    43 using gl::GL_DEPTH_BUFFER_BIT;
    44 using gl::GL_TEXTURE_UPDATE_BARRIER_BIT;
    45 using gl::GL_ACCUM_BUFFER_BIT;
    46 using gl::GL_BUFFER_UPDATE_BARRIER_BIT;
    47 using gl::GL_FRAMEBUFFER_BARRIER_BIT;
    48 using gl::GL_STENCIL_BUFFER_BIT;
    49 using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
    50 using gl::GL_VIEWPORT_BIT;
    51 using gl::GL_ATOMIC_COUNTER_BARRIER_BIT;
    52 using gl::GL_TRANSFORM_BIT;
    53 using gl::GL_ENABLE_BIT;
    54 using gl::GL_SHADER_STORAGE_BARRIER_BIT;
    55 using gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
    56 using gl::GL_COLOR_BUFFER_BIT;
    57 using gl::GL_HINT_BIT;
    58 using gl::GL_QUERY_BUFFER_BARRIER_BIT;
    59 using gl::GL_MAP_READ_BIT;
    60 using gl::GL_EVAL_BIT;
    61 using gl::GL_MAP_WRITE_BIT;
    62 using gl::GL_LIST_BIT;
    63 using gl::GL_MAP_INVALIDATE_RANGE_BIT;
    64 using gl::GL_TEXTURE_BIT;
    65 using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
    66 using gl::GL_SCISSOR_BIT;
    67 using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
    68 using gl::GL_MAP_UNSYNCHRONIZED_BIT;
    69 using gl::GL_MAP_PERSISTENT_BIT;
    70 using gl::GL_MAP_COHERENT_BIT;
    71 using gl::GL_DYNAMIC_STORAGE_BIT;
    72 using gl::GL_CLIENT_STORAGE_BIT;
    73 using gl::GL_MULTISAMPLE_BIT;
    74 using gl::GL_ALL_ATTRIB_BITS;
    75 using gl::GL_ALL_BARRIER_BITS;
    76 using gl::GL_ALL_SHADER_BITS;
    77 using gl::GL_CLIENT_ALL_ATTRIB_BITS;
 Definition: gl45/bitfield.h:8