The State struct represents the configuration of an OpenGL function for one thread. This includes the driver function pointer (is allowed to differ between contexts) and the callback mask.
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#include <glbinding/include/glbinding/AbstractState.h>
The State struct represents the configuration of an OpenGL function for one thread. This includes the driver function pointer (is allowed to differ between contexts) and the callback mask.
glbinding::AbstractState::AbstractState |
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Constructor that initializes all values with 0 / invalid.
virtual glbinding::AbstractState::~AbstractState |
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virtual |
bool glbinding::AbstractState::isInitialized |
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const |
ProcAddress glbinding::AbstractState::address |
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const |
CallbackMask glbinding::AbstractState::callbackMask |
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const |
void glbinding::AbstractState::setCallbackMask |
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CallbackMask |
mask | ) |
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virtual void glbinding::AbstractState::resolve |
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const char * |
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pure virtual |
bool glbinding::AbstractState::isResolved |
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const |
The function pointer to the OpenGL function.
bool glbinding::AbstractState::m_initialized |
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protected |
Whether this state is initialized or not.
The callback mask that is considered when dispatching function calls.
The documentation for this class was generated from the following file: